InputTracer: Add tests for perfetto backend

Add a new InputTraceSession class that encapsulates the logic to take
and decode a perfetto input trace for testing.

Then, use it to add new tests to verify the behavior of entire tracing
framework, using InputDispatcher as the interface.

Bug: 210460522
Test: atest inputflinger_tests
Change-Id: I5a9b47e831c5c30e5d7f2b60c9b8075b7d330e9e
diff --git a/services/inputflinger/tests/InputTracingTest.cpp b/services/inputflinger/tests/InputTracingTest.cpp
new file mode 100644
index 0000000..fe4d6d9
--- /dev/null
+++ b/services/inputflinger/tests/InputTracingTest.cpp
@@ -0,0 +1,732 @@
+/*
+ * Copyright 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "../InputCommonConverter.h"
+#include "../dispatcher/InputDispatcher.h"
+#include "../dispatcher/trace/InputTracingPerfettoBackend.h"
+#include "../dispatcher/trace/ThreadedBackend.h"
+#include "FakeApplicationHandle.h"
+#include "FakeInputDispatcherPolicy.h"
+#include "FakeWindows.h"
+#include "InputTraceSession.h"
+#include "TestEventMatchers.h"
+
+#include <NotifyArgsBuilders.h>
+#include <android-base/logging.h>
+#include <gtest/gtest.h>
+#include <input/Input.h>
+#include <perfetto/trace/android/android_input_event.pbzero.h>
+#include <perfetto/trace/trace.pbzero.h>
+#include <private/android_filesystem_config.h>
+#include <map>
+#include <vector>
+
+namespace android::inputdispatcher::trace {
+
+using perfetto::protos::pbzero::AndroidInputEventConfig;
+
+namespace {
+
+constexpr int32_t DISPLAY_ID = ADISPLAY_ID_DEFAULT;
+
+// Ensure common actions are interchangeable between keys and motions for convenience.
+static_assert(static_cast<int32_t>(AMOTION_EVENT_ACTION_DOWN) ==
+              static_cast<int32_t>(AKEY_EVENT_ACTION_DOWN));
+static_assert(static_cast<int32_t>(AMOTION_EVENT_ACTION_UP) ==
+              static_cast<int32_t>(AKEY_EVENT_ACTION_UP));
+constexpr int32_t ACTION_DOWN = AMOTION_EVENT_ACTION_DOWN;
+constexpr int32_t ACTION_MOVE = AMOTION_EVENT_ACTION_MOVE;
+constexpr int32_t ACTION_UP = AMOTION_EVENT_ACTION_UP;
+constexpr int32_t ACTION_CANCEL = AMOTION_EVENT_ACTION_CANCEL;
+
+constexpr gui::Pid PID{1};
+
+constexpr gui::Uid ALLOWED_UID_1{10012};
+constexpr gui::Uid ALLOWED_UID_2{10013};
+constexpr gui::Uid DISALLOWED_UID_1{1};
+constexpr gui::Uid DISALLOWED_UID_2{99};
+constexpr gui::Uid UNLISTED_UID{12345};
+
+const std::string ALLOWED_PKG_1{"allowed.pkg.1"};
+const std::string ALLOWED_PKG_2{"allowed.pkg.2"};
+const std::string DISALLOWED_PKG_1{"disallowed.pkg.1"};
+const std::string DISALLOWED_PKG_2{"disallowed.pkg.2"};
+
+const std::shared_ptr<FakeApplicationHandle> APP = std::make_shared<FakeApplicationHandle>();
+
+} // namespace
+
+// --- InputTracingTest ---
+
+class InputTracingTest : public testing::Test {
+protected:
+    std::unique_ptr<FakeInputDispatcherPolicy> mFakePolicy;
+    std::unique_ptr<InputDispatcher> mDispatcher;
+
+    void SetUp() override {
+        impl::PerfettoBackend::sUseInProcessBackendForTest = true;
+
+        mFakePolicy = std::make_unique<FakeInputDispatcherPolicy>();
+        mFakePolicy->addPackageUidMapping(ALLOWED_PKG_1, ALLOWED_UID_1);
+        mFakePolicy->addPackageUidMapping(ALLOWED_PKG_2, ALLOWED_UID_2);
+        mFakePolicy->addPackageUidMapping(DISALLOWED_PKG_1, DISALLOWED_UID_1);
+        mFakePolicy->addPackageUidMapping(DISALLOWED_PKG_2, DISALLOWED_UID_2);
+
+        auto tracingBackend = std::make_unique<impl::ThreadedBackend<impl::PerfettoBackend>>(
+                impl::PerfettoBackend([this](const auto& pkg) {
+                    return static_cast<InputDispatcherPolicyInterface&>(*mFakePolicy)
+                            .getPackageUid(pkg);
+                }));
+        mRequestTracerIdle = tracingBackend->getIdleWaiterForTesting();
+        mDispatcher = std::make_unique<InputDispatcher>(*mFakePolicy, std::move(tracingBackend));
