BBQ: add a counter for pending buffers

Test: Run TouchLatency and collect systraces
Fixes: 191512153
Change-Id: I7e1ced0b3994c2f0427feb60bda7af57df595b65
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index a2868c6..430f971 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -150,6 +150,7 @@
                                                       1, false);
     static int32_t id = 0;
     auto consumerName = mName + "(BLAST Consumer)" + std::to_string(id);
+    mPendingBufferTrace = "PendingBuffer - " + mName + "BLAST#" + std::to_string(id);
     id++;
     mBufferItemConsumer->setName(String8(consumerName.c_str()));
     mBufferItemConsumer->setFrameAvailableListener(this);
@@ -164,7 +165,6 @@
           .setFlags(surface, layer_state_t::eEnableBackpressure,
                     layer_state_t::eEnableBackpressure)
           .apply();
-
     mNumAcquired = 0;
     mNumFrameAvailable = 0;
 }
@@ -332,6 +332,7 @@
     mBufferItemConsumer->releaseBuffer(it->second, releaseFence);
     mSubmitted.erase(it);
     mNumAcquired--;
+    ATRACE_INT(mPendingBufferTrace.c_str(), mNumFrameAvailable + mNumAcquired);
     processNextBufferLocked(false /* useNextTransaction */);
     mCallbackCV.notify_all();
 }
@@ -499,6 +500,7 @@
     }
     // add to shadow queue
     mNumFrameAvailable++;
+    ATRACE_INT(mPendingBufferTrace.c_str(), mNumFrameAvailable + mNumAcquired);
 
     BQA_LOGV("onFrameAvailable framenumber=%" PRIu64 " nextTransactionSet=%s", item.mFrameNumber,
              toString(nextTransactionSet));