Merge "Bootstrap IInputFlingerRust - the Rust component of inputflinger" into main
diff --git a/cmds/dumpstate/DumpstateService.cpp b/cmds/dumpstate/DumpstateService.cpp
index a7bc018..c787113 100644
--- a/cmds/dumpstate/DumpstateService.cpp
+++ b/cmds/dumpstate/DumpstateService.cpp
@@ -141,6 +141,7 @@
bugreport_mode != Dumpstate::BugreportMode::BUGREPORT_WEAR &&
bugreport_mode != Dumpstate::BugreportMode::BUGREPORT_TELEPHONY &&
bugreport_mode != Dumpstate::BugreportMode::BUGREPORT_WIFI &&
+ bugreport_mode != Dumpstate::BugreportMode::BUGREPORT_ONBOARDING &&
bugreport_mode != Dumpstate::BugreportMode::BUGREPORT_DEFAULT) {
MYLOGE("Invalid input: bad bugreport mode: %d", bugreport_mode);
signalErrorAndExit(listener, IDumpstateListener::BUGREPORT_ERROR_INVALID_INPUT);
diff --git a/cmds/dumpstate/binder/android/os/IDumpstate.aidl b/cmds/dumpstate/binder/android/os/IDumpstate.aidl
index 0dc8f5a..fa9bcf3 100644
--- a/cmds/dumpstate/binder/android/os/IDumpstate.aidl
+++ b/cmds/dumpstate/binder/android/os/IDumpstate.aidl
@@ -49,6 +49,9 @@
// Default mode.
const int BUGREPORT_MODE_DEFAULT = 6;
+ // Bugreport taken for onboarding related flows.
+ const int BUGREPORT_MODE_ONBOARDING = 7;
+
// Use pre-dumped data.
const int BUGREPORT_FLAG_USE_PREDUMPED_UI_DATA = 0x1;
diff --git a/cmds/dumpstate/dumpstate.cpp b/cmds/dumpstate/dumpstate.cpp
index e132b35..376d57a 100644
--- a/cmds/dumpstate/dumpstate.cpp
+++ b/cmds/dumpstate/dumpstate.cpp
@@ -2176,6 +2176,11 @@
printf("========================================================\n");
}
+// Collects a lightweight dumpstate to be used for debugging onboarding related flows.
+static void DumpstateOnboardingOnly() {
+ ds.AddDir(LOGPERSIST_DATA_DIR, false);
+}
+
Dumpstate::RunStatus Dumpstate::DumpTraces(const char** path) {
const std::string temp_file_pattern = ds.bugreport_internal_dir_ + "/dumptrace_XXXXXX";
const size_t buf_size = temp_file_pattern.length() + 1;
@@ -2308,6 +2313,7 @@
return dumpstate_hal_hidl::DumpstateMode::CONNECTIVITY;
case Dumpstate::BugreportMode::BUGREPORT_WIFI:
return dumpstate_hal_hidl::DumpstateMode::WIFI;
+ case Dumpstate::BugreportMode::BUGREPORT_ONBOARDING:
case Dumpstate::BugreportMode::BUGREPORT_DEFAULT:
return dumpstate_hal_hidl::DumpstateMode::DEFAULT;
}
@@ -2329,6 +2335,7 @@
return dumpstate_hal_aidl::IDumpstateDevice::DumpstateMode::CONNECTIVITY;
case Dumpstate::BugreportMode::BUGREPORT_WIFI:
return dumpstate_hal_aidl::IDumpstateDevice::DumpstateMode::WIFI;
+ case Dumpstate::BugreportMode::BUGREPORT_ONBOARDING:
case Dumpstate::BugreportMode::BUGREPORT_DEFAULT:
return dumpstate_hal_aidl::IDumpstateDevice::DumpstateMode::DEFAULT;
}
@@ -2812,6 +2819,8 @@
return "BUGREPORT_TELEPHONY";
case Dumpstate::BugreportMode::BUGREPORT_WIFI:
return "BUGREPORT_WIFI";
+ case Dumpstate::BugreportMode::BUGREPORT_ONBOARDING:
+ return "BUGREPORT_ONBOARDING";
case Dumpstate::BugreportMode::BUGREPORT_DEFAULT:
return "BUGREPORT_DEFAULT";
}
@@ -2857,6 +2866,10 @@
options->wifi_only = true;
options->do_screenshot = false;
break;
+ case Dumpstate::BugreportMode::BUGREPORT_ONBOARDING:
+ options->onboarding_only = true;
+ options->do_screenshot = false;
+ break;
case Dumpstate::BugreportMode::BUGREPORT_DEFAULT:
break;
}
@@ -3276,6 +3289,8 @@
DumpstateWifiOnly();
} else if (options_->limited_only) {
DumpstateLimitedOnly();
+ } else if (options_->onboarding_only) {
+ DumpstateOnboardingOnly();
} else {
// Dump state for the default case. This also drops root.
RunStatus s = DumpstateDefaultAfterCritical();
diff --git a/cmds/dumpstate/dumpstate.h b/cmds/dumpstate/dumpstate.h
index 8a31c31..0a032ec 100644
--- a/cmds/dumpstate/dumpstate.h
+++ b/cmds/dumpstate/dumpstate.h
@@ -201,6 +201,7 @@
BUGREPORT_WEAR = android::os::IDumpstate::BUGREPORT_MODE_WEAR,
BUGREPORT_TELEPHONY = android::os::IDumpstate::BUGREPORT_MODE_TELEPHONY,
BUGREPORT_WIFI = android::os::IDumpstate::BUGREPORT_MODE_WIFI,
+ BUGREPORT_ONBOARDING = android::os::IDumpstate::BUGREPORT_MODE_ONBOARDING,
BUGREPORT_DEFAULT = android::os::IDumpstate::BUGREPORT_MODE_DEFAULT
};
@@ -412,6 +413,7 @@
bool show_header_only = false;
bool telephony_only = false;
bool wifi_only = false;
+ bool onboarding_only = false;
// Trimmed-down version of dumpstate to only include whitelisted logs.
bool limited_only = false;
// Whether progress updates should be published.
diff --git a/cmds/installd/InstalldNativeService.cpp b/cmds/installd/InstalldNativeService.cpp
index b302f52..e2a2927 100644
--- a/cmds/installd/InstalldNativeService.cpp
+++ b/cmds/installd/InstalldNativeService.cpp
@@ -19,6 +19,7 @@
#include <errno.h>
#include <fts.h>
#include <inttypes.h>
+#include <linux/fsverity.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -51,6 +52,7 @@
#include <android-base/unique_fd.h>
#include <cutils/ashmem.h>
#include <cutils/fs.h>
+#include <cutils/misc.h>
#include <cutils/properties.h>
#include <cutils/sched_policy.h>
#include <linux/quota.h>
@@ -84,6 +86,8 @@
using android::base::ParseUint;
using android::base::Split;
using android::base::StringPrintf;
+using android::base::unique_fd;
+using android::os::ParcelFileDescriptor;
using std::endl;
namespace android {
@@ -229,6 +233,14 @@
return ok();
}
+binder::Status checkUidInAppRange(int32_t appUid) {
+ if (FIRST_APPLICATION_UID <= appUid && appUid <= LAST_APPLICATION_UID) {
+ return ok();
+ }
+ return exception(binder::Status::EX_ILLEGAL_ARGUMENT,
+ StringPrintf("UID %d is outside of the range", appUid));
+}
+
#define ENFORCE_UID(uid) { \
binder::Status status = checkUid((uid)); \
if (!status.isOk()) { \
@@ -283,6 +295,14 @@
} \
}
+#define CHECK_ARGUMENT_UID_IN_APP_RANGE(uid) \
+ { \
+ binder::Status status = checkUidInAppRange((uid)); \
+ if (!status.isOk()) { \
+ return status; \
+ } \
+ }
+
#ifdef GRANULAR_LOCKS
/**
@@ -383,6 +403,33 @@
} // namespace
+binder::Status InstalldNativeService::FsveritySetupAuthToken::authenticate(
+ const ParcelFileDescriptor& authFd, int32_t appUid, int32_t userId) {
+ int open_flags = fcntl(authFd.get(), F_GETFL);
+ if (open_flags < 0) {
+ return exception(binder::Status::EX_SERVICE_SPECIFIC, "fcntl failed");
+ }
+ if ((open_flags & O_ACCMODE) != O_WRONLY && (open_flags & O_ACCMODE) != O_RDWR) {
+ return exception(binder::Status::EX_SECURITY, "Received FD with unexpected open flag");
+ }
+ if (fstat(authFd.get(), &this->mStatFromAuthFd) < 0) {
+ return exception(binder::Status::EX_SERVICE_SPECIFIC, "fstat failed");
+ }
+ if (!S_ISREG(this->mStatFromAuthFd.st_mode)) {
+ return exception(binder::Status::EX_SECURITY, "Not a regular file");
+ }
+ // Don't accept a file owned by a different app.
+ uid_t uid = multiuser_get_uid(userId, appUid);
+ if (this->mStatFromAuthFd.st_uid != uid) {
+ return exception(binder::Status::EX_SERVICE_SPECIFIC, "File not owned by appUid");
+ }
+ return ok();
+}
+
+bool InstalldNativeService::FsveritySetupAuthToken::isSameStat(const struct stat& st) const {
+ return memcmp(&st, &mStatFromAuthFd, sizeof(st)) == 0;
+}
+
status_t InstalldNativeService::start() {
IPCThreadState::self()->disableBackgroundScheduling(true);
status_t ret = BinderService<InstalldNativeService>::publish();
@@ -3857,5 +3904,84 @@
return *_aidl_return == -1 ? error() : ok();
}
+// Creates an auth token to be used in enableFsverity. This token is really to store a proof that
+// the caller can write to a file, represented by the authFd. Effectively, system_server as the
+// attacker-in-the-middle cannot enable fs-verity on arbitrary app files. If the FD is not writable,
+// return null.
+//
+// appUid and userId are passed for additional ownership check, such that one app can not be
+// authenticated for another app's file. These parameters are assumed trusted for this purpose of
+// consistency check.
+//
+// Notably, creating the token allows us to manage the writable FD easily during enableFsverity.
+// Since enabling fs-verity to a file requires no outstanding writable FD, passing the authFd to the
+// server allows the server to hold the only reference (as long as the client app doesn't).
+binder::Status InstalldNativeService::createFsveritySetupAuthToken(
+ const ParcelFileDescriptor& authFd, int32_t appUid, int32_t userId,
+ sp<IFsveritySetupAuthToken>* _aidl_return) {
+ CHECK_ARGUMENT_UID_IN_APP_RANGE(appUid);
+ ENFORCE_VALID_USER(userId);
+
+ auto token = sp<FsveritySetupAuthToken>::make();
+ binder::Status status = token->authenticate(authFd, appUid, userId);
+ if (!status.isOk()) {
+ return status;
+ }
+ *_aidl_return = token;
+ return ok();
+}
+
+// Enables fs-verity for filePath, which must be an absolute path and the same inode as in the auth
+// token previously returned from createFsveritySetupAuthToken, and owned by the app uid. As
+// installd is more privileged than its client / system server, we attempt to limit what a
+// (compromised) client can do.
+//
+// The reason for this app request to go through installd is to avoid exposing a risky area (PKCS#7
+// signature verification) in the kernel to the app as an attack surface (it can't be system server
+// because it can't override DAC and manipulate app files). Note that we should be able to drop
+// these hops and simply the app calls the ioctl, once all upgrading devices run with a kernel
+// without fs-verity built-in signature (https://r.android.com/2650402).
+binder::Status InstalldNativeService::enableFsverity(const sp<IFsveritySetupAuthToken>& authToken,
+ const std::string& filePath,
+ const std::string& packageName,
+ int32_t* _aidl_return) {
+ ENFORCE_UID(AID_SYSTEM);
+ CHECK_ARGUMENT_PATH(filePath);
+ CHECK_ARGUMENT_PACKAGE_NAME(packageName);
+ LOCK_PACKAGE();
+ if (authToken == nullptr) {
+ return exception(binder::Status::EX_ILLEGAL_ARGUMENT, "Received a null auth token");
+ }
+
+ // Authenticate to check the targeting file is the same inode as the authFd.
+ sp<IBinder> authTokenBinder = IInterface::asBinder(authToken)->localBinder();
+ if (authTokenBinder == nullptr) {
+ return exception(binder::Status::EX_SECURITY, "Received a non-local auth token");
+ }
+ auto authTokenInstance = sp<FsveritySetupAuthToken>::cast(authTokenBinder);
+ unique_fd rfd(open(filePath.c_str(), O_RDONLY | O_CLOEXEC | O_NOFOLLOW));
+ struct stat stFromPath;
+ if (fstat(rfd.get(), &stFromPath) < 0) {
+ *_aidl_return = errno;
+ return ok();
+ }
+ if (!authTokenInstance->isSameStat(stFromPath)) {
+ LOG(DEBUG) << "FD authentication failed";
+ *_aidl_return = EPERM;
+ return ok();
+ }
+
+ fsverity_enable_arg arg = {};
+ arg.version = 1;
+ arg.hash_algorithm = FS_VERITY_HASH_ALG_SHA256;
+ arg.block_size = 4096;
+ if (ioctl(rfd.get(), FS_IOC_ENABLE_VERITY, &arg) < 0) {
+ *_aidl_return = errno;
+ } else {
+ *_aidl_return = 0;
+ }
+ return ok();
+}
+
} // namespace installd
} // namespace android
diff --git a/cmds/installd/InstalldNativeService.h b/cmds/installd/InstalldNativeService.h
index 521afc3..0f28234 100644
--- a/cmds/installd/InstalldNativeService.h
+++ b/cmds/installd/InstalldNativeService.h
@@ -19,6 +19,7 @@
#define COMMANDS_H_
#include <inttypes.h>
+#include <sys/stat.h>
#include <unistd.h>
#include <shared_mutex>
@@ -35,8 +36,26 @@
namespace android {
namespace installd {
+using IFsveritySetupAuthToken = android::os::IInstalld::IFsveritySetupAuthToken;
+
class InstalldNativeService : public BinderService<InstalldNativeService>, public os::BnInstalld {
public:
+ class FsveritySetupAuthToken : public os::IInstalld::BnFsveritySetupAuthToken {
+ public:
+ FsveritySetupAuthToken() : mStatFromAuthFd() {}
+
+ binder::Status authenticate(const android::os::ParcelFileDescriptor& authFd, int32_t appUid,
+ int32_t userId);
+ bool isSameStat(const struct stat& st) const;
+
+ private:
+ // Not copyable or movable
+ FsveritySetupAuthToken(const FsveritySetupAuthToken&) = delete;
+ FsveritySetupAuthToken& operator=(const FsveritySetupAuthToken&) = delete;
+
+ struct stat mStatFromAuthFd;
+ };
+
static status_t start();
static char const* getServiceName() { return "installd"; }
virtual status_t dump(int fd, const Vector<String16> &args) override;
@@ -192,6 +211,13 @@
const std::optional<std::string>& outputPath,
int32_t* _aidl_return);
+ binder::Status createFsveritySetupAuthToken(const android::os::ParcelFileDescriptor& authFd,
+ int32_t appUid, int32_t userId,
+ android::sp<IFsveritySetupAuthToken>* _aidl_return);
+ binder::Status enableFsverity(const android::sp<IFsveritySetupAuthToken>& authToken,
+ const std::string& filePath, const std::string& packageName,
+ int32_t* _aidl_return);
+
private:
std::recursive_mutex mLock;
std::unordered_map<userid_t, std::weak_ptr<std::shared_mutex>> mUserIdLock;
diff --git a/cmds/installd/binder/android/os/IInstalld.aidl b/cmds/installd/binder/android/os/IInstalld.aidl
index 9ad853b..8893e38 100644
--- a/cmds/installd/binder/android/os/IInstalld.aidl
+++ b/cmds/installd/binder/android/os/IInstalld.aidl
@@ -134,6 +134,22 @@
int getOdexVisibility(@utf8InCpp String packageName, @utf8InCpp String apkPath,
@utf8InCpp String instructionSet, @nullable @utf8InCpp String outputPath);
+ interface IFsveritySetupAuthToken {
+ // Using an interface here is an easy way to create and maintain an IBinder object across
+ // the processes. When installd creates this binder object, it stores the file stat
+ // privately for later authentication, and only returns the reference to the caller process.
+ // Once the binder object has no reference count, it gets destructed automatically
+ // (alternatively, installd can maintain an internal mapping, but it is more error prone
+ // because the app may crash and not finish the fs-verity setup, keeping the memory unused
+ // forever).
+ //
+ // We don't necessarily need a method here, so it's left blank intentionally.
+ }
+ IFsveritySetupAuthToken createFsveritySetupAuthToken(in ParcelFileDescriptor authFd, int appUid,
+ int userId);
+ int enableFsverity(in IFsveritySetupAuthToken authToken, @utf8InCpp String filePath,
+ @utf8InCpp String packageName);
+
const int FLAG_STORAGE_DE = 0x1;
const int FLAG_STORAGE_CE = 0x2;
const int FLAG_STORAGE_EXTERNAL = 0x4;
diff --git a/cmds/installd/run_dex2oat.cpp b/cmds/installd/run_dex2oat.cpp
index 4221a3a..7648265 100644
--- a/cmds/installd/run_dex2oat.cpp
+++ b/cmds/installd/run_dex2oat.cpp
@@ -208,36 +208,13 @@
}
// Compute compiler filter.
- {
- std::string dex2oat_compiler_filter_arg;
- {
- // If we are booting without the real /data, don't spend time compiling.
