Merge "Change Preferences padding to match UI spec."
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index 3f9e68d..a6fb12e 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -208,9 +208,28 @@
protected:
- // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
- // all slots.
- void freeAllBuffers();
+ // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
+ // for the given slot.
+ void freeBufferLocked(int index);
+
+ // freeAllBuffersLocked frees the resources (both GraphicBuffer and
+ // EGLImage) for all slots.
+ void freeAllBuffersLocked();
+
+ // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
+ // and EGLImage) for all slots except the head of mQueue
+ void freeAllBuffersExceptHeadLocked();
+
+ // drainQueueLocked drains the buffer queue if we're in synchronous mode
+ // returns immediately otherwise. return NO_INIT if SurfaceTexture
+ // became abandoned or disconnected during this call.
+ status_t drainQueueLocked();
+
+ // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
+ // synchronous mode and free all buffers. In asynchronous mode, all buffers
+ // are freed except the current buffer.
+ status_t drainQueueAndFreeBuffersLocked();
+
static bool isExternalFormat(uint32_t format);
private:
diff --git a/include/utils/RefBase.h b/include/utils/RefBase.h
index ca17082..c7a9b78 100644
--- a/include/utils/RefBase.h
+++ b/include/utils/RefBase.h
@@ -80,9 +80,12 @@
void incWeak(const void* id);
void decWeak(const void* id);
+ // acquires a strong reference if there is already one.
bool attemptIncStrong(const void* id);
- //! This is only safe if you have set OBJECT_LIFETIME_FOREVER.
+ // acquires a weak reference if there is already one.
+ // This is not always safe. see ProcessState.cpp and BpBinder.cpp
+ // for proper use.
bool attemptIncWeak(const void* id);
//! DEBUGGING ONLY: Get current weak ref count.
@@ -116,28 +119,15 @@
typedef RefBase basetype;
- // used to override the RefBase destruction.
- class Destroyer {
- friend class RefBase;
- friend class weakref_type;
- public:
- virtual ~Destroyer();
- private:
- virtual void destroy(RefBase const* base) = 0;
- };
-
- // Make sure to never acquire a strong reference from this function. The
- // same restrictions than for destructors apply.
- void setDestroyer(Destroyer* destroyer);
-
protected:
RefBase();
virtual ~RefBase();
//! Flags for extendObjectLifetime()
enum {
+ OBJECT_LIFETIME_STRONG = 0x0000,
OBJECT_LIFETIME_WEAK = 0x0001,
- OBJECT_LIFETIME_FOREVER = 0x0003
+ OBJECT_LIFETIME_MASK = 0x0001
};
void extendObjectLifetime(int32_t mode);
@@ -163,7 +153,7 @@
RefBase(const RefBase& o);
RefBase& operator=(const RefBase& o);
-
+
weakref_impl* const mRefs;
};
diff --git a/include/utils/threads.h b/include/utils/threads.h
index c8e9c04..c84a9b4 100644
--- a/include/utils/threads.h
+++ b/include/utils/threads.h
@@ -20,6 +20,7 @@
#include <stdint.h>
#include <sys/types.h>
#include <time.h>
+#include <system/graphics.h>
#if defined(HAVE_PTHREADS)
# include <pthread.h>
@@ -42,8 +43,8 @@
* ** Keep in sync with android.os.Process.java **
* ***********************************************
*
- * This maps directly to the "nice" priorites we use in Android.
- * A thread priority should be chosen inverse-proportinally to
+ * This maps directly to the "nice" priorities we use in Android.
+ * A thread priority should be chosen inverse-proportionally to
* the amount of work the thread is expected to do. The more work
* a thread will do, the less favorable priority it should get so that
* it doesn't starve the system. Threads not behaving properly might
@@ -66,7 +67,7 @@
ANDROID_PRIORITY_DISPLAY = -4,
/* ui service treads might want to run at a urgent display (uncommon) */
- ANDROID_PRIORITY_URGENT_DISPLAY = -8,
+ ANDROID_PRIORITY_URGENT_DISPLAY = HAL_PRIORITY_URGENT_DISPLAY,
/* all normal audio threads */
ANDROID_PRIORITY_AUDIO = -16,
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp
index ccf98e5..2c70251 100644
--- a/libs/gui/Surface.cpp
+++ b/libs/gui/Surface.cpp
@@ -277,6 +277,11 @@
if (surface == 0) {
surface = new Surface(data, binder);
sCachedSurfaces.add(binder, surface);
+ } else {
+ // The Surface was found in the cache, but we still should clear any
+ // remaining data from the parcel.
