Revert "SF: Add composition strategy prediction stats"

This reverts commit 47183ae01af735473ec636e16aa8293da839efac.

Change-Id: I92f9f0e7fdd56a8749207a88887e1f23e25ee924
Bug: 223543469
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index 7e650a1..cd10bc1 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -58,8 +58,7 @@
 Output::~Output() = default;
 
 namespace impl {
-using CompositionStrategyPredictionState =
-        OutputCompositionState::CompositionStrategyPredictionState;
+
 namespace {
 
 template <typename T>
@@ -967,7 +966,6 @@
     }
 
     auto changes = chooseCompositionStrategy();
-    outputState.strategyPrediction = CompositionStrategyPredictionState::DISABLED;
     outputState.previousDeviceRequestedChanges = changes;
     if (changes) {
         applyCompositionStrategy(changes);
@@ -1004,8 +1002,7 @@
 
     auto changes = hwcResult.valid() ? hwcResult.get() : std::nullopt;
     const bool predictionSucceeded = dequeueSucceeded && changes == previousChanges;
-    state.strategyPrediction = predictionSucceeded ? CompositionStrategyPredictionState::SUCCESS
-                                                   : CompositionStrategyPredictionState::FAIL;
+    compositionResult.succeeded = predictionSucceeded;
     if (!predictionSucceeded) {
         ATRACE_NAME("CompositionStrategyPredictionMiss");
         if (changes) {
@@ -1047,15 +1044,15 @@
 void Output::finishFrame(const CompositionRefreshArgs& refreshArgs, GpuCompositionResult&& result) {
     ATRACE_CALL();
     ALOGV(__FUNCTION__);
-    const auto& outputState = getState();
-    if (!outputState.isEnabled) {
+
+    if (!getState().isEnabled) {
         return;
     }
 
     std::optional<base::unique_fd> optReadyFence;
     std::shared_ptr<renderengine::ExternalTexture> buffer;
     base::unique_fd bufferFence;
-    if (outputState.strategyPrediction == CompositionStrategyPredictionState::SUCCESS) {
+    if (result.succeeded) {
         optReadyFence = std::move(result.fence);
     } else {
         if (result.bufferAvailable()) {