Clean up InputDispatcherPolicyInterface
- Remove RefBase from policy
- Store reference instead of pointer to policy
- Use references instead of pointers in parameters
- Use return values for all outputs for functions instead of passing an
out parameter
Bug: 279927189
Bug: 245989146
Test: Presubmit
Change-Id: I31a2a3e8c67960020169ddfc59bc0a59f3e65c52
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 4bd5f73..74e4bc5 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -205,11 +205,9 @@
using AnrResult = std::pair<sp<IBinder>, int32_t /*pid*/>;
-protected:
- virtual ~FakeInputDispatcherPolicy() {}
-
public:
- FakeInputDispatcherPolicy() {}
+ FakeInputDispatcherPolicy() = default;
+ virtual ~FakeInputDispatcherPolicy() = default;
void assertFilterInputEventWasCalled(const NotifyKeyArgs& args) {
assertFilterInputEventWasCalledInternal([&args](const InputEvent& event) {
@@ -523,22 +521,20 @@
void notifyVibratorState(int32_t deviceId, bool isOn) override {}
- void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) override {
- *outConfig = mConfig;
- }
+ InputDispatcherConfiguration getDispatcherConfiguration() override { return mConfig; }
- bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) override {
+ bool filterInputEvent(const InputEvent& inputEvent, uint32_t policyFlags) override {
std::scoped_lock lock(mLock);
- switch (inputEvent->getType()) {
+ switch (inputEvent.getType()) {
case InputEventType::KEY: {
- const KeyEvent* keyEvent = static_cast<const KeyEvent*>(inputEvent);
- mFilteredEvent = std::make_unique<KeyEvent>(*keyEvent);
+ const KeyEvent& keyEvent = static_cast<const KeyEvent&>(inputEvent);
+ mFilteredEvent = std::make_unique<KeyEvent>(keyEvent);
break;
}
case InputEventType::MOTION: {
- const MotionEvent* motionEvent = static_cast<const MotionEvent*>(inputEvent);
- mFilteredEvent = std::make_unique<MotionEvent>(*motionEvent);
+ const MotionEvent& motionEvent = static_cast<const MotionEvent&>(inputEvent);
+ mFilteredEvent = std::make_unique<MotionEvent>(motionEvent);
break;
}
default: {
@@ -549,8 +545,8 @@
return true;
}
- void interceptKeyBeforeQueueing(const KeyEvent* inputEvent, uint32_t&) override {
- if (inputEvent->getAction() == AKEY_EVENT_ACTION_UP) {
+ void interceptKeyBeforeQueueing(const KeyEvent& inputEvent, uint32_t&) override {
+ if (inputEvent.getAction() == AKEY_EVENT_ACTION_UP) {
// Clear intercept state when we handled the event.
mInterceptKeyTimeout = 0ms;
}
@@ -558,15 +554,16 @@
void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) override {}
- nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent*, uint32_t) override {
+ nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent&, uint32_t) override {
nsecs_t delay = std::chrono::nanoseconds(mInterceptKeyTimeout).count();
// Clear intercept state so we could dispatch the event in next wake.
mInterceptKeyTimeout = 0ms;
return delay;
}
- bool dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent*, uint32_t, KeyEvent*) override {
- return false;
+ std::optional<KeyEvent> dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent&,
+ uint32_t) override {
+ return {};
}
void notifySwitch(nsecs_t when, uint32_t switchValues, uint32_t switchMask,
@@ -610,12 +607,12 @@
class InputDispatcherTest : public testing::Test {
protected:
- sp<FakeInputDispatcherPolicy> mFakePolicy;
+ std::unique_ptr<FakeInputDispatcherPolicy> mFakePolicy;
std::unique_ptr<InputDispatcher> mDispatcher;
void SetUp() override {
- mFakePolicy = sp<FakeInputDispatcherPolicy>::make();
- mDispatcher = std::make_unique<InputDispatcher>(mFakePolicy, STALE_EVENT_TIMEOUT);
+ mFakePolicy = std::make_unique<FakeInputDispatcherPolicy>();
+ mDispatcher = std::make_unique<InputDispatcher>(*mFakePolicy, STALE_EVENT_TIMEOUT);
mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
// Start InputDispatcher thread
ASSERT_EQ(OK, mDispatcher->start());
@@ -623,7 +620,7 @@
void TearDown() override {
ASSERT_EQ(OK, mDispatcher->stop());
- mFakePolicy.clear();
+ mFakePolicy.reset();
mDispatcher.reset();
}
@@ -5281,9 +5278,9 @@
sp<FakeWindowHandle> mWindow;
virtual void SetUp() override {
- mFakePolicy = sp<FakeInputDispatcherPolicy>::make();
+ mFakePolicy = std::make_unique<FakeInputDispatcherPolicy>();
mFakePolicy->setKeyRepeatConfiguration(KEY_REPEAT_TIMEOUT, KEY_REPEAT_DELAY);
- mDispatcher = std::make_unique<InputDispatcher>(mFakePolicy);
+ mDispatcher = std::make_unique<InputDispatcher>(*mFakePolicy);
mDispatcher->requestRefreshConfiguration();
mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
ASSERT_EQ(OK, mDispatcher->start());