+
+        mDispatcher->setInputDispatchMode(/*enabled=*/true, /*frozen=*/false);
+        ASSERT_EQ(OK, mDispatcher->start());
+    }
+
+    void TearDown() override {
+        ASSERT_EQ(OK, mDispatcher->stop());
+        mDispatcher.reset();
+        mFakePolicy.reset();
+    }
+
+    void waitForTracerIdle() {
+        mDispatcher->waitForIdle();
+        mRequestTracerIdle();
+    }
+
+    void setFocusedWindow(const sp<gui::WindowInfoHandle>& window) {
+        gui::FocusRequest request;
+        request.token = window->getToken();
+        request.windowName = window->getName();
+        request.timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
+        request.displayId = window->getInfo()->displayId;
+        mDispatcher->setFocusedWindow(request);
+    }
+
+    void tapAndExpect(const std::vector<const sp<FakeWindowHandle>>& windows,
+                      Level inboundTraceLevel, Level dispatchTraceLevel, InputTraceSession& s) {
+        const auto down = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                                  .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(110))
+                                  .build();
+        mDispatcher->notifyMotion(down);
+        s.expectMotionTraced(inboundTraceLevel, toMotionEvent(down));
+        for (const auto& window : windows) {
+            auto consumed = window->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
+            s.expectDispatchTraced(dispatchTraceLevel, {*consumed, window});
+        }
+
+        const auto up = MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN)
+                                .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(110))
+                                .build();
+        mDispatcher->notifyMotion(up);
+        s.expectMotionTraced(inboundTraceLevel, toMotionEvent(up));
+        for (const auto& window : windows) {
+            auto consumed = window->consumeMotionEvent(WithMotionAction(ACTION_UP));
+            s.expectDispatchTraced(dispatchTraceLevel, {*consumed, window});
+        }
+    }
+
+    void keypressAndExpect(const std::vector<const sp<FakeWindowHandle>>& windows,
+                           Level inboundTraceLevel, Level dispatchTraceLevel,
+                           InputTraceSession& s) {
+        const auto down = KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).build();
+        mDispatcher->notifyKey(down);
+        s.expectKeyTraced(inboundTraceLevel, toKeyEvent(down));
+        for (const auto& window : windows) {
+            auto consumed = window->consumeKeyEvent(WithKeyAction(ACTION_DOWN));
+            s.expectDispatchTraced(dispatchTraceLevel, {*consumed, window});
+        }
+
+        const auto up = KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD).build();
+        mDispatcher->notifyKey(up);
+        s.expectKeyTraced(inboundTraceLevel, toKeyEvent(up));
+        for (const auto& window : windows) {
+            auto consumed = window->consumeKeyEvent(WithKeyAction(ACTION_UP));
+            s.expectDispatchTraced(dispatchTraceLevel, {*consumed, window});
+        }
+    }
+
+private:
+    std::function<void()> mRequestTracerIdle;
+};
+
+TEST_F(InputTracingTest, EmptyConfigTracesNothing) {
+    InputTraceSession s{[](auto& config) {}};
+
+    auto window = sp<FakeWindowHandle>::make(APP, mDispatcher, "Window", DISPLAY_ID);
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
+    setFocusedWindow(window);
+    window->consumeFocusEvent(true);
+
+    tapAndExpect({window}, Level::NONE, Level::NONE, s);
+    keypressAndExpect({window}, Level::NONE, Level::NONE, s);
+
+    waitForTracerIdle();
+}
+
+TEST_F(InputTracingTest, TraceAll) {
+    InputTraceSession s{
+            [](auto& config) { config->set_mode(AndroidInputEventConfig::TRACE_MODE_TRACE_ALL); }};
