surfaceflinger: Pass proper transform orientation to setProjection()
* Without adding display install orientation,
the orientation passed to setProjection()
is incorrect thus screen contents aren't
rendered properly.
Change-Id: Ieba6992bd6148c0480a2cae681c85bed75de30f1
diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp
index 4a13bfb..5700d72 100644
--- a/services/surfaceflinger/DisplayDevice.cpp
+++ b/services/surfaceflinger/DisplayDevice.cpp
@@ -272,13 +272,17 @@
scissor = displayBounds;
}
+ uint32_t transformOrientation;
+
if (isPrimary()) {
sPrimaryDisplayOrientation = displayStateOrientationToTransformOrientation(orientation);
+ transformOrientation = displayStateOrientationToTransformOrientation(
+ (orientation + mDisplayInstallOrientation) % (DisplayState::eOrientation270 + 1));
+ } else {
+ transformOrientation = displayStateOrientationToTransformOrientation(orientation);
}
- getCompositionDisplay()->setProjection(globalTransform,
- displayStateOrientationToTransformOrientation(
- orientation),
+ getCompositionDisplay()->setProjection(globalTransform, transformOrientation,
frame, viewport, scissor, needsFiltering);
}