Faked HWC for SurfaceFlinger testing

Infrastructure and initial port of transaction tests. Faking the HWC
allows exercising the real path through the SurfaceFlinger, not relying
on screen captures. Faked HWC also opens up the possibility of faking
interactions like display hotplugs.

The tests are verifying the composition rectangles instead of a set of
select pixels. GLES rendering differences won't affect the
results. Also, the test expectations become clearer.

The ported transaction tests ran roughly twice as fast when compared
with the original transaction test. This is mostly due to the thighter
control over the vsyncs.

Test: Running the test on Marlin
Change-Id: I1c876cda78db94c1965498af957e64fdd23459ce
diff --git a/services/surfaceflinger/tests/fakehwc/FakeComposerClient.cpp b/services/surfaceflinger/tests/fakehwc/FakeComposerClient.cpp
new file mode 100644
index 0000000..60916f3
--- /dev/null
+++ b/services/surfaceflinger/tests/fakehwc/FakeComposerClient.cpp
@@ -0,0 +1,613 @@
+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//#define LOG_NDEBUG 0
+#undef LOG_TAG
+#define LOG_TAG "FakeComposer"
+
+#include "FakeComposerClient.h"
+
+#include <gui/SurfaceComposerClient.h>
+
+#include <log/log.h>
+
+#include <gtest/gtest.h>
+
+#include <inttypes.h>
+#include <time.h>
+#include <algorithm>
+#include <condition_variable>
+#include <iostream>
+#include <mutex>
+#include <set>
+#include <thread>
+
+constexpr Config NULL_DISPLAY_CONFIG = static_cast<Config>(0);
+constexpr Display DEFAULT_DISPLAY = static_cast<Display>(1);
+
+using namespace sftest;
+
+using android::Condition;
+using android::Mutex;
+
+using Clock = std::chrono::steady_clock;
+using TimePoint = std::chrono::time_point<Clock>;
+
+namespace {
+
+// Internal state of a layer in the HWC API.
+class LayerImpl {
+public:
+    LayerImpl() = default;
+
+    bool mValid = true;
+    RenderState mRenderState;
+    uint32_t mZ = 0;
+};
+
+// Struct for storing per frame rectangle state. Contains the render
+// state shared to the test case. Basically a snapshot and a subset of
+// LayerImpl sufficient to re-create the pixels of a layer for the
+// frame.
+struct FrameRect {
+public:
+    FrameRect(Layer layer_, const RenderState& state, uint32_t z_)
+          : layer(layer_), renderState(state), z(z_) {}
+
+    const Layer layer;
+    const RenderState renderState;
+    const uint32_t z;
+};
+
+// Collection of FrameRects forming one rendered frame. Could store
+// related fences and other data in the future.
+class Frame {
+public:
+    Frame() = default;
+    std::vector<std::unique_ptr<FrameRect>> rectangles;
+};
+
+class DelayedEventGenerator {
+public:
+    DelayedEventGenerator(std::function<void()> onTimerExpired)
+          : mOnTimerExpired(onTimerExpired), mThread([this]() { loop(); }) {}
+
+    ~DelayedEventGenerator() {
+        ALOGI("DelayedEventGenerator exiting.");
+        {
+            std::unique_lock<std::mutex> lock(mMutex);
+            mRunning = false;
+            mWakeups.clear();
+            mCondition.notify_one();
+        }
+        mThread.join();
+        ALOGI("DelayedEventGenerator exited.");
+    }
+
+    void wakeAfter(std::chrono::nanoseconds waitTime) {
+        std::unique_lock<std::mutex> lock(mMutex);
+        mWakeups.insert(Clock::now() + waitTime);
+        mCondition.notify_one();
+    }
+
+private:
+    void loop() {
+        while (true) {
+            // Lock scope
+            {
+                std::unique_lock<std::mutex> lock(mMutex);
+                mCondition.wait(lock, [this]() { return !mRunning || !mWakeups.empty(); });
+                if (!mRunning && mWakeups.empty()) {
+                    // This thread should only exit once the destructor has been called and all
+                    // wakeups have been processed
+                    return;
+                }
+
+                // At this point, mWakeups will not be empty
+
+                TimePoint target = *(mWakeups.begin());
+                auto status = mCondition.wait_until(lock, target);
+                while (status == std::cv_status::no_timeout) {
+                    // This was either a spurious wakeup or another wakeup was added, so grab the
+                    // oldest point and wait again
+                    target = *(mWakeups.begin());
+                    status = mCondition.wait_until(lock, target);
+                }
+
+                // status must have been timeout, so we can finally clear this point
+                mWakeups.erase(target);
+            }
+            // Callback *without* locks!
