Allow child layers to unset trusted overlay state 2/2
Test: presubmit
Bug: 339701674
Change-Id: I1a94b5e5dc1fa64a9e1eb3330b5c5b03af8d2b16
diff --git a/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp b/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp
index f10bb33..87706d8 100644
--- a/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp
+++ b/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp
@@ -22,6 +22,7 @@
#include <numeric>
#include <optional>
+#include <common/FlagManager.h>
#include <ftl/small_map.h>
#include <gui/TraceUtils.h>
#include <ui/DisplayMap.h>
@@ -373,7 +374,7 @@
snapshot.relativeLayerMetadata.mMap.clear();
snapshot.inputInfo.touchOcclusionMode = gui::TouchOcclusionMode::BLOCK_UNTRUSTED;
snapshot.dropInputMode = gui::DropInputMode::NONE;
- snapshot.isTrustedOverlay = false;
+ snapshot.trustedOverlay = gui::TrustedOverlay::UNSET;
snapshot.gameMode = gui::GameMode::Unsupported;
snapshot.frameRate = {};
snapshot.fixedTransformHint = ui::Transform::ROT_INVALID;
@@ -750,7 +751,19 @@
}
if (forceUpdate || snapshot.clientChanges & layer_state_t::eTrustedOverlayChanged) {
- snapshot.isTrustedOverlay = parentSnapshot.isTrustedOverlay || requested.isTrustedOverlay;
+ switch (requested.trustedOverlay) {
+ case gui::TrustedOverlay::UNSET:
+ snapshot.trustedOverlay = parentSnapshot.trustedOverlay;
+ break;
+ case gui::TrustedOverlay::DISABLED:
+ snapshot.trustedOverlay = FlagManager::getInstance().override_trusted_overlay()
+ ? requested.trustedOverlay
+ : parentSnapshot.trustedOverlay;
+ break;
+ case gui::TrustedOverlay::ENABLED:
+ snapshot.trustedOverlay = requested.trustedOverlay;
+ break;
+ }
}
if (snapshot.isHiddenByPolicyFromParent &&
@@ -1125,7 +1138,7 @@
// Inherit the trusted state from the parent hierarchy, but don't clobber the trusted state
// if it was set by WM for a known system overlay
- if (snapshot.isTrustedOverlay) {
+ if (snapshot.trustedOverlay == gui::TrustedOverlay::ENABLED) {
snapshot.inputInfo.inputConfig |= InputConfig::TRUSTED_OVERLAY;
}