- std::string vold_decrypt = GetProperty("vold.decrypt", "");
- bool skip_compilation = vold_decrypt == "trigger_restart_min_framework" ||
- vold_decrypt == "1";
-
- bool have_dex2oat_relocation_skip_flag = false;
- if (skip_compilation) {
- dex2oat_compiler_filter_arg = "--compiler-filter=extract";
- have_dex2oat_relocation_skip_flag = true;
- } else if (compiler_filter != nullptr) {
- dex2oat_compiler_filter_arg = StringPrintf("--compiler-filter=%s",
- compiler_filter);
- }
- if (have_dex2oat_relocation_skip_flag) {
- AddRuntimeArg("-Xnorelocate");
- }
- }
-
- if (dex2oat_compiler_filter_arg.empty()) {
- dex2oat_compiler_filter_arg = MapPropertyToArg("dalvik.vm.dex2oat-filter",
- "--compiler-filter=%s");
- }
- AddArg(dex2oat_compiler_filter_arg);
-
- if (compilation_reason != nullptr) {
- AddArg(std::string("--compilation-reason=") + compilation_reason);
- }
+ if (compiler_filter != nullptr) {
+ AddArg(StringPrintf("--compiler-filter=%s", compiler_filter));
+ } else {
+ AddArg(MapPropertyToArg("dalvik.vm.dex2oat-filter", "--compiler-filter=%s"));
+ }
+ if (compilation_reason != nullptr) {
+ AddArg(std::string("--compilation-reason=") + compilation_reason);
}
AddArg(MapPropertyToArg("dalvik.vm.dex2oat-max-image-block-size",
diff --git a/cmds/installd/run_dex2oat_test.cpp b/cmds/installd/run_dex2oat_test.cpp
index 304ba7b..56f84a5 100644
--- a/cmds/installd/run_dex2oat_test.cpp
+++ b/cmds/installd/run_dex2oat_test.cpp
@@ -441,24 +441,6 @@
VerifyExpectedFlags();
}
-TEST_F(RunDex2OatTest, SkipRelocationInMinFramework) {
- setSystemProperty("vold.decrypt", "trigger_restart_min_framework");
- CallRunDex2Oat(RunDex2OatArgs::MakeDefaultTestArgs());
-
- SetExpectedFlagUsed("--compiler-filter", "=extract");
- SetExpectedFlagUsed("-Xnorelocate", "");
- VerifyExpectedFlags();
-}
-
-TEST_F(RunDex2OatTest, SkipRelocationIfDecryptedWithFullDiskEncryption) {
- setSystemProperty("vold.decrypt", "1");
- CallRunDex2Oat(RunDex2OatArgs::MakeDefaultTestArgs());
-
- SetExpectedFlagUsed("--compiler-filter", "=extract");
- SetExpectedFlagUsed("-Xnorelocate", "");
- VerifyExpectedFlags();
-}
-
TEST_F(RunDex2OatTest, DalvikVmDex2oatFilter) {
setSystemProperty("dalvik.vm.dex2oat-filter", "speed");
auto args = RunDex2OatArgs::MakeDefaultTestArgs();
diff --git a/cmds/installd/tests/installd_service_test.cpp b/cmds/installd/tests/installd_service_test.cpp
index 858a92c..4bc92af 100644
--- a/cmds/installd/tests/installd_service_test.cpp
+++ b/cmds/installd/tests/installd_service_test.cpp
@@ -42,9 +42,12 @@
#include "binder_test_utils.h"
#include "dexopt.h"
#include "globals.h"
+#include "unique_file.h"
#include "utils.h"
using android::base::StringPrintf;
+using android::base::unique_fd;
+using android::os::ParcelFileDescriptor;
using std::filesystem::is_empty;
namespace android {
@@ -136,6 +139,16 @@
return fd;
}
+static void create_with_content(const std::string& path, uid_t owner, gid_t group, mode_t mode,
+ const std::string& content) {
+ int fd = ::open(path.c_str(), O_RDWR | O_CREAT, mode);
+ EXPECT_NE(fd, -1);
+ EXPECT_TRUE(android::base::WriteStringToFd(content, fd));
+ EXPECT_EQ(::fchown(fd, owner, group), 0);
+ EXPECT_EQ(::fchmod(fd, mode), 0);
+ close(fd);
+}
+
static void touch(const std::string& path, uid_t owner, gid_t group, mode_t mode) {
EXPECT_EQ(::close(create(path.c_str(), owner, group, mode)), 0);
}
@@ -527,6 +540,94 @@
externalStorageAppId, ceDataInodes, codePaths,
&externalStorageSize));
}
+
+class FsverityTest : public ServiceTest {
+protected:
+ binder::Status createFsveritySetupAuthToken(const std::string& path, int open_mode,
+ sp<IFsveritySetupAuthToken>* _aidl_return) {
+ unique_fd ufd(open(path.c_str(), open_mode));
+ EXPECT_GE(ufd.get(), 0) << "open failed: " << strerror(errno);
+ ParcelFileDescriptor rfd(std::move(ufd));
+ return service->createFsveritySetupAuthToken(std::move(rfd), kTestAppId, kTestUserId,
+ _aidl_return);
+ }
+};
+
+TEST_F(FsverityTest, enableFsverity) {
+ const std::string path = kTestPath + "/foo";
+ create_with_content(path, kTestAppUid, kTestAppUid, 0600, "content");
+ UniqueFile raii(/*fd=*/-1, path, [](const std::string& path) { unlink(path.c_str()); });
+
+ // Expect to fs-verity setup to succeed
+ sp<IFsveritySetupAuthToken> authToken;
+ binder::Status status = createFsveritySetupAuthToken(path, O_RDWR, &authToken);
+ EXPECT_TRUE(status.isOk());
+ EXPECT_TRUE(authToken != nullptr);
+
+ // Verity auth token works to enable fs-verity
+ int32_t errno_local;
+ status = service->enableFsverity(authToken, path, "fake.package.name", &errno_local);
+ EXPECT_TRUE(status.isOk());
+ EXPECT_EQ(errno_local, 0);
+}
+
+TEST_F(FsverityTest, enableFsverity_nullAuthToken) {
+ const std::string path = kTestPath + "/foo";
+ create_with_content(path, kTestAppUid, kTestAppUid, 0600, "content");
+ UniqueFile raii(/*fd=*/-1, path, [](const std::string& path) { unlink(path.c_str()); });
+
+ // Verity null auth token fails
+ sp<IFsveritySetupAuthToken> authToken;
+ int32_t errno_local;
+ binder::Status status =
+ service->enableFsverity(authToken, path, "fake.package.name", &errno_local);
+ EXPECT_FALSE(status.isOk());
+}
+
+TEST_F(FsverityTest, enableFsverity_differentFile) {
+ const std::string path = kTestPath + "/foo";
+ create_with_content(path, kTestAppUid, kTestAppUid, 0600, "content");
+ UniqueFile raii(/*fd=*/-1, path, [](const std::string& path) { unlink(path.c_str()); });
+
+ // Expect to fs-verity setup to succeed
+ sp<IFsveritySetupAuthToken> authToken;
+ binder::Status status = createFsveritySetupAuthToken(path, O_RDWR, &authToken);
+ EXPECT_TRUE(status.isOk());
+ EXPECT_TRUE(authToken != nullptr);
+
+ // Verity auth token does not work for a different file
+ const std::string anotherPath = kTestPath + "/bar";
+ ASSERT_TRUE(android::base::WriteStringToFile("content", anotherPath));
+ UniqueFile raii2(/*fd=*/-1, anotherPath, [](const std::string& path) { unlink(path.c_str()); });
+ int32_t errno_local;
+ status = service->enableFsverity(authToken, anotherPath, "fake.package.name", &errno_local);
+ EXPECT_TRUE(status.isOk());
+ EXPECT_NE(errno_local, 0);
+}
+
+TEST_F(FsverityTest, createFsveritySetupAuthToken_ReadonlyFdDoesNotAuthenticate) {
+ const std::string path = kTestPath + "/foo";
+ create_with_content(path, kTestAppUid, kTestAppUid, 0600, "content");
+ UniqueFile raii(/*fd=*/-1, path, [](const std::string& path) { unlink(path.c_str()); });
+
+ // Expect the fs-verity setup to fail
+ sp<IFsveritySetupAuthToken> authToken;
+ binder::Status status = createFsveritySetupAuthToken(path, O_RDONLY, &authToken);
+ EXPECT_FALSE(status.isOk());
+}
+
+TEST_F(FsverityTest, createFsveritySetupAuthToken_UnownedFile) {
+ const std::string path = kTestPath + "/foo";
+ // Simulate world-writable file owned by another app
+ create_with_content(path, kTestAppUid + 1, kTestAppUid + 1, 0666, "content");
+ UniqueFile raii(/*fd=*/-1, path, [](const std::string& path) { unlink(path.c_str()); });
+
+ // Expect the fs-verity setup to fail
+ sp<IFsveritySetupAuthToken> authToken;
+ binder::Status status = createFsveritySetupAuthToken(path, O_RDWR, &authToken);
+ EXPECT_FALSE(status.isOk());
+}
+
static bool mkdirs(const std::string& path, mode_t mode) {
struct stat sb;
if (stat(path.c_str(), &sb) != -1 && S_ISDIR(sb.st_mode)) {
diff --git a/include/input/VelocityTracker.h b/include/input/VelocityTracker.h
index b58feac..2e99495 100644
--- a/include/input/VelocityTracker.h
+++ b/include/input/VelocityTracker.h
@@ -16,6 +16,7 @@
#pragma once
+#include <android/os/IInputConstants.h>
#include <input/Input.h>
#include <input/RingBuffer.h>
#include <utils/BitSet.h>
@@ -35,19 +36,20 @@
static const size_t MAX_DEGREE = 4;
enum class Strategy : int32_t {
- DEFAULT = -1,
- MIN = 0,
- IMPULSE = 0,
- LSQ1 = 1,
- LSQ2 = 2,
- LSQ3 = 3,
- WLSQ2_DELTA = 4,
- WLSQ2_CENTRAL = 5,
- WLSQ2_RECENT = 6,
- INT1 = 7,
- INT2 = 8,
- LEGACY = 9,
+ DEFAULT = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_DEFAULT,
+ IMPULSE = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_IMPULSE,
+ LSQ1 = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_LSQ1,
+ LSQ2 = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_LSQ2,
+ LSQ3 = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_LSQ3,
+ WLSQ2_DELTA = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_WLSQ2_DELTA,
+ WLSQ2_CENTRAL = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_WLSQ2_CENTRAL,
+ WLSQ2_RECENT = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_WLSQ2_RECENT,
+ INT1 = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_INT1,
+ INT2 = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_INT2,
+ LEGACY = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_LEGACY,
+ MIN = IMPULSE,
MAX = LEGACY,
+ ftl_last = LEGACY,
};
/*
@@ -81,8 +83,6 @@
// TODO(b/32830165): support axis-specific strategies.
VelocityTracker(const Strategy strategy = Strategy::DEFAULT);
- ~VelocityTracker();
-
/** Return true if the axis is supported for velocity tracking, false otherwise. */
static bool isAxisSupported(int32_t axis);
diff --git a/libs/binder/rust/Android.bp b/libs/binder/rust/Android.bp
index 672d6cf..57a38dc 100644
--- a/libs/binder/rust/Android.bp
+++ b/libs/binder/rust/Android.bp
@@ -11,9 +11,6 @@
name: "libbinder_rs",
crate_name: "binder",
srcs: ["src/lib.rs"],
- shared_libs: [
- "libutils",
- ],
rustlibs: [
"libbinder_ndk_sys",
"libdowncast_rs",
diff --git a/libs/binder/tests/parcel_fuzzer/libbinder_driver.cpp b/libs/binder/tests/parcel_fuzzer/libbinder_driver.cpp
index 47d2a0a..93ac116 100644
--- a/libs/binder/tests/parcel_fuzzer/libbinder_driver.cpp
+++ b/libs/binder/tests/parcel_fuzzer/libbinder_driver.cpp
@@ -60,8 +60,15 @@
while (provider.remaining_bytes() > 0) {
// Most of the AIDL services will have small set of transaction codes.
- uint32_t code = provider.ConsumeBool() ? provider.ConsumeIntegral<uint32_t>()
- : provider.ConsumeIntegralInRange<uint32_t>(0, 100);
+ // TODO(b/295942369) : Add remaining transact codes from IBinder.h
+ uint32_t code = provider.ConsumeBool()
+ ? provider.ConsumeIntegral<uint32_t>()
+ : provider.PickValueInArray<int64_t>(
+ {provider.ConsumeIntegralInRange<uint32_t>(0, 100),
+ IBinder::DUMP_TRANSACTION, IBinder::PING_TRANSACTION,
+ IBinder::SHELL_COMMAND_TRANSACTION, IBinder::INTERFACE_TRANSACTION,
+ IBinder::SYSPROPS_TRANSACTION, IBinder::EXTENSION_TRANSACTION,
+ IBinder::TWEET_TRANSACTION, IBinder::LIKE_TRANSACTION});
uint32_t flags = provider.ConsumeIntegral<uint32_t>();
Parcel data;
// for increased fuzz coverage
diff --git a/libs/binder/tests/parcel_fuzzer/test_fuzzer/Android.bp b/libs/binder/tests/parcel_fuzzer/test_fuzzer/Android.bp
index 96092b1..690c39a 100644
--- a/libs/binder/tests/parcel_fuzzer/test_fuzzer/Android.bp
+++ b/libs/binder/tests/parcel_fuzzer/test_fuzzer/Android.bp
@@ -36,8 +36,8 @@
triage_assignee: "waghpawan@google.com",
// This fuzzer should be used only test fuzzService locally
- fuzz_on_haiku_host: true,
- fuzz_on_haiku_device: true,
+ fuzz_on_haiku_host: false,
+ fuzz_on_haiku_device: false,
},
}
diff --git a/libs/binder/tests/parcel_fuzzer/test_fuzzer/TestServiceFuzzer.cpp b/libs/binder/tests/parcel_fuzzer/test_fuzzer/TestServiceFuzzer.cpp
index 46205d7..d2fa581 100644
--- a/libs/binder/tests/parcel_fuzzer/test_fuzzer/TestServiceFuzzer.cpp
+++ b/libs/binder/tests/parcel_fuzzer/test_fuzzer/TestServiceFuzzer.cpp
@@ -33,6 +33,9 @@
ON_KNOWN_UID,
ON_SYSTEM_AID,
ON_ROOT_AID,
+ ON_DUMP_TRANSACT,
+ ON_SHELL_CMD_TRANSACT,
+ CRASH_ALWAYS,
};
// This service is to verify that fuzzService is functioning properly
@@ -92,6 +95,16 @@
return Status::ok();
}
+ status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) override {
+ if (mCrash == CrashType::ON_DUMP_TRANSACT && code == DUMP_TRANSACTION) {
+ LOG_ALWAYS_FATAL("Expected crash, DUMP.");
+ } else if (mCrash == CrashType::ON_SHELL_CMD_TRANSACT &&
+ code == SHELL_COMMAND_TRANSACTION) {
+ LOG_ALWAYS_FATAL("Expected crash, SHELL_CMD.");
+ }
+ return BnTestService::onTransact(code, data, reply, flags);
+ }
+
private:
CrashType mCrash;
};
@@ -100,8 +113,10 @@
extern "C" int LLVMFuzzerInitialize(int* argc, char*** argv) {
if (*argc < 2) {
- printf("You must specify at least one argument\n");
- exit(0); // success because this is a crash test
+ // This fuzzer is also used as test fuzzer to check infra pipeline.
+ // It should always run and find a crash in TestService.
+ gCrashType = CrashType::CRASH_ALWAYS;
+ return 0;
}
std::string arg = std::string((*argv)[1]);
@@ -121,6 +136,10 @@
gCrashType = CrashType::ON_ROOT_AID;
} else if (arg == "BINDER") {
gCrashType = CrashType::ON_BINDER;
+ } else if (arg == "DUMP") {
+ gCrashType = CrashType::ON_DUMP_TRANSACT;
+ } else if (arg == "SHELL_CMD") {
+ gCrashType = CrashType::ON_SHELL_CMD_TRANSACT;
} else {
printf("INVALID ARG\n");
exit(0); // success because this is a crash test
@@ -130,6 +149,9 @@
}
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
+ if (gCrashType == CrashType::CRASH_ALWAYS) {
+ LOG_ALWAYS_FATAL("Expected crash, This fuzzer will always crash.");
+ }
auto service = sp<TestService>::make(gCrashType);
fuzzService(service, FuzzedDataProvider(data, size));
return 0;
diff --git a/libs/binder/tests/parcel_fuzzer/test_fuzzer/run_fuzz_service_test.sh b/libs/binder/tests/parcel_fuzzer/test_fuzzer/run_fuzz_service_test.sh
index 25906d8..c447bff 100755
--- a/libs/binder/tests/parcel_fuzzer/test_fuzzer/run_fuzz_service_test.sh
+++ b/libs/binder/tests/parcel_fuzzer/test_fuzzer/run_fuzz_service_test.sh
@@ -27,7 +27,7 @@
exit 1
fi
-for CRASH_TYPE in PLAIN KNOWN_UID AID_SYSTEM AID_ROOT BINDER; do
+for CRASH_TYPE in PLAIN KNOWN_UID AID_SYSTEM AID_ROOT BINDER DUMP SHELL_CMD; do
echo "INFO: Running fuzzer : test_service_fuzzer_should_crash $CRASH_TYPE"
./test_service_fuzzer_should_crash "$CRASH_TYPE" -max_total_time=30 &>"$FUZZER_OUT"
diff --git a/libs/gui/aidl/android/gui/ISurfaceComposer.aidl b/libs/gui/aidl/android/gui/ISurfaceComposer.aidl
index f84a910..e1726b7 100644
--- a/libs/gui/aidl/android/gui/ISurfaceComposer.aidl
+++ b/libs/gui/aidl/android/gui/ISurfaceComposer.aidl
@@ -281,8 +281,6 @@
*/
List<LayerDebugInfo> getLayerDebugInfo();
- boolean getColorManagement();
-
/**
* Gets the composition preference of the default data space and default pixel format,
* as well as the wide color gamut data space and wide color gamut pixel format.
