Binderize the consumer side of BufferQueue

While currently untested, this should allow to move the
BuffereQueue in the consumer process and have everything
work as usual.

Bug: 9265647

Change-Id: I9ca8f099f7c65b9a27b7e7a3643b46d1b58eacfc
diff --git a/include/gui/IGraphicBufferConsumer.h b/include/gui/IGraphicBufferConsumer.h
new file mode 100644
index 0000000..82b50c8
--- /dev/null
+++ b/include/gui/IGraphicBufferConsumer.h
@@ -0,0 +1,209 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H
+#define ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/RefBase.h>
+#include <utils/Timers.h>
+
+#include <binder/IInterface.h>
+#include <ui/Rect.h>
+
+namespace android {
+// ----------------------------------------------------------------------------
+
+class IConsumerListener;
+class GraphicBuffer;
+class Fence;
+
+class IGraphicBufferConsumer : public IInterface {
+
+public:
+
+    // public facing structure for BufferSlot
+    class BufferItem : public Flattenable<BufferItem> {
+        friend class Flattenable<BufferItem>;
+        size_t getPodSize() const;
+        size_t getFlattenedSize() const;
+        size_t getFdCount() const;
+        status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
+        status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
+
+    public:
+        enum { INVALID_BUFFER_SLOT = -1 };
+        BufferItem();
+
+        // mGraphicBuffer points to the buffer allocated for this slot, or is NULL
+        // if the buffer in this slot has been acquired in the past (see
+        // BufferSlot.mAcquireCalled).
+        sp<GraphicBuffer> mGraphicBuffer;
+
+        // mFence is a fence that will signal when the buffer is idle.
+        sp<Fence> mFence;
+
+        // mCrop is the current crop rectangle for this buffer slot.
+        Rect mCrop;
+
+        // mTransform is the current transform flags for this buffer slot.
+        uint32_t mTransform;
+
+        // mScalingMode is the current scaling mode for this buffer slot.
+        uint32_t mScalingMode;
+
+        // mTimestamp is the current timestamp for this buffer slot. This gets
+        // to set by queueBuffer each time this slot is queued.
+        int64_t mTimestamp;
+
+        // mFrameNumber is the number of the queued frame for this slot.
+        uint64_t mFrameNumber;
+
+        // mBuf is the slot index of this buffer
+        int mBuf;
+
+        // mIsDroppable whether this buffer was queued with the
+        // property that it can be replaced by a new buffer for the purpose of
+        // making sure dequeueBuffer() won't block.
+        // i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer
+        // was queued.
+        bool mIsDroppable;
+
+        // Indicates whether this buffer has been seen by a consumer yet
+        bool mAcquireCalled;
+    };
+
+
+    // acquireBuffer attempts to acquire ownership of the next pending buffer in
+    // the BufferQueue.  If no buffer is pending then it returns -EINVAL.  If a
+    // buffer is successfully acquired, the information about the buffer is
+    // returned in BufferItem.  If the buffer returned had previously been
+    // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
+    // NULL and it is assumed that the consumer still holds a reference to the
+    // buffer.
+    //
+    // If presentWhen is nonzero, it indicates the time when the buffer will
+    // be displayed on screen.  If the buffer's timestamp is farther in the
+    // future, the buffer won't be acquired, and PRESENT_LATER will be
+    // returned.  The presentation time is in nanoseconds, and the time base
+    // is CLOCK_MONOTONIC.
+    virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen) = 0;
+
+    // releaseBuffer releases a buffer slot from the consumer back to the
+    // BufferQueue.  This may be done while the buffer's contents are still
+    // being accessed.  The fence will signal when the buffer is no longer
+    // in use. frameNumber is used to indentify the exact buffer returned.
+    //
+    // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
+    // any references to the just-released buffer that it might have, as if it
+    // had received a onBuffersReleased() call with a mask set for the released
+    // buffer.
+    //
+    // Note that the dependencies on EGL will be removed once we switch to using
+    // the Android HW Sync HAL.
+    virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
+            EGLDisplay display, EGLSyncKHR fence,
+            const sp<Fence>& releaseFence) = 0;
+
+    // consumerConnect connects a consumer to the BufferQueue.  Only one
+    // consumer may be connected, and when that consumer disconnects the
+    // BufferQueue is placed into the "abandoned" state, causing most
+    // interactions with the BufferQueue by the producer to fail.
+    // controlledByApp indicates whether the consumer is controlled by
+    // the application.
+    //
+    // consumer may not be NULL.
+    virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) = 0;
+
+    // consumerDisconnect disconnects a consumer from the BufferQueue. All
+    // buffers will be freed and the BufferQueue is placed in the "abandoned"
+    // state, causing most interactions with the BufferQueue by the producer to
+    // fail.
+    virtual status_t consumerDisconnect() = 0;
+
+    // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
+    // indicating which buffer slots have been released by the BufferQueue
+    // but have not yet been released by the consumer.
+    //
+    // This should be called from the onBuffersReleased() callback.
+    virtual status_t getReleasedBuffers(uint32_t* slotMask) = 0;
+
+    // setDefaultBufferSize is used to set the size of buffers returned by
+    // dequeueBuffer when a width and height of zero is requested.  Default
+    // is 1x1.
+    virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0;
+
+    // setDefaultMaxBufferCount sets the default value for the maximum buffer
+    // count (the initial default is 2). If the producer has requested a
+    // buffer count using setBufferCount, the default buffer count will only
+    // take effect if the producer sets the count back to zero.
+    //
+    // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
+    virtual status_t setDefaultMaxBufferCount(int bufferCount) = 0;
+
+    // disableAsyncBuffer disables the extra buffer used in async mode
+    // (when both producer and consumer have set their "isControlledByApp"
+    // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
+    //
+    // This can only be called before consumerConnect().
+    virtual status_t disableAsyncBuffer() = 0;
+
+    // setMaxAcquiredBufferCount sets the maximum number of buffers that can
+    // be acquired by the consumer at one time (default 1).  This call will
+    // fail if a producer is connected to the BufferQueue.
+    virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0;
+
+    // setConsumerName sets the name used in logging
+    virtual void setConsumerName(const String8& name) = 0;
+
+    // setDefaultBufferFormat allows the BufferQueue to create
+    // GraphicBuffers of a defaultFormat if no format is specified
+    // in dequeueBuffer.  Formats are enumerated in graphics.h; the
+    // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
+    virtual status_t setDefaultBufferFormat(uint32_t defaultFormat) = 0;
+
+    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
+    // These are merged with the bits passed to dequeueBuffer.  The values are
+    // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
+    virtual status_t setConsumerUsageBits(uint32_t usage) = 0;
+
+    // setTransformHint bakes in rotation to buffers so overlays can be used.
+    // The values are enumerated in window.h, e.g.
+    // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform).
+    virtual status_t setTransformHint(uint32_t hint) = 0;
+
+public:
+    DECLARE_META_INTERFACE(GraphicBufferConsumer);
+};
+
+// ----------------------------------------------------------------------------
+
+class BnGraphicBufferConsumer : public BnInterface<IGraphicBufferConsumer>
+{
+public:
+    virtual status_t    onTransact( uint32_t code,
+                                    const Parcel& data,
+                                    Parcel* reply,
+                                    uint32_t flags = 0);
+};
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H