Merge "Update sideband stream when BufferStateLayer has receive a buffer" into sc-dev
diff --git a/services/surfaceflinger/BufferStateLayer.cpp b/services/surfaceflinger/BufferStateLayer.cpp
index fcf8299..54daa10 100644
--- a/services/surfaceflinger/BufferStateLayer.cpp
+++ b/services/surfaceflinger/BufferStateLayer.cpp
@@ -682,7 +682,10 @@
}
bool BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
- if (mSidebandStreamChanged.exchange(false)) {
+ // We need to update the sideband stream if the layer has both a buffer and a sideband stream.
+ const bool updateSidebandStream = hasFrameUpdate() && mSidebandStream.get();
+
+ if (mSidebandStreamChanged.exchange(false) || updateSidebandStream) {
const State& s(getDrawingState());
// mSidebandStreamChanged was true
mSidebandStream = s.sidebandStream;