SurfaceFlinger: use duration instead of offset

This change is using the duration given to sf/app without
converting them back to the legacy offset. This allows us to get
the expected vsync associated with a wakeup event.

This change also required some refactoring:
 - Move the periodic callback interface out of DispSync and in
   to DispSyncSource
 - Translate legacy offsets to duration in case that duration
   is not specified in the build files
 - Add support to VSD to expose the deadline timestamp of when
   a frame needs to be ready by

Bug: 162888874
Test: SF unit tests
Test: examine systraces

Change-Id: I87a53cc7dea931d3c195eab6842e003ca4516885
diff --git a/services/surfaceflinger/Scheduler/VSyncDispatch.h b/services/surfaceflinger/Scheduler/VSyncDispatch.h
index 2a2d7c5..0407900 100644
--- a/services/surfaceflinger/Scheduler/VSyncDispatch.h
+++ b/services/surfaceflinger/Scheduler/VSyncDispatch.h
@@ -40,11 +40,13 @@
 
     /*
      * A callback that can be registered to be awoken at a given time relative to a vsync event.
-     * \param [in] vsyncTime The timestamp of the vsync the callback is for.
-     * \param [in] targetWakeupTime The timestamp of intended wakeup time of the cb.
-     *
+     * \param [in] vsyncTime:        The timestamp of the vsync the callback is for.
+     * \param [in] targetWakeupTime: The timestamp of intended wakeup time of the cb.
+     * \param [in] readyTime:        The timestamp of intended time where client needs to finish
+     *                               its work by.
      */
-    using Callback = std::function<void(nsecs_t vsyncTime, nsecs_t targetWakeupTime)>;
+    using Callback =
+            std::function<void(nsecs_t vsyncTime, nsecs_t targetWakeupTime, nsecs_t readyTime)>;
 
     /*
      * Registers a callback that will be called at designated points on the vsync timeline.
@@ -71,33 +73,54 @@
     virtual void unregisterCallback(CallbackToken token) = 0;
 
     /*
+     * Timing information about a scheduled callback
+     *
+     * @workDuration:  The time needed for the client to perform its work
+     * @readyDuration: The time needed for the client to be ready before a vsync event.
+     *                 For external (non-SF) clients, not only do we need to account for their
+     *                 workDuration, but we also need to account for the time SF will take to
+     *                 process their buffer/transaction. In this case, readyDuration will be set
+     *                 to the SF duration in order to provide enough end-to-end time, and to be
+     *                 able to provide the ready-by time (deadline) on the callback.
+     *                 For internal clients, we don't need to add additional padding, so
+     *                 readyDuration will typically be 0.
+     * @earliestVsync: The targeted display time. This will be snapped to the closest
+     *                 predicted vsync time after earliestVsync.
+     *
+     * callback will be dispatched at 'workDuration + readyDuration' nanoseconds before a vsync
+     * event.
+     */
+    struct ScheduleTiming {
+        nsecs_t workDuration = 0;
+        nsecs_t readyDuration = 0;
+        nsecs_t earliestVsync = 0;
+    };
+
+    /*
      * Schedules the registered callback to be dispatched.
      *
-     * The callback will be dispatched at 'workDuration' nanoseconds before a vsync event.
+     * The callback will be dispatched at 'workDuration + readyDuration' nanoseconds before a vsync
+     * event.
      *
      * The caller designates the earliest vsync event that should be targeted by the earliestVsync
      * parameter.
-     * The callback will be scheduled at (workDuration - predictedVsync), where predictedVsync
-     * is the first vsync event time where ( predictedVsync >= earliestVsync ).
+     * The callback will be scheduled at (workDuration + readyDuration - predictedVsync), where
+     * predictedVsync is the first vsync event time where ( predictedVsync >= earliestVsync ).
      *
-     * If (workDuration - earliestVsync) is in the past, or if a callback has already been
-     * dispatched for the predictedVsync, an error will be returned.
+     * If (workDuration + readyDuration - earliestVsync) is in the past, or if a callback has
+     * already been dispatched for the predictedVsync, an error will be returned.
      *
      * It is valid to reschedule a callback to a different time.
      *
      * \param [in] token           The callback to schedule.
-     * \param [in] workDuration    The time before the actual vsync time to invoke the callback
-     *                             associated with token.
-     * \param [in] earliestVsync   The targeted display time. This will be snapped to the closest
-     *                             predicted vsync time after earliestVsync.
+     * \param [in] scheduleTiming  The timing information for this schedule call
      * \return                     A ScheduleResult::Scheduled if callback was scheduled.
      *                             A ScheduleResult::CannotSchedule
-     *                             if (workDuration - earliestVsync) is in the past, or
-     *                             if a callback was dispatched for the predictedVsync already.
-     *                             A ScheduleResult::Error if there was another error.
+     *                             if (workDuration + readyDuration - earliestVsync) is in the past,
+     * or if a callback was dispatched for the predictedVsync already. A ScheduleResult::Error if
+     * there was another error.
      */
-    virtual ScheduleResult schedule(CallbackToken token, nsecs_t workDuration,
-                                    nsecs_t earliestVsync) = 0;
+    virtual ScheduleResult schedule(CallbackToken token, ScheduleTiming scheduleTiming) = 0;
 
     /* Cancels a scheduled callback, if possible.
      *
@@ -129,7 +152,7 @@
     ~VSyncCallbackRegistration();
 
     // See documentation for VSyncDispatch::schedule.
-    ScheduleResult schedule(nsecs_t workDuration, nsecs_t earliestVsync);
+    ScheduleResult schedule(VSyncDispatch::ScheduleTiming scheduleTiming);
 
     // See documentation for VSyncDispatch::cancel.
     CancelResult cancel();