Allow child layers to unset trusted overlay state 2/2
Test: presubmit
Bug: 339701674
Change-Id: I1a94b5e5dc1fa64a9e1eb3330b5c5b03af8d2b16
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index 0a28799..c82bde9 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -89,7 +89,7 @@
frameRateSelectionStrategy(ANATIVEWINDOW_FRAME_RATE_SELECTION_STRATEGY_PROPAGATE),
fixedTransformHint(ui::Transform::ROT_INVALID),
autoRefresh(false),
- isTrustedOverlay(false),
+ trustedOverlay(gui::TrustedOverlay::UNSET),
bufferCrop(Rect::INVALID_RECT),
destinationFrame(Rect::INVALID_RECT),
dropInputMode(gui::DropInputMode::NONE) {
@@ -179,7 +179,7 @@
SAFE_PARCEL(output.write, stretchEffect);
SAFE_PARCEL(output.write, bufferCrop);
SAFE_PARCEL(output.write, destinationFrame);
- SAFE_PARCEL(output.writeBool, isTrustedOverlay);
+ SAFE_PARCEL(output.writeInt32, static_cast<uint32_t>(trustedOverlay));
SAFE_PARCEL(output.writeUint32, static_cast<uint32_t>(dropInputMode));
@@ -308,7 +308,9 @@
SAFE_PARCEL(input.read, stretchEffect);
SAFE_PARCEL(input.read, bufferCrop);
SAFE_PARCEL(input.read, destinationFrame);
- SAFE_PARCEL(input.readBool, &isTrustedOverlay);
+ uint32_t trustedOverlayInt;
+ SAFE_PARCEL(input.readUint32, &trustedOverlayInt);
+ trustedOverlay = static_cast<gui::TrustedOverlay>(trustedOverlayInt);
uint32_t mode;
SAFE_PARCEL(input.readUint32, &mode);
@@ -674,7 +676,7 @@
}
if (other.what & eTrustedOverlayChanged) {
what |= eTrustedOverlayChanged;
- isTrustedOverlay = other.isTrustedOverlay;
+ trustedOverlay = other.trustedOverlay;
}
if (other.what & eStretchChanged) {
what |= eStretchChanged;
@@ -779,7 +781,7 @@
CHECK_DIFF(diff, eFrameRateSelectionStrategyChanged, other, frameRateSelectionStrategy);
CHECK_DIFF(diff, eFixedTransformHintChanged, other, fixedTransformHint);
CHECK_DIFF(diff, eAutoRefreshChanged, other, autoRefresh);
- CHECK_DIFF(diff, eTrustedOverlayChanged, other, isTrustedOverlay);
+ CHECK_DIFF(diff, eTrustedOverlayChanged, other, trustedOverlay);
CHECK_DIFF(diff, eStretchChanged, other, stretchEffect);
CHECK_DIFF(diff, eBufferCropChanged, other, bufferCrop);
CHECK_DIFF(diff, eDestinationFrameChanged, other, destinationFrame);