+            mOnTimerExpired();
+        }
+    }
+
+    std::function<void()> mOnTimerExpired;
+    std::thread mThread;
+    std::mutex mMutex;
+    std::condition_variable mCondition;
+    bool mRunning = true;
+    std::set<TimePoint> mWakeups;
+};
+
+} // namespace
+
+FakeComposerClient::FakeComposerClient()
+      : mCallbacksOn(false),
+        mClient(nullptr),
+        mCurrentConfig(NULL_DISPLAY_CONFIG),
+        mVsyncEnabled(false),
+        mLayers(),
+        mDelayedEventGenerator(
+                std::make_unique<DelayedEventGenerator>([this]() { this->requestVSync(); })),
+        mSurfaceComposer(nullptr) {}
+
+FakeComposerClient::~FakeComposerClient() {}
+
+void FakeComposerClient::removeClient() {
+    ALOGV("removeClient");
+    // TODO: Ahooga! Only thing current lifetime management choices in
+    // APIs make possible. Sad.
+    delete this;
+}
+
+void FakeComposerClient::enableCallback(bool enable) {
+    ALOGV("enableCallback");
+    mCallbacksOn = enable;
+    if (mCallbacksOn) {
+        mClient->onHotplug(DEFAULT_DISPLAY, IComposerCallback::Connection::CONNECTED);
+    }
+}
+
+void FakeComposerClient::hotplugDisplay(Display display, IComposerCallback::Connection state) {
+    if (mCallbacksOn) {
+        mClient->onHotplug(display, state);
+    }
+}
+
+uint32_t FakeComposerClient::getMaxVirtualDisplayCount() {
+    ALOGV("getMaxVirtualDisplayCount");
+    return 1;
+}
+
+Error FakeComposerClient::createVirtualDisplay(uint32_t /*width*/, uint32_t /*height*/,
+                                               PixelFormat* /*format*/, Display* /*outDisplay*/) {
+    ALOGV("createVirtualDisplay");
+    return Error::NONE;
+}
+
+Error FakeComposerClient::destroyVirtualDisplay(Display /*display*/) {
+    ALOGV("destroyVirtualDisplay");
+    return Error::NONE;
+}
+
+Error FakeComposerClient::createLayer(Display /*display*/, Layer* outLayer) {
+    ALOGV("createLayer");
+    *outLayer = mLayers.size();
+    auto newLayer = std::make_unique<LayerImpl>();
+    mLayers.push_back(std::move(newLayer));
+    return Error::NONE;
+}
+
+Error FakeComposerClient::destroyLayer(Display /*display*/, Layer layer) {
+    ALOGV("destroyLayer");
+    mLayers[layer]->mValid = false;
+    return Error::NONE;
+}
+
+Error FakeComposerClient::getActiveConfig(Display /*display*/, Config* outConfig) {
+    ALOGV("getActiveConfig");
+
+    // TODO Assert outConfig != nullptr
+
+    // TODO This is my reading of the
+    // IComposerClient::getActiveConfig, but returning BAD_CONFIG
+    // seems to not fit SurfaceFlinger plans. See version 2 below.
