Update ANGLE Developer Options
Update ANGLE developer options to allow selecting the OpenGL driver
(default, ANGLE, native) for each app as well as forcing ANGLE for all
apps.
Bug: 118384925
Test: Verify the default/ANGLE/native values are saved and applied and
used by the loader.
Change-Id: I389e2b7da171af28efb33b99f437003318ed4ec9
diff --git a/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h b/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
index 20e4d66..4ec53f1 100644
--- a/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
+++ b/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
@@ -44,12 +44,12 @@
// (libraries must be stored uncompressed and page aligned); such elements
// in the search path must have a '!' after the zip filename, e.g.
// /system/app/ANGLEPrebuilt/ANGLEPrebuilt.apk!/lib/arm64-v8a
- void setAngleInfo(const std::string path, const std::string appName, bool devOptIn,
+ void setAngleInfo(const std::string path, const std::string appName, std::string devOptIn,
const int rulesFd, const long rulesOffset, const long rulesLength);
android_namespace_t* getAngleNamespace();
const char* getAngleAppName();
const char* getAngleAppPref();
- bool getAngleDeveloperOptIn();
+ const char* getAngleDeveloperOptIn();
int getAngleRulesFd();
long getAngleRulesOffset();
long getAngleRulesLength();
@@ -69,7 +69,7 @@
std::string mDriverPath;
std::string mAnglePath;
std::string mAngleAppName;
- bool mAngleDeveloperOptIn;
+ std::string mAngleDeveloperOptIn;
int mAngleRulesFd;
long mAngleRulesOffset;
long mAngleRulesLength;