Use GraphicBuffer instead of GBP for screenshots.
Migrate screenshot code to render the layers into a
GraphicBuffer instead of creating a GraphicBufferProducer. This cleans
up the code and makes rendering a screen capture simpler and clearer.
Test: Screencaptures for Recents, manual screenshots, and "adb shell
screencap"
Test: Transaction_test
Change-Id: Ifb463c0e98cfaa3f96ad27837b1a2e2921e253d1
diff --git a/libs/gui/tests/Surface_test.cpp b/libs/gui/tests/Surface_test.cpp
index ac4eb0c..470a338 100644
--- a/libs/gui/tests/Surface_test.cpp
+++ b/libs/gui/tests/Surface_test.cpp
@@ -116,14 +116,11 @@
sp<ANativeWindow> anw(mSurface);
// Verify the screenshot works with no protected buffers.
- sp<IGraphicBufferProducer> producer;
- sp<IGraphicBufferConsumer> consumer;
- BufferQueue::createBufferQueue(&producer, &consumer);
- sp<CpuConsumer> cpuConsumer = new CpuConsumer(consumer, 1);
sp<ISurfaceComposer> sf(ComposerService::getComposerService());
sp<IBinder> display(sf->getBuiltInDisplay(
ISurfaceComposer::eDisplayIdMain));
- ASSERT_EQ(NO_ERROR, sf->captureScreen(display, producer, Rect(),
+ sp<GraphicBuffer> outBuffer;
+ ASSERT_EQ(NO_ERROR, sf->captureScreen(display, &outBuffer, Rect(),
64, 64, 0, 0x7fffffff, false));
ASSERT_EQ(NO_ERROR, native_window_api_connect(anw.get(),
@@ -154,7 +151,7 @@
&buf));
ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf, -1));
}
- ASSERT_EQ(NO_ERROR, sf->captureScreen(display, producer, Rect(),
+ ASSERT_EQ(NO_ERROR, sf->captureScreen(display, &outBuffer, Rect(),
64, 64, 0, 0x7fffffff, false));
}
@@ -524,13 +521,13 @@
status_t setActiveColorMode(const sp<IBinder>& /*display*/,
android_color_mode_t /*colorMode*/) override { return NO_ERROR; }
status_t captureScreen(const sp<IBinder>& /*display*/,
- const sp<IGraphicBufferProducer>& /*producer*/,
+ sp<GraphicBuffer>* /*outBuffer*/,
Rect /*sourceCrop*/, uint32_t /*reqWidth*/, uint32_t /*reqHeight*/,
int32_t /*minLayerZ*/, int32_t /*maxLayerZ*/,
bool /*useIdentityTransform*/,
Rotation /*rotation*/) override { return NO_ERROR; }
virtual status_t captureLayers(const sp<IBinder>& /*parentHandle*/,
- const sp<IGraphicBufferProducer>& /*producer*/,
+ sp<GraphicBuffer>* /*outBuffer*/,
const Rect& /*sourceCrop*/, float /*frameScale*/) override {
return NO_ERROR;
}