diff --git a/libs/gui/fuzzer/libgui_fuzzer_utils.h b/libs/gui/fuzzer/libgui_fuzzer_utils.h
index c70197c..a381687 100644
--- a/libs/gui/fuzzer/libgui_fuzzer_utils.h
+++ b/libs/gui/fuzzer/libgui_fuzzer_utils.h
@@ -110,7 +110,6 @@
(override));
MOCK_METHOD(binder::Status, onPullAtom, (int32_t, gui::PullAtomData*), (override));
MOCK_METHOD(binder::Status, getLayerDebugInfo, (std::vector<gui::LayerDebugInfo>*), (override));
- MOCK_METHOD(binder::Status, getColorManagement, (bool*), (override));
MOCK_METHOD(binder::Status, getCompositionPreference, (gui::CompositionPreference*),
(override));
MOCK_METHOD(binder::Status, getDisplayedContentSamplingAttributes,
diff --git a/libs/gui/tests/Surface_test.cpp b/libs/gui/tests/Surface_test.cpp
index d7910d2..30b7a9f 100644
--- a/libs/gui/tests/Surface_test.cpp
+++ b/libs/gui/tests/Surface_test.cpp
@@ -879,10 +879,6 @@
return binder::Status::ok();
}
- binder::Status getColorManagement(bool* /*outGetColorManagement*/) override {
- return binder::Status::ok();
- }
-
binder::Status getCompositionPreference(gui::CompositionPreference* /*outPref*/) override {
return binder::Status::ok();
}
diff --git a/libs/input/KeyCharacterMap.cpp b/libs/input/KeyCharacterMap.cpp
index 12c9e53..d571917 100644
--- a/libs/input/KeyCharacterMap.cpp
+++ b/libs/input/KeyCharacterMap.cpp
@@ -140,7 +140,7 @@
#if DEBUG_PARSER_PERFORMANCE
nsecs_t elapsedTime = systemTime(SYSTEM_TIME_MONOTONIC) - startTime;
ALOGD("Parsed key character map file '%s' %d lines in %0.3fms.",
- tokenizer->getFilename().string(), tokenizer->getLineNumber(), elapsedTime / 1000000.0);
+ tokenizer->getFilename().c_str(), tokenizer->getLineNumber(), elapsedTime / 1000000.0);
#endif
if (status != OK) {
ALOGE("Loading KeyCharacterMap failed with status %s", statusToString(status).c_str());
@@ -297,7 +297,7 @@
if (!findKey(ch, &keyCode, &metaState)) {
#if DEBUG_MAPPING
ALOGD("getEvents: deviceId=%d, chars=[%s] ~ Failed to find mapping for character %d.",
- deviceId, toString(chars, numChars).string(), ch);
+ deviceId, toString(chars, numChars).c_str(), ch);
#endif
return false;
}
@@ -309,8 +309,8 @@
addMetaKeys(outEvents, deviceId, metaState, false, now, ¤tMetaState);
}
#if DEBUG_MAPPING
- ALOGD("getEvents: deviceId=%d, chars=[%s] ~ Generated %d events.",
- deviceId, toString(chars, numChars).string(), int32_t(outEvents.size()));
+ ALOGD("getEvents: deviceId=%d, chars=[%s] ~ Generated %d events.", deviceId,
+ toString(chars, numChars).c_str(), int32_t(outEvents.size()));
for (size_t i = 0; i < outEvents.size(); i++) {
ALOGD(" Key: keyCode=%d, metaState=0x%08x, %s.",
outEvents[i].getKeyCode(), outEvents[i].getMetaState(),
@@ -756,8 +756,8 @@
status_t KeyCharacterMap::Parser::parse() {
while (!mTokenizer->isEof()) {
#if DEBUG_PARSER
- ALOGD("Parsing %s: '%s'.", mTokenizer->getLocation().string(),
- mTokenizer->peekRemainderOfLine().string());
+ ALOGD("Parsing %s: '%s'.", mTokenizer->getLocation().c_str(),
+ mTokenizer->peekRemainderOfLine().c_str());
#endif
mTokenizer->skipDelimiters(WHITESPACE);
@@ -779,8 +779,8 @@
status_t status = parseKey();
if (status) return status;
} else {
- ALOGE("%s: Expected keyword, got '%s'.", mTokenizer->getLocation().string(),
- keywordToken.string());
+ ALOGE("%s: Expected keyword, got '%s'.", mTokenizer->getLocation().c_str(),
+ keywordToken.c_str());
return BAD_VALUE;
}
break;
@@ -795,10 +795,9 @@
mTokenizer->skipDelimiters(WHITESPACE);
if (!mTokenizer->isEol() && mTokenizer->peekChar() != '#') {
- ALOGE("%s: Expected end of line or trailing comment, got '%s'.",
- mTokenizer->getLocation().string(),
- mTokenizer->peekRemainderOfLine().string());
- return BAD_VALUE;
+ ALOGE("%s: Expected end of line or trailing comment, got '%s'.",
+ mTokenizer->getLocation().c_str(), mTokenizer->peekRemainderOfLine().c_str());
+ return BAD_VALUE;
}
}
@@ -807,27 +806,27 @@
if (mState != STATE_TOP) {
ALOGE("%s: Unterminated key description at end of file.",
- mTokenizer->getLocation().string());
+ mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
if (mMap->mType == KeyboardType::UNKNOWN) {
ALOGE("%s: Keyboard layout missing required keyboard 'type' declaration.",
- mTokenizer->getLocation().string());
+ mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
if (mFormat == Format::BASE) {
if (mMap->mType == KeyboardType::OVERLAY) {
ALOGE("%s: Base keyboard layout must specify a keyboard 'type' other than 'OVERLAY'.",
- mTokenizer->getLocation().string());
+ mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
} else if (mFormat == Format::OVERLAY) {
if (mMap->mType != KeyboardType::OVERLAY) {
ALOGE("%s: Overlay keyboard layout missing required keyboard "
- "'type OVERLAY' declaration.",
- mTokenizer->getLocation().string());
+ "'type OVERLAY' declaration.",
+ mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
}
@@ -837,8 +836,7 @@
status_t KeyCharacterMap::Parser::parseType() {
if (mMap->mType != KeyboardType::UNKNOWN) {
- ALOGE("%s: Duplicate keyboard 'type' declaration.",
- mTokenizer->getLocation().string());
+ ALOGE("%s: Duplicate keyboard 'type' declaration.", mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
@@ -860,8 +858,8 @@
} else if (typeToken == "OVERLAY") {
type = KeyboardType::OVERLAY;
} else {
- ALOGE("%s: Expected keyboard type label, got '%s'.", mTokenizer->getLocation().string(),
- typeToken.string());
+ ALOGE("%s: Expected keyboard type label, got '%s'.", mTokenizer->getLocation().c_str(),
+ typeToken.c_str());
return BAD_VALUE;
}
@@ -878,8 +876,8 @@
mTokenizer->skipDelimiters(WHITESPACE);
return parseMapKey();
}
- ALOGE("%s: Expected keyword after 'map', got '%s'.", mTokenizer->getLocation().string(),
- keywordToken.string());
+ ALOGE("%s: Expected keyword after 'map', got '%s'.", mTokenizer->getLocation().c_str(),
+ keywordToken.c_str());
return BAD_VALUE;
}
@@ -893,26 +891,26 @@
}
char* end;
- int32_t code = int32_t(strtol(codeToken.string(), &end, 0));
+ int32_t code = int32_t(strtol(codeToken.c_str(), &end, 0));
if (*end) {
- ALOGE("%s: Expected key %s number, got '%s'.", mTokenizer->getLocation().string(),
- mapUsage ? "usage" : "scan code", codeToken.string());
+ ALOGE("%s: Expected key %s number, got '%s'.", mTokenizer->getLocation().c_str(),
+ mapUsage ? "usage" : "scan code", codeToken.c_str());
return BAD_VALUE;
}
std::map<int32_t, int32_t>& map = mapUsage ? mMap->mKeysByUsageCode : mMap->mKeysByScanCode;
const auto it = map.find(code);
if (it != map.end()) {
- ALOGE("%s: Duplicate entry for key %s '%s'.", mTokenizer->getLocation().string(),
- mapUsage ? "usage" : "scan code", codeToken.string());
+ ALOGE("%s: Duplicate entry for key %s '%s'.", mTokenizer->getLocation().c_str(),
+ mapUsage ? "usage" : "scan code", codeToken.c_str());
return BAD_VALUE;
}
mTokenizer->skipDelimiters(WHITESPACE);
String8 keyCodeToken = mTokenizer->nextToken(WHITESPACE);
- std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(keyCodeToken.string());
+ std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(keyCodeToken.c_str());
if (!keyCode) {
- ALOGE("%s: Expected key code label, got '%s'.", mTokenizer->getLocation().string(),
- keyCodeToken.string());
+ ALOGE("%s: Expected key code label, got '%s'.", mTokenizer->getLocation().c_str(),
+ keyCodeToken.c_str());
return BAD_VALUE;
}
@@ -926,23 +924,23 @@
status_t KeyCharacterMap::Parser::parseKey() {
String8 keyCodeToken = mTokenizer->nextToken(WHITESPACE);
- std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(keyCodeToken.string());
+ std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(keyCodeToken.c_str());
if (!keyCode) {
- ALOGE("%s: Expected key code label, got '%s'.", mTokenizer->getLocation().string(),
- keyCodeToken.string());
+ ALOGE("%s: Expected key code label, got '%s'.", mTokenizer->getLocation().c_str(),
+ keyCodeToken.c_str());
return BAD_VALUE;
}
if (mMap->mKeys.find(*keyCode) != mMap->mKeys.end()) {
- ALOGE("%s: Duplicate entry for key code '%s'.", mTokenizer->getLocation().string(),
- keyCodeToken.string());
+ ALOGE("%s: Duplicate entry for key code '%s'.", mTokenizer->getLocation().c_str(),
+ keyCodeToken.c_str());
return BAD_VALUE;
}
mTokenizer->skipDelimiters(WHITESPACE);
String8 openBraceToken = mTokenizer->nextToken(WHITESPACE);
if (openBraceToken != "{") {
- ALOGE("%s: Expected '{' after key code label, got '%s'.",
- mTokenizer->getLocation().string(), openBraceToken.string());
+ ALOGE("%s: Expected '{' after key code label, got '%s'.", mTokenizer->getLocation().c_str(),
+ openBraceToken.c_str());
return BAD_VALUE;
}
@@ -971,10 +969,10 @@
properties.emplace_back(PROPERTY_NUMBER);
} else {
int32_t metaState;
- status_t status = parseModifier(token.string(), &metaState);
+ status_t status = parseModifier(token.c_str(), &metaState);
if (status) {
ALOGE("%s: Expected a property name or modifier, got '%s'.",
- mTokenizer->getLocation().string(), token.string());
+ mTokenizer->getLocation().c_str(), token.c_str());
return status;
}
properties.emplace_back(PROPERTY_META, metaState);
@@ -992,8 +990,7 @@
}
}
- ALOGE("%s: Expected ',' or ':' after property name.",
- mTokenizer->getLocation().string());
+ ALOGE("%s: Expected ',' or ':' after property name.", mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
@@ -1011,18 +1008,17 @@
char16_t character;
status_t status = parseCharacterLiteral(&character);
if (status || !character) {
- ALOGE("%s: Invalid character literal for key.",
- mTokenizer->getLocation().string());
+ ALOGE("%s: Invalid character literal for key.", mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
if (haveCharacter) {
ALOGE("%s: Cannot combine multiple character literals or 'none'.",
- mTokenizer->getLocation().string());
+ mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
if (haveReplacement) {
ALOGE("%s: Cannot combine character literal with replace action.",
- mTokenizer->getLocation().string());
+ mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
behavior.character = character;
@@ -1032,28 +1028,27 @@
if (token == "none") {
if (haveCharacter) {
ALOGE("%s: Cannot combine multiple character literals or 'none'.",
- mTokenizer->getLocation().string());
+ mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
if (haveReplacement) {
ALOGE("%s: Cannot combine 'none' with replace action.",
- mTokenizer->getLocation().string());
+ mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
haveCharacter = true;
} else if (token == "fallback") {
mTokenizer->skipDelimiters(WHITESPACE);
token = mTokenizer->nextToken(WHITESPACE);
- std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(token.string());
+ std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(token.c_str());
if (!keyCode) {
ALOGE("%s: Invalid key code label for fallback behavior, got '%s'.",
- mTokenizer->getLocation().string(),
- token.string());
+ mTokenizer->getLocation().c_str(), token.c_str());
return BAD_VALUE;
}
if (haveFallback || haveReplacement) {
ALOGE("%s: Cannot combine multiple fallback/replacement key codes.",
- mTokenizer->getLocation().string());
+ mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
behavior.fallbackKeyCode = *keyCode;
@@ -1061,29 +1056,27 @@
} else if (token == "replace") {
mTokenizer->skipDelimiters(WHITESPACE);
token = mTokenizer->nextToken(WHITESPACE);
- std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(token.string());
+ std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(token.c_str());
if (!keyCode) {
ALOGE("%s: Invalid key code label for replace, got '%s'.",
- mTokenizer->getLocation().string(),
- token.string());
+ mTokenizer->getLocation().c_str(), token.c_str());
return BAD_VALUE;
}
if (haveCharacter) {
ALOGE("%s: Cannot combine character literal with replace action.",
- mTokenizer->getLocation().string());
+ mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
if (haveFallback || haveReplacement) {
ALOGE("%s: Cannot combine multiple fallback/replacement key codes.",
- mTokenizer->getLocation().string());
+ mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
behavior.replacementKeyCode = *keyCode;
haveReplacement = true;
} else {
- ALOGE("%s: Expected a key behavior after ':'.",
- mTokenizer->getLocation().string());
+ ALOGE("%s: Expected a key behavior after ':'.", mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
}
@@ -1096,7 +1089,7 @@
switch (property.property) {
case PROPERTY_LABEL:
if (key.label) {
- ALOGE("%s: Duplicate label for key.", mTokenizer->getLocation().string());
+ ALOGE("%s: Duplicate label for key.", mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
key.label = behavior.character;
@@ -1106,7 +1099,7 @@
break;
case PROPERTY_NUMBER:
if (key.number) {
- ALOGE("%s: Duplicate number for key.", mTokenizer->getLocation().string());
+ ALOGE("%s: Duplicate number for key.", mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
key.number = behavior.character;
@@ -1118,7 +1111,7 @@
for (const Behavior& b : key.behaviors) {
if (b.metaState == property.metaState) {
ALOGE("%s: Duplicate key behavior for modifier.",
- mTokenizer->getLocation().string());
+ mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
}
@@ -1185,8 +1178,8 @@
return BAD_VALUE;
}
if (combinedMeta & metaState) {
- ALOGE("%s: Duplicate modifier combination '%s'.",
- mTokenizer->getLocation().string(), token.c_str());
+ ALOGE("%s: Duplicate modifier combination '%s'.", mTokenizer->getLocation().c_str(),
+ token.c_str());
return BAD_VALUE;
}
@@ -1259,7 +1252,7 @@
}
Error:
- ALOGE("%s: Malformed character literal.", mTokenizer->getLocation().string());
+ ALOGE("%s: Malformed character literal.", mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
diff --git a/libs/input/KeyLayoutMap.cpp b/libs/input/KeyLayoutMap.cpp
index a194513..ddc9ea4 100644
--- a/libs/input/KeyLayoutMap.cpp
+++ b/libs/input/KeyLayoutMap.cpp
@@ -177,7 +177,7 @@
#if DEBUG_PARSER_PERFORMANCE
nsecs_t elapsedTime = systemTime(SYSTEM_TIME_MONOTONIC) - startTime;
ALOGD("Parsed key layout map file '%s' %d lines in %0.3fms.",
- tokenizer->getFilename().string(), tokenizer->getLineNumber(),
+ tokenizer->getFilename().c_str(), tokenizer->getLineNumber(),
elapsedTime / 1000000.0);
#endif
if (!status) {
@@ -306,8 +306,8 @@
status_t KeyLayoutMap::Parser::parse() {
while (!mTokenizer->isEof()) {
- ALOGD_IF(DEBUG_PARSER, "Parsing %s: '%s'.", mTokenizer->getLocation().string(),
- mTokenizer->peekRemainderOfLine().string());
+ ALOGD_IF(DEBUG_PARSER, "Parsing %s: '%s'.", mTokenizer->getLocation().c_str(),
+ mTokenizer->peekRemainderOfLine().c_str());
mTokenizer->skipDelimiters(WHITESPACE);
@@ -334,16 +334,15 @@
status_t status = parseRequiredKernelConfig();
if (status) return status;
} else {
- ALOGE("%s: Expected keyword, got '%s'.", mTokenizer->getLocation().string(),
- keywordToken.string());
+ ALOGE("%s: Expected keyword, got '%s'.", mTokenizer->getLocation().c_str(),
+ keywordToken.c_str());
return BAD_VALUE;
}
mTokenizer->skipDelimiters(WHITESPACE);
if (!mTokenizer->isEol() && mTokenizer->peekChar() != '#') {
ALOGE("%s: Expected end of line or trailing comment, got '%s'.",
- mTokenizer->getLocation().string(),
- mTokenizer->peekRemainderOfLine().string());
+ mTokenizer->getLocation().c_str(), mTokenizer->peekRemainderOfLine().c_str());
return BAD_VALUE;
}
}
@@ -362,26 +361,26 @@
codeToken = mTokenizer->nextToken(WHITESPACE);
}
- std::optional<int> code = parseInt(codeToken.string());
+ std::optional<int> code = parseInt(codeToken.c_str());
if (!code) {
- ALOGE("%s: Expected key %s number, got '%s'.", mTokenizer->getLocation().string(),
- mapUsage ? "usage" : "scan code", codeToken.string());
+ ALOGE("%s: Expected key %s number, got '%s'.", mTokenizer->getLocation().c_str(),
+ mapUsage ? "usage" : "scan code", codeToken.c_str());
return BAD_VALUE;
}
std::unordered_map<int32_t, Key>& map =
mapUsage ? mMap->mKeysByUsageCode : mMap->mKeysByScanCode;
if (map.find(*code) != map.end()) {
- ALOGE("%s: Duplicate entry for key %s '%s'.", mTokenizer->getLocation().string(),
- mapUsage ? "usage" : "scan code", codeToken.string());
+ ALOGE("%s: Duplicate entry for key %s '%s'.", mTokenizer->getLocation().c_str(),
+ mapUsage ? "usage" : "scan code", codeToken.c_str());
return BAD_VALUE;
}
mTokenizer->skipDelimiters(WHITESPACE);
String8 keyCodeToken = mTokenizer->nextToken(WHITESPACE);
- std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(keyCodeToken.string());
+ std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(keyCodeToken.c_str());
if (!keyCode) {
- ALOGE("%s: Expected key code label, got '%s'.", mTokenizer->getLocation().string(),
- keyCodeToken.string());
+ ALOGE("%s: Expected key code label, got '%s'.", mTokenizer->getLocation().c_str(),
+ keyCodeToken.c_str());
return BAD_VALUE;
}
@@ -391,15 +390,15 @@
if (mTokenizer->isEol() || mTokenizer->peekChar() == '#') break;
String8 flagToken = mTokenizer->nextToken(WHITESPACE);
- std::optional<int> flag = InputEventLookup::getKeyFlagByLabel(flagToken.string());
+ std::optional<int> flag = InputEventLookup::getKeyFlagByLabel(flagToken.c_str());
if (!flag) {
- ALOGE("%s: Expected key flag label, got '%s'.", mTokenizer->getLocation().string(),
- flagToken.string());
+ ALOGE("%s: Expected key flag label, got '%s'.", mTokenizer->getLocation().c_str(),
+ flagToken.c_str());
return BAD_VALUE;
}
if (flags & *flag) {
- ALOGE("%s: Duplicate key flag '%s'.", mTokenizer->getLocation().string(),
- flagToken.string());
+ ALOGE("%s: Duplicate key flag '%s'.", mTokenizer->getLocation().c_str(),
+ flagToken.c_str());
return BAD_VALUE;
}
flags |= *flag;
@@ -417,15 +416,15 @@
status_t KeyLayoutMap::Parser::parseAxis() {
String8 scanCodeToken = mTokenizer->nextToken(WHITESPACE);
- std::optional<int> scanCode = parseInt(scanCodeToken.string());
+ std::optional<int> scanCode = parseInt(scanCodeToken.c_str());
if (!scanCode) {
- ALOGE("%s: Expected axis scan code number, got '%s'.", mTokenizer->getLocation().string(),
- scanCodeToken.string());
+ ALOGE("%s: Expected axis scan code number, got '%s'.", mTokenizer->getLocation().c_str(),
+ scanCodeToken.c_str());
return BAD_VALUE;
}
if (mMap->mAxes.find(*scanCode) != mMap->mAxes.end()) {
- ALOGE("%s: Duplicate entry for axis scan code '%s'.", mTokenizer->getLocation().string(),
- scanCodeToken.string());
+ ALOGE("%s: Duplicate entry for axis scan code '%s'.", mTokenizer->getLocation().c_str(),
+ scanCodeToken.c_str());
return BAD_VALUE;
}
@@ -438,10 +437,10 @@
mTokenizer->skipDelimiters(WHITESPACE);
String8 axisToken = mTokenizer->nextToken(WHITESPACE);
- std::optional<int> axis = InputEventLookup::getAxisByLabel(axisToken.string());
+ std::optional<int> axis = InputEventLookup::getAxisByLabel(axisToken.c_str());
if (!axis) {
ALOGE("%s: Expected inverted axis label, got '%s'.",
- mTokenizer->getLocation().string(), axisToken.string());
+ mTokenizer->getLocation().c_str(), axisToken.c_str());
return BAD_VALUE;
}
axisInfo.axis = *axis;
@@ -450,38 +449,38 @@
mTokenizer->skipDelimiters(WHITESPACE);
String8 splitToken = mTokenizer->nextToken(WHITESPACE);
- std::optional<int> splitValue = parseInt(splitToken.string());
+ std::optional<int> splitValue = parseInt(splitToken.c_str());
if (!splitValue) {
ALOGE("%s: Expected split value, got '%s'.",
- mTokenizer->getLocation().string(), splitToken.string());
+ mTokenizer->getLocation().c_str(), splitToken.c_str());
return BAD_VALUE;
}
axisInfo.splitValue = *splitValue;
mTokenizer->skipDelimiters(WHITESPACE);
String8 lowAxisToken = mTokenizer->nextToken(WHITESPACE);
- std::optional<int> axis = InputEventLookup::getAxisByLabel(lowAxisToken.string());
+ std::optional<int> axis = InputEventLookup::getAxisByLabel(lowAxisToken.c_str());
if (!axis) {
ALOGE("%s: Expected low axis label, got '%s'.",
- mTokenizer->getLocation().string(), lowAxisToken.string());
+ mTokenizer->getLocation().c_str(), lowAxisToken.c_str());
return BAD_VALUE;
}
axisInfo.axis = *axis;
mTokenizer->skipDelimiters(WHITESPACE);
String8 highAxisToken = mTokenizer->nextToken(WHITESPACE);
- std::optional<int> highAxis = InputEventLookup::getAxisByLabel(highAxisToken.string());
+ std::optional<int> highAxis = InputEventLookup::getAxisByLabel(highAxisToken.c_str());
if (!highAxis) {
ALOGE("%s: Expected high axis label, got '%s'.",
- mTokenizer->getLocation().string(), highAxisToken.string());
+ mTokenizer->getLocation().c_str(), highAxisToken.c_str());
return BAD_VALUE;
}
axisInfo.highAxis = *highAxis;
} else {
- std::optional<int> axis = InputEventLookup::getAxisByLabel(token.string());
+ std::optional<int> axis = InputEventLookup::getAxisByLabel(token.c_str());
if (!axis) {
ALOGE("%s: Expected axis label, 'split' or 'invert', got '%s'.",
- mTokenizer->getLocation().string(), token.string());
+ mTokenizer->getLocation().c_str(), token.c_str());