+    // if (mCurrentConfig == NULL_DISPLAY_CONFIG) {
+    //     return Error::BAD_CONFIG;
+    // }
+    //*outConfig = mCurrentConfig;
+    *outConfig = 1; // Very special config for you my friend
+    return Error::NONE;
+}
+
+Error FakeComposerClient::getClientTargetSupport(Display /*display*/, uint32_t /*width*/,
+                                                 uint32_t /*height*/, PixelFormat /*format*/,
+                                                 Dataspace /*dataspace*/) {
+    ALOGV("getClientTargetSupport");
+    return Error::NONE;
+}
+
+Error FakeComposerClient::getColorModes(Display /*display*/, hidl_vec<ColorMode>* /*outModes*/) {
+    ALOGV("getColorModes");
+    return Error::NONE;
+}
+
+Error FakeComposerClient::getDisplayAttribute(Display display, Config config,
+                                              IComposerClient::Attribute attribute,
+                                              int32_t* outValue) {
+    ALOGV("getDisplayAttribute (%d, %d, %d, %p)", static_cast<int>(display),
+          static_cast<int>(config), static_cast<int>(attribute), outValue);
+
+    // TODO: SOOO much fun to be had with these alone
+    switch (attribute) {
+        case IComposerClient::Attribute::WIDTH:
+            *outValue = 1920;
+            break;
+        case IComposerClient::Attribute::HEIGHT:
+            *outValue = 1080;
+            break;
+        case IComposerClient::Attribute::VSYNC_PERIOD:
+            *outValue = 1666666666;
+            break; // TOOD: Tests break down if lowered to 16ms?
+        case IComposerClient::Attribute::DPI_X:
+            *outValue = 240;
+            break;
+        case IComposerClient::Attribute::DPI_Y:
+            *outValue = 240;
+            break;
+        default:
+            LOG_ALWAYS_FATAL("Say what!?! New attribute");
+    }
+
+    return Error::NONE;
+}
+
+Error FakeComposerClient::getDisplayConfigs(Display /*display*/, hidl_vec<Config>* outConfigs) {
+    ALOGV("getDisplayConfigs");
+    // TODO assert display == 1, outConfigs != nullptr
+
+    outConfigs->resize(1);
+    (*outConfigs)[0] = 1;
+
+    return Error::NONE;
+}
+
+Error FakeComposerClient::getDisplayName(Display /*display*/, hidl_string* /*outName*/) {
+    ALOGV("getDisplayName");
+    return Error::NONE;
+}
+
+Error FakeComposerClient::getDisplayType(Display /*display*/,
+                                         IComposerClient::DisplayType* outType) {
+    ALOGV("getDisplayType");
+    // TODO: This setting nothing on the output had no effect on initial trials. Is first display
+    // assumed to be physical?