+ data.readStrongBinder(); // ISurfaceTexture
+ data.readInt32(); // identity
}
if (surface->mSurface == NULL && surface->getISurfaceTexture() == NULL) {
surface = 0;
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 4bbf7eb..7ac4343 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -104,7 +104,7 @@
SurfaceTexture::~SurfaceTexture() {
LOGV("SurfaceTexture::~SurfaceTexture");
- freeAllBuffers();
+ freeAllBuffersLocked();
}
status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) {
@@ -154,7 +154,6 @@
LOGE("setBufferCount: SurfaceTexture has been abandoned!");
return NO_INIT;
}
-
if (bufferCount > NUM_BUFFER_SLOTS) {
LOGE("setBufferCount: bufferCount larger than slots available");
return BAD_VALUE;
@@ -185,7 +184,7 @@
// here we're guaranteed that the client doesn't have dequeued buffers
// and will release all of its buffer references.
- freeAllBuffers();
+ freeAllBuffersLocked();
mBufferCount = bufferCount;
mClientBufferCount = bufferCount;
mCurrentTexture = INVALID_BUFFER_SLOT;
@@ -228,11 +227,6 @@
uint32_t format, uint32_t usage) {
LOGV("SurfaceTexture::dequeueBuffer");
- if (mAbandoned) {
- LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
- return NO_INIT;
- }
-
if ((w && !h) || (!w && h)) {
LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
return BAD_VALUE;
@@ -246,10 +240,15 @@
int dequeuedCount = 0;
bool tryAgain = true;
while (tryAgain) {
+ if (mAbandoned) {
+ LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
+
// We need to wait for the FIFO to drain if the number of buffer
// needs to change.
//
- // The condition "number of buffer needs to change" is true if
+ // The condition "number of buffers needs to change" is true if
// - the client doesn't care about how many buffers there are
// - AND the actual number of buffer is different from what was
// set in the last setBufferCountServer()
@@ -261,31 +260,24 @@
// As long as this condition is true AND the FIFO is not empty, we
// wait on mDequeueCondition.
- int minBufferCountNeeded = mSynchronousMode ?
+ const int minBufferCountNeeded = mSynchronousMode ?
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
- if (!mClientBufferCount &&
+ const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
((mServerBufferCount != mBufferCount) ||
- (mServerBufferCount < minBufferCountNeeded))) {
+ (mServerBufferCount < minBufferCountNeeded));
+
+ if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
// wait for the FIFO to drain
- while (!mQueue.isEmpty()) {
- mDequeueCondition.wait(mMutex);
- if (mAbandoned) {
- LOGE("dequeueBuffer: SurfaceTexture was abandoned while "
- "blocked!");
- return NO_INIT;
- }
- }
- minBufferCountNeeded = mSynchronousMode ?
- MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
+ mDequeueCondition.wait(mMutex);
+ // NOTE: we continue here because we need to reevaluate our
+ // whole state (eg: we could be abandoned or disconnected)
+ continue;
}
-
- if (!mClientBufferCount &&
- ((mServerBufferCount != mBufferCount) ||
- (mServerBufferCount < minBufferCountNeeded))) {
+ if (numberOfBuffersNeedsToChange) {
// here we're guaranteed that mQueue is empty
- freeAllBuffers();
+ freeAllBuffersLocked();
mBufferCount = mServerBufferCount;
if (mBufferCount < minBufferCountNeeded)
mBufferCount = minBufferCountNeeded;
@@ -414,9 +406,9 @@
if (!enabled) {
// going to asynchronous mode, drain the queue
- while (mSynchronousMode != enabled && !mQueue.isEmpty()) {
- mDequeueCondition.wait(mMutex);
- }
+ err = drainQueueLocked();
+ if (err != NO_ERROR)
+ return err;
}
if (mSynchronousMode != enabled) {
@@ -598,8 +590,9 @@
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
if (mConnectedApi == api) {
+ drainQueueAndFreeBuffersLocked();
mConnectedApi = NO_CONNECTED_API;
- freeAllBuffers();
+ mDequeueCondition.signal();
} else {
LOGE("disconnect: connected to another api (cur=%d, req=%d)",
mConnectedApi, api);
@@ -635,7 +628,7 @@
if (mAbandoned) {
LOGE("calling updateTexImage() on an abandoned SurfaceTexture");
- //return NO_INIT;
+ return NO_INIT;
}
// In asynchronous mode the list is guaranteed to be one buffer
@@ -644,21 +637,14 @@
Fifo::iterator front(mQueue.begin());
int buf = *front;
- if (uint32_t(buf) >= NUM_BUFFER_SLOTS) {
- LOGE("buffer index out of range (index=%d)", buf);
- //return BAD_VALUE;
- }
-
// Update the GL texture object.