return BAD_VALUE;
}
axisInfo.axis = *axis;
@@ -496,16 +495,16 @@
if (keywordToken == "flat") {
mTokenizer->skipDelimiters(WHITESPACE);
String8 flatToken = mTokenizer->nextToken(WHITESPACE);
- std::optional<int> flatOverride = parseInt(flatToken.string());
+ std::optional<int> flatOverride = parseInt(flatToken.c_str());
if (!flatOverride) {
ALOGE("%s: Expected flat value, got '%s'.",
- mTokenizer->getLocation().string(), flatToken.string());
+ mTokenizer->getLocation().c_str(), flatToken.c_str());
return BAD_VALUE;
}
axisInfo.flatOverride = *flatOverride;
} else {
- ALOGE("%s: Expected keyword 'flat', got '%s'.",
- mTokenizer->getLocation().string(), keywordToken.string());
+ ALOGE("%s: Expected keyword 'flat', got '%s'.", mTokenizer->getLocation().c_str(),
+ keywordToken.c_str());
return BAD_VALUE;
}
}
@@ -527,27 +526,27 @@
mTokenizer->skipDelimiters(WHITESPACE);
codeToken = mTokenizer->nextToken(WHITESPACE);
}
- std::optional<int> code = parseInt(codeToken.string());
+ std::optional<int> code = parseInt(codeToken.c_str());
if (!code) {
- ALOGE("%s: Expected led %s number, got '%s'.", mTokenizer->getLocation().string(),
- mapUsage ? "usage" : "scan code", codeToken.string());
+ ALOGE("%s: Expected led %s number, got '%s'.", mTokenizer->getLocation().c_str(),
+ mapUsage ? "usage" : "scan code", codeToken.c_str());
return BAD_VALUE;
}
std::unordered_map<int32_t, Led>& map =
mapUsage ? mMap->mLedsByUsageCode : mMap->mLedsByScanCode;
if (map.find(*code) != map.end()) {
- ALOGE("%s: Duplicate entry for led %s '%s'.", mTokenizer->getLocation().string(),
- mapUsage ? "usage" : "scan code", codeToken.string());
+ ALOGE("%s: Duplicate entry for led %s '%s'.", mTokenizer->getLocation().c_str(),
+ mapUsage ? "usage" : "scan code", codeToken.c_str());
return BAD_VALUE;
}
mTokenizer->skipDelimiters(WHITESPACE);
String8 ledCodeToken = mTokenizer->nextToken(WHITESPACE);
- std::optional<int> ledCode = InputEventLookup::getLedByLabel(ledCodeToken.string());
+ std::optional<int> ledCode = InputEventLookup::getLedByLabel(ledCodeToken.c_str());
if (!ledCode) {
- ALOGE("%s: Expected LED code label, got '%s'.", mTokenizer->getLocation().string(),
- ledCodeToken.string());
+ ALOGE("%s: Expected LED code label, got '%s'.", mTokenizer->getLocation().c_str(),
+ ledCodeToken.c_str());
return BAD_VALUE;
}
@@ -569,7 +568,7 @@
}
static std::optional<int32_t> getSensorDataIndex(String8 token) {
- std::string tokenStr(token.string());
+ std::string tokenStr(token.c_str());
if (tokenStr == "X") {
return 0;
} else if (tokenStr == "Y") {
@@ -594,26 +593,26 @@
// sensor 0x05 GYROSCOPE Z
status_t KeyLayoutMap::Parser::parseSensor() {
String8 codeToken = mTokenizer->nextToken(WHITESPACE);
- std::optional<int> code = parseInt(codeToken.string());
+ std::optional<int> code = parseInt(codeToken.c_str());
if (!code) {
- ALOGE("%s: Expected sensor %s number, got '%s'.", mTokenizer->getLocation().string(),
- "abs code", codeToken.string());
+ ALOGE("%s: Expected sensor %s number, got '%s'.", mTokenizer->getLocation().c_str(),
+ "abs code", codeToken.c_str());
return BAD_VALUE;
}
std::unordered_map<int32_t, Sensor>& map = mMap->mSensorsByAbsCode;
if (map.find(*code) != map.end()) {
- ALOGE("%s: Duplicate entry for sensor %s '%s'.", mTokenizer->getLocation().string(),
- "abs code", codeToken.string());
+ ALOGE("%s: Duplicate entry for sensor %s '%s'.", mTokenizer->getLocation().c_str(),
+ "abs code", codeToken.c_str());
return BAD_VALUE;
}
mTokenizer->skipDelimiters(WHITESPACE);
String8 sensorTypeToken = mTokenizer->nextToken(WHITESPACE);
- std::optional<InputDeviceSensorType> typeOpt = getSensorType(sensorTypeToken.string());
+ std::optional<InputDeviceSensorType> typeOpt = getSensorType(sensorTypeToken.c_str());
if (!typeOpt) {
- ALOGE("%s: Expected sensor code label, got '%s'.", mTokenizer->getLocation().string(),
- sensorTypeToken.string());
+ ALOGE("%s: Expected sensor code label, got '%s'.", mTokenizer->getLocation().c_str(),
+ sensorTypeToken.c_str());
return BAD_VALUE;
}
InputDeviceSensorType sensorType = typeOpt.value();
@@ -621,8 +620,8 @@
String8 sensorDataIndexToken = mTokenizer->nextToken(WHITESPACE);
std::optional<int32_t> indexOpt = getSensorDataIndex(sensorDataIndexToken);
if (!indexOpt) {
- ALOGE("%s: Expected sensor data index label, got '%s'.", mTokenizer->getLocation().string(),
- sensorDataIndexToken.string());
+ ALOGE("%s: Expected sensor data index label, got '%s'.", mTokenizer->getLocation().c_str(),
+ sensorDataIndexToken.c_str());
return BAD_VALUE;
}
int32_t sensorDataIndex = indexOpt.value();
@@ -643,12 +642,12 @@
// requires_kernel_config CONFIG_HID_PLAYSTATION
status_t KeyLayoutMap::Parser::parseRequiredKernelConfig() {
String8 codeToken = mTokenizer->nextToken(WHITESPACE);
- std::string configName = codeToken.string();
+ std::string configName = codeToken.c_str();
const auto result = mMap->mRequiredKernelConfigs.emplace(configName);
if (!result.second) {
ALOGE("%s: Duplicate entry for required kernel config %s.",
- mTokenizer->getLocation().string(), configName.c_str());
+ mTokenizer->getLocation().c_str(), configName.c_str());
return BAD_VALUE;
}
diff --git a/libs/input/PropertyMap.cpp b/libs/input/PropertyMap.cpp
index 548f894..315f5a6 100644
--- a/libs/input/PropertyMap.cpp
+++ b/libs/input/PropertyMap.cpp
@@ -163,8 +163,8 @@
status_t PropertyMap::Parser::parse() {
while (!mTokenizer->isEof()) {
#if DEBUG_PARSER
- ALOGD("Parsing %s: '%s'.", mTokenizer->getLocation().string(),
- mTokenizer->peekRemainderOfLine().string());
+ ALOGD("Parsing %s: '%s'.", mTokenizer->getLocation().c_str(),
+ mTokenizer->peekRemainderOfLine().c_str());
#endif
mTokenizer->skipDelimiters(WHITESPACE);
@@ -172,7 +172,7 @@
if (!mTokenizer->isEol() && mTokenizer->peekChar() != '#') {
String8 keyToken = mTokenizer->nextToken(WHITESPACE_OR_PROPERTY_DELIMITER);
if (keyToken.isEmpty()) {
- ALOGE("%s: Expected non-empty property key.", mTokenizer->getLocation().string());
+ ALOGE("%s: Expected non-empty property key.", mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
@@ -180,7 +180,7 @@
if (mTokenizer->nextChar() != '=') {
ALOGE("%s: Expected '=' between property key and value.",
- mTokenizer->getLocation().string());
+ mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
@@ -189,20 +189,20 @@
String8 valueToken = mTokenizer->nextToken(WHITESPACE);
if (valueToken.find("\\", 0) >= 0 || valueToken.find("\"", 0) >= 0) {
ALOGE("%s: Found reserved character '\\' or '\"' in property value.",
- mTokenizer->getLocation().string());
+ mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
mTokenizer->skipDelimiters(WHITESPACE);
if (!mTokenizer->isEol()) {
- ALOGE("%s: Expected end of line, got '%s'.", mTokenizer->getLocation().string(),
- mTokenizer->peekRemainderOfLine().string());
+ ALOGE("%s: Expected end of line, got '%s'.", mTokenizer->getLocation().c_str(),
+ mTokenizer->peekRemainderOfLine().c_str());
return BAD_VALUE;
}
if (mMap->hasProperty(keyToken.string())) {
ALOGE("%s: Duplicate property value for key '%s'.",
- mTokenizer->getLocation().string(), keyToken.string());
+ mTokenizer->getLocation().c_str(), keyToken.c_str());
return BAD_VALUE;
}
diff --git a/libs/input/VelocityTracker.cpp b/libs/input/VelocityTracker.cpp
index 8704eee..116b778 100644
--- a/libs/input/VelocityTracker.cpp
+++ b/libs/input/VelocityTracker.cpp
@@ -17,6 +17,7 @@
#define LOG_TAG "VelocityTracker"
#include <android-base/logging.h>
+#include <ftl/enum.h>
#include <inttypes.h>
#include <limits.h>
#include <math.h>
@@ -148,27 +149,19 @@
VelocityTracker::VelocityTracker(const Strategy strategy)
: mLastEventTime(0), mCurrentPointerIdBits(0), mOverrideStrategy(strategy) {}
-VelocityTracker::~VelocityTracker() {
-}
-
bool VelocityTracker::isAxisSupported(int32_t axis) {
return DEFAULT_STRATEGY_BY_AXIS.find(axis) != DEFAULT_STRATEGY_BY_AXIS.end();
}
void VelocityTracker::configureStrategy(int32_t axis) {
const bool isDifferentialAxis = DIFFERENTIAL_AXES.find(axis) != DIFFERENTIAL_AXES.end();
-
- std::unique_ptr<VelocityTrackerStrategy> createdStrategy;
- if (mOverrideStrategy != VelocityTracker::Strategy::DEFAULT) {
- createdStrategy = createStrategy(mOverrideStrategy, /*deltaValues=*/isDifferentialAxis);
+ if (isDifferentialAxis || mOverrideStrategy == VelocityTracker::Strategy::DEFAULT) {
+ // Do not allow overrides of strategies for differential axes, for now.
+ mConfiguredStrategies[axis] = createStrategy(DEFAULT_STRATEGY_BY_AXIS.at(axis),
+ /*deltaValues=*/isDifferentialAxis);
} else {
- createdStrategy = createStrategy(DEFAULT_STRATEGY_BY_AXIS.at(axis),
- /*deltaValues=*/isDifferentialAxis);
+ mConfiguredStrategies[axis] = createStrategy(mOverrideStrategy, /*deltaValues=*/false);
}
-
- LOG_ALWAYS_FATAL_IF(createdStrategy == nullptr,
- "Could not create velocity tracker strategy for axis '%" PRId32 "'!", axis);
- mConfiguredStrategies[axis] = std::move(createdStrategy);
}
std::unique_ptr<VelocityTrackerStrategy> VelocityTracker::createStrategy(
@@ -216,6 +209,9 @@
default:
break;
}
+ LOG(FATAL) << "Invalid strategy: " << ftl::enum_string(strategy)
+ << ", deltaValues = " << deltaValues;
+
return nullptr;
}
@@ -272,12 +268,10 @@
mConfiguredStrategies[axis]->addMovement(eventTime, pointerId, position);
if (DEBUG_VELOCITY) {
- ALOGD("VelocityTracker: addMovement eventTime=%" PRId64 ", pointerId=%" PRId32
- ", activePointerId=%s",
- eventTime, pointerId, toString(mActivePointerId).c_str());
-
- ALOGD(" %d: axis=%d, position=%0.3f, velocity=%s", pointerId, axis, position,
- toString(getVelocity(axis, pointerId)).c_str());
+ LOG(INFO) << "VelocityTracker: addMovement axis=" << MotionEvent::getLabel(axis)
+ << ", eventTime=" << eventTime << ", pointerId=" << pointerId
+ << ", activePointerId=" << toString(mActivePointerId) << ", position=" << position
+ << ", velocity=" << toString(getVelocity(axis, pointerId));
}
}
diff --git a/libs/input/VirtualKeyMap.cpp b/libs/input/VirtualKeyMap.cpp
index 865366b..de62c87 100644
--- a/libs/input/VirtualKeyMap.cpp
+++ b/libs/input/VirtualKeyMap.cpp
@@ -79,8 +79,8 @@
status_t VirtualKeyMap::Parser::parse() {
while (!mTokenizer->isEof()) {
#if DEBUG_PARSER
- ALOGD("Parsing %s: '%s'.", mTokenizer->getLocation().string(),
- mTokenizer->peekRemainderOfLine().string());
+ ALOGD("Parsing %s: '%s'.", mTokenizer->getLocation().c_str(),
+ mTokenizer->peekRemainderOfLine().c_str());
#endif
mTokenizer->skipDelimiters(WHITESPACE);
@@ -91,7 +91,7 @@
String8 token = mTokenizer->nextToken(WHITESPACE_OR_FIELD_DELIMITER);
if (token != "0x01") {
ALOGE("%s: Unknown virtual key type, expected 0x01.",
- mTokenizer->getLocation().string());
+ mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
@@ -103,7 +103,7 @@
&& parseNextIntField(&defn.height);
if (!success) {
ALOGE("%s: Expected 5 colon-delimited integers in virtual key definition.",
- mTokenizer->getLocation().string());
+ mTokenizer->getLocation().c_str());
return BAD_VALUE;
}
@@ -116,9 +116,8 @@
} while (consumeFieldDelimiterAndSkipWhitespace());
if (!mTokenizer->isEol()) {
- ALOGE("%s: Expected end of line, got '%s'.",
- mTokenizer->getLocation().string(),
- mTokenizer->peekRemainderOfLine().string());
+ ALOGE("%s: Expected end of line, got '%s'.", mTokenizer->getLocation().c_str(),
+ mTokenizer->peekRemainderOfLine().c_str());
return BAD_VALUE;
}
}
@@ -146,9 +145,9 @@
String8 token = mTokenizer->nextToken(WHITESPACE_OR_FIELD_DELIMITER);
char* end;
- *outValue = strtol(token.string(), &end, 0);
+ *outValue = strtol(token.c_str(), &end, 0);
if (token.isEmpty() || *end != '\0') {
- ALOGE("Expected an integer, got '%s'.", token.string());
+ ALOGE("Expected an integer, got '%s'.", token.c_str());
return false;
}
return true;
diff --git a/libs/input/android/os/IInputConstants.aidl b/libs/input/android/os/IInputConstants.aidl
index dab843b..8f6f95b 100644
--- a/libs/input/android/os/IInputConstants.aidl
+++ b/libs/input/android/os/IInputConstants.aidl
@@ -57,4 +57,88 @@
/* The default pointer acceleration value. */
const int DEFAULT_POINTER_ACCELERATION = 3;
+
+ /**
+ * Use the default Velocity Tracker Strategy. Different axes may use different default
+ * strategies.
+ */
+ const int VELOCITY_TRACKER_STRATEGY_DEFAULT = -1;
+
+ /**
+ * Velocity Tracker Strategy: Impulse.
+ * Physical model of pushing an object. Quality: VERY GOOD.
+ * Works with duplicate coordinates, unclean finger liftoff.
+ */
+ const int VELOCITY_TRACKER_STRATEGY_IMPULSE = 0;
+
+ /**
+ * Velocity Tracker Strategy: LSQ1.
+ * 1st order least squares. Quality: POOR.
+ * Frequently underfits the touch data especially when the finger accelerates
+ * or changes direction. Often underestimates velocity. The direction
+ * is overly influenced by historical touch points.
+ */
+ const int VELOCITY_TRACKER_STRATEGY_LSQ1 = 1;
+
+ /**
+ * Velocity Tracker Strategy: LSQ2.
+ * 2nd order least squares. Quality: VERY GOOD.
+ * Pretty much ideal, but can be confused by certain kinds of touch data,
+ * particularly if the panel has a tendency to generate delayed,
+ * duplicate or jittery touch coordinates when the finger is released.
+ */
+ const int VELOCITY_TRACKER_STRATEGY_LSQ2 = 2;
+
+ /**
+ * Velocity Tracker Strategy: LSQ3.
+ * 3rd order least squares. Quality: UNUSABLE.
+ * Frequently overfits the touch data yielding wildly divergent estimates
+ * of the velocity when the finger is released.
+ */
+ const int VELOCITY_TRACKER_STRATEGY_LSQ3 = 3;
+
+ /**
+ * Velocity Tracker Strategy: WLSQ2_DELTA.
+ * 2nd order weighted least squares, delta weighting. Quality: EXPERIMENTAL
+ */
+ const int VELOCITY_TRACKER_STRATEGY_WLSQ2_DELTA = 4;
+
+ /**
+ * Velocity Tracker Strategy: WLSQ2_CENTRAL.
+ * 2nd order weighted least squares, central weighting. Quality: EXPERIMENTALe
+ */
+ const int VELOCITY_TRACKER_STRATEGY_WLSQ2_CENTRAL = 5;
+
+ /**
+ * Velocity Tracker Strategy: WLSQ2_RECENT.
+ * 2nd order weighted least squares, recent weighting. Quality: EXPERIMENTAL
+ */
+ const int VELOCITY_TRACKER_STRATEGY_WLSQ2_RECENT = 6;
+
+ /**
+ * Velocity Tracker Strategy: INT1.
+ * 1st order integrating filter. Quality: GOOD.
+ * Not as good as 'lsq2' because it cannot estimate acceleration but it is
+ * more tolerant of errors. Like 'lsq1', this strategy tends to underestimate
+ * the velocity of a fling but this strategy tends to respond to changes in
+ * direction more quickly and accurately.
+ */
+ const int VELOCITY_TRACKER_STRATEGY_INT1 = 7;
+
+ /**
+ * Velocity Tracker Strategy: INT2.
+ * 2nd order integrating filter. Quality: EXPERIMENTAL.
+ * For comparison purposes only. Unlike 'int1' this strategy can compensate
+ * for acceleration but it typically overestimates the effect.
+ */
+ const int VELOCITY_TRACKER_STRATEGY_INT2 = 8;
+
+ /**
+ * Velocity Tracker Strategy: Legacy.
+ * Legacy velocity tracker algorithm. Quality: POOR.
+ * For comparison purposes only. This algorithm is strongly influenced by
+ * old data points, consistently underestimates velocity and takes a very long
+ * time to adjust to changes in direction.
+ */
+ const int VELOCITY_TRACKER_STRATEGY_LEGACY = 9;
}
diff --git a/libs/input/tests/VelocityTracker_test.cpp b/libs/input/tests/VelocityTracker_test.cpp
index ffebff1..1c8ec90 100644
--- a/libs/input/tests/VelocityTracker_test.cpp
+++ b/libs/input/tests/VelocityTracker_test.cpp
@@ -278,6 +278,11 @@
const std::vector<std::pair<std::chrono::nanoseconds, float>>& motions,
std::optional<float> targetVelocity) {
checkVelocity(computeVelocity(strategy, motions, AMOTION_EVENT_AXIS_SCROLL), targetVelocity);
+ // The strategy LSQ2 is not compatible with AXIS_SCROLL. In those situations, we should fall
+ // back to a strategy that supports differential axes.
+ checkVelocity(computeVelocity(VelocityTracker::Strategy::LSQ2, motions,
+ AMOTION_EVENT_AXIS_SCROLL),
+ targetVelocity);
}
static void computeAndCheckQuadraticVelocity(const std::vector<PlanarMotionEventEntry>& motions,
diff --git a/libs/renderengine/Android.bp b/libs/renderengine/Android.bp
index 8d19c45..ba2eb7d 100644
--- a/libs/renderengine/Android.bp
+++ b/libs/renderengine/Android.bp
@@ -56,30 +56,8 @@
filegroup {
name: "librenderengine_sources",
srcs: [
- "Description.cpp",
"ExternalTexture.cpp",
- "Mesh.cpp",
"RenderEngine.cpp",
- "Texture.cpp",
- ],
-}
-
-filegroup {
- name: "librenderengine_gl_sources",
- srcs: [
- "gl/GLESRenderEngine.cpp",
- "gl/GLExtensions.cpp",
- "gl/GLFramebuffer.cpp",
- "gl/GLImage.cpp",
- "gl/GLShadowTexture.cpp",
- "gl/GLShadowVertexGenerator.cpp",
- "gl/GLSkiaShadowPort.cpp",
- "gl/GLVertexBuffer.cpp",
- "gl/ImageManager.cpp",
- "gl/Program.cpp",
- "gl/ProgramCache.cpp",
- "gl/filters/BlurFilter.cpp",
- "gl/filters/GenericProgram.cpp",
],
}
@@ -96,6 +74,7 @@
"skia/AutoBackendTexture.cpp",
"skia/Cache.cpp",
"skia/ColorSpaces.cpp",
+ "skia/GLExtensions.cpp",
"skia/SkiaRenderEngine.cpp",
"skia/SkiaGLRenderEngine.cpp",
"skia/SkiaVkRenderEngine.cpp",
@@ -136,7 +115,6 @@
],
srcs: [
":librenderengine_sources",
- ":librenderengine_gl_sources",
":librenderengine_threaded_sources",
":librenderengine_skia_sources",
],
@@ -155,8 +133,6 @@
name: "librenderengine_mocks",
defaults: ["librenderengine_defaults"],
srcs: [
- "mock/Framebuffer.cpp",
- "mock/Image.cpp",
"mock/RenderEngine.cpp",
],
static_libs: [
diff --git a/libs/renderengine/Description.cpp b/libs/renderengine/Description.cpp
deleted file mode 100644
index 245c9e1..0000000
--- a/libs/renderengine/Description.cpp
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <renderengine/private/Description.h>
-
-#include <stdint.h>
-
-#include <utils/TypeHelpers.h>
-
-namespace android {
-namespace renderengine {
-
-Description::TransferFunction Description::dataSpaceToTransferFunction(ui::Dataspace dataSpace) {
- ui::Dataspace transfer = static_cast<ui::Dataspace>(dataSpace & ui::Dataspace::TRANSFER_MASK);
- switch (transfer) {
- case ui::Dataspace::TRANSFER_ST2084:
- return Description::TransferFunction::ST2084;
- case ui::Dataspace::TRANSFER_HLG:
- return Description::TransferFunction::HLG;
- case ui::Dataspace::TRANSFER_LINEAR:
- return Description::TransferFunction::LINEAR;
- default:
- return Description::TransferFunction::SRGB;
- }
-}
-
-bool Description::hasInputTransformMatrix() const {
- const mat4 identity;
- return inputTransformMatrix != identity;
-}
-
-bool Description::hasOutputTransformMatrix() const {
- const mat4 identity;
- return outputTransformMatrix != identity;
-}
-
-bool Description::hasColorMatrix() const {
- const mat4 identity;
- return colorMatrix != identity;
-}
-
-bool Description::hasDisplayColorMatrix() const {
- const mat4 identity;
- return displayColorMatrix != identity;
-}
-
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/ExternalTexture.cpp b/libs/renderengine/ExternalTexture.cpp
index 9eb42cd..6f2a96a 100644
--- a/libs/renderengine/ExternalTexture.cpp
+++ b/libs/renderengine/ExternalTexture.cpp
@@ -27,14 +27,6 @@
: mBuffer(buffer), mRenderEngine(renderEngine), mWritable(usage & WRITEABLE) {
LOG_ALWAYS_FATAL_IF(buffer == nullptr,
"Attempted to bind a null buffer to an external texture!");
- // GLESRenderEngine has a separate texture cache for output buffers,
- if (usage == WRITEABLE &&
- (mRenderEngine.getRenderEngineType() ==
- renderengine::RenderEngine::RenderEngineType::GLES ||
- mRenderEngine.getRenderEngineType() ==
- renderengine::RenderEngine::RenderEngineType::THREADED)) {
- return;
- }
mRenderEngine.mapExternalTextureBuffer(mBuffer, mWritable);
}
diff --git a/libs/renderengine/Mesh.cpp b/libs/renderengine/Mesh.cpp
deleted file mode 100644
index ed2f45f..0000000
--- a/libs/renderengine/Mesh.cpp
+++ /dev/null
@@ -1,146 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <renderengine/Mesh.h>
-
-#include <utils/Log.h>
-
-namespace android {
-namespace renderengine {
-
-Mesh::Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize,
- size_t cropCoordsSize, size_t shadowColorSize, size_t shadowParamsSize,
- size_t indexCount)
- : mVertexCount(vertexCount),
- mVertexSize(vertexSize),
- mTexCoordsSize(texCoordSize),
- mCropCoordsSize(cropCoordsSize),
- mShadowColorSize(shadowColorSize),
- mShadowParamsSize(shadowParamsSize),
- mPrimitive(primitive),
- mIndexCount(indexCount) {
- if (vertexCount == 0) {
- mVertices.resize(1);
- mVertices[0] = 0.0f;
- mStride = 0;
- return;
- }
- size_t stride = vertexSize + texCoordSize + cropCoordsSize + shadowColorSize + shadowParamsSize;
- size_t remainder = (stride * vertexCount) / vertexCount;
- // Since all of the input parameters are unsigned, if stride is less than
- // either vertexSize or texCoordSize, it must have overflowed. remainder
- // will be equal to stride as long as stride * vertexCount doesn't overflow.