+    *outType = static_cast<IComposerClient::DisplayType>(HWC2_DISPLAY_TYPE_PHYSICAL);
+    return Error::NONE;
+}
+
+Error FakeComposerClient::getDozeSupport(Display /*display*/, bool* /*outSupport*/) {
+    ALOGV("getDozeSupport");
+    return Error::NONE;
+}
+
+Error FakeComposerClient::getHdrCapabilities(Display /*display*/, hidl_vec<Hdr>* /*outTypes*/,
+                                             float* /*outMaxLuminance*/,
+                                             float* /*outMaxAverageLuminance*/,
+                                             float* /*outMinLuminance*/) {
+    ALOGV("getHdrCapabilities");
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setActiveConfig(Display /*display*/, Config config) {
+    ALOGV("setActiveConfig");
+    mCurrentConfig = config;
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setColorMode(Display /*display*/, ColorMode /*mode*/) {
+    ALOGV("setColorMode");
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setPowerMode(Display /*display*/, IComposerClient::PowerMode /*mode*/) {
+    ALOGV("setPowerMode");
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setVsyncEnabled(Display /*display*/, IComposerClient::Vsync enabled) {
+    mVsyncEnabled = (enabled == IComposerClient::Vsync::ENABLE);
+    ALOGV("setVsyncEnabled(%s)", mVsyncEnabled ? "ENABLE" : "DISABLE");
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setColorTransform(Display /*display*/, const float* /*matrix*/,
+                                            int32_t /*hint*/) {
+    ALOGV("setColorTransform");
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setClientTarget(Display /*display*/, buffer_handle_t /*target*/,
+                                          int32_t /*acquireFence*/, int32_t /*dataspace*/,
+                                          const std::vector<hwc_rect_t>& /*damage*/) {
+    ALOGV("setClientTarget");
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setOutputBuffer(Display /*display*/, buffer_handle_t /*buffer*/,
+                                          int32_t /*releaseFence*/) {
+    ALOGV("setOutputBuffer");
+    return Error::NONE;
+}
+
+Error FakeComposerClient::validateDisplay(
+        Display /*display*/, std::vector<Layer>* /*outChangedLayers*/,
+        std::vector<IComposerClient::Composition>* /*outCompositionTypes*/,
+        uint32_t* /*outDisplayRequestMask*/, std::vector<Layer>* /*outRequestedLayers*/,
+        std::vector<uint32_t>* /*outRequestMasks*/) {
+    ALOGV("validateDisplay");
+    // TODO: Assume touching nothing means All Korrekt!
+    return Error::NONE;
+}
+
+Error FakeComposerClient::acceptDisplayChanges(Display /*display*/) {
+    ALOGV("acceptDisplayChanges");
+    // Didn't ask for changes because software is omnipotent.
+    return Error::NONE;
+}
+
+bool layerZOrdering(const std::unique_ptr<FrameRect>& a, const std::unique_ptr<FrameRect>& b) {
+    return a->z <= b->z;
+}
+
+Error FakeComposerClient::presentDisplay(Display /*display*/, int32_t* /*outPresentFence*/,
+                                         std::vector<Layer>* /*outLayers*/,
+                                         std::vector<int32_t>* /*outReleaseFences*/) {
+    ALOGV("presentDisplay");
+    // TODO Leaving layers and their fences out for now. Doing so
+    // means that we've already processed everything. Important to
+    // test that the fences are respected, though. (How?)
+
+    std::unique_ptr<Frame> newFrame(new Frame);
+    for (uint64_t layer = 0; layer < mLayers.size(); layer++) {
+        const LayerImpl& layerImpl = *mLayers[layer];
+
+        if (!layerImpl.mValid) continue;
+
+        auto rect = std::make_unique<FrameRect>(layer, layerImpl.mRenderState, layerImpl.mZ);
+        newFrame->rectangles.push_back(std::move(rect));
+    }
+    std::sort(newFrame->rectangles.begin(), newFrame->rectangles.end(), layerZOrdering);
+    {
+        Mutex::Autolock _l(mStateMutex);
+        mFrames.push_back(std::move(newFrame));
+        mFramesAvailable.broadcast();
+    }
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setLayerCursorPosition(Display /*display*/, Layer /*layer*/,
+                                                 int32_t /*x*/, int32_t /*y*/) {
+    ALOGV("setLayerCursorPosition");
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setLayerBuffer(Display /*display*/, Layer layer, buffer_handle_t buffer,
+                                         int32_t acquireFence) {
+    ALOGV("setLayerBuffer");
+    LayerImpl& l = getLayerImpl(layer);
+    if (buffer != l.mRenderState.mBuffer) {
+        l.mRenderState.mSwapCount++; // TODO: Is setting to same value a swap or not?
