Revert "SF: Add composition strategy prediction stats"

This reverts commit 47183ae01af735473ec636e16aa8293da839efac.

Change-Id: I92f9f0e7fdd56a8749207a88887e1f23e25ee924
Bug: 223543469
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 4fe656d..efaa975 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -169,8 +169,6 @@
 using aidl::android::hardware::graphics::common::DisplayDecorationSupport;
 using aidl::android::hardware::graphics::composer3::Capability;
 using aidl::android::hardware::graphics::composer3::DisplayCapability;
-using CompositionStrategyPredictionState = android::compositionengine::impl::
-        OutputCompositionState::CompositionStrategyPredictionState;
 
 namespace android {
 
@@ -2272,24 +2270,24 @@
 
     const bool prevFrameHadClientComposition = mHadClientComposition;
 
-    mHadClientComposition = mHadDeviceComposition = mReusedClientComposition = false;
-    TimeStats::ClientCompositionRecord clientCompositionRecord;
-    for (const auto& [_, display] : displays) {
-        const auto& state = display->getCompositionDisplay()->getState();
-        mHadClientComposition |= state.usesClientComposition && !state.reusedClientComposition;
-        mHadDeviceComposition |= state.usesDeviceComposition;
-        mReusedClientComposition |= state.reusedClientComposition;
-        clientCompositionRecord.predicted |=
-                (state.strategyPrediction != CompositionStrategyPredictionState::DISABLED);
-        clientCompositionRecord.predictionSucceeded |=
-                (state.strategyPrediction == CompositionStrategyPredictionState::SUCCESS);
+    mHadClientComposition = std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) {
+        const auto& state = pair.second->getCompositionDisplay()->getState();
+        return state.usesClientComposition && !state.reusedClientComposition;
+    });
+    mHadDeviceComposition = std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) {
+        const auto& state = pair.second->getCompositionDisplay()->getState();
+        return state.usesDeviceComposition;
+    });
+    mReusedClientComposition =
+            std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) {
+                const auto& state = pair.second->getCompositionDisplay()->getState();
+                return state.reusedClientComposition;
+            });
+    // Only report a strategy change if we move in and out of client composition
+    if (prevFrameHadClientComposition != mHadClientComposition) {
+        mTimeStats->incrementCompositionStrategyChanges();
     }
 
-    clientCompositionRecord.hadClientComposition = mHadClientComposition;
-    clientCompositionRecord.reused = mReusedClientComposition;
-    clientCompositionRecord.changed = prevFrameHadClientComposition != mHadClientComposition;
-    mTimeStats->pushCompositionStrategyState(clientCompositionRecord);
-
     // TODO: b/160583065 Enable skip validation when SF caches all client composition layers
     const bool usedGpuComposition = mHadClientComposition || mReusedClientComposition;
     modulateVsync(&VsyncModulator::onDisplayRefresh, usedGpuComposition);
@@ -2544,6 +2542,13 @@
     }
 
     mTimeStats->incrementTotalFrames();
+    if (mHadClientComposition) {
+        mTimeStats->incrementClientCompositionFrames();
+    }
+
+    if (mReusedClientComposition) {
+        mTimeStats->incrementClientCompositionReusedFrames();
+    }
 
     mTimeStats->setPresentFenceGlobal(mPreviousPresentFences[0].fenceTime);