SurfaceFlinger: use duration instead of offset

This change is using the duration given to sf/app without
converting them back to the legacy offset. This allows us to get
the expected vsync associated with a wakeup event.

This change also required some refactoring:
 - Move the periodic callback interface out of DispSync and in
   to DispSyncSource
 - Translate legacy offsets to duration in case that duration
   is not specified in the build files
 - Add support to VSD to expose the deadline timestamp of when
   a frame needs to be ready by

Bug: 162888874
Test: SF unit tests
Test: examine systraces

Change-Id: I87a53cc7dea931d3c195eab6842e003ca4516885
diff --git a/services/surfaceflinger/RegionSamplingThread.h b/services/surfaceflinger/RegionSamplingThread.h
index b9b7a3c..0defdb3 100644
--- a/services/surfaceflinger/RegionSamplingThread.h
+++ b/services/surfaceflinger/RegionSamplingThread.h
@@ -43,10 +43,10 @@
 class RegionSamplingThread : public IBinder::DeathRecipient {
 public:
     struct TimingTunables {
-        // debug.sf.sampling_offset_ns
-        // When asynchronously collecting sample, the offset, from zero phase in the vsync timeline
-        // at which the sampling should start.
-        std::chrono::nanoseconds mSamplingOffset;
+        // debug.sf.sampling_duration_ns
+        // When asynchronously collecting sample, the duration, at which the sampling should start
+        // before a vsync
+        std::chrono::nanoseconds mSamplingDuration;
         // debug.sf.sampling_period_ns
         // This is the maximum amount of time the luma recieving client
         // should have to wait for a new luma value after a frame is updated. The inverse of this is