libgui: add EGL Image Tracking for debug
Track EGL images allocated by libgui to help debug memory leaks
Test: monkey
Bug: 137514000
Change-Id: I0b193c0fdb7a4c07d7c2e5d06063e3dc01b5a57b
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 0c9263b..e58e092 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -48,6 +48,8 @@
#include <compositionengine/impl/OutputLayerCompositionState.h>
#include <dvr/vr_flinger.h>
#include <gui/BufferQueue.h>
+#include <gui/DebugEGLImageTracker.h>
+
#include <gui/GuiConfig.h>
#include <gui/IDisplayEventConnection.h>
#include <gui/IProducerListener.h>
@@ -5022,6 +5024,8 @@
getRenderEngine().dump(result);
+ DebugEGLImageTracker::getInstance()->dump(result);
+
if (const auto display = getDefaultDisplayDeviceLocked()) {
display->getCompositionDisplay()->getState().undefinedRegion.dump(result,
"undefinedRegion");