Update ANGLE Developer Options
Update ANGLE developer options to allow selecting the OpenGL driver
(default, ANGLE, native) for each app as well as forcing ANGLE for all
apps.
Bug: 118384925
Test: Verify the default/ANGLE/native values are saved and applied and
used by the loader.
Change-Id: I389e2b7da171af28efb33b99f437003318ed4ec9
diff --git a/libs/graphicsenv/GraphicsEnv.cpp b/libs/graphicsenv/GraphicsEnv.cpp
index c2a6764..dfdda0c 100644
--- a/libs/graphicsenv/GraphicsEnv.cpp
+++ b/libs/graphicsenv/GraphicsEnv.cpp
@@ -135,8 +135,8 @@
}
void GraphicsEnv::setAngleInfo(const std::string path, const std::string appName,
- bool developerOptIn, const int rulesFd, const long rulesOffset,
- const long rulesLength) {
+ const std::string developerOptIn, const int rulesFd,
+ const long rulesOffset, const long rulesLength) {
if (!mAnglePath.empty()) {
ALOGV("ignoring attempt to change ANGLE path from '%s' to '%s'", mAnglePath.c_str(),
path.c_str());
@@ -153,7 +153,13 @@
mAngleAppName = appName;
}
- mAngleDeveloperOptIn = developerOptIn;
+ if (!mAngleDeveloperOptIn.empty()) {
+ ALOGV("ignoring attempt to change ANGLE application opt-in from '%s' to '%s'",
+ mAngleDeveloperOptIn.c_str(), developerOptIn.c_str());
+ } else {
+ ALOGV("setting ANGLE application opt-in to '%s'", developerOptIn.c_str());
+ mAngleDeveloperOptIn = developerOptIn;
+ }
ALOGV("setting ANGLE rules file descriptor to '%i'", rulesFd);
mAngleRulesFd = rulesFd;
@@ -182,8 +188,8 @@
return mAngleAppName.c_str();
}
-bool GraphicsEnv::getAngleDeveloperOptIn() {
- return mAngleDeveloperOptIn;
+const char* GraphicsEnv::getAngleDeveloperOptIn() {
+ return mAngleDeveloperOptIn.c_str();
}
int GraphicsEnv::getAngleRulesFd() {