Do not blur when doing region sampling

The luma approximation will already be pretty good without the blurs.

Test: RegionSamplingTest
Test: libsurfaceflinger_test
Fixes: 154556259
Change-Id: I4010ac54aee2e23bd8cf155f591584eeec425702
diff --git a/services/surfaceflinger/RegionSamplingThread.cpp b/services/surfaceflinger/RegionSamplingThread.cpp
index 68cd84f..6e59034 100644
--- a/services/surfaceflinger/RegionSamplingThread.cpp
+++ b/services/surfaceflinger/RegionSamplingThread.cpp
@@ -430,7 +430,8 @@
     }
 
     bool ignored;
-    mFlinger.captureScreenCommon(renderArea, traverseLayers, buffer, false, ignored);
+    mFlinger.captureScreenCommon(renderArea, traverseLayers, buffer, false /* identityTransform */,
+                                 true /* regionSampling */, ignored);
 
     std::vector<Descriptor> activeDescriptors;
     for (const auto& descriptor : descriptors) {