Banish DisplayID from the SurfaceFlinger API.
Use only display tokens in the API to refer to new displays.
Don't require the caller to specify the display when creating
a surface (since in general a surface could be shown on
any display).
This is intended to be a minimum change just to update the API.
Note that SurfaceFlinger still uses DisplayID in a few places
internally that might cause some features not to work properly
when there are multiple displays (LayerScreenshot, for example).
Change-Id: I3d91eec2da406eefd97bcd53655d403ad865a7e6
diff --git a/libs/gui/ISurfaceComposerClient.cpp b/libs/gui/ISurfaceComposerClient.cpp
index ca9ed5b..8f7bc05 100644
--- a/libs/gui/ISurfaceComposerClient.cpp
+++ b/libs/gui/ISurfaceComposerClient.cpp
@@ -52,7 +52,6 @@
virtual sp<ISurface> createSurface( surface_data_t* params,
const String8& name,
- DisplayID display,
uint32_t w,
uint32_t h,
PixelFormat format,
@@ -61,7 +60,6 @@
Parcel data, reply;
data.writeInterfaceToken(ISurfaceComposerClient::getInterfaceDescriptor());
data.writeString8(name);
- data.writeInt32(display);
data.writeInt32(w);
data.writeInt32(h);
data.writeInt32(format);
@@ -93,12 +91,11 @@
CHECK_INTERFACE(ISurfaceComposerClient, data, reply);
surface_data_t params;
String8 name = data.readString8();
- DisplayID display = data.readInt32();
uint32_t w = data.readInt32();
uint32_t h = data.readInt32();
PixelFormat format = data.readInt32();
uint32_t flags = data.readInt32();
- sp<ISurface> s = createSurface(¶ms, name, display, w, h,
+ sp<ISurface> s = createSurface(¶ms, name, w, h,
format, flags);
params.writeToParcel(reply);
reply->writeStrongBinder(s->asBinder());