EGLImageKHR image = mSlots[buf].mEglImage;
if (image == EGL_NO_IMAGE_KHR) {
EGLDisplay dpy = eglGetCurrentDisplay();
-
if (mSlots[buf].mGraphicBuffer == 0) {
LOGE("buffer at slot %d is null", buf);
- //return BAD_VALUE;
+ return BAD_VALUE;
}
-
image = createImage(dpy, mSlots[buf].mGraphicBuffer);
mSlots[buf].mEglImage = image;
mSlots[buf].mEglDisplay = dpy;
@@ -848,18 +834,66 @@
mFrameAvailableListener = listener;
}
-void SurfaceTexture::freeAllBuffers() {
+void SurfaceTexture::freeBufferLocked(int i) {
+ mSlots[i].mGraphicBuffer = 0;
+ mSlots[i].mBufferState = BufferSlot::FREE;
+ if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
+ mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
+ mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
+ }
+}
+
+void SurfaceTexture::freeAllBuffersLocked() {
+ LOGW_IF(!mQueue.isEmpty(),
+ "freeAllBuffersLocked called but mQueue is not empty");
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- mSlots[i].mGraphicBuffer = 0;
- mSlots[i].mBufferState = BufferSlot::FREE;
- if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
- mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
- mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
+ freeBufferLocked(i);
+ }
+}
+
+void SurfaceTexture::freeAllBuffersExceptHeadLocked() {
+ LOGW_IF(!mQueue.isEmpty(),
+ "freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
+ int head = -1;
+ if (!mQueue.empty()) {
+ Fifo::iterator front(mQueue.begin());
+ head = *front;
+ }
+ for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+ if (i != head) {
+ freeBufferLocked(i);
}
}
}
+status_t SurfaceTexture::drainQueueLocked() {
+ while (mSynchronousMode && !mQueue.isEmpty()) {
+ mDequeueCondition.wait(mMutex);
+ if (mAbandoned) {
+ LOGE("drainQueueLocked: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
+ if (mConnectedApi == NO_CONNECTED_API) {
+ LOGE("drainQueueLocked: SurfaceTexture is not connected!");
+ return NO_INIT;
+ }
+ }
+ return NO_ERROR;
+}
+
+status_t SurfaceTexture::drainQueueAndFreeBuffersLocked() {
+ status_t err = drainQueueLocked();
+ if (err == NO_ERROR) {
+ if (mSynchronousMode) {
+ freeAllBuffersLocked();
+ } else {
+ freeAllBuffersExceptHeadLocked();
+ }
+ }
+ return err;
+}
+
EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
const sp<GraphicBuffer>& graphicBuffer) {
EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
@@ -929,9 +963,10 @@
void SurfaceTexture::abandon() {
Mutex::Autolock lock(mMutex);
- freeAllBuffers();
+ mQueue.clear();
mAbandoned = true;
mCurrentTextureBuf.clear();
+ freeAllBuffersLocked();
mDequeueCondition.signal();
}
diff --git a/libs/utils/RefBase.cpp b/libs/utils/RefBase.cpp
index 8db2009..37d061c 100644
--- a/libs/utils/RefBase.cpp
+++ b/libs/utils/RefBase.cpp
@@ -49,11 +49,6 @@
// ---------------------------------------------------------------------------
-RefBase::Destroyer::~Destroyer() {
-}
-
-// ---------------------------------------------------------------------------
-
class RefBase::weakref_impl : public RefBase::weakref_type
{
public:
@@ -61,7 +56,6 @@
volatile int32_t mWeak;
RefBase* const mBase;
volatile int32_t mFlags;
- Destroyer* mDestroyer;
#if !DEBUG_REFS
@@ -70,7 +64,6 @@
, mWeak(0)
, mBase(base)
, mFlags(0)
- , mDestroyer(0)
{
}
@@ -113,7 +106,7 @@
LOGD("\t%c ID %p (ref %d):", inc, refs->id, refs->ref);
#if DEBUG_REFS_CALLSTACK_ENABLED
refs->stack.dump();
-#endif;
+#endif
refs = refs->next;
}
}
@@ -131,7 +124,7 @@
LOGD("\t%c ID %p (ref %d):", inc, refs->id, refs->ref);
