Do not blur when doing region sampling
The luma approximation will already be pretty good without the blurs.
Test: RegionSamplingTest
Test: libsurfaceflinger_test
Fixes: 154556259
Change-Id: I4010ac54aee2e23bd8cf155f591584eeec425702
diff --git a/services/surfaceflinger/RegionSamplingThread.cpp b/services/surfaceflinger/RegionSamplingThread.cpp
index 68cd84f..6e59034 100644
--- a/services/surfaceflinger/RegionSamplingThread.cpp
+++ b/services/surfaceflinger/RegionSamplingThread.cpp
@@ -430,7 +430,8 @@
}
bool ignored;
- mFlinger.captureScreenCommon(renderArea, traverseLayers, buffer, false, ignored);
+ mFlinger.captureScreenCommon(renderArea, traverseLayers, buffer, false /* identityTransform */,
+ true /* regionSampling */, ignored);
std::vector<Descriptor> activeDescriptors;
for (const auto& descriptor : descriptors) {