libgui: add BufferQueue test infrastructure

This change adds some infrastructure for testing the BufferQueue class.  It
also includes a test that tests the new check in BufferQueue::acquireBuffer
that prevents the consumer from acquiring more than one buffer beyond the max
acquired buffer count that was set.

Change-Id: I38554ad3f9a53d2ddeba7ef0deee35ec2e2f9775
diff --git a/libs/gui/tests/BufferQueue_test.cpp b/libs/gui/tests/BufferQueue_test.cpp
new file mode 100644
index 0000000..8601789
--- /dev/null
+++ b/libs/gui/tests/BufferQueue_test.cpp
@@ -0,0 +1,96 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "BufferQueue_test"
+//#define LOG_NDEBUG 0
+
+#include <gtest/gtest.h>
+
+#include <utils/String8.h>
+#include <utils/threads.h>
+
+#include <ui/GraphicBuffer.h>
+#include <ui/FramebufferNativeWindow.h>
+
+#include <gui/BufferQueue.h>
+
+namespace android {
+
+class BufferQueueTest : public ::testing::Test {
+protected:
+
+    BufferQueueTest() {}
+
+    virtual void SetUp() {
+        const ::testing::TestInfo* const testInfo =
+            ::testing::UnitTest::GetInstance()->current_test_info();
+        ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
+                testInfo->name());
+
+        mBQ = new BufferQueue();
+    }
+
+    virtual void TearDown() {
+        mBQ.clear();
+
+        const ::testing::TestInfo* const testInfo =
+            ::testing::UnitTest::GetInstance()->current_test_info();
+        ALOGV("End test:   %s.%s", testInfo->test_case_name(),
+                testInfo->name());
+    }
+
+    sp<BufferQueue> mBQ;
+};
+
+struct DummyConsumer : public BufferQueue::ConsumerListener {
+    virtual void onFrameAvailable() {}
+    virtual void onBuffersReleased() {}
+};
+
+TEST_F(BufferQueueTest, AcquireBuffer_ExceedsMaxAcquireCount_Fails) {
+    sp<DummyConsumer> dc(new DummyConsumer);
+    mBQ->consumerConnect(dc);
+    ISurfaceTexture::QueueBufferOutput qbo;
+    mBQ->connect(NATIVE_WINDOW_API_CPU, &qbo);
+    mBQ->setBufferCount(4);
+
+    int slot;
+    sp<Fence> fence;
+    sp<GraphicBuffer> buf;
+    ISurfaceTexture::QueueBufferInput qbi(0, Rect(0, 0, 1, 1),
+            NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, fence);
+    BufferQueue::BufferItem item;
+
+    for (int i = 0; i < 2; i++) {
+        ASSERT_EQ(ISurfaceTexture::BUFFER_NEEDS_REALLOCATION,
+                mBQ->dequeueBuffer(&slot, fence, 1, 1, 0,
+                    GRALLOC_USAGE_SW_READ_OFTEN));
+        ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf));
+        ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo));
+        ASSERT_EQ(OK, mBQ->acquireBuffer(&item));
+    }
+
+    ASSERT_EQ(ISurfaceTexture::BUFFER_NEEDS_REALLOCATION,
+            mBQ->dequeueBuffer(&slot, fence, 1, 1, 0,
+                GRALLOC_USAGE_SW_READ_OFTEN));
+    ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf));
+    ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo));
+
+    // Acquire the third buffer, which should fail.
+    ASSERT_EQ(INVALID_OPERATION, mBQ->acquireBuffer(&item));
+}
+
+} // namespace android