- if ((stride < vertexSize) || (remainder != stride)) {
- ALOGE("Overflow in Mesh(..., %zu, %zu, %zu, %zu, %zu, %zu)", vertexCount, vertexSize,
- texCoordSize, cropCoordsSize, shadowColorSize, shadowParamsSize);
- mVertices.resize(1);
- mVertices[0] = 0.0f;
- mVertexCount = 0;
- mVertexSize = 0;
- mTexCoordsSize = 0;
- mCropCoordsSize = 0;
- mShadowColorSize = 0;
- mShadowParamsSize = 0;
- mStride = 0;
- return;
- }
-
- mVertices.resize(stride * vertexCount);
- mStride = stride;
- mIndices.resize(indexCount);
-}
-
-Mesh::Primitive Mesh::getPrimitive() const {
- return mPrimitive;
-}
-
-float const* Mesh::getPositions() const {
- return mVertices.data();
-}
-float* Mesh::getPositions() {
- return mVertices.data();
-}
-
-float const* Mesh::getTexCoords() const {
- return mVertices.data() + mVertexSize;
-}
-float* Mesh::getTexCoords() {
- return mVertices.data() + mVertexSize;
-}
-
-float const* Mesh::getCropCoords() const {
- return mVertices.data() + mVertexSize + mTexCoordsSize;
-}
-float* Mesh::getCropCoords() {
- return mVertices.data() + mVertexSize + mTexCoordsSize;
-}
-
-float const* Mesh::getShadowColor() const {
- return mVertices.data() + mVertexSize + mTexCoordsSize + mCropCoordsSize;
-}
-float* Mesh::getShadowColor() {
- return mVertices.data() + mVertexSize + mTexCoordsSize + mCropCoordsSize;
-}
-
-float const* Mesh::getShadowParams() const {
- return mVertices.data() + mVertexSize + mTexCoordsSize + mCropCoordsSize + mShadowColorSize;
-}
-float* Mesh::getShadowParams() {
- return mVertices.data() + mVertexSize + mTexCoordsSize + mCropCoordsSize + mShadowColorSize;
-}
-
-uint16_t const* Mesh::getIndices() const {
- return mIndices.data();
-}
-
-uint16_t* Mesh::getIndices() {
- return mIndices.data();
-}
-
-size_t Mesh::getVertexCount() const {
- return mVertexCount;
-}
-
-size_t Mesh::getVertexSize() const {
- return mVertexSize;
-}
-
-size_t Mesh::getTexCoordsSize() const {
- return mTexCoordsSize;
-}
-
-size_t Mesh::getShadowColorSize() const {
- return mShadowColorSize;
-}
-
-size_t Mesh::getShadowParamsSize() const {
- return mShadowParamsSize;
-}
-
-size_t Mesh::getByteStride() const {
- return mStride * sizeof(float);
-}
-
-size_t Mesh::getStride() const {
- return mStride;
-}
-
-size_t Mesh::getIndexCount() const {
- return mIndexCount;
-}
-
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp
index d08c221..a8e92c6 100644
--- a/libs/renderengine/RenderEngine.cpp
+++ b/libs/renderengine/RenderEngine.cpp
@@ -18,7 +18,6 @@
#include <cutils/properties.h>
#include <log/log.h>
-#include "gl/GLESRenderEngine.h"
#include "renderengine/ExternalTexture.h"
#include "threaded/RenderEngineThreaded.h"
@@ -30,11 +29,6 @@
std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
switch (args.renderEngineType) {
- case RenderEngineType::THREADED:
- ALOGD("Threaded RenderEngine with GLES Backend");
- return renderengine::threaded::RenderEngineThreaded::create(
- [args]() { return android::renderengine::gl::GLESRenderEngine::create(args); },
- args.renderEngineType);
case RenderEngineType::SKIA_GL:
ALOGD("RenderEngine with SkiaGL Backend");
return renderengine::skia::SkiaGLRenderEngine::create(args);
@@ -56,10 +50,6 @@
return android::renderengine::skia::SkiaVkRenderEngine::create(args);
},
args.renderEngineType);
- case RenderEngineType::GLES:
- default:
- ALOGD("RenderEngine with GLES Backend");
- return renderengine::gl::GLESRenderEngine::create(args);
}
}
diff --git a/libs/renderengine/Texture.cpp b/libs/renderengine/Texture.cpp
deleted file mode 100644
index 154cde8..0000000
--- a/libs/renderengine/Texture.cpp
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <renderengine/Texture.h>
-
-namespace android {
-namespace renderengine {
-
-Texture::Texture()
- : mTextureName(0), mTextureTarget(TEXTURE_2D), mWidth(0), mHeight(0), mFiltering(false) {}
-
-Texture::Texture(Target textureTarget, uint32_t textureName)
- : mTextureName(textureName),
- mTextureTarget(textureTarget),
- mWidth(0),
- mHeight(0),
- mFiltering(false) {}
-
-void Texture::init(Target textureTarget, uint32_t textureName) {
- mTextureName = textureName;
- mTextureTarget = textureTarget;
-}
-
-Texture::~Texture() {}
-
-void Texture::setMatrix(float const* matrix) {
- mTextureMatrix = mat4(matrix);
-}
-
-void Texture::setFiltering(bool enabled) {
- mFiltering = enabled;
-}
-
-void Texture::setDimensions(size_t width, size_t height) {
- mWidth = width;
- mHeight = height;
-}
-
-uint32_t Texture::getTextureName() const {
- return mTextureName;
-}
-
-uint32_t Texture::getTextureTarget() const {
- return mTextureTarget;
-}
-
-const mat4& Texture::getMatrix() const {
- return mTextureMatrix;
-}
-
-bool Texture::getFiltering() const {
- return mFiltering;
-}
-
-size_t Texture::getWidth() const {
- return mWidth;
-}
-
-size_t Texture::getHeight() const {
- return mHeight;
-}
-
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/benchmark/RenderEngineBench.cpp b/libs/renderengine/benchmark/RenderEngineBench.cpp
index bd7b617..ce2c7d7 100644
--- a/libs/renderengine/benchmark/RenderEngineBench.cpp
+++ b/libs/renderengine/benchmark/RenderEngineBench.cpp
@@ -43,10 +43,6 @@
return "skiavk";
case RenderEngine::RenderEngineType::SKIA_VK_THREADED:
return "skiavkthreaded";
- case RenderEngine::RenderEngineType::GLES:
- case RenderEngine::RenderEngineType::THREADED:
- LOG_ALWAYS_FATAL("GLESRenderEngine is deprecated - why time it?");
- return "unused";
}
}
@@ -121,7 +117,6 @@
.setSupportsBackgroundBlur(true)
.setContextPriority(RenderEngine::ContextPriority::REALTIME)
.setRenderEngineType(type)
- .setUseColorManagerment(true)
.build();
return RenderEngine::create(args);
}
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
deleted file mode 100644
index e7a2c7a..0000000
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ /dev/null
@@ -1,1860 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-//#define LOG_NDEBUG 0
-#include "EGL/egl.h"
-#undef LOG_TAG
-#define LOG_TAG "RenderEngine"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-
-#include <sched.h>
-#include <cmath>
-#include <fstream>
-#include <sstream>
-#include <unordered_set>
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <android-base/stringprintf.h>
-#include <cutils/compiler.h>
-#include <cutils/properties.h>
-#include <gui/DebugEGLImageTracker.h>
-#include <renderengine/Mesh.h>
-#include <renderengine/Texture.h>
-#include <renderengine/private/Description.h>
-#include <sync/sync.h>
-#include <ui/ColorSpace.h>
-#include <ui/DebugUtils.h>
-#include <ui/GraphicBuffer.h>
-#include <ui/Rect.h>
-#include <ui/Region.h>
-#include <utils/KeyedVector.h>
-#include <utils/Trace.h>
-#include "GLESRenderEngine.h"
-#include "GLExtensions.h"
-#include "GLFramebuffer.h"
-#include "GLImage.h"
-#include "GLShadowVertexGenerator.h"
-#include "Program.h"
-#include "ProgramCache.h"
-#include "filters/BlurFilter.h"
-
-bool checkGlError(const char* op, int lineNumber) {
- bool errorFound = false;
- GLint error = glGetError();
- while (error != GL_NO_ERROR) {
- errorFound = true;
- error = glGetError();
- ALOGV("after %s() (line # %d) glError (0x%x)\n", op, lineNumber, error);
- }
- return errorFound;
-}
-
-static constexpr bool outputDebugPPMs = false;
-
-void writePPM(const char* basename, GLuint width, GLuint height) {
- ALOGV("writePPM #%s: %d x %d", basename, width, height);
-
- std::vector<GLubyte> pixels(width * height * 4);
- std::vector<GLubyte> outBuffer(width * height * 3);
-
- // TODO(courtneygo): We can now have float formats, need
- // to remove this code or update to support.
- // Make returned pixels fit in uint32_t, one byte per component
- glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
- if (checkGlError(__FUNCTION__, __LINE__)) {
- return;
- }
-
- std::string filename(basename);
- filename.append(".ppm");
- std::ofstream file(filename.c_str(), std::ios::binary);
- if (!file.is_open()) {
- ALOGE("Unable to open file: %s", filename.c_str());
- ALOGE("You may need to do: \"adb shell setenforce 0\" to enable "
- "surfaceflinger to write debug images");
- return;
- }
-
- file << "P6\n";
- file << width << "\n";
- file << height << "\n";
- file << 255 << "\n";
-
- auto ptr = reinterpret_cast<char*>(pixels.data());
- auto outPtr = reinterpret_cast<char*>(outBuffer.data());
- for (int y = height - 1; y >= 0; y--) {
- char* data = ptr + y * width * sizeof(uint32_t);
-
- for (GLuint x = 0; x < width; x++) {
- // Only copy R, G and B components
- outPtr[0] = data[0];
- outPtr[1] = data[1];
- outPtr[2] = data[2];
- data += sizeof(uint32_t);
- outPtr += 3;
- }
- }
- file.write(reinterpret_cast<char*>(outBuffer.data()), outBuffer.size());
-}
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-class BindNativeBufferAsFramebuffer {
-public:
- BindNativeBufferAsFramebuffer(GLESRenderEngine& engine, ANativeWindowBuffer* buffer,
- const bool useFramebufferCache)
- : mEngine(engine), mFramebuffer(mEngine.getFramebufferForDrawing()), mStatus(NO_ERROR) {
- mStatus = mFramebuffer->setNativeWindowBuffer(buffer, mEngine.isProtected(),
- useFramebufferCache)
- ? mEngine.bindFrameBuffer(mFramebuffer)
- : NO_MEMORY;
- }
- ~BindNativeBufferAsFramebuffer() {
- mFramebuffer->setNativeWindowBuffer(nullptr, false, /*arbitrary*/ true);
- mEngine.unbindFrameBuffer(mFramebuffer);
- }
- status_t getStatus() const { return mStatus; }
-
-private:
- GLESRenderEngine& mEngine;
- Framebuffer* mFramebuffer;
- status_t mStatus;
-};
-
-using base::StringAppendF;
-using ui::Dataspace;
-
-static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute,
- EGLint wanted, EGLConfig* outConfig) {
- EGLint numConfigs = -1, n = 0;
- eglGetConfigs(dpy, nullptr, 0, &numConfigs);
- std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR);
- eglChooseConfig(dpy, attrs, configs.data(), configs.size(), &n);
- configs.resize(n);
-
- if (!configs.empty()) {
- if (attribute != EGL_NONE) {
- for (EGLConfig config : configs) {
- EGLint value = 0;
- eglGetConfigAttrib(dpy, config, attribute, &value);
- if (wanted == value) {
- *outConfig = config;
- return NO_ERROR;
- }
- }
- } else {
- // just pick the first one
- *outConfig = configs[0];
- return NO_ERROR;
- }
- }
-
- return NAME_NOT_FOUND;
-}
-
-static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType,
- EGLConfig* config) {
- // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
- // it is to be used with WIFI displays
- status_t err;
- EGLint wantedAttribute;
- EGLint wantedAttributeValue;
-
- std::vector<EGLint> attribs;
- if (renderableType) {
- const ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(format);
- const bool is1010102 = pixelFormat == ui::PixelFormat::RGBA_1010102;
-
- // Default to 8 bits per channel.
- const EGLint tmpAttribs[] = {
- EGL_RENDERABLE_TYPE,
- renderableType,
- EGL_RECORDABLE_ANDROID,
- EGL_TRUE,
- EGL_SURFACE_TYPE,
- EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
- EGL_FRAMEBUFFER_TARGET_ANDROID,
- EGL_TRUE,
- EGL_RED_SIZE,
- is1010102 ? 10 : 8,
- EGL_GREEN_SIZE,
- is1010102 ? 10 : 8,
- EGL_BLUE_SIZE,
- is1010102 ? 10 : 8,
- EGL_ALPHA_SIZE,
- is1010102 ? 2 : 8,
- EGL_NONE,
- };
- std::copy(tmpAttribs, tmpAttribs + (sizeof(tmpAttribs) / sizeof(EGLint)),
- std::back_inserter(attribs));
- wantedAttribute = EGL_NONE;
- wantedAttributeValue = EGL_NONE;
- } else {
- // if no renderable type specified, fallback to a simplified query
- wantedAttribute = EGL_NATIVE_VISUAL_ID;
- wantedAttributeValue = format;
- }
-
- err = selectConfigForAttribute(display, attribs.data(), wantedAttribute, wantedAttributeValue,
- config);
- if (err == NO_ERROR) {
- EGLint caveat;
- if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat))
- ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
- }
-
- return err;
-}
-
-std::optional<RenderEngine::ContextPriority> GLESRenderEngine::createContextPriority(
- const RenderEngineCreationArgs& args) {
- if (!GLExtensions::getInstance().hasContextPriority()) {
- return std::nullopt;
- }
-
- switch (args.contextPriority) {
- case RenderEngine::ContextPriority::REALTIME:
- if (gl::GLExtensions::getInstance().hasRealtimePriority()) {
- return RenderEngine::ContextPriority::REALTIME;
- } else {
- ALOGI("Realtime priority unsupported, degrading gracefully to high priority");
- return RenderEngine::ContextPriority::HIGH;
- }
- case RenderEngine::ContextPriority::HIGH:
- case RenderEngine::ContextPriority::MEDIUM:
- case RenderEngine::ContextPriority::LOW:
- return args.contextPriority;
- default:
- return std::nullopt;
- }
-}
-
-std::unique_ptr<GLESRenderEngine> GLESRenderEngine::create(const RenderEngineCreationArgs& args) {
- // initialize EGL for the default display
- EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- if (!eglInitialize(display, nullptr, nullptr)) {
- LOG_ALWAYS_FATAL("failed to initialize EGL. EGL error=0x%x", eglGetError());
- }
-
- const auto eglVersion = eglQueryString(display, EGL_VERSION);
- if (!eglVersion) {
- checkGlError(__FUNCTION__, __LINE__);
- LOG_ALWAYS_FATAL("eglQueryString(EGL_VERSION) failed");
- }
-
- // Use the Android impl to grab EGL_NV_context_priority_realtime
- const auto eglExtensions = eglQueryString(display, EGL_EXTENSIONS);
- if (!eglExtensions) {
- checkGlError(__FUNCTION__, __LINE__);
- LOG_ALWAYS_FATAL("eglQueryString(EGL_EXTENSIONS) failed");
- }
-
- GLExtensions& extensions = GLExtensions::getInstance();
- extensions.initWithEGLStrings(eglVersion, eglExtensions);
-
- // The code assumes that ES2 or later is available if this extension is
- // supported.
- EGLConfig config = EGL_NO_CONFIG;
- if (!extensions.hasNoConfigContext()) {
- config = chooseEglConfig(display, args.pixelFormat, /*logConfig*/ true);
- }
-
- const std::optional<RenderEngine::ContextPriority> priority = createContextPriority(args);
- EGLContext protectedContext = EGL_NO_CONTEXT;
- if (args.enableProtectedContext && extensions.hasProtectedContent()) {
- protectedContext =
- createEglContext(display, config, nullptr, priority, Protection::PROTECTED);
- ALOGE_IF(protectedContext == EGL_NO_CONTEXT, "Can't create protected context");
- }
-
- EGLContext ctxt =
- createEglContext(display, config, protectedContext, priority, Protection::UNPROTECTED);
-
- // if can't create a GL context, we can only abort.
- LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed");
-
- EGLSurface stub = EGL_NO_SURFACE;
- if (!extensions.hasSurfacelessContext()) {
- stub = createStubEglPbufferSurface(display, config, args.pixelFormat,
- Protection::UNPROTECTED);
- LOG_ALWAYS_FATAL_IF(stub == EGL_NO_SURFACE, "can't create stub pbuffer");
- }
- EGLBoolean success = eglMakeCurrent(display, stub, stub, ctxt);
- LOG_ALWAYS_FATAL_IF(!success, "can't make stub pbuffer current");
- extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER),
- glGetString(GL_VERSION), glGetString(GL_EXTENSIONS));
-
- EGLSurface protectedStub = EGL_NO_SURFACE;
- if (protectedContext != EGL_NO_CONTEXT && !extensions.hasSurfacelessContext()) {
- protectedStub = createStubEglPbufferSurface(display, config, args.pixelFormat,
- Protection::PROTECTED);
- ALOGE_IF(protectedStub == EGL_NO_SURFACE, "can't create protected stub pbuffer");
- }
-
- // now figure out what version of GL did we actually get
- GlesVersion version = parseGlesVersion(extensions.getVersion());
-
- LOG_ALWAYS_FATAL_IF(args.supportsBackgroundBlur && version < GLES_VERSION_3_0,
- "Blurs require OpenGL ES 3.0. Please unset ro.surface_flinger.supports_background_blur");
-
- // initialize the renderer while GL is current
- std::unique_ptr<GLESRenderEngine> engine;
- switch (version) {
- case GLES_VERSION_1_0:
- case GLES_VERSION_1_1:
- LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run.");
- break;
- case GLES_VERSION_2_0:
- case GLES_VERSION_3_0:
- engine = std::make_unique<GLESRenderEngine>(args, display, config, ctxt, stub,
- protectedContext, protectedStub);
- break;
- }
-
- ALOGI("OpenGL ES informations:");
- ALOGI("vendor : %s", extensions.getVendor());
- ALOGI("renderer : %s", extensions.getRenderer());
- ALOGI("version : %s", extensions.getVersion());
- ALOGI("extensions: %s", extensions.getExtensions());
- ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize());
- ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims());
- return engine;
-}
-
-EGLConfig GLESRenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) {
- status_t err;
- EGLConfig config;
-
- // First try to get an ES3 config
- err = selectEGLConfig(display, format, EGL_OPENGL_ES3_BIT, &config);
- if (err != NO_ERROR) {
- // If ES3 fails, try to get an ES2 config
- err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
- if (err != NO_ERROR) {
- // If ES2 still doesn't work, probably because we're on the emulator.
