flatland: add a GPU hardware benchmark

This change adds a GPU benchmark named 'flatland' that is intended to measure
GPU performance of UI rendering and compositing scenarios at a fixed a clock
frequency.  This initial version includes only window compositing scenarios.

Change-Id: I5577863aa3be5c6da8b49cb5d53cc49dec2f7081
diff --git a/cmds/flatland/GLHelper.cpp b/cmds/flatland/GLHelper.cpp
new file mode 100644
index 0000000..31b1e06
--- /dev/null
+++ b/cmds/flatland/GLHelper.cpp
@@ -0,0 +1,461 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <ui/Fence.h>
+
+#include <ui/DisplayInfo.h>
+#include <gui/SurfaceComposerClient.h>
+
+#include "GLHelper.h"
+
+ namespace android {
+
+GLHelper::GLHelper() :
+    mGraphicBufferAlloc(new GraphicBufferAlloc()),
+    mDisplay(EGL_NO_DISPLAY),
+    mContext(EGL_NO_CONTEXT),
+    mDummySurface(EGL_NO_SURFACE),
+    mConfig(0),
+    mShaderPrograms(NULL),
+    mDitherTexture(0) {
+}
+
+GLHelper::~GLHelper() {
+}
+
+bool GLHelper::setUp(const ShaderDesc* shaderDescs, size_t numShaders) {
+    bool result;
+
+    mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+    if (mDisplay == EGL_NO_DISPLAY) {
+        fprintf(stderr, "eglGetDisplay error: %#x\n", eglGetError());
+        return false;
+    }
+
+    EGLint majorVersion;
+    EGLint minorVersion;
+    result = eglInitialize(mDisplay, &majorVersion, &minorVersion);
+    if (result != EGL_TRUE) {
+        fprintf(stderr, "eglInitialize error: %#x\n", eglGetError());
+        return false;
+    }
+
+    EGLint numConfigs = 0;
+    EGLint configAttribs[] = {
+        EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+        EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+        EGL_RED_SIZE, 8,
+        EGL_GREEN_SIZE, 8,
+        EGL_BLUE_SIZE, 8,
+        EGL_ALPHA_SIZE, 8,
+        EGL_NONE
+    };
+    result = eglChooseConfig(mDisplay, configAttribs, &mConfig, 1,
+            &numConfigs);
+    if (result != EGL_TRUE) {
+        fprintf(stderr, "eglChooseConfig error: %#x\n", eglGetError());
+        return false;
+    }
+
+    EGLint contextAttribs[] = {
+        EGL_CONTEXT_CLIENT_VERSION, 2,
+        EGL_NONE
+    };
+    mContext = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT,
+            contextAttribs);
+    if (mContext == EGL_NO_CONTEXT) {
+        fprintf(stderr, "eglCreateContext error: %#x\n", eglGetError());
+        return false;
+    }
+
+    bool resultb = createNamedSurfaceTexture(0, 1, 1, &mDummyGLConsumer,
+            &mDummySurface);
+    if (!resultb) {
+        return false;
+    }
+
+    resultb = makeCurrent(mDummySurface);
+    if (!resultb) {
+        return false;
+    }
+
+    resultb = setUpShaders(shaderDescs, numShaders);
+    if (!resultb) {
+        return false;
+    }
+
+    return true;
+}
+
+void GLHelper::tearDown() {
+    if (mShaderPrograms != NULL) {
+        delete[] mShaderPrograms;
+        mShaderPrograms = NULL;
+    }
+
+    if (mSurfaceComposerClient != NULL) {
+        mSurfaceComposerClient->dispose();
+        mSurfaceComposerClient.clear();
+    }
+
+    if (mDisplay != EGL_NO_DISPLAY) {
+        eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
+                EGL_NO_CONTEXT);
+    }
+
+    if (mContext != EGL_NO_CONTEXT) {
+        eglDestroyContext(mDisplay, mContext);
+    }
+
+    if (mDummySurface != EGL_NO_SURFACE) {
+        eglDestroySurface(mDisplay, mDummySurface);
+    }
+
+    mDisplay = EGL_NO_DISPLAY;
+    mContext = EGL_NO_CONTEXT;
+    mDummySurface = EGL_NO_SURFACE;
+    mDummyGLConsumer.clear();
+    mConfig = 0;
+}
+
+bool GLHelper::makeCurrent(EGLSurface surface) {
+    EGLint result;
+
+    result = eglMakeCurrent(mDisplay, surface, surface, mContext);
+    if (result != EGL_TRUE) {
+        fprintf(stderr, "eglMakeCurrent error: %#x\n", eglGetError());
+        return false;
+    }
+
+    EGLint w, h;
+    eglQuerySurface(mDisplay, surface, EGL_WIDTH, &w);
+    eglQuerySurface(mDisplay, surface, EGL_HEIGHT, &h);
+    glViewport(0, 0, w, h);
+
+    return true;
+}
+
+bool GLHelper::createSurfaceTexture(uint32_t w, uint32_t h,
+        sp<GLConsumer>* glConsumer, EGLSurface* surface,
+        GLuint* name) {
+    if (!makeCurrent(mDummySurface)) {
+        return false;
+    }
+
+    *name = 0;
+    glGenTextures(1, name);
+    if (*name == 0) {
+        fprintf(stderr, "glGenTextures error: %#x\n", glGetError());