+
+    auto window = sp<FakeWindowHandle>::make(APP, mDispatcher, "Window", DISPLAY_ID);
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
+    setFocusedWindow(window);
+    window->consumeFocusEvent(true);
+
+    tapAndExpect({window}, Level::COMPLETE, Level::COMPLETE, s);
+    keypressAndExpect({window}, Level::COMPLETE, Level::COMPLETE, s);
+
+    waitForTracerIdle();
+}
+
+TEST_F(InputTracingTest, NoRulesTracesNothing) {
+    InputTraceSession s{[](auto& config) {
+        config->set_trace_dispatcher_input_events(true);
+        config->set_trace_dispatcher_window_dispatch(true);
+        config->set_mode(AndroidInputEventConfig::TRACE_MODE_USE_RULES);
+    }};
+
+    auto window = sp<FakeWindowHandle>::make(APP, mDispatcher, "Window", DISPLAY_ID);
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
+    setFocusedWindow(window);
+    window->consumeFocusEvent(true);
+
+    tapAndExpect({window}, Level::NONE, Level::NONE, s);
+    keypressAndExpect({window}, Level::NONE, Level::NONE, s);
+
+    waitForTracerIdle();
+}
+
+TEST_F(InputTracingTest, EmptyRuleMatchesEverything) {
+    InputTraceSession s{[](auto& config) {
+        config->set_trace_dispatcher_input_events(true);
+        config->set_trace_dispatcher_window_dispatch(true);
+        config->set_mode(AndroidInputEventConfig::TRACE_MODE_USE_RULES);
+        // Rule: Match everything as COMPLETE
+        auto rule = config->add_rules();
+        rule->set_trace_level(AndroidInputEventConfig::TRACE_LEVEL_COMPLETE);
+    }};
+
+    auto window = sp<FakeWindowHandle>::make(APP, mDispatcher, "Window", DISPLAY_ID);
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
+    setFocusedWindow(window);
+    window->consumeFocusEvent(true);
+
+    tapAndExpect({window}, Level::COMPLETE, Level::COMPLETE, s);
+    keypressAndExpect({window}, Level::COMPLETE, Level::COMPLETE, s);
+
+    waitForTracerIdle();
+}
+
+TEST_F(InputTracingTest, UnspecifiedTracelLevel) {
+    InputTraceSession s{[](auto& config) {
+        config->set_trace_dispatcher_input_events(true);
+        config->set_trace_dispatcher_window_dispatch(true);
+        config->set_mode(AndroidInputEventConfig::TRACE_MODE_USE_RULES);
+        // Rule: Match everything, trace level unspecified
+        auto rule = config->add_rules();
+    }};
+
+    auto window = sp<FakeWindowHandle>::make(APP, mDispatcher, "Window", DISPLAY_ID);
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
+    setFocusedWindow(window);
+    window->consumeFocusEvent(true);
+
+    // Event is not traced by default if trace level is unspecified
+    tapAndExpect({window}, Level::NONE, Level::NONE, s);
+    keypressAndExpect({window}, Level::NONE, Level::NONE, s);
+
+    waitForTracerIdle();
+}
+
+TEST_F(InputTracingTest, MatchSecureWindow) {
+    InputTraceSession s{[](auto& config) {
+        config->set_trace_dispatcher_input_events(true);
+        config->set_trace_dispatcher_window_dispatch(true);
+        config->set_mode(AndroidInputEventConfig::TRACE_MODE_USE_RULES);
+        // Rule: Match secure windows as COMPLETE
+        auto rule = config->add_rules();
+        rule->set_trace_level(AndroidInputEventConfig::TRACE_LEVEL_COMPLETE);
+        rule->set_match_secure(true);
+    }};
+
+    // Add a normal window and a spy window.
+    auto window = sp<FakeWindowHandle>::make(APP, mDispatcher, "Window", DISPLAY_ID);
+    auto spy = sp<FakeWindowHandle>::make(APP, mDispatcher, "Spy", DISPLAY_ID);
+    spy->setSpy(true);
+    spy->setTrustedOverlay(true);
+    mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0});
+
+    // Since neither are secure windows, events should not be traced.
+    tapAndExpect({spy, window}, Level::NONE, Level::NONE, s);
+
+    // Events should be matched as secure if any of the target windows is marked as secure.