- // try a simplified query
- ALOGW("no suitable EGLConfig found, trying a simpler query");
- err = selectEGLConfig(display, format, 0, &config);
- if (err != NO_ERROR) {
- // this EGL is too lame for android
- LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up");
- }
- }
- }
-
- if (logConfig) {
- // print some debugging info
- EGLint r, g, b, a;
- eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
- eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
- eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
- eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
- ALOGI("EGL information:");
- ALOGI("vendor : %s", eglQueryString(display, EGL_VENDOR));
- ALOGI("version : %s", eglQueryString(display, EGL_VERSION));
- ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS));
- ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported");
- ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
- }
-
- return config;
-}
-
-GLESRenderEngine::GLESRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display,
- EGLConfig config, EGLContext ctxt, EGLSurface stub,
- EGLContext protectedContext, EGLSurface protectedStub)
- : RenderEngine(args.renderEngineType),
- mEGLDisplay(display),
- mEGLConfig(config),
- mEGLContext(ctxt),
- mStubSurface(stub),
- mProtectedEGLContext(protectedContext),
- mProtectedStubSurface(protectedStub),
- mVpWidth(0),
- mVpHeight(0),
- mFramebufferImageCacheSize(args.imageCacheSize),
- mUseColorManagement(args.useColorManagement),
- mPrecacheToneMapperShaderOnly(args.precacheToneMapperShaderOnly) {
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
- glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glPixelStorei(GL_PACK_ALIGNMENT, 4);
-
- // Initialize protected EGL Context.
- if (mProtectedEGLContext != EGL_NO_CONTEXT) {
- EGLBoolean success = eglMakeCurrent(display, mProtectedStubSurface, mProtectedStubSurface,
- mProtectedEGLContext);
- ALOGE_IF(!success, "can't make protected context current");
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glPixelStorei(GL_PACK_ALIGNMENT, 4);
- success = eglMakeCurrent(display, mStubSurface, mStubSurface, mEGLContext);
- LOG_ALWAYS_FATAL_IF(!success, "can't make default context current");
- }
-
- // mColorBlindnessCorrection = M;
-
- if (mUseColorManagement) {
- const ColorSpace srgb(ColorSpace::sRGB());
- const ColorSpace displayP3(ColorSpace::DisplayP3());
- const ColorSpace bt2020(ColorSpace::BT2020());
-
- // no chromatic adaptation needed since all color spaces use D65 for their white points.
- mSrgbToXyz = mat4(srgb.getRGBtoXYZ());
- mDisplayP3ToXyz = mat4(displayP3.getRGBtoXYZ());
- mBt2020ToXyz = mat4(bt2020.getRGBtoXYZ());
- mXyzToSrgb = mat4(srgb.getXYZtoRGB());
- mXyzToDisplayP3 = mat4(displayP3.getXYZtoRGB());
- mXyzToBt2020 = mat4(bt2020.getXYZtoRGB());
-
- // Compute sRGB to Display P3 and BT2020 transform matrix.
- // NOTE: For now, we are limiting output wide color space support to
- // Display-P3 and BT2020 only.
- mSrgbToDisplayP3 = mXyzToDisplayP3 * mSrgbToXyz;
- mSrgbToBt2020 = mXyzToBt2020 * mSrgbToXyz;
-
- // Compute Display P3 to sRGB and BT2020 transform matrix.
- mDisplayP3ToSrgb = mXyzToSrgb * mDisplayP3ToXyz;
- mDisplayP3ToBt2020 = mXyzToBt2020 * mDisplayP3ToXyz;
-
- // Compute BT2020 to sRGB and Display P3 transform matrix
- mBt2020ToSrgb = mXyzToSrgb * mBt2020ToXyz;
- mBt2020ToDisplayP3 = mXyzToDisplayP3 * mBt2020ToXyz;
- }
-
- char value[PROPERTY_VALUE_MAX];
- property_get("debug.egl.traceGpuCompletion", value, "0");
- if (atoi(value)) {
- mTraceGpuCompletion = true;
- mFlushTracer = std::make_unique<FlushTracer>(this);
- }
-
- if (args.supportsBackgroundBlur) {
- mBlurFilter = new BlurFilter(*this);
- checkErrors("BlurFilter creation");
- }
-
- mImageManager = std::make_unique<ImageManager>(this);
- mImageManager->initThread();
- mDrawingBuffer = createFramebuffer();
- sp<GraphicBuffer> buf =
- sp<GraphicBuffer>::make(1, 1, PIXEL_FORMAT_RGBA_8888, 1,
- GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE,
- "placeholder");
-
- const status_t err = buf->initCheck();
- if (err != OK) {
- ALOGE("Error allocating placeholder buffer: %d", err);
- return;
- }
- mPlaceholderBuffer = buf.get();
- EGLint attributes[] = {
- EGL_NONE,
- };
- mPlaceholderImage = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
- mPlaceholderBuffer, attributes);
- ALOGE_IF(mPlaceholderImage == EGL_NO_IMAGE_KHR, "Failed to create placeholder image: %#x",
- eglGetError());
-
- mShadowTexture = std::make_unique<GLShadowTexture>();
-}
-
-GLESRenderEngine::~GLESRenderEngine() {
- // Destroy the image manager first.
- mImageManager = nullptr;
- mShadowTexture = nullptr;
- cleanFramebufferCache();
- ProgramCache::getInstance().purgeCaches();
- std::lock_guard<std::mutex> lock(mRenderingMutex);
- glDisableVertexAttribArray(Program::position);
- unbindFrameBuffer(mDrawingBuffer.get());
- mDrawingBuffer = nullptr;
- eglDestroyImageKHR(mEGLDisplay, mPlaceholderImage);
- mImageCache.clear();
- if (mStubSurface != EGL_NO_SURFACE) {
- eglDestroySurface(mEGLDisplay, mStubSurface);
- }
- if (mProtectedStubSurface != EGL_NO_SURFACE) {
- eglDestroySurface(mEGLDisplay, mProtectedStubSurface);
- }
- if (mEGLContext != EGL_NO_CONTEXT) {
- eglDestroyContext(mEGLDisplay, mEGLContext);
- }
- if (mProtectedEGLContext != EGL_NO_CONTEXT) {
- eglDestroyContext(mEGLDisplay, mProtectedEGLContext);
- }
- eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- eglTerminate(mEGLDisplay);
- eglReleaseThread();
-}
-
-std::unique_ptr<Framebuffer> GLESRenderEngine::createFramebuffer() {
- return std::make_unique<GLFramebuffer>(*this);
-}
-
-std::unique_ptr<Image> GLESRenderEngine::createImage() {
- return std::make_unique<GLImage>(*this);
-}
-
-Framebuffer* GLESRenderEngine::getFramebufferForDrawing() {
- return mDrawingBuffer.get();
-}
-
-std::future<void> GLESRenderEngine::primeCache() {
- ProgramCache::getInstance().primeCache(mInProtectedContext ? mProtectedEGLContext : mEGLContext,
- mUseColorManagement, mPrecacheToneMapperShaderOnly);
- return {};
-}
-
-base::unique_fd GLESRenderEngine::flush() {
- ATRACE_CALL();
- if (!GLExtensions::getInstance().hasNativeFenceSync()) {
- return base::unique_fd();
- }
-
- EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
- if (sync == EGL_NO_SYNC_KHR) {
- ALOGW("failed to create EGL native fence sync: %#x", eglGetError());
- return base::unique_fd();
- }
-
- // native fence fd will not be populated until flush() is done.
- glFlush();
-
- // get the fence fd
- base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync));
- eglDestroySyncKHR(mEGLDisplay, sync);
- if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
- ALOGW("failed to dup EGL native fence sync: %#x", eglGetError());
- }
-
- // Only trace if we have a valid fence, as current usage falls back to
- // calling finish() if the fence fd is invalid.
- if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer) && fenceFd.get() >= 0) {
- mFlushTracer->queueSync(eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr));
- }
-
- return fenceFd;
-}
-
-bool GLESRenderEngine::finish() {
- ATRACE_CALL();
- if (!GLExtensions::getInstance().hasFenceSync()) {
- ALOGW("no synchronization support");
- return false;
- }
-
- EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr);
- if (sync == EGL_NO_SYNC_KHR) {
- ALOGW("failed to create EGL fence sync: %#x", eglGetError());
- return false;
- }
-
- if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer)) {
- mFlushTracer->queueSync(eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr));
- }
-
- return waitSync(sync, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR);
-}
-
-bool GLESRenderEngine::waitSync(EGLSyncKHR sync, EGLint flags) {
- EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync, flags, 2000000000 /*2 sec*/);
- EGLint error = eglGetError();
- eglDestroySyncKHR(mEGLDisplay, sync);
- if (result != EGL_CONDITION_SATISFIED_KHR) {
- if (result == EGL_TIMEOUT_EXPIRED_KHR) {
- ALOGW("fence wait timed out");
- } else {
- ALOGW("error waiting on EGL fence: %#x", error);
- }
- return false;
- }
-
- return true;
-}
-
-bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) {
- if (!GLExtensions::getInstance().hasNativeFenceSync() ||
- !GLExtensions::getInstance().hasWaitSync()) {
- return false;
- }
-
- // release the fd and transfer the ownership to EGLSync
- EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd.release(), EGL_NONE};
- EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
- if (sync == EGL_NO_SYNC_KHR) {
- ALOGE("failed to create EGL native fence sync: %#x", eglGetError());
- return false;
- }
-
- // XXX: The spec draft is inconsistent as to whether this should return an
- // EGLint or void. Ignore the return value for now, as it's not strictly
- // needed.
- eglWaitSyncKHR(mEGLDisplay, sync, 0);
- EGLint error = eglGetError();
- eglDestroySyncKHR(mEGLDisplay, sync);
- if (error != EGL_SUCCESS) {
- ALOGE("failed to wait for EGL native fence sync: %#x", error);
- return false;
- }
-
- return true;
-}
-
-void GLESRenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
- ATRACE_CALL();
- glDisable(GL_BLEND);
- glClearColor(red, green, blue, alpha);
- glClear(GL_COLOR_BUFFER_BIT);
-}
-
-void GLESRenderEngine::fillRegionWithColor(const Region& region, float red, float green, float blue,
- float alpha) {
- size_t c;
- Rect const* r = region.getArray(&c);
- Mesh mesh = Mesh::Builder()
- .setPrimitive(Mesh::TRIANGLES)
- .setVertices(c * 6 /* count */, 2 /* size */)
- .build();
- Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
- for (size_t i = 0; i < c; i++, r++) {
- position[i * 6 + 0].x = r->left;
- position[i * 6 + 0].y = r->top;
- position[i * 6 + 1].x = r->left;
- position[i * 6 + 1].y = r->bottom;
- position[i * 6 + 2].x = r->right;
- position[i * 6 + 2].y = r->bottom;
- position[i * 6 + 3].x = r->left;
- position[i * 6 + 3].y = r->top;
- position[i * 6 + 4].x = r->right;
- position[i * 6 + 4].y = r->bottom;
- position[i * 6 + 5].x = r->right;
- position[i * 6 + 5].y = r->top;
- }
- setupFillWithColor(red, green, blue, alpha);
- drawMesh(mesh);
-}
-
-void GLESRenderEngine::setScissor(const Rect& region) {
- glScissor(region.left, region.top, region.getWidth(), region.getHeight());
- glEnable(GL_SCISSOR_TEST);
-}
-
-void GLESRenderEngine::disableScissor() {
- glDisable(GL_SCISSOR_TEST);
-}
-
-void GLESRenderEngine::genTextures(size_t count, uint32_t* names) {
- glGenTextures(count, names);
-}
-
-void GLESRenderEngine::deleteTextures(size_t count, uint32_t const* names) {
- for (int i = 0; i < count; ++i) {
- mTextureView.erase(names[i]);
- }
- glDeleteTextures(count, names);
-}
-
-void GLESRenderEngine::bindExternalTextureImage(uint32_t texName, const Image& image) {
- ATRACE_CALL();
- const GLImage& glImage = static_cast<const GLImage&>(image);
- const GLenum target = GL_TEXTURE_EXTERNAL_OES;
-
- glBindTexture(target, texName);
- if (glImage.getEGLImage() != EGL_NO_IMAGE_KHR) {
- glEGLImageTargetTexture2DOES(target, static_cast<GLeglImageOES>(glImage.getEGLImage()));
- }
-}
-
-void GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
- const sp<Fence>& bufferFence) {
- ATRACE_CALL();
-
- bool found = false;
- {
- std::lock_guard<std::mutex> lock(mRenderingMutex);
- auto cachedImage = mImageCache.find(buffer->getId());
- found = (cachedImage != mImageCache.end());
- }
-
- // If we couldn't find the image in the cache at this time, then either
- // SurfaceFlinger messed up registering the buffer ahead of time or we got
- // backed up creating other EGLImages.
- if (!found) {
- status_t cacheResult = mImageManager->cache(buffer);
- if (cacheResult != NO_ERROR) {
- ALOGE("Error with caching buffer: %d", cacheResult);
- return;
- }
- }
-
- // Whether or not we needed to cache, re-check mImageCache to make sure that
- // there's an EGLImage. The current threading model guarantees that we don't
- // destroy a cached image until it's really not needed anymore (i.e. this
- // function should not be called), so the only possibility is that something
- // terrible went wrong and we should just bind something and move on.
- {
- std::lock_guard<std::mutex> lock(mRenderingMutex);
- auto cachedImage = mImageCache.find(buffer->getId());
-
- if (cachedImage == mImageCache.end()) {
- // We failed creating the image if we got here, so bail out.
- ALOGE("Failed to create an EGLImage when rendering");
- bindExternalTextureImage(texName, *createImage());
- return;
- }
-
- bindExternalTextureImage(texName, *cachedImage->second);
- mTextureView.insert_or_assign(texName, buffer->getId());
- }
-
- // Wait for the new buffer to be ready.
- if (bufferFence != nullptr && bufferFence->isValid()) {
- if (GLExtensions::getInstance().hasWaitSync()) {
- base::unique_fd fenceFd(bufferFence->dup());
- if (fenceFd == -1) {
- ALOGE("error dup'ing fence fd: %d", errno);
- return;
- }
- if (!waitFence(std::move(fenceFd))) {
- ALOGE("failed to wait on fence fd");
- return;
- }
- } else {
- status_t err = bufferFence->waitForever("RenderEngine::bindExternalTextureBuffer");
- if (err != NO_ERROR) {
- ALOGE("error waiting for fence: %d", err);
- return;
- }
- }
- }
-
- return;
-}
-
-void GLESRenderEngine::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer,
- bool /*isRenderable*/) {
- ATRACE_CALL();
- mImageManager->cacheAsync(buffer, nullptr);
-}
-
-std::shared_ptr<ImageManager::Barrier> GLESRenderEngine::cacheExternalTextureBufferForTesting(
- const sp<GraphicBuffer>& buffer) {
- auto barrier = std::make_shared<ImageManager::Barrier>();
- mImageManager->cacheAsync(buffer, barrier);
- return barrier;
-}
-
-status_t GLESRenderEngine::cacheExternalTextureBufferInternal(const sp<GraphicBuffer>& buffer) {
- if (buffer == nullptr) {
- return BAD_VALUE;
- }
-
- {
- std::lock_guard<std::mutex> lock(mRenderingMutex);
- if (mImageCache.count(buffer->getId()) > 0) {
- // If there's already an image then fail fast here.
- return NO_ERROR;
- }
- }
- ATRACE_CALL();
-
- // Create the image without holding a lock so that we don't block anything.
- std::unique_ptr<Image> newImage = createImage();
-
- bool created = newImage->setNativeWindowBuffer(buffer->getNativeBuffer(),
- buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
- if (!created) {
- ALOGE("Failed to create image. id=%" PRIx64 " size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
- buffer->getId(), buffer->getWidth(), buffer->getHeight(), buffer->getStride(),
- buffer->getUsage(), buffer->getPixelFormat());
- return NO_INIT;
- }
-
- {
- std::lock_guard<std::mutex> lock(mRenderingMutex);
- if (mImageCache.count(buffer->getId()) > 0) {
- // In theory it's possible for another thread to recache the image,
- // so bail out if another thread won.
- return NO_ERROR;
- }
- mImageCache.insert(std::make_pair(buffer->getId(), std::move(newImage)));
- }
-
- return NO_ERROR;
-}
-
-void GLESRenderEngine::unmapExternalTextureBuffer(sp<GraphicBuffer>&& buffer) {
- mImageManager->releaseAsync(buffer->getId(), nullptr);
-}
-
-std::shared_ptr<ImageManager::Barrier> GLESRenderEngine::unbindExternalTextureBufferForTesting(
- uint64_t bufferId) {
- auto barrier = std::make_shared<ImageManager::Barrier>();
- mImageManager->releaseAsync(bufferId, barrier);
- return barrier;
-}
-
-void GLESRenderEngine::unbindExternalTextureBufferInternal(uint64_t bufferId) {
- std::unique_ptr<Image> image;
- {
- std::lock_guard<std::mutex> lock(mRenderingMutex);
- const auto& cachedImage = mImageCache.find(bufferId);
-
- if (cachedImage != mImageCache.end()) {
- ALOGV("Destroying image for buffer: %" PRIu64, bufferId);
- // Move the buffer out of cache first, so that we can destroy
- // without holding the cache's lock.
- image = std::move(cachedImage->second);
- mImageCache.erase(bufferId);
- return;
- }
- }
- ALOGV("Failed to find image for buffer: %" PRIu64, bufferId);
-}
-
-int GLESRenderEngine::getContextPriority() {
- int value;
- eglQueryContext(mEGLDisplay, mEGLContext, EGL_CONTEXT_PRIORITY_LEVEL_IMG, &value);
- return value;
-}
-
-FloatRect GLESRenderEngine::setupLayerCropping(const LayerSettings& layer, Mesh& mesh) {
- // Translate win by the rounded corners rect coordinates, to have all values in
- // layer coordinate space.
- FloatRect cropWin = layer.geometry.boundaries;
- const FloatRect& roundedCornersCrop = layer.geometry.roundedCornersCrop;
- cropWin.left -= roundedCornersCrop.left;
- cropWin.right -= roundedCornersCrop.left;
- cropWin.top -= roundedCornersCrop.top;
- cropWin.bottom -= roundedCornersCrop.top;
- Mesh::VertexArray<vec2> cropCoords(mesh.getCropCoordArray<vec2>());
- cropCoords[0] = vec2(cropWin.left, cropWin.top);
- cropCoords[1] = vec2(cropWin.left, cropWin.top + cropWin.getHeight());
- cropCoords[2] = vec2(cropWin.right, cropWin.top + cropWin.getHeight());
- cropCoords[3] = vec2(cropWin.right, cropWin.top);
-
- setupCornerRadiusCropSize(roundedCornersCrop.getWidth(), roundedCornersCrop.getHeight());
- return cropWin;
-}
-
-void GLESRenderEngine::handleRoundedCorners(const DisplaySettings& display,
- const LayerSettings& layer, const Mesh& mesh) {
- // We separate the layer into 3 parts essentially, such that we only turn on blending for the
- // top rectangle and the bottom rectangle, and turn off blending for the middle rectangle.
- FloatRect bounds = layer.geometry.roundedCornersCrop;
-
- // Explicitly compute the transform from the clip rectangle to the physical
- // display. Normally, this is done in glViewport but we explicitly compute
- // it here so that we can get the scissor bounds correct.
- const Rect& source = display.clip;
- const Rect& destination = display.physicalDisplay;
- // Here we compute the following transform:
- // 1. Translate the top left corner of the source clip to (0, 0)
- // 2. Rotate the clip rectangle about the origin in accordance with the
- // orientation flag
- // 3. Translate the top left corner back to the origin.
- // 4. Scale the clip rectangle to the destination rectangle dimensions
- // 5. Translate the top left corner to the destination rectangle's top left
- // corner.