+    }
+    l.mRenderState.mBuffer = buffer;
+    l.mRenderState.mAcquireFence = acquireFence;
+
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setLayerSurfaceDamage(Display /*display*/, Layer /*layer*/,
+                                                const std::vector<hwc_rect_t>& /*damage*/) {
+    ALOGV("setLayerSurfaceDamage");
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setLayerBlendMode(Display /*display*/, Layer layer, int32_t mode) {
+    ALOGV("setLayerBlendMode");
+    getLayerImpl(layer).mRenderState.mBlendMode = static_cast<hwc2_blend_mode_t>(mode);
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setLayerColor(Display /*display*/, Layer layer,
+                                        IComposerClient::Color color) {
+    ALOGV("setLayerColor");
+    getLayerImpl(layer).mRenderState.mLayerColor.r = color.r;
+    getLayerImpl(layer).mRenderState.mLayerColor.g = color.g;
+    getLayerImpl(layer).mRenderState.mLayerColor.b = color.b;
+    getLayerImpl(layer).mRenderState.mLayerColor.a = color.a;
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setLayerCompositionType(Display /*display*/, Layer /*layer*/,
+                                                  int32_t /*type*/) {
+    ALOGV("setLayerCompositionType");
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setLayerDataspace(Display /*display*/, Layer /*layer*/,
+                                            int32_t /*dataspace*/) {
+    ALOGV("setLayerDataspace");
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setLayerDisplayFrame(Display /*display*/, Layer layer,
+                                               const hwc_rect_t& frame) {
+    ALOGV("setLayerDisplayFrame (%d, %d, %d, %d)", frame.left, frame.top, frame.right,
+          frame.bottom);
+    getLayerImpl(layer).mRenderState.mDisplayFrame = frame;
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setLayerPlaneAlpha(Display /*display*/, Layer layer, float alpha) {
+    ALOGV("setLayerPlaneAlpha");
+    getLayerImpl(layer).mRenderState.mPlaneAlpha = alpha;
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setLayerSidebandStream(Display /*display*/, Layer /*layer*/,
+                                                 buffer_handle_t /*stream*/) {
+    ALOGV("setLayerSidebandStream");
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setLayerSourceCrop(Display /*display*/, Layer layer,
+                                             const hwc_frect_t& crop) {
+    ALOGV("setLayerSourceCrop");
+    getLayerImpl(layer).mRenderState.mSourceCrop = crop;
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setLayerTransform(Display /*display*/, Layer layer, int32_t transform) {
+    ALOGV("setLayerTransform");
+    getLayerImpl(layer).mRenderState.mTransform = static_cast<hwc_transform_t>(transform);
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setLayerVisibleRegion(Display /*display*/, Layer layer,
+                                                const std::vector<hwc_rect_t>& visible) {
+    ALOGV("setLayerVisibleRegion");
+    getLayerImpl(layer).mRenderState.mVisibleRegion = visible;
+    return Error::NONE;
+}
+
+Error FakeComposerClient::setLayerZOrder(Display /*display*/, Layer layer, uint32_t z) {
+    ALOGV("setLayerZOrder");
+    getLayerImpl(layer).mZ = z;
+    return Error::NONE;
+}
+
+//////////////////////////////////////////////////////////////////
+
+void FakeComposerClient::setClient(ComposerClient* client) {
+    mClient = client;
+}
+
+void FakeComposerClient::requestVSync(uint64_t vsyncTime) {
+    if (mCallbacksOn) {
+        uint64_t timestamp = vsyncTime;
+        ALOGV("Vsync");
+        if (timestamp == 0) {
+            struct timespec ts;
+            clock_gettime(CLOCK_MONOTONIC, &ts);