+    spy->setSecure(true);
+    mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0});
+    tapAndExpect({spy, window}, Level::COMPLETE, Level::COMPLETE, s);
+
+    spy->setSecure(false);
+    window->setSecure(true);
+    mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0});
+    tapAndExpect({spy, window}, Level::COMPLETE, Level::COMPLETE, s);
+
+    spy->setSecure(true);
+    window->setSecure(true);
+    mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0});
+    tapAndExpect({spy, window}, Level::COMPLETE, Level::COMPLETE, s);
+
+    spy->setSecure(false);
+    window->setSecure(false);
+    mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0});
+    tapAndExpect({spy, window}, Level::NONE, Level::NONE, s);
+
+    waitForTracerIdle();
+}
+
+TEST_F(InputTracingTest, MatchImeConnectionActive) {
+    InputTraceSession s{[](auto& config) {
+        config->set_trace_dispatcher_input_events(true);
+        config->set_trace_dispatcher_window_dispatch(true);
+        config->set_mode(AndroidInputEventConfig::TRACE_MODE_USE_RULES);
+        // Rule: Match IME Connection Active as COMPLETE
+        auto rule = config->add_rules();
+        rule->set_trace_level(AndroidInputEventConfig::TRACE_LEVEL_COMPLETE);
+        rule->set_match_ime_connection_active(true);
+    }};
+
+    // Add a normal window and a spy window.
+    auto window = sp<FakeWindowHandle>::make(APP, mDispatcher, "Window", DISPLAY_ID);
+    auto spy = sp<FakeWindowHandle>::make(APP, mDispatcher, "Spy", DISPLAY_ID);
+    spy->setSpy(true);
+    spy->setTrustedOverlay(true);
+    mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0});
+
+    // Since IME connection is not active, events should not be traced.
+    tapAndExpect({spy, window}, Level::NONE, Level::NONE, s);
+
+    mDispatcher->setInputMethodConnectionIsActive(true);
+    tapAndExpect({spy, window}, Level::COMPLETE, Level::COMPLETE, s);
+
+    mDispatcher->setInputMethodConnectionIsActive(false);
+    tapAndExpect({spy, window}, Level::NONE, Level::NONE, s);
+
+    waitForTracerIdle();
+}
+
+TEST_F(InputTracingTest, MatchAllPackages) {
+    InputTraceSession s{[](auto& config) {
+        config->set_trace_dispatcher_input_events(true);
+        config->set_trace_dispatcher_window_dispatch(true);
+        config->set_mode(AndroidInputEventConfig::TRACE_MODE_USE_RULES);
+        // Rule: Match all package as COMPLETE
+        auto rule = config->add_rules();
+        rule->set_trace_level(AndroidInputEventConfig::TRACE_LEVEL_COMPLETE);
+        rule->add_match_all_packages(ALLOWED_PKG_1);
+        rule->add_match_all_packages(ALLOWED_PKG_2);
+    }};
+
+    // All windows are allowlisted.
+    auto window = sp<FakeWindowHandle>::make(APP, mDispatcher, "Window", DISPLAY_ID);
+    window->setOwnerInfo(PID, ALLOWED_UID_1);
+    auto spy = sp<FakeWindowHandle>::make(APP, mDispatcher, "Spy", DISPLAY_ID);
+    spy->setOwnerInfo(PID, ALLOWED_UID_2);
+    spy->setSpy(true);
+    spy->setTrustedOverlay(true);
+    auto systemSpy = sp<FakeWindowHandle>::make(APP, mDispatcher, "Spy", DISPLAY_ID);
+    systemSpy->setOwnerInfo(PID, gui::Uid{AID_SYSTEM});
+    systemSpy->setSpy(true);
+    systemSpy->setTrustedOverlay(true);
+    mDispatcher->onWindowInfosChanged(
+            {{*systemSpy->getInfo(), *spy->getInfo(), *window->getInfo()}, {}, 0, 0});
+
+    tapAndExpect({systemSpy, spy, window}, Level::COMPLETE, Level::COMPLETE, s);
+
+    // Add a disallowed spy. This will result in the event not being traced for all windows.
+    auto disallowedSpy = sp<FakeWindowHandle>::make(APP, mDispatcher, "Spy", DISPLAY_ID);
+    disallowedSpy->setOwnerInfo(PID, DISALLOWED_UID_1);
+    disallowedSpy->setSpy(true);
+    disallowedSpy->setTrustedOverlay(true);
+    mDispatcher->onWindowInfosChanged({{*systemSpy->getInfo(), *spy->getInfo(),
+                                        *disallowedSpy->getInfo(), *window->getInfo()},
+                                       {},
+                                       0,
+                                       0});
+
+    tapAndExpect({systemSpy, spy, disallowedSpy, window}, Level::NONE, Level::NONE, s);
+
+    // Change the owner of the disallowed spy to one for which we don't have a package mapping.
