GpuService: clean up some unused codes
Test: build, flash and boot
Change-Id: I3e138a64557fde62c5ec806a040bd3a728feb937
diff --git a/services/gpuservice/GpuService.h b/services/gpuservice/GpuService.h
index b3dc2e2..525fb4f 100644
--- a/services/gpuservice/GpuService.h
+++ b/services/gpuservice/GpuService.h
@@ -25,22 +25,11 @@
#include <mutex>
#include <vector>
-#include <unordered_map>
namespace android {
class GpuStats;
-struct MemoryStruct {
- int64_t gpuMemory;
- int64_t mappedMemory;
- int64_t ionMemory;
-};
-
-// A map that keeps track of how much memory of each type is allocated by every process.
-// Format: map[pid][memoryType] = MemoryStruct()'
-using GpuMemoryMap = std::unordered_map<int32_t, std::unordered_map<std::string, MemoryStruct>>;
-
class GpuService : public BnGpuService, public PriorityDumper {
public:
static const char* const SERVICE_NAME ANDROID_API;
@@ -82,8 +71,6 @@
status_t doDump(int fd, const Vector<String16>& args, bool asProto);
- status_t getQCommGpuMemoryInfo(GpuMemoryMap* memories, std::string* result, int32_t dumpPid) const;
-
/*
* Attributes
*/