+            timestamp = ts.tv_sec * 1000 * 1000 * 1000 + ts.tv_nsec;
+        }
+        if (mSurfaceComposer != nullptr) {
+            mSurfaceComposer->injectVSync(timestamp);
+        } else {
+            mClient->onVsync(DEFAULT_DISPLAY, timestamp);
+        }
+    }
+}
+
+void FakeComposerClient::runVSyncAfter(std::chrono::nanoseconds wait) {
+    mDelayedEventGenerator->wakeAfter(wait);
+}
+
+LayerImpl& FakeComposerClient::getLayerImpl(Layer handle) {
+    // TODO Change these to an internal state check that can be
+    // invoked from the gtest? GTest macros do not seem all that safe
+    // when used outside the test class
+    EXPECT_GE(handle, static_cast<Layer>(0));
+    EXPECT_LT(handle, mLayers.size());
+    return *(mLayers[handle]);
+}
+
+int FakeComposerClient::getFrameCount() const {
+    return mFrames.size();
+}
+
+static std::vector<RenderState> extractRenderState(
+        const std::vector<std::unique_ptr<FrameRect>>& internalRects) {
+    std::vector<RenderState> result;
+    result.reserve(internalRects.size());
+    for (const std::unique_ptr<FrameRect>& rect : internalRects) {
+        result.push_back(rect->renderState);
+    }
+    return result;
+}
+
+std::vector<RenderState> FakeComposerClient::getFrameRects(int frame) const {
+    Mutex::Autolock _l(mStateMutex);
+    return extractRenderState(mFrames[frame]->rectangles);
+}
+
+std::vector<RenderState> FakeComposerClient::getLatestFrame() const {
+    Mutex::Autolock _l(mStateMutex);
+    return extractRenderState(mFrames[mFrames.size() - 1]->rectangles);
+}
+
+void FakeComposerClient::runVSyncAndWait(std::chrono::nanoseconds maxWait) {
+    int currentFrame = 0;
+    {
+        Mutex::Autolock _l(mStateMutex); // I hope this is ok...
+        currentFrame = static_cast<int>(mFrames.size());
+        requestVSync();
+    }
+    waitUntilFrame(currentFrame + 1, maxWait);
+}
+
+void FakeComposerClient::waitUntilFrame(int targetFrame, std::chrono::nanoseconds maxWait) const {
+    Mutex::Autolock _l(mStateMutex);
+    while (mFrames.size() < static_cast<size_t>(targetFrame)) {
+        android::status_t result = mFramesAvailable.waitRelative(mStateMutex, maxWait.count());
+        if (result == android::TIMED_OUT) {
+            ALOGE("Waiting for frame %d (at frame %zu now) timed out after %lld ns", targetFrame,
+                  mFrames.size(), maxWait.count());
+            return;
+        }
+    }
+}
+
+void FakeComposerClient::clearFrames() {
+    Mutex::Autolock _l(mStateMutex);
+    mFrames.clear();
+    for (const std::unique_ptr<LayerImpl>& layer : mLayers) {
+        if (layer->mValid) {
+            layer->mRenderState.mSwapCount = 0;
+        }
+    }
+}
+
+void FakeComposerClient::onSurfaceFlingerStart() {
+    mSurfaceComposer == nullptr;
+    do {
+        mSurfaceComposer = new android::SurfaceComposerClient;
+        android::status_t initResult = mSurfaceComposer->initCheck();
+        if (initResult != android::NO_ERROR) {
+            ALOGD("Init result: %d", initResult);
+            mSurfaceComposer = nullptr;
+            std::this_thread::sleep_for(10ms);
+        }
+    } while (mSurfaceComposer == nullptr);
+    ALOGD("SurfaceComposerClient created");
+    mSurfaceComposer->enableVSyncInjections(true);
+}
+
+void FakeComposerClient::onSurfaceFlingerStop() {
+    mSurfaceComposer->dispose();
+    mSurfaceComposer.clear();
+}
+
+// Includes destroyed layers, stored in order of creation.
+int FakeComposerClient::getLayerCount() const {
+    return mLayers.size();
+}
+
+Layer FakeComposerClient::getLayer(size_t index) const {
+    // NOTE: If/when passing calls through to actual implementation,
+    // this might get more involving.
+    return static_cast<Layer>(index);
+}