#if DEBUG_REFS_CALLSTACK_ENABLED
refs->stack.dump();
-#endif;
+#endif
refs = refs->next;
}
}
@@ -193,7 +186,7 @@
String8 text;
{
- Mutex::Autolock _l(const_cast<weakref_impl*>(this)->mMutex);
+ Mutex::Autolock _l(mMutex);
char buf[128];
sprintf(buf, "Strong references on RefBase %p (weakref_type %p):\n", mBase, this);
text.append(buf);
@@ -318,7 +311,7 @@
}
}
- Mutex mMutex;
+ mutable Mutex mMutex;
ref_entry* mStrongRefs;
ref_entry* mWeakRefs;
@@ -348,7 +341,7 @@
}
android_atomic_add(-INITIAL_STRONG_VALUE, &refs->mStrong);
- const_cast<RefBase*>(this)->onFirstRef();
+ refs->mBase->onFirstRef();
}
void RefBase::decStrong(const void* id) const
@@ -361,13 +354,9 @@
#endif
LOG_ASSERT(c >= 1, "decStrong() called on %p too many times", refs);
if (c == 1) {
- const_cast<RefBase*>(this)->onLastStrongRef(id);
- if ((refs->mFlags&OBJECT_LIFETIME_WEAK) != OBJECT_LIFETIME_WEAK) {
- if (refs->mDestroyer) {
- refs->mDestroyer->destroy(this);
- } else {
- delete this;
- }
+ refs->mBase->onLastStrongRef(id);
+ if ((refs->mFlags&OBJECT_LIFETIME_MASK) == OBJECT_LIFETIME_STRONG) {
+ delete this;
}
}
refs->decWeak(id);
@@ -391,7 +380,7 @@
android_atomic_add(-INITIAL_STRONG_VALUE, &refs->mStrong);
// fall through...
case 0:
- const_cast<RefBase*>(this)->onFirstRef();
+ refs->mBase->onFirstRef();
}
}
@@ -400,10 +389,6 @@
return mRefs->mStrong;
}
-void RefBase::setDestroyer(RefBase::Destroyer* destroyer) {
- mRefs->mDestroyer = destroyer;
-}
-
RefBase* RefBase::weakref_type::refBase() const
{
return static_cast<const weakref_impl*>(this)->mBase;
@@ -417,6 +402,7 @@
LOG_ASSERT(c >= 0, "incWeak called on %p after last weak ref", this);
}
+
void RefBase::weakref_type::decWeak(const void* id)
{
weakref_impl* const impl = static_cast<weakref_impl*>(this);
@@ -424,30 +410,27 @@
const int32_t c = android_atomic_dec(&impl->mWeak);
LOG_ASSERT(c >= 1, "decWeak called on %p too many times", this);
if (c != 1) return;
-
- if ((impl->mFlags&OBJECT_LIFETIME_WEAK) != OBJECT_LIFETIME_WEAK) {
+
+ if ((impl->mFlags&OBJECT_LIFETIME_WEAK) == OBJECT_LIFETIME_STRONG) {
+ // This is the regular lifetime case. The object is destroyed
+ // when the last strong reference goes away. Since weakref_impl
+ // outlive the object, it is not destroyed in the dtor, and
+ // we'll have to do it here.
if (impl->mStrong == INITIAL_STRONG_VALUE) {
- if (impl->mBase) {
- if (impl->mDestroyer) {
- impl->mDestroyer->destroy(impl->mBase);
- } else {
- delete impl->mBase;
- }
- }
+ // Special case: we never had a strong reference, so we need to
+ // destroy the object now.
+ delete impl->mBase;
} else {
// LOGV("Freeing refs %p of old RefBase %p\n", this, impl->mBase);
delete impl;
}
} else {
+ // less common case: lifetime is OBJECT_LIFETIME_{WEAK|FOREVER}
impl->mBase->onLastWeakRef(id);
- if ((impl->mFlags&OBJECT_LIFETIME_FOREVER) != OBJECT_LIFETIME_FOREVER) {
- if (impl->mBase) {
- if (impl->mDestroyer) {
- impl->mDestroyer->destroy(impl->mBase);
- } else {
- delete impl->mBase;
- }
- }
+ if ((impl->mFlags&OBJECT_LIFETIME_MASK) == OBJECT_LIFETIME_WEAK) {
+ // this is the OBJECT_LIFETIME_WEAK case. The last weak-reference
+ // is gone, we can destroy the object.
+ delete impl->mBase;
}
}
}
@@ -569,11 +552,23 @@
RefBase::~RefBase()
{
- if ((mRefs->mFlags & OBJECT_LIFETIME_WEAK) == OBJECT_LIFETIME_WEAK) {
- if (mRefs->mWeak == 0) {
- delete mRefs;
+ if (mRefs->mStrong == INITIAL_STRONG_VALUE) {
+ // we never acquired a strong (and/or weak) reference on this object.