+        return false;
+    }
+
+    return createNamedSurfaceTexture(*name, w, h, glConsumer, surface);
+}
+
+void GLHelper::destroySurface(EGLSurface* surface) {
+    if (eglGetCurrentSurface(EGL_READ) == *surface ||
+            eglGetCurrentSurface(EGL_DRAW) == *surface) {
+        eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
+                EGL_NO_CONTEXT);
+    }
+    eglDestroySurface(mDisplay, *surface);
+    *surface = EGL_NO_SURFACE;
+}
+
+bool GLHelper::swapBuffers(EGLSurface surface) {
+    EGLint result;
+    result = eglSwapBuffers(mDisplay, surface);
+    if (result != EGL_TRUE) {
+        fprintf(stderr, "eglSwapBuffers error: %#x\n", eglGetError());
+        return false;
+    }
+    return true;
+}
+
+bool GLHelper::getShaderProgram(const char* name, GLuint* outPgm) {
+    for (size_t i = 0; i < mNumShaders; i++) {
+        if (strcmp(mShaderDescs[i].name, name) == 0) {
+            *outPgm = mShaderPrograms[i];
+            return true;
+        }
+    }
+
+    fprintf(stderr, "unknown shader name: \"%s\"\n", name);
+
+    return false;
+}
+
+bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
+        sp<GLConsumer>* glConsumer, EGLSurface* surface) {
+    sp<BufferQueue> bq = new BufferQueue(true, mGraphicBufferAlloc);
+    sp<GLConsumer> glc = new GLConsumer(name, true,
+            GL_TEXTURE_EXTERNAL_OES, false, bq);
+    glc->setDefaultBufferSize(w, h);
+    glc->setDefaultMaxBufferCount(3);
+    glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
+
+    sp<ANativeWindow> anw = new SurfaceTextureClient(bq);
+    EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
+    if (s == EGL_NO_SURFACE) {
+        fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
+        return false;
+    }
+
+    *glConsumer = glc;
+    *surface = s;
+    return true;
+}
+
+bool GLHelper::computeWindowScale(uint32_t w, uint32_t h, float* scale) {
+    sp<IBinder> dpy = mSurfaceComposerClient->getBuiltInDisplay(0);
+    if (dpy == NULL) {
+        fprintf(stderr, "SurfaceComposer::getBuiltInDisplay failed.\n");
+        return false;
+    }
+
+    DisplayInfo info;
+    status_t err = mSurfaceComposerClient->getDisplayInfo(dpy, &info);
+    if (err != NO_ERROR) {
+        fprintf(stderr, "SurfaceComposer::getDisplayInfo failed: %#x\n", err);
+        return false;
+    }
+
+    float scaleX = float(info.w) / float(w);
+    float scaleY = float(info.h) / float(h);
+    *scale = scaleX < scaleY ? scaleX : scaleY;
+
+    return true;
+}
+
+bool GLHelper::createWindowSurface(uint32_t w, uint32_t h,
+        sp<SurfaceControl>* surfaceControl, EGLSurface* surface) {
+    bool result;
+    status_t err;
+
+    if (mSurfaceComposerClient == NULL) {
+        mSurfaceComposerClient = new SurfaceComposerClient;
+    }
+    err = mSurfaceComposerClient->initCheck();
+    if (err != NO_ERROR) {
+        fprintf(stderr, "SurfaceComposerClient::initCheck error: %#x\n", err);
+        return false;
+    }
+
+    sp<SurfaceControl> sc = mSurfaceComposerClient->createSurface(
+            String8("Benchmark"), w, h, PIXEL_FORMAT_RGBA_8888, 0);
+    if (sc == NULL || !sc->isValid()) {
+        fprintf(stderr, "Failed to create SurfaceControl.\n");
+        return false;
+    }
+
+    float scale;
+    result = computeWindowScale(w, h, &scale);
+    if (!result) {
+        return false;
+    }
+
+    SurfaceComposerClient::openGlobalTransaction();
+    err = sc->setLayer(0x7FFFFFFF);
+    if (err != NO_ERROR) {
+        fprintf(stderr, "SurfaceComposer::setLayer error: %#x\n", err);
+        return false;
+    }
+    err = sc->setMatrix(scale, 0.0f, 0.0f, scale);
+    if (err != NO_ERROR) {
+        fprintf(stderr, "SurfaceComposer::setMatrix error: %#x\n", err);
+        return false;
+    }
+
+    err = sc->show();
+    if (err != NO_ERROR) {
+        fprintf(stderr, "SurfaceComposer::show error: %#x\n", err);
+        return false;
+    }
+    SurfaceComposerClient::closeGlobalTransaction();
+
+    sp<ANativeWindow> anw = sc->getSurface();
+    EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
+    if (s == EGL_NO_SURFACE) {
+        fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
+        return false;
+    }
+
+    *surfaceControl = sc;
+    *surface = s;
+    return true;
+}
+
+static bool compileShader(GLenum shaderType, const char* src,
+        GLuint* outShader) {
