BufferQueue: Add StreamSplitter

Adds a StreamSplitter class, that takes one IGraphicBufferConsumer
interface and multiple IGraphicBufferProducer interfaces and
implements a one-to-many broadcast of GraphicBuffers (while managing
fences correctly).

Change-Id: I38ecdf3e311ac521bc781c30dde0cc382a4376a3
diff --git a/libs/gui/tests/StreamSplitter_test.cpp b/libs/gui/tests/StreamSplitter_test.cpp
new file mode 100644
index 0000000..32ec90d
--- /dev/null
+++ b/libs/gui/tests/StreamSplitter_test.cpp
@@ -0,0 +1,246 @@
+/*
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "StreamSplitter_test"
+//#define LOG_NDEBUG 0
+
+#include <gui/BufferQueue.h>
+#include <gui/IConsumerListener.h>
+#include <gui/ISurfaceComposer.h>
+#include <gui/StreamSplitter.h>
+#include <private/gui/ComposerService.h>
+
+#include <gtest/gtest.h>
+
+namespace android {
+
+class StreamSplitterTest : public ::testing::Test {
+
+protected:
+    StreamSplitterTest() {
+        const ::testing::TestInfo* const testInfo =
+            ::testing::UnitTest::GetInstance()->current_test_info();
+        ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
+                testInfo->name());
+    }
+
+    ~StreamSplitterTest() {
+        const ::testing::TestInfo* const testInfo =
+            ::testing::UnitTest::GetInstance()->current_test_info();
+        ALOGV("End test:   %s.%s", testInfo->test_case_name(),
+                testInfo->name());
+    }
+};
+
+struct DummyListener : public BnConsumerListener {
+    virtual void onFrameAvailable() {}
+    virtual void onBuffersReleased() {}
+    virtual void onSidebandStreamChanged() {}
+};
+
+class CountedAllocator : public BnGraphicBufferAlloc {
+public:
+    CountedAllocator() : mAllocCount(0) {
+        sp<ISurfaceComposer> composer(ComposerService::getComposerService());
+        mAllocator = composer->createGraphicBufferAlloc();
+    }
+
+    virtual ~CountedAllocator() {}
+
+    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
+            PixelFormat format, uint32_t usage, status_t* error) {
+        ++mAllocCount;
+        sp<GraphicBuffer> buffer = mAllocator->createGraphicBuffer(w, h, format,
+                usage, error);
+        return buffer;
+    }
+
+    int getAllocCount() const { return mAllocCount; }
+
+private:
+    sp<IGraphicBufferAlloc> mAllocator;
+    int mAllocCount;
+};
+
+TEST_F(StreamSplitterTest, OneInputOneOutput) {
+    sp<CountedAllocator> allocator(new CountedAllocator);
+
+    sp<IGraphicBufferProducer> inputProducer;
+    sp<IGraphicBufferConsumer> inputConsumer;
+    BufferQueue::createBufferQueue(&inputProducer, &inputConsumer, allocator);
+
+    sp<IGraphicBufferProducer> outputProducer;
+    sp<IGraphicBufferConsumer> outputConsumer;
+    BufferQueue::createBufferQueue(&outputProducer, &outputConsumer, allocator);
+    ASSERT_EQ(OK, outputConsumer->consumerConnect(new DummyListener, false));
+
+    sp<StreamSplitter> splitter;
+    status_t status = StreamSplitter::createSplitter(inputConsumer, &splitter);
+    ASSERT_EQ(OK, status);
+    ASSERT_EQ(OK, splitter->addOutput(outputProducer));
+
+    IGraphicBufferProducer::QueueBufferOutput qbOutput;
+    ASSERT_EQ(OK, inputProducer->connect(new DummyProducerListener,
+            NATIVE_WINDOW_API_CPU, false, &qbOutput));
+
+    int slot;
+    sp<Fence> fence;
+    sp<GraphicBuffer> buffer;
+    ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+            inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
+                    GRALLOC_USAGE_SW_WRITE_OFTEN));
+    ASSERT_EQ(OK, inputProducer->requestBuffer(slot, &buffer));
+
+    uint32_t* dataIn;
+    ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN,
+            reinterpret_cast<void**>(&dataIn)));
+    *dataIn = 0x12345678;
+    ASSERT_EQ(OK, buffer->unlock());
+
+    IGraphicBufferProducer::QueueBufferInput qbInput(0, false,
+            Rect(0, 0, 1, 1), NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false,
+            Fence::NO_FENCE);
+    ASSERT_EQ(OK, inputProducer->queueBuffer(slot, qbInput, &qbOutput));
+
+    IGraphicBufferConsumer::BufferItem item;
+    ASSERT_EQ(OK, outputConsumer->acquireBuffer(&item, 0));
+
+    uint32_t* dataOut;
+    ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN,
+            reinterpret_cast<void**>(&dataOut)));
+    ASSERT_EQ(*dataOut, 0x12345678);
+    ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
+
+    ASSERT_EQ(OK, outputConsumer->releaseBuffer(item.mBuf, item.mFrameNumber,
+            EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
+
+    ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+            inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
