added the notion of fixed-size buffers
the new native_window_set_buffers_geometry allows
to specify a size and format for all buffers to be
dequeued. the buffer will be scalled to the window's
size.
Change-Id: I2c378b85c88d29cdd827a5f319d5c704d79ba381
diff --git a/include/surfaceflinger/ISurface.h b/include/surfaceflinger/ISurface.h
index 9476686..18e7950 100644
--- a/include/surfaceflinger/ISurface.h
+++ b/include/surfaceflinger/ISurface.h
@@ -53,7 +53,8 @@
public:
DECLARE_META_INTERFACE(Surface);
- virtual sp<GraphicBuffer> requestBuffer(int bufferIdx, int usage) = 0;
+ virtual sp<GraphicBuffer> requestBuffer(int bufferIdx,
+ uint32_t w, uint32_t h, uint32_t format, uint32_t usage) = 0;
virtual status_t setBufferCount(int bufferCount) = 0;
class BufferHeap {