+    GLuint shader = glCreateShader(shaderType);
+    if (shader == 0) {
+        fprintf(stderr, "glCreateShader error: %#x\n", glGetError());
+        return false;
+    }
+
+    glShaderSource(shader, 1, &src, NULL);
+    glCompileShader(shader);
+
+    GLint compiled = 0;
+    glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+    if (!compiled) {
+        GLint infoLen = 0;
+        glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
+        if (infoLen) {
+            char* buf = new char[infoLen];
+            if (buf) {
+                glGetShaderInfoLog(shader, infoLen, NULL, buf);
+                fprintf(stderr, "Shader compile log:\n%s\n", buf);
+                delete[] buf;
+            }
+        }
+        glDeleteShader(shader);
+        return false;
+    }
+    *outShader = shader;
+    return true;
+}
+
+static void printShaderSource(const char* const* src) {
+    for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
+        fprintf(stderr, "%3d: %s\n", i+1, src[i]);
+    }
+}
+
+static const char* makeShaderString(const char* const* src) {
+    size_t len = 0;
+    for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
+        // The +1 is for the '\n' that will be added.
+        len += strlen(src[i]) + 1;
+    }
+
+    char* result = new char[len+1];
+    char* end = result;
+    for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
+        strcpy(end, src[i]);
+        end += strlen(src[i]);
+        *end = '\n';
+        end++;
+    }
+    *end = '\0';
+
+    return result;
+}
+
+static bool compileShaderLines(GLenum shaderType, const char* const* lines,
+        GLuint* outShader) {
+    const char* src = makeShaderString(lines);
+    bool result = compileShader(shaderType, src, outShader);
+    if (!result) {
+        fprintf(stderr, "Shader source:\n");
+        printShaderSource(lines);
+        return false;
+    }
+    delete[] src;
+
+    return true;
+}
+
+static bool linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm) {
+    GLuint program = glCreateProgram();
+    if (program == 0) {
+        fprintf(stderr, "glCreateProgram error: %#x\n", glGetError());
+        return false;
+    }
+
+    glAttachShader(program, vs);
+    glAttachShader(program, fs);
+    glLinkProgram(program);
+    GLint linkStatus = GL_FALSE;
+    glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
+    if (linkStatus != GL_TRUE) {
+        GLint bufLength = 0;
+        glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
+        if (bufLength) {
+            char* buf = new char[bufLength];
+            if (buf) {
+                glGetProgramInfoLog(program, bufLength, NULL, buf);
+                fprintf(stderr, "Program link log:\n%s\n", buf);
+                delete[] buf;
+            }
+        }
+        glDeleteProgram(program);
+        program = 0;
+    }
+
+    *outPgm = program;
+    return program != 0;
+}
+
+bool GLHelper::setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders) {
+    mShaderPrograms = new GLuint[numShaders];
+    bool result = true;
+
+    for (size_t i = 0; i < numShaders && result; i++) {
+        GLuint vs, fs;
+
+        result = compileShaderLines(GL_VERTEX_SHADER,
+                shaderDescs[i].vertexShader, &vs);
+        if (!result) {
+            return false;
+        }
+
+        result = compileShaderLines(GL_FRAGMENT_SHADER,
+                shaderDescs[i].fragmentShader, &fs);
+        if (!result) {
+            glDeleteShader(vs);
+            return false;
+        }
+
+        result = linkShaderProgram(vs, fs, &mShaderPrograms[i]);
+        glDeleteShader(vs);
+        glDeleteShader(fs);
+    }
+
+    mNumShaders = numShaders;
+    mShaderDescs = shaderDescs;
+
+    return result;
+}
+
+bool GLHelper::getDitherTexture(GLuint* outTexName) {
+    if (mDitherTexture == 0) {
+        const uint8_t pattern[] = {
+             0,  8,  2, 10,
+            12,  4, 14,  6,
+             3, 11,  1,  9,
+            15,  7, 13,  5
+        };
+
+        glGenTextures(1, &mDitherTexture);
+        glBindTexture(GL_TEXTURE_2D, mDitherTexture);
+
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+        glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE,
+                DITHER_KERNEL_SIZE, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
+    }
+
+    *outTexName = mDitherTexture;
+
+    return true;
+}
+
+}