- const mat4 translateSource = mat4::translate(vec4(-source.left, -source.top, 0, 1));
- mat4 rotation;
- int displacementX = 0;
- int displacementY = 0;
- float destinationWidth = static_cast<float>(destination.getWidth());
- float destinationHeight = static_cast<float>(destination.getHeight());
- float sourceWidth = static_cast<float>(source.getWidth());
- float sourceHeight = static_cast<float>(source.getHeight());
- const float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f;
- switch (display.orientation) {
- case ui::Transform::ROT_90:
- rotation = mat4::rotate(rot90InRadians, vec3(0, 0, 1));
- displacementX = source.getHeight();
- std::swap(sourceHeight, sourceWidth);
- break;
- case ui::Transform::ROT_180:
- rotation = mat4::rotate(rot90InRadians * 2.0f, vec3(0, 0, 1));
- displacementY = source.getHeight();
- displacementX = source.getWidth();
- break;
- case ui::Transform::ROT_270:
- rotation = mat4::rotate(rot90InRadians * 3.0f, vec3(0, 0, 1));
- displacementY = source.getWidth();
- std::swap(sourceHeight, sourceWidth);
- break;
- default:
- break;
- }
-
- const mat4 intermediateTranslation = mat4::translate(vec4(displacementX, displacementY, 0, 1));
- const mat4 scale = mat4::scale(
- vec4(destinationWidth / sourceWidth, destinationHeight / sourceHeight, 1, 1));
- const mat4 translateDestination =
- mat4::translate(vec4(destination.left, destination.top, 0, 1));
- const mat4 globalTransform =
- translateDestination * scale * intermediateTranslation * rotation * translateSource;
-
- const mat4 transformMatrix = globalTransform * layer.geometry.positionTransform;
- const vec4 leftTopCoordinate(bounds.left, bounds.top, 1.0, 1.0);
- const vec4 rightBottomCoordinate(bounds.right, bounds.bottom, 1.0, 1.0);
- const vec4 leftTopCoordinateInBuffer = transformMatrix * leftTopCoordinate;
- const vec4 rightBottomCoordinateInBuffer = transformMatrix * rightBottomCoordinate;
- bounds = FloatRect(std::min(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]),
- std::min(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1]),
- std::max(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]),
- std::max(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1]));
-
- // Finally, we cut the layer into 3 parts, with top and bottom parts having rounded corners
- // and the middle part without rounded corners.
- const int32_t radius = ceil(
- (layer.geometry.roundedCornersRadius.x + layer.geometry.roundedCornersRadius.y) / 2.0);
- const Rect topRect(bounds.left, bounds.top, bounds.right, bounds.top + radius);
- setScissor(topRect);
- drawMesh(mesh);
- const Rect bottomRect(bounds.left, bounds.bottom - radius, bounds.right, bounds.bottom);
- setScissor(bottomRect);
- drawMesh(mesh);
-
- // The middle part of the layer can turn off blending.
- if (topRect.bottom < bottomRect.top) {
- const Rect middleRect(bounds.left, bounds.top + radius, bounds.right,
- bounds.bottom - radius);
- setScissor(middleRect);
- mState.cornerRadius = 0.0;
- disableBlending();
- drawMesh(mesh);
- }
- disableScissor();
-}
-
-status_t GLESRenderEngine::bindFrameBuffer(Framebuffer* framebuffer) {
- ATRACE_CALL();
- GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(framebuffer);
- EGLImageKHR eglImage = glFramebuffer->getEGLImage();
- uint32_t textureName = glFramebuffer->getTextureName();
- uint32_t framebufferName = glFramebuffer->getFramebufferName();
-
- // Bind the texture and turn our EGLImage into a texture
- glBindTexture(GL_TEXTURE_2D, textureName);
- glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)eglImage);
-
- // Bind the Framebuffer to render into
- glBindFramebuffer(GL_FRAMEBUFFER, framebufferName);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0);
-
- uint32_t glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- ALOGE_IF(glStatus != GL_FRAMEBUFFER_COMPLETE_OES, "glCheckFramebufferStatusOES error %d",
- glStatus);
-
- return glStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
-}
-
-void GLESRenderEngine::unbindFrameBuffer(Framebuffer* /*framebuffer*/) {
- ATRACE_CALL();
-
- // back to main framebuffer
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-}
-
-bool GLESRenderEngine::canSkipPostRenderCleanup() const {
- return mPriorResourcesCleaned ||
- (mLastDrawFence != nullptr && mLastDrawFence->getStatus() != Fence::Status::Signaled);
-}
-
-void GLESRenderEngine::cleanupPostRender() {
- ATRACE_CALL();
-
- if (canSkipPostRenderCleanup()) {
- // If we don't have a prior frame needing cleanup, then don't do anything.
- return;
- }
-
- // Bind the texture to placeholder so that backing image data can be freed.
- GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(getFramebufferForDrawing());
- glFramebuffer->allocateBuffers(1, 1, mPlaceholderDrawBuffer);
-
- // Release the cached fence here, so that we don't churn reallocations when
- // we could no-op repeated calls of this method instead.
- mLastDrawFence = nullptr;
- mPriorResourcesCleaned = true;
-}
-
-void GLESRenderEngine::cleanFramebufferCache() {
- std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
- // Bind the texture to placeholder so that backing image data can be freed.
- GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(getFramebufferForDrawing());
- glFramebuffer->allocateBuffers(1, 1, mPlaceholderDrawBuffer);
-
- while (!mFramebufferImageCache.empty()) {
- EGLImageKHR expired = mFramebufferImageCache.front().second;
- mFramebufferImageCache.pop_front();
- eglDestroyImageKHR(mEGLDisplay, expired);
- DEBUG_EGL_IMAGE_TRACKER_DESTROY();
- }
-}
-
-void GLESRenderEngine::checkErrors() const {
- checkErrors(nullptr);
-}
-
-void GLESRenderEngine::checkErrors(const char* tag) const {
- do {
- // there could be more than one error flag
- GLenum error = glGetError();
- if (error == GL_NO_ERROR) break;
- if (tag == nullptr) {
- ALOGE("GL error 0x%04x", int(error));
- } else {
- ALOGE("GL error: %s -> 0x%04x", tag, int(error));
- }
- } while (true);
-}
-
-bool GLESRenderEngine::supportsProtectedContent() const {
- return mProtectedEGLContext != EGL_NO_CONTEXT;
-}
-
-void GLESRenderEngine::useProtectedContext(bool useProtectedContext) {
- if (useProtectedContext == mInProtectedContext ||
- (useProtectedContext && !supportsProtectedContent())) {
- return;
- }
-
- const EGLSurface surface = useProtectedContext ? mProtectedStubSurface : mStubSurface;
- const EGLContext context = useProtectedContext ? mProtectedEGLContext : mEGLContext;
- if (eglMakeCurrent(mEGLDisplay, surface, surface, context) == EGL_TRUE) {
- mInProtectedContext = useProtectedContext;
- }
-}
-EGLImageKHR GLESRenderEngine::createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer,
- bool isProtected,
- bool useFramebufferCache) {
- sp<GraphicBuffer> graphicBuffer = GraphicBuffer::from(nativeBuffer);
- if (useFramebufferCache) {
- std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
- for (const auto& image : mFramebufferImageCache) {
- if (image.first == graphicBuffer->getId()) {
- return image.second;
- }
- }
- }
- EGLint attributes[] = {
- isProtected ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE,
- isProtected ? EGL_TRUE : EGL_NONE,
- EGL_NONE,
- };
- EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
- nativeBuffer, attributes);
- if (useFramebufferCache) {
- if (image != EGL_NO_IMAGE_KHR) {
- std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
- if (mFramebufferImageCache.size() >= mFramebufferImageCacheSize) {
- EGLImageKHR expired = mFramebufferImageCache.front().second;
- mFramebufferImageCache.pop_front();
- eglDestroyImageKHR(mEGLDisplay, expired);
- DEBUG_EGL_IMAGE_TRACKER_DESTROY();
- }
- mFramebufferImageCache.push_back({graphicBuffer->getId(), image});
- }
- }
-
- if (image != EGL_NO_IMAGE_KHR) {
- DEBUG_EGL_IMAGE_TRACKER_CREATE();
- }
- return image;
-}
-
-void GLESRenderEngine::drawLayersInternal(
- const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
- const DisplaySettings& display, const std::vector<LayerSettings>& layers,
- const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
- base::unique_fd&& bufferFence) {
- ATRACE_CALL();
- if (layers.empty()) {
- ALOGV("Drawing empty layer stack");
- resultPromise->set_value(Fence::NO_FENCE);
- return;
- }
-
- if (bufferFence.get() >= 0) {
- // Duplicate the fence for passing to waitFence.
- base::unique_fd bufferFenceDup(dup(bufferFence.get()));
- if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) {
- ATRACE_NAME("Waiting before draw");
- sync_wait(bufferFence.get(), -1);
- }
- }
-
- if (buffer == nullptr) {
- ALOGE("No output buffer provided. Aborting GPU composition.");
- resultPromise->set_value(base::unexpected(BAD_VALUE));
- return;
- }
-
- validateOutputBufferUsage(buffer->getBuffer());
-
- std::unique_ptr<BindNativeBufferAsFramebuffer> fbo;
- // Gathering layers that requested blur, we'll need them to decide when to render to an
- // offscreen buffer, and when to render to the native buffer.
- std::deque<const LayerSettings> blurLayers;
- if (CC_LIKELY(mBlurFilter != nullptr)) {
- for (const auto& layer : layers) {
- if (layer.backgroundBlurRadius > 0) {
- blurLayers.push_back(layer);
- }
- }
- }
- const auto blurLayersSize = blurLayers.size();
-
- if (blurLayersSize == 0) {
- fbo = std::make_unique<BindNativeBufferAsFramebuffer>(*this,
- buffer->getBuffer()
- .get()
- ->getNativeBuffer(),
- useFramebufferCache);
- if (fbo->getStatus() != NO_ERROR) {
- ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
- buffer->getBuffer()->handle);
- checkErrors();
- resultPromise->set_value(base::unexpected(fbo->getStatus()));
- return;
- }
- setViewportAndProjection(display.physicalDisplay, display.clip);
- } else {
- setViewportAndProjection(display.physicalDisplay, display.clip);
- auto status =
- mBlurFilter->setAsDrawTarget(display, blurLayers.front().backgroundBlurRadius);
- if (status != NO_ERROR) {
- ALOGE("Failed to prepare blur filter! Aborting GPU composition for buffer (%p).",
- buffer->getBuffer()->handle);
- checkErrors();
- resultPromise->set_value(base::unexpected(status));
- return;
- }
- }
-
- // clear the entire buffer, sometimes when we reuse buffers we'd persist
- // ghost images otherwise.
- // we also require a full transparent framebuffer for overlays. This is
- // probably not quite efficient on all GPUs, since we could filter out
- // opaque layers.
- clearWithColor(0.0, 0.0, 0.0, 0.0);
-
- setOutputDataSpace(display.outputDataspace);
- setDisplayMaxLuminance(display.maxLuminance);
- setDisplayColorTransform(display.colorTransform);
-
- const mat4 projectionMatrix =
- ui::Transform(display.orientation).asMatrix4() * mState.projectionMatrix;
-
- Mesh mesh = Mesh::Builder()
- .setPrimitive(Mesh::TRIANGLE_FAN)
- .setVertices(4 /* count */, 2 /* size */)
- .setTexCoords(2 /* size */)
- .setCropCoords(2 /* size */)
- .build();
- for (const auto& layer : layers) {
- if (blurLayers.size() > 0 && blurLayers.front() == layer) {
- blurLayers.pop_front();
-
- auto status = mBlurFilter->prepare();
- if (status != NO_ERROR) {
- ALOGE("Failed to render blur effect! Aborting GPU composition for buffer (%p).",
- buffer->getBuffer()->handle);
- checkErrors("Can't render first blur pass");
- resultPromise->set_value(base::unexpected(status));
- return;
- }
-
- if (blurLayers.size() == 0) {
- // Done blurring, time to bind the native FBO and render our blur onto it.
- fbo = std::make_unique<BindNativeBufferAsFramebuffer>(*this,
- buffer.get()
- ->getBuffer()
- ->getNativeBuffer(),
- useFramebufferCache);
- status = fbo->getStatus();
- setViewportAndProjection(display.physicalDisplay, display.clip);
- } else {
- // There's still something else to blur, so let's keep rendering to our FBO
- // instead of to the display.
- status = mBlurFilter->setAsDrawTarget(display,
- blurLayers.front().backgroundBlurRadius);
- }
- if (status != NO_ERROR) {
- ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
- buffer->getBuffer()->handle);
- checkErrors("Can't bind native framebuffer");
- resultPromise->set_value(base::unexpected(status));
- return;
- }
-
- status = mBlurFilter->render(blurLayersSize > 1);
- if (status != NO_ERROR) {
- ALOGE("Failed to render blur effect! Aborting GPU composition for buffer (%p).",
- buffer->getBuffer()->handle);
- checkErrors("Can't render blur filter");
- resultPromise->set_value(base::unexpected(status));
- return;
- }
- }
-
- // Ensure luminance is at least 100 nits to avoid div-by-zero
- const float maxLuminance = std::max(100.f, layer.source.buffer.maxLuminanceNits);
- mState.maxMasteringLuminance = maxLuminance;
- mState.maxContentLuminance = maxLuminance;
- mState.projectionMatrix = projectionMatrix * layer.geometry.positionTransform;
-
- const FloatRect bounds = layer.geometry.boundaries;
- Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
- position[0] = vec2(bounds.left, bounds.top);
- position[1] = vec2(bounds.left, bounds.bottom);
- position[2] = vec2(bounds.right, bounds.bottom);
- position[3] = vec2(bounds.right, bounds.top);
-
- setupLayerCropping(layer, mesh);
- setColorTransform(layer.colorTransform);
-
- bool usePremultipliedAlpha = true;
- bool disableTexture = true;
- bool isOpaque = false;
- if (layer.source.buffer.buffer != nullptr) {
- disableTexture = false;
- isOpaque = layer.source.buffer.isOpaque;
-
- sp<GraphicBuffer> gBuf = layer.source.buffer.buffer->getBuffer();
- validateInputBufferUsage(gBuf);
- bindExternalTextureBuffer(layer.source.buffer.textureName, gBuf,
- layer.source.buffer.fence);
-
- usePremultipliedAlpha = layer.source.buffer.usePremultipliedAlpha;
- Texture texture(Texture::TEXTURE_EXTERNAL, layer.source.buffer.textureName);
- mat4 texMatrix = layer.source.buffer.textureTransform;
-
- texture.setMatrix(texMatrix.asArray());
- texture.setFiltering(layer.source.buffer.useTextureFiltering);
-
- texture.setDimensions(gBuf->getWidth(), gBuf->getHeight());
-
- renderengine::Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>());
- texCoords[0] = vec2(0.0, 0.0);
- texCoords[1] = vec2(0.0, 1.0);
- texCoords[2] = vec2(1.0, 1.0);
- texCoords[3] = vec2(1.0, 0.0);
- setupLayerTexturing(texture);
-
- // Do not cache protected EGLImage, protected memory is limited.
- if (gBuf->getUsage() & GRALLOC_USAGE_PROTECTED) {
- unmapExternalTextureBuffer(std::move(gBuf));
- }
- }
-
- const half3 solidColor = layer.source.solidColor;
- const half4 color = half4(solidColor.r, solidColor.g, solidColor.b, layer.alpha);
- const float radius =
- (layer.geometry.roundedCornersRadius.x + layer.geometry.roundedCornersRadius.y) /
- 2.0f;
- // Buffer sources will have a black solid color ignored in the shader,
- // so in that scenario the solid color passed here is arbitrary.
- setupLayerBlending(usePremultipliedAlpha, isOpaque, disableTexture, color, radius);
- if (layer.disableBlending) {
- glDisable(GL_BLEND);
- }
- setSourceDataSpace(layer.sourceDataspace);
-
- if (layer.shadow.length > 0.0f) {
- handleShadow(layer.geometry.boundaries, radius, layer.shadow);
- }
- // We only want to do a special handling for rounded corners when having rounded corners
- // is the only reason it needs to turn on blending, otherwise, we handle it like the
- // usual way since it needs to turn on blending anyway.
- else if (radius > 0.0 && color.a >= 1.0f && isOpaque) {
- handleRoundedCorners(display, layer, mesh);
- } else {
- drawMesh(mesh);
- }
-
- // Cleanup if there's a buffer source
- if (layer.source.buffer.buffer != nullptr) {
- disableBlending();
- disableTexturing();
- }
- }
-
- base::unique_fd drawFence = flush();
-
- // If flush failed or we don't support native fences, we need to force the
- // gl command stream to be executed.
- if (drawFence.get() < 0) {
- bool success = finish();
- if (!success) {
- ALOGE("Failed to flush RenderEngine commands");
- checkErrors();
- // Chances are, something illegal happened (either the caller passed
- // us bad parameters, or we messed up our shader generation).
- resultPromise->set_value(base::unexpected(INVALID_OPERATION));
- return;
- }
- mLastDrawFence = nullptr;
- } else {
- // The caller takes ownership of drawFence, so we need to duplicate the
- // fd here.
- mLastDrawFence = new Fence(dup(drawFence.get()));
- }
- mPriorResourcesCleaned = false;
-
- checkErrors();
- resultPromise->set_value(sp<Fence>::make(std::move(drawFence)));
-}
-
-void GLESRenderEngine::setViewportAndProjection(Rect viewport, Rect clip) {
- ATRACE_CALL();
- mVpWidth = viewport.getWidth();
- mVpHeight = viewport.getHeight();
-
- // We pass the the top left corner instead of the bottom left corner,
- // because since we're rendering off-screen first.
- glViewport(viewport.left, viewport.top, mVpWidth, mVpHeight);
-
- mState.projectionMatrix = mat4::ortho(clip.left, clip.right, clip.top, clip.bottom, 0, 1);
-}
-
-void GLESRenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
- const half4& color, float cornerRadius) {
- mState.isPremultipliedAlpha = premultipliedAlpha;
- mState.isOpaque = opaque;
- mState.color = color;
- mState.cornerRadius = cornerRadius;
-
- if (disableTexture) {
- mState.textureEnabled = false;
- }
-
- if (color.a < 1.0f || !opaque || cornerRadius > 0.0f) {
- glEnable(GL_BLEND);
- glBlendFuncSeparate(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
- GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- } else {
- glDisable(GL_BLEND);
- }
-}
-
-void GLESRenderEngine::setSourceDataSpace(Dataspace source) {
- mDataSpace = source;
-}
-
-void GLESRenderEngine::setOutputDataSpace(Dataspace dataspace) {
- mOutputDataSpace = dataspace;
-}
-
-void GLESRenderEngine::setDisplayMaxLuminance(const float maxLuminance) {
- mState.displayMaxLuminance = maxLuminance;
-}
-
-void GLESRenderEngine::setupLayerTexturing(const Texture& texture) {
- GLuint target = texture.getTextureTarget();
- glBindTexture(target, texture.getTextureName());
- GLenum filter = GL_NEAREST;
- if (texture.getFiltering()) {
- filter = GL_LINEAR;
- }
- glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
-
- mState.texture = texture;
- mState.textureEnabled = true;
-}
-
-void GLESRenderEngine::setColorTransform(const mat4& colorTransform) {
- mState.colorMatrix = colorTransform;
-}
-
-void GLESRenderEngine::setDisplayColorTransform(const mat4& colorTransform) {
- mState.displayColorMatrix = colorTransform;
-}
-
-void GLESRenderEngine::disableTexturing() {
- mState.textureEnabled = false;
-}
-
-void GLESRenderEngine::disableBlending() {
- glDisable(GL_BLEND);
-}
-
-void GLESRenderEngine::setupFillWithColor(float r, float g, float b, float a) {
- mState.isPremultipliedAlpha = true;
- mState.isOpaque = false;
- mState.color = half4(r, g, b, a);
- mState.textureEnabled = false;
- glDisable(GL_BLEND);
-}
-
-void GLESRenderEngine::setupCornerRadiusCropSize(float width, float height) {
- mState.cropSize = half2(width, height);
-}
-
-void GLESRenderEngine::drawMesh(const Mesh& mesh) {
- ATRACE_CALL();
- if (mesh.getTexCoordsSize()) {
- glEnableVertexAttribArray(Program::texCoords);
- glVertexAttribPointer(Program::texCoords, mesh.getTexCoordsSize(), GL_FLOAT, GL_FALSE,
- mesh.getByteStride(), mesh.getTexCoords());
- }
-
- glVertexAttribPointer(Program::position, mesh.getVertexSize(), GL_FLOAT, GL_FALSE,
- mesh.getByteStride(), mesh.getPositions());
-
- if (mState.cornerRadius > 0.0f) {
- glEnableVertexAttribArray(Program::cropCoords);
- glVertexAttribPointer(Program::cropCoords, mesh.getVertexSize(), GL_FLOAT, GL_FALSE,
- mesh.getByteStride(), mesh.getCropCoords());
- }
-
- if (mState.drawShadows) {
- glEnableVertexAttribArray(Program::shadowColor);
- glVertexAttribPointer(Program::shadowColor, mesh.getShadowColorSize(), GL_FLOAT, GL_FALSE,
- mesh.getByteStride(), mesh.getShadowColor());
-
- glEnableVertexAttribArray(Program::shadowParams);
- glVertexAttribPointer(Program::shadowParams, mesh.getShadowParamsSize(), GL_FLOAT, GL_FALSE,
- mesh.getByteStride(), mesh.getShadowParams());
- }
-
- Description managedState = mState;
- // By default, DISPLAY_P3 is the only supported wide color output. However,
- // when HDR content is present, hardware composer may be able to handle
- // BT2020 data space, in that case, the output data space is set to be
- // BT2020_HLG or BT2020_PQ respectively. In GPU fall back we need
- // to respect this and convert non-HDR content to HDR format.
