Have the Surface class track the buffer age.
Have the Surface class track the buffer age, so that Surface::query()
can return the buffer age without having to use a binder call to
BufferQueueProducer::query(). The idea is for
BufferQueueProducer::dequeueBuffer() to return the value, which the
Surface class will cache for later use by Surface::query().
Bug: b/27903668
Test: Use systrace to no ensure query binder call after dequeueBuffer.
Change-Id: I106a7bd27461d381f0bd84df70d804de56a128ab
(cherry picked from commit d11b044864be525a1646f93106ab496195bb8239)
diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp
index 3d94a02..3424012 100644
--- a/libs/gui/BufferQueueProducer.cpp
+++ b/libs/gui/BufferQueueProducer.cpp
@@ -347,10 +347,10 @@
return NO_ERROR;
}
-status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
- sp<android::Fence> *outFence, uint32_t width, uint32_t height,
- PixelFormat format, uint64_t usage,
- FrameEventHistoryDelta* outTimestamps) {
+status_t BufferQueueProducer::dequeueBuffer(int* outSlot, sp<android::Fence>* outFence,
+ uint32_t width, uint32_t height, PixelFormat format,
+ uint64_t usage, uint64_t* outBufferAge,
+ FrameEventHistoryDelta* outTimestamps) {
ATRACE_CALL();
{ // Autolock scope
Mutex::Autolock lock(mCore->mMutex);
@@ -558,6 +558,9 @@
mSlots[*outSlot].mFrameNumber,
mSlots[*outSlot].mGraphicBuffer->handle, returnFlags);
+ if (outBufferAge) {
+ *outBufferAge = mCore->mBufferAge;
+ }
addAndGetFrameTimestamps(nullptr, outTimestamps);
return returnFlags;