+                    GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+    ASSERT_EQ(1, allocator->getAllocCount());
+}
+
+TEST_F(StreamSplitterTest, OneInputMultipleOutputs) {
+    const int NUM_OUTPUTS = 4;
+    sp<CountedAllocator> allocator(new CountedAllocator);
+
+    sp<IGraphicBufferProducer> inputProducer;
+    sp<IGraphicBufferConsumer> inputConsumer;
+    BufferQueue::createBufferQueue(&inputProducer, &inputConsumer, allocator);
+
+    sp<IGraphicBufferProducer> outputProducers[NUM_OUTPUTS] = {};
+    sp<IGraphicBufferConsumer> outputConsumers[NUM_OUTPUTS] = {};
+    for (int output = 0; output < NUM_OUTPUTS; ++output) {
+        BufferQueue::createBufferQueue(&outputProducers[output],
+                &outputConsumers[output], allocator);
+        ASSERT_EQ(OK, outputConsumers[output]->consumerConnect(
+                    new DummyListener, false));
+    }
+
+    sp<StreamSplitter> splitter;
+    status_t status = StreamSplitter::createSplitter(inputConsumer, &splitter);
+    ASSERT_EQ(OK, status);
+    for (int output = 0; output < NUM_OUTPUTS; ++output) {
+        ASSERT_EQ(OK, splitter->addOutput(outputProducers[output]));
+    }
+
+    IGraphicBufferProducer::QueueBufferOutput qbOutput;
+    ASSERT_EQ(OK, inputProducer->connect(new DummyProducerListener,
+            NATIVE_WINDOW_API_CPU, false, &qbOutput));
+
+    int slot;
+    sp<Fence> fence;
+    sp<GraphicBuffer> buffer;
+    ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+            inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
+                    GRALLOC_USAGE_SW_WRITE_OFTEN));
+    ASSERT_EQ(OK, inputProducer->requestBuffer(slot, &buffer));
+
+    uint32_t* dataIn;
+    ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN,
+            reinterpret_cast<void**>(&dataIn)));
+    *dataIn = 0x12345678;
+    ASSERT_EQ(OK, buffer->unlock());
+
+    IGraphicBufferProducer::QueueBufferInput qbInput(0, false,
+            Rect(0, 0, 1, 1), NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false,
+            Fence::NO_FENCE);
+    ASSERT_EQ(OK, inputProducer->queueBuffer(slot, qbInput, &qbOutput));
+
+    for (int output = 0; output < NUM_OUTPUTS; ++output) {
+        IGraphicBufferConsumer::BufferItem item;
+        ASSERT_EQ(OK, outputConsumers[output]->acquireBuffer(&item, 0));
+
+        uint32_t* dataOut;
+        ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN,
+                    reinterpret_cast<void**>(&dataOut)));
+        ASSERT_EQ(*dataOut, 0x12345678);
+        ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
+
+        ASSERT_EQ(OK, outputConsumers[output]->releaseBuffer(item.mBuf,
+                    item.mFrameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR,
+                    Fence::NO_FENCE));
+    }
+
+    ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+            inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
+                    GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+    ASSERT_EQ(1, allocator->getAllocCount());
+}
+
+TEST_F(StreamSplitterTest, OutputAbandonment) {
+    sp<IGraphicBufferProducer> inputProducer;
+    sp<IGraphicBufferConsumer> inputConsumer;
+    BufferQueue::createBufferQueue(&inputProducer, &inputConsumer);
+
+    sp<IGraphicBufferProducer> outputProducer;
+    sp<IGraphicBufferConsumer> outputConsumer;
+    BufferQueue::createBufferQueue(&outputProducer, &outputConsumer);
+    ASSERT_EQ(OK, outputConsumer->consumerConnect(new DummyListener, false));
+
+    sp<StreamSplitter> splitter;
+    status_t status = StreamSplitter::createSplitter(inputConsumer, &splitter);
+    ASSERT_EQ(OK, status);
+    ASSERT_EQ(OK, splitter->addOutput(outputProducer));
+
+    IGraphicBufferProducer::QueueBufferOutput qbOutput;
+    ASSERT_EQ(OK, inputProducer->connect(new DummyProducerListener,
+            NATIVE_WINDOW_API_CPU, false, &qbOutput));
+
+    int slot;
+    sp<Fence> fence;
+    sp<GraphicBuffer> buffer;
+    ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+            inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
+                    GRALLOC_USAGE_SW_WRITE_OFTEN));
+    ASSERT_EQ(OK, inputProducer->requestBuffer(slot, &buffer));
+
+    // Abandon the output
+    outputConsumer->consumerDisconnect();
+
+    IGraphicBufferProducer::QueueBufferInput qbInput(0, false,
+            Rect(0, 0, 1, 1), NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false,
+            Fence::NO_FENCE);
+    ASSERT_EQ(OK, inputProducer->queueBuffer(slot, qbInput, &qbOutput));
+
+    // Input should be abandoned
+    ASSERT_EQ(NO_INIT, inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0,
+            0, GRALLOC_USAGE_SW_WRITE_OFTEN));
+}
+
+} // namespace android