Fix remote GraphicBuffer allocation in SurfaceFlinger.
This change fixes a horrible hack that I did to allow application
processes to create GraphicBuffer objects by making a binder call to
SurfaceFlinger. This change introduces a new binder interface
specifically for doing this, and does it in such a way that
SurfaceFlinger will maintain a reference to the buffers until the app is
done with them.
Change-Id: Icb240397c6c206d7f69124c1497a829f051cb49b
diff --git a/libs/surfaceflinger_client/Android.mk b/libs/surfaceflinger_client/Android.mk
index ce3c71a..4a0faf0 100644
--- a/libs/surfaceflinger_client/Android.mk
+++ b/libs/surfaceflinger_client/Android.mk
@@ -5,6 +5,7 @@
ISurfaceComposer.cpp \
ISurface.cpp \
ISurfaceComposerClient.cpp \
+ IGraphicBufferAlloc.cpp \
LayerState.cpp \
SharedBufferStack.cpp \
Surface.cpp \