GpuService: clean up some unused codes

Test: build, flash and boot
Change-Id: I3e138a64557fde62c5ec806a040bd3a728feb937
diff --git a/services/gpuservice/GpuService.h b/services/gpuservice/GpuService.h
index b3dc2e2..525fb4f 100644
--- a/services/gpuservice/GpuService.h
+++ b/services/gpuservice/GpuService.h
@@ -25,22 +25,11 @@
 
 #include <mutex>
 #include <vector>
-#include <unordered_map>
 
 namespace android {
 
 class GpuStats;
 
-struct MemoryStruct {
-  int64_t gpuMemory;
-  int64_t mappedMemory;
-  int64_t ionMemory;
-};
-
-// A map that keeps track of how much memory of each type is allocated by every process.
-// Format: map[pid][memoryType] = MemoryStruct()'
-using GpuMemoryMap = std::unordered_map<int32_t, std::unordered_map<std::string, MemoryStruct>>;
-
 class GpuService : public BnGpuService, public PriorityDumper {
 public:
     static const char* const SERVICE_NAME ANDROID_API;
@@ -82,8 +71,6 @@
 
     status_t doDump(int fd, const Vector<String16>& args, bool asProto);
 
-    status_t getQCommGpuMemoryInfo(GpuMemoryMap* memories, std::string* result, int32_t dumpPid) const;
-
     /*
      * Attributes
      */