+ delete mRefs;
+ } else {
+ // life-time of this object is extended to WEAK or FOREVER, in
+ // which case weakref_impl doesn't out-live the object and we
+ // can free it now.
+ if ((mRefs->mFlags & OBJECT_LIFETIME_MASK) != OBJECT_LIFETIME_STRONG) {
+ // It's possible that the weak count is not 0 if the object
+ // re-acquired a weak reference in its destructor
+ if (mRefs->mWeak == 0) {
+ delete mRefs;
+ }
}
}
+ // for debugging purposes, clear this.
+ const_cast<weakref_impl*&>(mRefs) = NULL;
}
void RefBase::extendObjectLifetime(int32_t mode)
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 505c843..0425fc3 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -65,14 +65,9 @@
glGenTextures(1, &mTextureName);
}
-void Layer::destroy(RefBase const* base) {
- mFlinger->destroyLayer(static_cast<LayerBase const*>(base));
-}
-
void Layer::onFirstRef()
{
LayerBaseClient::onFirstRef();
- setDestroyer(this);
struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
FrameQueuedListener(Layer* layer) : mLayer(layer) { }
@@ -93,7 +88,16 @@
Layer::~Layer()
{
- glDeleteTextures(1, &mTextureName);
+ class MessageDestroyGLState : public MessageBase {
+ GLuint texture;
+ public:
+ MessageDestroyGLState(GLuint texture) : texture(texture) { }
+ virtual bool handler() {
+ glDeleteTextures(1, &texture);
+ return true;
+ }
+ };
+ mFlinger->postMessageAsync( new MessageDestroyGLState(mTextureName) );
}
void Layer::onFrameQueued() {
@@ -187,14 +191,13 @@
* 1) buffer orientation/flip/mirror
* 2) state transformation (window manager)
* 3) layer orientation (screen orientation)
+ * mOrientation is already the composition of (2) and (3)
* (NOTE: the matrices are multiplied in reverse order)
*/
const Transform bufferOrientation(mCurrentTransform);
- const Transform& stateTransform(s.transform);
const Transform layerOrientation(mOrientation);
-
- const Transform tr(layerOrientation * stateTransform * bufferOrientation);
+ const Transform tr(layerOrientation * bufferOrientation);
// this gives us only the "orientation" component of the transform
const uint32_t finalTransform = tr.getOrientation();
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index ddfc666..d3ddab4 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -45,7 +45,7 @@
// ---------------------------------------------------------------------------
-class Layer : public LayerBaseClient, private RefBase::Destroyer
+class Layer : public LayerBaseClient
{
public:
Layer(SurfaceFlinger* flinger, DisplayID display,
@@ -78,7 +78,6 @@
inline const sp<FreezeLock>& getFreezeLock() const { return mFreezeLock; }
protected:
- virtual void destroy(RefBase const* base);
virtual void onFirstRef();
virtual void dump(String8& result, char* scratch, size_t size) const;
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 4a27701..082effe 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -402,9 +402,6 @@
{
waitForEvent();
- // call Layer's destructor
- handleDestroyLayers();
-
// check for transactions
if (UNLIKELY(mConsoleSignals)) {
handleConsoleEvents();
@@ -597,31 +594,6 @@
commitTransaction();
}
-void SurfaceFlinger::destroyLayer(LayerBase const* layer)
-{
- Mutex::Autolock _l(mDestroyedLayerLock);
- mDestroyedLayers.add(layer);
- signalEvent();
-}
-
-void SurfaceFlinger::handleDestroyLayers()
-{
- Vector<LayerBase const *> destroyedLayers;
-
- { // scope for the lock
- Mutex::Autolock _l(mDestroyedLayerLock);
- destroyedLayers = mDestroyedLayers;
- mDestroyedLayers.clear();
- }
-
- // call destructors without a lock held
- const size_t count = destroyedLayers.size();
- for (size_t i=0 ; i<count ; i++) {
- //LOGD("destroying %s", destroyedLayers[i]->getName().string());
- delete destroyedLayers[i];
- }
-}
-
sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
{
return new FreezeLock(const_cast<SurfaceFlinger *>(this));
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 15661f0..6f93f5b 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -189,7 +189,6 @@
status_t addLayer(const sp<LayerBase>& layer);
status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
void invalidateHwcGeometry();
- void destroyLayer(LayerBase const* layer);
sp<Layer> getLayer(const sp<ISurface>& sur) const;
@@ -266,7 +265,6 @@
void handleConsoleEvents();
void handleTransaction(uint32_t transactionFlags);
void handleTransactionLocked(uint32_t transactionFlags);
- void handleDestroyLayers();
void computeVisibleRegions(
const LayerVector& currentLayers,