Updated MotionEvent to use Transform

Updated MotionEvent to use Transform instead of offset and scale. This
allowed a lot of simplification since it no longer needs to manually do
the transformation calculation and instead can rely on functions
provided by the Transform class.

Test: Input works
Test: inputflinger_tests
Test: libinput_tests
Bug: 158476194
Change-Id: Id40ae0184ca778507166e60d0d3eaf9564f3172b
diff --git a/include/input/Input.h b/include/input/Input.h
index 9525bcb..d40ba43 100644
--- a/include/input/Input.h
+++ b/include/input/Input.h
@@ -527,13 +527,11 @@
 
     inline void setActionButton(int32_t button) { mActionButton = button; }
 
-    inline float getXScale() const { return mXScale; }
+    inline float getXOffset() const { return mTransform.tx(); }
 
-    inline float getYScale() const { return mYScale; }
+    inline float getYOffset() const { return mTransform.ty(); }
 
-    inline float getXOffset() const { return mXOffset; }
-
-    inline float getYOffset() const { return mYOffset; }
+    inline ui::Transform getTransform() const { return mTransform; }
 
     inline float getXPrecision() const { return mXPrecision; }
 
@@ -695,8 +693,8 @@
     void initialize(int32_t id, int32_t deviceId, uint32_t source, int32_t displayId,
                     std::array<uint8_t, 32> hmac, int32_t action, int32_t actionButton,
                     int32_t flags, int32_t edgeFlags, int32_t metaState, int32_t buttonState,
-                    MotionClassification classification, float xScale, float yScale, float xOffset,
-                    float yOffset, float xPrecision, float yPrecision, float rawXCursorPosition,
+                    MotionClassification classification, const ui::Transform& transform,
+                    float xPrecision, float yPrecision, float rawXCursorPosition,
                     float rawYCursorPosition, nsecs_t downTime, nsecs_t eventTime,
                     size_t pointerCount, const PointerProperties* pointerProperties,
                     const PointerCoords* pointerCoords);
@@ -713,7 +711,7 @@
 
     // Apply 3x3 perspective matrix transformation.
     // Matrix is in row-major form and compatible with SkMatrix.
-    void transform(const float matrix[9]);
+    void transform(const std::array<float, 9>& matrix);
 
 #ifdef __ANDROID__
     status_t readFromParcel(Parcel* parcel);
@@ -747,10 +745,6 @@
     int32_t mMetaState;
     int32_t mButtonState;
     MotionClassification mClassification;
-    float mXScale;
-    float mYScale;
-    float mXOffset;
-    float mYOffset;
     ui::Transform mTransform;
     float mXPrecision;
     float mYPrecision;