+    disallowedSpy->setOwnerInfo(PID, UNLISTED_UID);
+    mDispatcher->onWindowInfosChanged({{*systemSpy->getInfo(), *spy->getInfo(),
+                                        *disallowedSpy->getInfo(), *window->getInfo()},
+                                       {},
+                                       0,
+                                       0});
+
+    tapAndExpect({systemSpy, spy, disallowedSpy, window}, Level::NONE, Level::NONE, s);
+
+    // Remove the disallowed spy. Events are traced again.
+    mDispatcher->onWindowInfosChanged(
+            {{*systemSpy->getInfo(), *spy->getInfo(), *window->getInfo()}, {}, 0, 0});
+
+    tapAndExpect({systemSpy, spy, window}, Level::COMPLETE, Level::COMPLETE, s);
+
+    waitForTracerIdle();
+}
+
+TEST_F(InputTracingTest, MatchAnyPackages) {
+    InputTraceSession s{[](auto& config) {
+        config->set_trace_dispatcher_input_events(true);
+        config->set_trace_dispatcher_window_dispatch(true);
+        config->set_mode(AndroidInputEventConfig::TRACE_MODE_USE_RULES);
+        // Rule: Match any package as COMPLETE
+        auto rule = config->add_rules();
+        rule->set_trace_level(AndroidInputEventConfig::TRACE_LEVEL_COMPLETE);
+        rule->add_match_any_packages(ALLOWED_PKG_1);
+        rule->add_match_any_packages(ALLOWED_PKG_2);
+    }};
+
+    // Just a disallowed window. Events are not traced.
+    auto window = sp<FakeWindowHandle>::make(APP, mDispatcher, "Window", DISPLAY_ID);
+    window->setOwnerInfo(PID, DISALLOWED_UID_1);
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
+
+    tapAndExpect({window}, Level::NONE, Level::NONE, s);
+
+    // Add a spy for which we don't have a package mapping. Events are still not traced.
+    auto disallowedSpy = sp<FakeWindowHandle>::make(APP, mDispatcher, "Spy", DISPLAY_ID);
+    disallowedSpy->setOwnerInfo(PID, UNLISTED_UID);
+    disallowedSpy->setSpy(true);
+    disallowedSpy->setTrustedOverlay(true);
+    mDispatcher->onWindowInfosChanged({{*disallowedSpy->getInfo(), *window->getInfo()}, {}, 0, 0});
+
+    tapAndExpect({disallowedSpy, window}, Level::NONE, Level::NONE, s);
+
+    // Add an allowed spy. Events are now traced for all packages.
+    auto spy = sp<FakeWindowHandle>::make(APP, mDispatcher, "Spy", DISPLAY_ID);
+    spy->setOwnerInfo(PID, ALLOWED_UID_1);
+    spy->setSpy(true);
+    spy->setTrustedOverlay(true);
+    mDispatcher->onWindowInfosChanged(
+            {{*disallowedSpy->getInfo(), *spy->getInfo(), *window->getInfo()}, {}, 0, 0});
+
+    tapAndExpect({disallowedSpy, spy, window}, Level::COMPLETE, Level::COMPLETE, s);
+
+    // Add another disallowed spy. Events are still traced.
+    auto disallowedSpy2 = sp<FakeWindowHandle>::make(APP, mDispatcher, "Spy", DISPLAY_ID);
+    disallowedSpy2->setOwnerInfo(PID, DISALLOWED_UID_2);
+    disallowedSpy2->setSpy(true);
+    disallowedSpy2->setTrustedOverlay(true);
+    mDispatcher->onWindowInfosChanged({{*disallowedSpy->getInfo(), *disallowedSpy2->getInfo(),
+                                        *spy->getInfo(), *window->getInfo()},
+                                       {},
+                                       0,
+                                       0});
+
+    tapAndExpect({disallowedSpy, disallowedSpy2, spy, window}, Level::COMPLETE, Level::COMPLETE, s);
+
+    waitForTracerIdle();
+}
+
+TEST_F(InputTracingTest, MultipleMatchersInOneRule) {
+    InputTraceSession s{[](auto& config) {
+        config->set_trace_dispatcher_input_events(true);
+        config->set_trace_dispatcher_window_dispatch(true);
+        config->set_mode(AndroidInputEventConfig::TRACE_MODE_USE_RULES);
+        // Rule: Match all of the following conditions as COMPLETE
+        auto rule = config->add_rules();
+        rule->set_trace_level(AndroidInputEventConfig::TRACE_LEVEL_COMPLETE);
+        rule->add_match_all_packages(ALLOWED_PKG_1);
+        rule->add_match_all_packages(ALLOWED_PKG_2);
+        rule->add_match_any_packages(ALLOWED_PKG_1);
+        rule->add_match_any_packages(DISALLOWED_PKG_1);
+        rule->set_match_secure(false);
+        rule->set_match_ime_connection_active(false);
+    }};
+
+    // A single window into an allowed UID. Matches all matchers.
