Logic for selection strategy "DoNotPropagate"

This logic is for the new FrameRateSelectionStrategy::DoNotPropagate.
The default behavior ("Self") is to propagate parent vote to children
that has no votes, but if a layer has "DoNotPropagate", it will not
propagate its vote to children.

Bug: 309687765
Test: atest libsurfaceflinger_unittest
Test: atest CtsSurfaceControlTestsStaging
Change-Id: I284b639f2b1902c5e9d3dcd08ceaf3f76b73451e
diff --git a/services/surfaceflinger/tests/unittests/FrameRateSelectionStrategyTest.cpp b/services/surfaceflinger/tests/unittests/FrameRateSelectionStrategyTest.cpp
index 20ea0c0..d791c4a 100644
--- a/services/surfaceflinger/tests/unittests/FrameRateSelectionStrategyTest.cpp
+++ b/services/surfaceflinger/tests/unittests/FrameRateSelectionStrategyTest.cpp
@@ -49,6 +49,7 @@
     const FrameRate FRAME_RATE_VOTE1 = FrameRate(11_Hz, FrameRateCompatibility::Default);
     const FrameRate FRAME_RATE_VOTE2 = FrameRate(22_Hz, FrameRateCompatibility::Default);
     const FrameRate FRAME_RATE_VOTE3 = FrameRate(33_Hz, FrameRateCompatibility::Default);
+    const FrameRate FRAME_RATE_DEFAULT = FrameRate(Fps(), FrameRateCompatibility::Default);
     const FrameRate FRAME_RATE_TREE = FrameRate(Fps(), FrameRateCompatibility::NoVote);
 
     FrameRateSelectionStrategyTest();
@@ -102,7 +103,7 @@
               layer->getDrawingState().frameRateSelectionStrategy);
 }
 
-TEST_P(FrameRateSelectionStrategyTest, SetChildAndGetParent) {
+TEST_P(FrameRateSelectionStrategyTest, SetChildOverrideChildren) {
     EXPECT_CALL(*mFlinger.scheduler(), scheduleFrame()).Times(1);
 
     const auto& layerFactory = GetParam();
@@ -126,7 +127,7 @@
               child2->getDrawingState().frameRateSelectionStrategy);
 }
 
-TEST_P(FrameRateSelectionStrategyTest, SetParentAndGet) {
+TEST_P(FrameRateSelectionStrategyTest, SetParentOverrideChildren) {
     EXPECT_CALL(*mFlinger.scheduler(), scheduleFrame()).Times(1);
 
     const auto& layerFactory = GetParam();
@@ -137,7 +138,6 @@
     addChild(layer2, layer3);
 
     layer1->setFrameRate(FRAME_RATE_VOTE1.vote);
-    layer1->setFrameRate(FRAME_RATE_VOTE1.vote);
     layer1->setFrameRateSelectionStrategy(FrameRateSelectionStrategy::OverrideChildren);
     layer2->setFrameRate(FRAME_RATE_VOTE2.vote);
     layer2->setFrameRateSelectionStrategy(FrameRateSelectionStrategy::OverrideChildren);
@@ -168,5 +168,57 @@
               layer3->getDrawingState().frameRateSelectionStrategy);
 }
 
+TEST_P(FrameRateSelectionStrategyTest, OverrideChildrenAndDoNotPropagate) {
+    EXPECT_CALL(*mFlinger.scheduler(), scheduleFrame()).Times(1);
+
+    const auto& layerFactory = GetParam();
+    auto layer1 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
+    auto layer2 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
+    auto layer3 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
+    addChild(layer1, layer2);
+    addChild(layer2, layer3);
+
+    layer1->setFrameRate(FRAME_RATE_VOTE1.vote);
+    layer2->setFrameRate(FRAME_RATE_VOTE2.vote);
+    layer2->setFrameRateSelectionStrategy(FrameRateSelectionStrategy::DoNotPropagate);
+    commitTransaction();
+
+    EXPECT_EQ(FRAME_RATE_VOTE1, layer1->getFrameRateForLayerTree());
+    EXPECT_EQ(FrameRateSelectionStrategy::Self,
+              layer1->getDrawingState().frameRateSelectionStrategy);
+    EXPECT_EQ(FRAME_RATE_VOTE2, layer2->getFrameRateForLayerTree());
+    EXPECT_EQ(FrameRateSelectionStrategy::DoNotPropagate,
+              layer2->getDrawingState().frameRateSelectionStrategy);
+    EXPECT_EQ(FRAME_RATE_DEFAULT, layer3->getFrameRateForLayerTree());
+    EXPECT_EQ(FrameRateSelectionStrategy::Self,
+              layer3->getDrawingState().frameRateSelectionStrategy);
+
+    layer1->setFrameRateSelectionStrategy(FrameRateSelectionStrategy::OverrideChildren);
+    commitTransaction();
+
+    EXPECT_EQ(FRAME_RATE_VOTE1, layer1->getFrameRateForLayerTree());
+    EXPECT_EQ(FrameRateSelectionStrategy::OverrideChildren,
+              layer1->getDrawingState().frameRateSelectionStrategy);
+    EXPECT_EQ(FRAME_RATE_VOTE1, layer2->getFrameRateForLayerTree());
+    EXPECT_EQ(FrameRateSelectionStrategy::DoNotPropagate,
+              layer2->getDrawingState().frameRateSelectionStrategy);
+    EXPECT_EQ(FRAME_RATE_VOTE1, layer3->getFrameRateForLayerTree());
+    EXPECT_EQ(FrameRateSelectionStrategy::Self,
+              layer3->getDrawingState().frameRateSelectionStrategy);
+
+    layer1->setFrameRate(FRAME_RATE_DEFAULT.vote);
+    commitTransaction();
+
+    EXPECT_EQ(FRAME_RATE_TREE, layer1->getFrameRateForLayerTree());
+    EXPECT_EQ(FrameRateSelectionStrategy::OverrideChildren,
+              layer1->getDrawingState().frameRateSelectionStrategy);
+    EXPECT_EQ(FRAME_RATE_VOTE2, layer2->getFrameRateForLayerTree());
+    EXPECT_EQ(FrameRateSelectionStrategy::DoNotPropagate,
+              layer2->getDrawingState().frameRateSelectionStrategy);
+    EXPECT_EQ(FRAME_RATE_VOTE2, layer3->getFrameRateForLayerTree());
+    EXPECT_EQ(FrameRateSelectionStrategy::Self,
+              layer3->getDrawingState().frameRateSelectionStrategy);
+}
+
 } // namespace
 } // namespace android
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