Only add commit callback when using sync transaction
There's no need to add a commit callback when we're not syncing since
the callback won't actually do anything. Instead only add a commit
callback when a sync transaction has been requested.
Test: BLASTBufferQueueTest
Bug: 205278630
Change-Id: Ib7345f2581b6e4ce8923531aebcd457c14d86027
Merged-In: Ib7345f2581b6e4ce8923531aebcd457c14d86027
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 39dd5d9..085a11a 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -529,7 +529,6 @@
// Ensure BLASTBufferQueue stays alive until we receive the transaction complete callback.
incStrong((void*)transactionCallbackThunk);
- incStrong((void*)transactionCommittedCallbackThunk);
const bool sizeHasChanged = mRequestedSize != mSize;
mSize = mRequestedSize;
@@ -550,7 +549,7 @@
t->setAcquireFence(mSurfaceControl,
bufferItem.mFence ? new Fence(bufferItem.mFence->dup()) : Fence::NO_FENCE);
t->addTransactionCompletedCallback(transactionCallbackThunk, static_cast<void*>(this));
- t->addTransactionCommittedCallback(transactionCommittedCallbackThunk, static_cast<void*>(this));
+
mSurfaceControlsWithPendingCallback.push(mSurfaceControl);
if (updateDestinationFrame) {
@@ -673,6 +672,13 @@
if (nextTransactionSet) {
acquireNextBufferLocked(std::move(mNextTransaction));
+
+ // Only need a commit callback when syncing to ensure the buffer that's synced has been sent
+ // to SF
+ incStrong((void*)transactionCommittedCallbackThunk);
+ mNextTransaction->addTransactionCommittedCallback(transactionCommittedCallbackThunk,
+ static_cast<void*>(this));
+
mNextTransaction = nullptr;
mWaitForTransactionCallback = true;
} else if (!mWaitForTransactionCallback) {