+    auto window = sp<FakeWindowHandle>::make(APP, mDispatcher, "Window", DISPLAY_ID);
+    window->setOwnerInfo(PID, ALLOWED_UID_1);
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
+
+    tapAndExpect({window}, Level::COMPLETE, Level::COMPLETE, s);
+
+    // Secure window does not match.
+    window->setSecure(true);
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
+
+    tapAndExpect({window}, Level::NONE, Level::NONE, s);
+
+    // IME Connection Active does not match.
+    window->setSecure(false);
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
+    mDispatcher->setInputMethodConnectionIsActive(true);
+
+    tapAndExpect({window}, Level::NONE, Level::NONE, s);
+
+    // Event going to DISALLOWED_PKG_1 does not match because it's not listed in match_all_packages.
+    mDispatcher->setInputMethodConnectionIsActive(false);
+    auto disallowedSpy = sp<FakeWindowHandle>::make(APP, mDispatcher, "Spy", DISPLAY_ID);
+    disallowedSpy->setOwnerInfo(PID, DISALLOWED_UID_1);
+    disallowedSpy->setSpy(true);
+    disallowedSpy->setTrustedOverlay(true);
+    mDispatcher->onWindowInfosChanged({{*disallowedSpy->getInfo(), *window->getInfo()}, {}, 0, 0});
+
+    tapAndExpect({disallowedSpy, window}, Level::NONE, Level::NONE, s);
+
+    // Event going to ALLOWED_PKG_1 does not match because it's not listed in match_any_packages.
+    window->setOwnerInfo(PID, ALLOWED_UID_2);
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
+
+    tapAndExpect({window}, Level::NONE, Level::NONE, s);
+
+    // All conditions match.
+    auto spy = sp<FakeWindowHandle>::make(APP, mDispatcher, "Spy", DISPLAY_ID);
+    spy->setOwnerInfo(PID, ALLOWED_UID_1);
+    spy->setSpy(true);
+    spy->setTrustedOverlay(true);
+    mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0});
+
+    tapAndExpect({spy, window}, Level::COMPLETE, Level::COMPLETE, s);
+
+    waitForTracerIdle();
+}
+
+TEST_F(InputTracingTest, MultipleRulesMatchInOrder) {
+    InputTraceSession s{[](auto& config) {
+        config->set_trace_dispatcher_input_events(true);
+        config->set_trace_dispatcher_window_dispatch(true);
+        config->set_mode(AndroidInputEventConfig::TRACE_MODE_USE_RULES);
+        // Rule: Don't trace secure events
+        auto rule1 = config->add_rules();
+        rule1->set_trace_level(AndroidInputEventConfig::TRACE_LEVEL_NONE);
+        rule1->set_match_secure(true);
+        // Rule: Trace matched packages as COMPLETE when IME inactive
+        auto rule2 = config->add_rules();
+        rule2->set_trace_level(AndroidInputEventConfig::TRACE_LEVEL_COMPLETE);
+        rule2->add_match_all_packages(ALLOWED_PKG_1);
+        rule2->add_match_all_packages(ALLOWED_PKG_2);
+        rule2->set_match_ime_connection_active(false);
+        // Rule: Trace the rest of the events as REDACTED
+        auto rule3 = config->add_rules();
+        rule3->set_trace_level(AndroidInputEventConfig::TRACE_LEVEL_REDACTED);
+    }};
+
+    auto window = sp<FakeWindowHandle>::make(APP, mDispatcher, "Window", DISPLAY_ID);
+    window->setOwnerInfo(PID, ALLOWED_UID_1);
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
+
+    tapAndExpect({window}, Level::COMPLETE, Level::COMPLETE, s);
+
+    // Verify that the first rule that matches in the order that they are specified is the
+    // one that applies to the event.
