[6/n][Pro] Change natural device orientation to portrait.

Introduce debug.sf.ignore_hwc_physical_display_orientation to allow ignoring physical orientation provided through hwc API in favour of 'ro.surface_flinger.primary_display_orientation'

Test: manual
Bug: 246793311
Change-Id: Ie0a9859a43948b97414c97db279ff4d32bce3ac1
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 4486e33..e82d393 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -422,6 +422,9 @@
     property_get("debug.sf.treat_170m_as_sRGB", value, "0");
     mTreat170mAsSrgb = atoi(value);
 
+    mIgnoreHwcPhysicalDisplayOrientation =
+            base::GetBoolProperty("debug.sf.ignore_hwc_physical_display_orientation"s, false);
+
     // We should be reading 'persist.sys.sf.color_saturation' here
     // but since /data may be encrypted, we need to wait until after vold
     // comes online to attempt to read the property. The property is
@@ -2401,7 +2404,8 @@
     if (!id) {
         return ui::ROTATION_0;
     }
-    if (getHwComposer().getComposer()->isSupported(
+    if (!mIgnoreHwcPhysicalDisplayOrientation &&
+        getHwComposer().getComposer()->isSupported(
                 Hwc2::Composer::OptionalFeature::PhysicalDisplayOrientation)) {
         switch (getHwComposer().getPhysicalDisplayOrientation(*id)) {
             case Hwc2::AidlTransform::ROT_90: