Clean up InputDispatcherPolicyInterface
- Remove RefBase from policy
- Store reference instead of pointer to policy
- Use references instead of pointers in parameters
- Use return values for all outputs for functions instead of passing an
out parameter
Bug: 279927189
Bug: 245989146
Test: Presubmit
Change-Id: I31a2a3e8c67960020169ddfc59bc0a59f3e65c52
diff --git a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
index f852001..cf299c0 100644
--- a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
+++ b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
@@ -48,10 +48,8 @@
class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface {
public:
- FakeInputDispatcherPolicy() {}
-
-protected:
- virtual ~FakeInputDispatcherPolicy() {}
+ FakeInputDispatcherPolicy() = default;
+ virtual ~FakeInputDispatcherPolicy() = default;
private:
void notifyConfigurationChanged(nsecs_t) override {}
@@ -82,24 +80,23 @@
void notifyVibratorState(int32_t deviceId, bool isOn) override {}
- void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) override {
- *outConfig = mConfig;
+ InputDispatcherConfiguration getDispatcherConfiguration() override { return mConfig; }
+
+ bool filterInputEvent(const InputEvent& inputEvent, uint32_t policyFlags) override {
+ return true; // dispatch event normally
}
- bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) override {
- return true;
- }
-
- void interceptKeyBeforeQueueing(const KeyEvent*, uint32_t&) override {}
+ void interceptKeyBeforeQueueing(const KeyEvent&, uint32_t&) override {}
void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) override {}
- nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent*, uint32_t) override {
+ nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent&, uint32_t) override {
return 0;
}
- bool dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent*, uint32_t, KeyEvent*) override {
- return false;
+ std::optional<KeyEvent> dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent&,
+ uint32_t) override {
+ return {};
}
void notifySwitch(nsecs_t, uint32_t, uint32_t, uint32_t) override {}
@@ -258,7 +255,7 @@
static void benchmarkNotifyMotion(benchmark::State& state) {
// Create dispatcher
- sp<FakeInputDispatcherPolicy> fakePolicy = sp<FakeInputDispatcherPolicy>::make();
+ FakeInputDispatcherPolicy fakePolicy;
InputDispatcher dispatcher(fakePolicy);
dispatcher.setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
dispatcher.start();
@@ -293,7 +290,7 @@
static void benchmarkInjectMotion(benchmark::State& state) {
// Create dispatcher
- sp<FakeInputDispatcherPolicy> fakePolicy = sp<FakeInputDispatcherPolicy>::make();
+ FakeInputDispatcherPolicy fakePolicy;
InputDispatcher dispatcher(fakePolicy);
dispatcher.setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
dispatcher.start();
@@ -327,7 +324,7 @@
static void benchmarkOnWindowInfosChanged(benchmark::State& state) {
// Create dispatcher
- sp<FakeInputDispatcherPolicy> fakePolicy = sp<FakeInputDispatcherPolicy>::make();
+ FakeInputDispatcherPolicy fakePolicy;
InputDispatcher dispatcher(fakePolicy);
dispatcher.setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
dispatcher.start();