+    mDispatcher->setInputMethodConnectionIsActive(true);
+    tapAndExpect({window}, Level::REDACTED, Level::REDACTED, s);
+
+    mDispatcher->setInputMethodConnectionIsActive(false);
+    auto spy = sp<FakeWindowHandle>::make(APP, mDispatcher, "Spy", DISPLAY_ID);
+    spy->setOwnerInfo(PID, ALLOWED_UID_2);
+    spy->setSpy(true);
+    spy->setTrustedOverlay(true);
+    spy->setSecure(true);
+    mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0});
+
+    tapAndExpect({spy, window}, Level::NONE, Level::NONE, s);
+
+    spy->setSecure(false);
+    mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0});
+
+    tapAndExpect({spy, window}, Level::COMPLETE, Level::COMPLETE, s);
+
+    spy->setOwnerInfo(PID, DISALLOWED_UID_1);
+    mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0});
+
+    tapAndExpect({spy, window}, Level::REDACTED, Level::REDACTED, s);
+
+    waitForTracerIdle();
+}
+
+TEST_F(InputTracingTest, TraceInboundEvents) {
+    InputTraceSession s{[](auto& config) {
+        // Only trace inbounds events - don't trace window dispatch
+        config->set_trace_dispatcher_input_events(true);
+        config->set_mode(AndroidInputEventConfig::TRACE_MODE_USE_RULES);
+        // Rule: Trace everything as REDACTED
+        auto rule1 = config->add_rules();
+        rule1->set_trace_level(AndroidInputEventConfig::TRACE_LEVEL_REDACTED);
+    }};
+
+    auto window = sp<FakeWindowHandle>::make(APP, mDispatcher, "Window", DISPLAY_ID);
+    window->setOwnerInfo(PID, ALLOWED_UID_1);
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
+
+    // Only the inbound events are traced. No dispatch events are traced.
+    tapAndExpect({window}, Level::REDACTED, Level::NONE, s);
+
+    // Notify a down event, which should be traced.
+    const auto down = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                              .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(110))
+                              .build();
+    s.expectMotionTraced(Level::REDACTED, toMotionEvent(down));
+    mDispatcher->notifyMotion(down);
+    auto consumed = window->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
+    s.expectDispatchTraced(Level::NONE, {*consumed, window});
+
+    // Force a cancel event to be synthesized. This should not be traced, because only inbound
+    // events are requested.
+    mDispatcher->cancelCurrentTouch();
+    consumed = window->consumeMotionEvent(WithMotionAction(ACTION_CANCEL));
+    s.expectMotionTraced(Level::NONE, *consumed);
+    s.expectDispatchTraced(Level::NONE, {*consumed, window});
+
+    waitForTracerIdle();
+}
+
+TEST_F(InputTracingTest, TraceWindowDispatch) {
+    InputTraceSession s{[](auto& config) {
+        // Only trace window dispatch - don't trace event details
+        config->set_trace_dispatcher_window_dispatch(true);
+        config->set_mode(AndroidInputEventConfig::TRACE_MODE_USE_RULES);
+        // Rule: Trace everything as REDACTED
+        auto rule1 = config->add_rules();
+        rule1->set_trace_level(AndroidInputEventConfig::TRACE_LEVEL_REDACTED);
+    }};
+
+    auto window = sp<FakeWindowHandle>::make(APP, mDispatcher, "Window", DISPLAY_ID);
+    window->setOwnerInfo(PID, ALLOWED_UID_1);
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
+
+    // Only dispatch events are traced. No inbound events are traced.
+    tapAndExpect({window}, Level::NONE, Level::REDACTED, s);
+
+    // Notify a down event; the dispatch should be traced.
+    const auto down = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                              .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(110))
+                              .build();
+    s.expectMotionTraced(Level::NONE, toMotionEvent(down));
+    mDispatcher->notifyMotion(down);
+    auto consumed = window->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
+    s.expectDispatchTraced(Level::REDACTED, {*consumed, window});
+
+    // Force a cancel event to be synthesized. All events that are dispatched should be traced.
