Don't double-apply display color transform
When composer is already handling the display color transform, don't
apply the display color transform again when concatenating the dimming
matrix with the display-wide color transform applied in renderengine.
Bug: 229153333
Test: night light
Change-Id: Ibd468b427d574048e635c14ad831318f27a9811e
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index a77a798..e45de10 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -1190,11 +1190,15 @@
static constexpr float kInverseGamma22 = 1.f / 2.2f;
const auto gammaCorrectedDimmingRatio =
std::pow(layerDimmingRatio, kInverseGamma22);
- const auto dimmingMatrix =
+ auto dimmingMatrix =
mat4::scale(vec4(gammaCorrectedDimmingRatio, gammaCorrectedDimmingRatio,
gammaCorrectedDimmingRatio, 1.f));
- paint.setColorFilter(SkColorFilters::Matrix(
- toSkColorMatrix(display.colorTransform * dimmingMatrix)));
+
+ const auto colorFilter =
+ SkColorFilters::Matrix(toSkColorMatrix(std::move(dimmingMatrix)));
+ paint.setColorFilter(displayColorTransform
+ ? displayColorTransform->makeComposed(colorFilter)
+ : colorFilter);
} else {
paint.setColorFilter(displayColorTransform);
}