SurfaceFlinger: move sync_wait for screen capture to client
Free up time from the SF's main thread by moving the fence waiting
to the client.
Test: Observe systrace of region sample thread
Test: adb shell screencap
Test: Recents takes the screenshot
Test: Rotate device
Test: Volume + power down for screenshot
Bug: 178649983
Change-Id: I0a4991c013375b1f354e0728a06ca30a835b0422
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 4225e92..27df232 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -5851,23 +5851,18 @@
if (!renderArea) {
ALOGW("Skipping screen capture because of invalid render area.");
captureResults.result = NO_MEMORY;
- captureListener->onScreenCaptureComplete(captureResults);
+ captureListener->onScreenCaptureCompleted(captureResults);
return;
}
status_t result = NO_ERROR;
- int syncFd = -1;
renderArea->render([&] {
- result = renderScreenImplLocked(*renderArea, traverseLayers, buffer, forSystem, &syncFd,
+ result = renderScreenImplLocked(*renderArea, traverseLayers, buffer, forSystem,
regionSampling, captureResults);
});
- if (result == NO_ERROR) {
- sync_wait(syncFd, -1);
- close(syncFd);
- }
captureResults.result = result;
- captureListener->onScreenCaptureComplete(captureResults);
+ captureListener->onScreenCaptureCompleted(captureResults);
}));
return NO_ERROR;
@@ -5876,7 +5871,7 @@
status_t SurfaceFlinger::renderScreenImplLocked(const RenderArea& renderArea,
TraverseLayersFunction traverseLayers,
const sp<GraphicBuffer>& buffer, bool forSystem,
- int* outSyncFd, bool regionSampling,
+ bool regionSampling,
ScreenCaptureResults& captureResults) {
ATRACE_CALL();
@@ -5985,14 +5980,14 @@
getRenderEngine().drawLayers(clientCompositionDisplay, clientCompositionLayerPointers, buffer,
/*useFramebufferCache=*/false, std::move(bufferFence), &drawFence);
- *outSyncFd = drawFence.release();
-
- if (*outSyncFd >= 0) {
- sp<Fence> releaseFence = new Fence(dup(*outSyncFd));
+ if (drawFence >= 0) {
+ sp<Fence> releaseFence = new Fence(dup(drawFence));
for (auto* layer : renderedLayers) {
layer->onLayerDisplayed(releaseFence);
}
}
+
+ captureResults.fence = new Fence(drawFence.release());
// Always switch back to unprotected context.
getRenderEngine().useProtectedContext(false);