+    mDispatcher->cancelCurrentTouch();
+    consumed = window->consumeMotionEvent(WithMotionAction(ACTION_CANCEL));
+    s.expectMotionTraced(Level::NONE, *consumed);
+    s.expectDispatchTraced(Level::REDACTED, {*consumed, window});
+}
+
+TEST_F(InputTracingTest, SimultaneousTracingSessions) {
+    auto s1 = std::make_unique<InputTraceSession>(
+            [](auto& config) { config->set_mode(AndroidInputEventConfig::TRACE_MODE_TRACE_ALL); });
+
+    auto window = sp<FakeWindowHandle>::make(APP, mDispatcher, "Window", DISPLAY_ID);
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
+    setFocusedWindow(window);
+    window->consumeFocusEvent(true);
+
+    tapAndExpect({window}, Level::COMPLETE, Level::COMPLETE, *s1);
+    keypressAndExpect({window}, Level::COMPLETE, Level::COMPLETE, *s1);
+
+    auto s2 = std::make_unique<InputTraceSession>([](auto& config) {
+        config->set_trace_dispatcher_input_events(true);
+        config->set_trace_dispatcher_window_dispatch(true);
+        config->set_mode(AndroidInputEventConfig::TRACE_MODE_USE_RULES);
+        // Rule: Trace all events as REDACTED when IME inactive
+        auto rule = config->add_rules();
+        rule->set_trace_level(AndroidInputEventConfig::TRACE_LEVEL_REDACTED);
+        rule->set_match_ime_connection_active(false);
+    });
+
+    auto s3 = std::make_unique<InputTraceSession>([](auto& config) {
+        // Only trace window dispatch
+        config->set_trace_dispatcher_window_dispatch(true);
+        config->set_mode(AndroidInputEventConfig::TRACE_MODE_USE_RULES);
+        // Rule: Trace non-secure events as COMPLETE
+        auto rule = config->add_rules();
+        rule->set_trace_level(AndroidInputEventConfig::TRACE_LEVEL_COMPLETE);
+        rule->set_match_secure(false);
+    });
+
+    // Down event should be recorded on all traces.
+    const auto down = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                              .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(110))
+                              .build();
+    mDispatcher->notifyMotion(down);
+    s1->expectMotionTraced(Level::COMPLETE, toMotionEvent(down));
+    s2->expectMotionTraced(Level::REDACTED, toMotionEvent(down));
+    s3->expectMotionTraced(Level::NONE, toMotionEvent(down));
+    auto consumed = window->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
+    s1->expectDispatchTraced(Level::COMPLETE, {*consumed, window});
+    s2->expectDispatchTraced(Level::REDACTED, {*consumed, window});
+    s3->expectDispatchTraced(Level::COMPLETE, {*consumed, window});
+
+    // Move event when IME is active.
+    mDispatcher->setInputMethodConnectionIsActive(true);
+    const auto move1 = MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
+                               .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(110))
+                               .build();
+    mDispatcher->notifyMotion(move1);
+    s1->expectMotionTraced(Level::COMPLETE, toMotionEvent(move1));
+    s2->expectMotionTraced(Level::NONE, toMotionEvent(move1));
+    s3->expectMotionTraced(Level::NONE, toMotionEvent(move1));
+    consumed = window->consumeMotionEvent(WithMotionAction(ACTION_MOVE));
+    s1->expectDispatchTraced(Level::COMPLETE, {*consumed, window});
+    s2->expectDispatchTraced(Level::NONE, {*consumed, window});
+    s3->expectDispatchTraced(Level::COMPLETE, {*consumed, window});
+
+    // Move event after window became secure.
+    mDispatcher->setInputMethodConnectionIsActive(false);
+    window->setSecure(true);
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
+    const auto move2 = MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
+                               .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(110))
+                               .build();
+    mDispatcher->notifyMotion(move2);
+    s1->expectMotionTraced(Level::COMPLETE, toMotionEvent(move2));
+    s2->expectMotionTraced(Level::REDACTED, toMotionEvent(move2));
+    s3->expectMotionTraced(Level::NONE, toMotionEvent(move2));
+    consumed = window->consumeMotionEvent(WithMotionAction(ACTION_MOVE));
+    s1->expectDispatchTraced(Level::COMPLETE, {*consumed, window});
+    s2->expectDispatchTraced(Level::REDACTED, {*consumed, window});
+    s3->expectDispatchTraced(Level::NONE, {*consumed, window});
+
+    waitForTracerIdle();
+    s2.reset();
+
+    // Up event.
+    window->setSecure(false);
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
+    const auto up = MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN)
+                            .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(110))
+                            .build();
+    mDispatcher->notifyMotion(up);
+    s1->expectMotionTraced(Level::COMPLETE, toMotionEvent(up));
+    s3->expectMotionTraced(Level::NONE, toMotionEvent(up));
+    consumed = window->consumeMotionEvent(WithMotionAction(ACTION_UP));
+    s1->expectDispatchTraced(Level::COMPLETE, {*consumed, window});
+    s3->expectDispatchTraced(Level::COMPLETE, {*consumed, window});
+
+    waitForTracerIdle();
+    s3.reset();
+
+    tapAndExpect({window}, Level::COMPLETE, Level::COMPLETE, *s1);
+    keypressAndExpect({window}, Level::COMPLETE, Level::COMPLETE, *s1);
+
+    waitForTracerIdle();
+    s1.reset();
+}
+
+} // namespace android::inputdispatcher::trace