- if (mUseColorManagement) {
- Dataspace inputStandard = static_cast<Dataspace>(mDataSpace & Dataspace::STANDARD_MASK);
- Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK);
- Dataspace outputStandard =
- static_cast<Dataspace>(mOutputDataSpace & Dataspace::STANDARD_MASK);
- Dataspace outputTransfer =
- static_cast<Dataspace>(mOutputDataSpace & Dataspace::TRANSFER_MASK);
- bool needsXYZConversion = needsXYZTransformMatrix();
-
- // NOTE: if the input standard of the input dataspace is not STANDARD_DCI_P3 or
- // STANDARD_BT2020, it will be treated as STANDARD_BT709
- if (inputStandard != Dataspace::STANDARD_DCI_P3 &&
- inputStandard != Dataspace::STANDARD_BT2020) {
- inputStandard = Dataspace::STANDARD_BT709;
- }
-
- if (needsXYZConversion) {
- // The supported input color spaces are standard RGB, Display P3 and BT2020.
- switch (inputStandard) {
- case Dataspace::STANDARD_DCI_P3:
- managedState.inputTransformMatrix = mDisplayP3ToXyz;
- break;
- case Dataspace::STANDARD_BT2020:
- managedState.inputTransformMatrix = mBt2020ToXyz;
- break;
- default:
- managedState.inputTransformMatrix = mSrgbToXyz;
- break;
- }
-
- // The supported output color spaces are BT2020, Display P3 and standard RGB.
- switch (outputStandard) {
- case Dataspace::STANDARD_BT2020:
- managedState.outputTransformMatrix = mXyzToBt2020;
- break;
- case Dataspace::STANDARD_DCI_P3:
- managedState.outputTransformMatrix = mXyzToDisplayP3;
- break;
- default:
- managedState.outputTransformMatrix = mXyzToSrgb;
- break;
- }
- } else if (inputStandard != outputStandard) {
- // At this point, the input data space and output data space could be both
- // HDR data spaces, but they match each other, we do nothing in this case.
- // In addition to the case above, the input data space could be
- // - scRGB linear
- // - scRGB non-linear
- // - sRGB
- // - Display P3
- // - BT2020
- // The output data spaces could be
- // - sRGB
- // - Display P3
- // - BT2020
- switch (outputStandard) {
- case Dataspace::STANDARD_BT2020:
- if (inputStandard == Dataspace::STANDARD_BT709) {
- managedState.outputTransformMatrix = mSrgbToBt2020;
- } else if (inputStandard == Dataspace::STANDARD_DCI_P3) {
- managedState.outputTransformMatrix = mDisplayP3ToBt2020;
- }
- break;
- case Dataspace::STANDARD_DCI_P3:
- if (inputStandard == Dataspace::STANDARD_BT709) {
- managedState.outputTransformMatrix = mSrgbToDisplayP3;
- } else if (inputStandard == Dataspace::STANDARD_BT2020) {
- managedState.outputTransformMatrix = mBt2020ToDisplayP3;
- }
- break;
- default:
- if (inputStandard == Dataspace::STANDARD_DCI_P3) {
- managedState.outputTransformMatrix = mDisplayP3ToSrgb;
- } else if (inputStandard == Dataspace::STANDARD_BT2020) {
- managedState.outputTransformMatrix = mBt2020ToSrgb;
- }
- break;
- }
- }
-
- // we need to convert the RGB value to linear space and convert it back when:
- // - there is a color matrix that is not an identity matrix, or
- // - there is an output transform matrix that is not an identity matrix, or
- // - the input transfer function doesn't match the output transfer function.
- if (managedState.hasColorMatrix() || managedState.hasOutputTransformMatrix() ||
- inputTransfer != outputTransfer) {
- managedState.inputTransferFunction =
- Description::dataSpaceToTransferFunction(inputTransfer);
- managedState.outputTransferFunction =
- Description::dataSpaceToTransferFunction(outputTransfer);
- }
- }
-
- ProgramCache::getInstance().useProgram(mInProtectedContext ? mProtectedEGLContext : mEGLContext,
- managedState);
-
- if (mState.drawShadows) {
- glDrawElements(mesh.getPrimitive(), mesh.getIndexCount(), GL_UNSIGNED_SHORT,
- mesh.getIndices());
- } else {
- glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
- }
-
- if (mUseColorManagement && outputDebugPPMs) {
- static uint64_t managedColorFrameCount = 0;
- std::ostringstream out;
- out << "/data/texture_out" << managedColorFrameCount++;
- writePPM(out.str().c_str(), mVpWidth, mVpHeight);
- }
-
- if (mesh.getTexCoordsSize()) {
- glDisableVertexAttribArray(Program::texCoords);
- }
-
- if (mState.cornerRadius > 0.0f) {
- glDisableVertexAttribArray(Program::cropCoords);
- }
-
- if (mState.drawShadows) {
- glDisableVertexAttribArray(Program::shadowColor);
- glDisableVertexAttribArray(Program::shadowParams);
- }
-}
-
-size_t GLESRenderEngine::getMaxTextureSize() const {
- return mMaxTextureSize;
-}
-
-size_t GLESRenderEngine::getMaxViewportDims() const {
- return mMaxViewportDims[0] < mMaxViewportDims[1] ? mMaxViewportDims[0] : mMaxViewportDims[1];
-}
-
-void GLESRenderEngine::dump(std::string& result) {
- const GLExtensions& extensions = GLExtensions::getInstance();
- ProgramCache& cache = ProgramCache::getInstance();
-
- StringAppendF(&result, "EGL implementation : %s\n", extensions.getEGLVersion());
- StringAppendF(&result, "%s\n", extensions.getEGLExtensions());
- StringAppendF(&result, "GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(),
- extensions.getVersion());
- StringAppendF(&result, "%s\n", extensions.getExtensions());
- StringAppendF(&result, "RenderEngine supports protected context: %d\n",
- supportsProtectedContent());
- StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext);
- StringAppendF(&result, "RenderEngine program cache size for unprotected context: %zu\n",
- cache.getSize(mEGLContext));
- StringAppendF(&result, "RenderEngine program cache size for protected context: %zu\n",
- cache.getSize(mProtectedEGLContext));
- StringAppendF(&result, "RenderEngine last dataspace conversion: (%s) to (%s)\n",
- dataspaceDetails(static_cast<android_dataspace>(mDataSpace)).c_str(),
- dataspaceDetails(static_cast<android_dataspace>(mOutputDataSpace)).c_str());
- {
- std::lock_guard<std::mutex> lock(mRenderingMutex);
- StringAppendF(&result, "RenderEngine image cache size: %zu\n", mImageCache.size());
- StringAppendF(&result, "Dumping buffer ids...\n");
- for (const auto& [id, unused] : mImageCache) {
- StringAppendF(&result, "0x%" PRIx64 "\n", id);
- }
- }
- {
- std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
- StringAppendF(&result, "RenderEngine framebuffer image cache size: %zu\n",
- mFramebufferImageCache.size());
- StringAppendF(&result, "Dumping buffer ids...\n");
- for (const auto& [id, unused] : mFramebufferImageCache) {
- StringAppendF(&result, "0x%" PRIx64 "\n", id);
- }
- }
-}
-
-GLESRenderEngine::GlesVersion GLESRenderEngine::parseGlesVersion(const char* str) {
- int major, minor;
- if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
- if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
- ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
- return GLES_VERSION_1_0;
- }
- }
-
- if (major == 1 && minor == 0) return GLES_VERSION_1_0;
- if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
- if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
- if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
-
- ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
- return GLES_VERSION_1_0;
-}
-
-EGLContext GLESRenderEngine::createEglContext(EGLDisplay display, EGLConfig config,
- EGLContext shareContext,
- std::optional<ContextPriority> contextPriority,
- Protection protection) {
- EGLint renderableType = 0;
- if (config == EGL_NO_CONFIG) {
- renderableType = EGL_OPENGL_ES3_BIT;
- } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
- LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
- }
- EGLint contextClientVersion = 0;
- if (renderableType & EGL_OPENGL_ES3_BIT) {
- contextClientVersion = 3;
- } else if (renderableType & EGL_OPENGL_ES2_BIT) {
- contextClientVersion = 2;
- } else if (renderableType & EGL_OPENGL_ES_BIT) {
- contextClientVersion = 1;
- } else {
- LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
- }
-
- std::vector<EGLint> contextAttributes;
- contextAttributes.reserve(7);
- contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
- contextAttributes.push_back(contextClientVersion);
- if (contextPriority) {
- contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
- switch (*contextPriority) {
- case ContextPriority::REALTIME:
- contextAttributes.push_back(EGL_CONTEXT_PRIORITY_REALTIME_NV);
- break;
- case ContextPriority::MEDIUM:
- contextAttributes.push_back(EGL_CONTEXT_PRIORITY_MEDIUM_IMG);
- break;
- case ContextPriority::LOW:
- contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LOW_IMG);
- break;
- case ContextPriority::HIGH:
- default:
- contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG);
- break;
- }
- }
- if (protection == Protection::PROTECTED) {
- contextAttributes.push_back(EGL_PROTECTED_CONTENT_EXT);
- contextAttributes.push_back(EGL_TRUE);
- }
- contextAttributes.push_back(EGL_NONE);
-
- EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data());
-
- if (contextClientVersion == 3 && context == EGL_NO_CONTEXT) {
- // eglGetConfigAttrib indicated we can create GLES 3 context, but we failed, thus
- // EGL_NO_CONTEXT so that we can abort.
- if (config != EGL_NO_CONFIG) {
- return context;
- }
- // If |config| is EGL_NO_CONFIG, we speculatively try to create GLES 3 context, so we should
- // try to fall back to GLES 2.
- contextAttributes[1] = 2;
- context = eglCreateContext(display, config, shareContext, contextAttributes.data());
- }
-
- return context;
-}
-
-EGLSurface GLESRenderEngine::createStubEglPbufferSurface(EGLDisplay display, EGLConfig config,
- int hwcFormat, Protection protection) {
- EGLConfig stubConfig = config;
- if (stubConfig == EGL_NO_CONFIG) {
- stubConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true);
- }
- std::vector<EGLint> attributes;
- attributes.reserve(7);
- attributes.push_back(EGL_WIDTH);
- attributes.push_back(1);
- attributes.push_back(EGL_HEIGHT);
- attributes.push_back(1);
- if (protection == Protection::PROTECTED) {
- attributes.push_back(EGL_PROTECTED_CONTENT_EXT);
- attributes.push_back(EGL_TRUE);
- }
- attributes.push_back(EGL_NONE);
-
- return eglCreatePbufferSurface(display, stubConfig, attributes.data());
-}
-
-bool GLESRenderEngine::isHdrDataSpace(const Dataspace dataSpace) const {
- const Dataspace standard = static_cast<Dataspace>(dataSpace & Dataspace::STANDARD_MASK);
- const Dataspace transfer = static_cast<Dataspace>(dataSpace & Dataspace::TRANSFER_MASK);
- return standard == Dataspace::STANDARD_BT2020 &&
- (transfer == Dataspace::TRANSFER_ST2084 || transfer == Dataspace::TRANSFER_HLG);
-}
-
-// For convenience, we want to convert the input color space to XYZ color space first,
-// and then convert from XYZ color space to output color space when
-// - SDR and HDR contents are mixed, either SDR content will be converted to HDR or
-// HDR content will be tone-mapped to SDR; Or,
-// - there are HDR PQ and HLG contents presented at the same time, where we want to convert
-// HLG content to PQ content.
-// In either case above, we need to operate the Y value in XYZ color space. Thus, when either
-// input data space or output data space is HDR data space, and the input transfer function
-// doesn't match the output transfer function, we would enable an intermediate transfrom to
-// XYZ color space.
-bool GLESRenderEngine::needsXYZTransformMatrix() const {
- const bool isInputHdrDataSpace = isHdrDataSpace(mDataSpace);
- const bool isOutputHdrDataSpace = isHdrDataSpace(mOutputDataSpace);
- const Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK);
- const Dataspace outputTransfer =
- static_cast<Dataspace>(mOutputDataSpace & Dataspace::TRANSFER_MASK);
-
- return (isInputHdrDataSpace || isOutputHdrDataSpace) && inputTransfer != outputTransfer;
-}
-
-bool GLESRenderEngine::isImageCachedForTesting(uint64_t bufferId) {
- std::lock_guard<std::mutex> lock(mRenderingMutex);
- const auto& cachedImage = mImageCache.find(bufferId);
- return cachedImage != mImageCache.end();
-}
-
-bool GLESRenderEngine::isTextureNameKnownForTesting(uint32_t texName) {
- const auto& entry = mTextureView.find(texName);
- return entry != mTextureView.end();
-}
-
-std::optional<uint64_t> GLESRenderEngine::getBufferIdForTextureNameForTesting(uint32_t texName) {
- const auto& entry = mTextureView.find(texName);
- return entry != mTextureView.end() ? entry->second : std::nullopt;
-}
-
-bool GLESRenderEngine::isFramebufferImageCachedForTesting(uint64_t bufferId) {
- std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
- return std::any_of(mFramebufferImageCache.cbegin(), mFramebufferImageCache.cend(),
- [=](std::pair<uint64_t, EGLImageKHR> image) {
- return image.first == bufferId;
- });
-}
-
-// FlushTracer implementation
-GLESRenderEngine::FlushTracer::FlushTracer(GLESRenderEngine* engine) : mEngine(engine) {
- mThread = std::thread(&GLESRenderEngine::FlushTracer::loop, this);
-}
-
-GLESRenderEngine::FlushTracer::~FlushTracer() {
- {
- std::lock_guard<std::mutex> lock(mMutex);
- mRunning = false;
- }
- mCondition.notify_all();
- if (mThread.joinable()) {
- mThread.join();
- }
-}
-
-void GLESRenderEngine::FlushTracer::queueSync(EGLSyncKHR sync) {
- std::lock_guard<std::mutex> lock(mMutex);
- char name[64];
- const uint64_t frameNum = mFramesQueued++;
- snprintf(name, sizeof(name), "Queueing sync for frame: %lu",
- static_cast<unsigned long>(frameNum));
- ATRACE_NAME(name);
- mQueue.push({sync, frameNum});
- ATRACE_INT("GPU Frames Outstanding", mQueue.size());
- mCondition.notify_one();
-}
-
-void GLESRenderEngine::FlushTracer::loop() {
- while (mRunning) {
- QueueEntry entry;
- {
- std::lock_guard<std::mutex> lock(mMutex);
-
- mCondition.wait(mMutex,
- [&]() REQUIRES(mMutex) { return !mQueue.empty() || !mRunning; });
-
- if (!mRunning) {
- // if mRunning is false, then FlushTracer is being destroyed, so
- // bail out now.
- break;
- }
- entry = mQueue.front();
- mQueue.pop();
- }
- {
- char name[64];
- snprintf(name, sizeof(name), "waiting for frame %lu",
- static_cast<unsigned long>(entry.mFrameNum));
- ATRACE_NAME(name);
- mEngine->waitSync(entry.mSync, 0);
- }
- }
-}
-
-void GLESRenderEngine::handleShadow(const FloatRect& casterRect, float casterCornerRadius,
- const ShadowSettings& settings) {
- ATRACE_CALL();
- const float casterZ = settings.length / 2.0f;
- const GLShadowVertexGenerator shadows(casterRect, casterCornerRadius, casterZ,
- settings.casterIsTranslucent, settings.ambientColor,
- settings.spotColor, settings.lightPos,
- settings.lightRadius);
-
- // setup mesh for both shadows
- Mesh mesh = Mesh::Builder()
- .setPrimitive(Mesh::TRIANGLES)
- .setVertices(shadows.getVertexCount(), 2 /* size */)
- .setShadowAttrs()
- .setIndices(shadows.getIndexCount())
- .build();
-
- Mesh::VertexArray<vec2> position = mesh.getPositionArray<vec2>();
- Mesh::VertexArray<vec4> shadowColor = mesh.getShadowColorArray<vec4>();
- Mesh::VertexArray<vec3> shadowParams = mesh.getShadowParamsArray<vec3>();
- shadows.fillVertices(position, shadowColor, shadowParams);
- shadows.fillIndices(mesh.getIndicesArray());
-
- mState.cornerRadius = 0.0f;
- mState.drawShadows = true;
- setupLayerTexturing(mShadowTexture->getTexture());
- drawMesh(mesh);
- mState.drawShadows = false;
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
deleted file mode 100644
index ea75e21..0000000
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ /dev/null
@@ -1,312 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef SF_GLESRENDERENGINE_H_
-#define SF_GLESRENDERENGINE_H_
-
-#include <condition_variable>
-#include <deque>
-#include <mutex>
-#include <queue>
-#include <thread>
-#include <unordered_map>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES2/gl2.h>
-#include <android-base/thread_annotations.h>
-#include <renderengine/RenderEngine.h>
-#include <renderengine/private/Description.h>
-#include <sys/types.h>
-#include <ui/FenceResult.h>
-#include "GLShadowTexture.h"
-#include "ImageManager.h"
-
-#define EGL_NO_CONFIG ((EGLConfig)0)
-
-namespace android {
-
-namespace renderengine {
-
-class Mesh;
-class Texture;
-
-namespace gl {
-
-class GLImage;
-class BlurFilter;
-
-class GLESRenderEngine : public RenderEngine {
-public:
- static std::unique_ptr<GLESRenderEngine> create(const RenderEngineCreationArgs& args);
-
- GLESRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, EGLConfig config,
- EGLContext ctxt, EGLSurface stub, EGLContext protectedContext,
- EGLSurface protectedStub);
- ~GLESRenderEngine() override EXCLUDES(mRenderingMutex);
-
- std::future<void> primeCache() override;
- void genTextures(size_t count, uint32_t* names) override;
- void deleteTextures(size_t count, uint32_t const* names) override;
- bool isProtected() const { return mInProtectedContext; }
- bool supportsProtectedContent() const override;
- void useProtectedContext(bool useProtectedContext) override;
- void cleanupPostRender() override;
- int getContextPriority() override;
- bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; }
- void onActiveDisplaySizeChanged(ui::Size size) override {}
-
- EGLDisplay getEGLDisplay() const { return mEGLDisplay; }
- // Creates an output image for rendering to
- EGLImageKHR createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, bool isProtected,
- bool useFramebufferCache)
- EXCLUDES(mFramebufferImageCacheMutex);
-
- // Test-only methods
- // Returns true iff mImageCache contains an image keyed by bufferId
- bool isImageCachedForTesting(uint64_t bufferId) EXCLUDES(mRenderingMutex);
- // Returns true iff texName was previously generated by RenderEngine and was
- // not destroyed.
- bool isTextureNameKnownForTesting(uint32_t texName);
- // Returns the buffer ID of the content bound to texName, or nullopt if no
- // such mapping exists.
- std::optional<uint64_t> getBufferIdForTextureNameForTesting(uint32_t texName);
- // Returns true iff mFramebufferImageCache contains an image keyed by bufferId
- bool isFramebufferImageCachedForTesting(uint64_t bufferId)
- EXCLUDES(mFramebufferImageCacheMutex);
- // These are wrappers around public methods above, but exposing Barrier
- // objects so that tests can block.
- std::shared_ptr<ImageManager::Barrier> cacheExternalTextureBufferForTesting(
- const sp<GraphicBuffer>& buffer);
- std::shared_ptr<ImageManager::Barrier> unbindExternalTextureBufferForTesting(uint64_t bufferId);
-
-protected:
- Framebuffer* getFramebufferForDrawing();
- void dump(std::string& result) override EXCLUDES(mRenderingMutex)
- EXCLUDES(mFramebufferImageCacheMutex);
- size_t getMaxTextureSize() const override;
- size_t getMaxViewportDims() const override;
- void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable)
- EXCLUDES(mRenderingMutex);
- void unmapExternalTextureBuffer(sp<GraphicBuffer>&& buffer) EXCLUDES(mRenderingMutex);
- bool canSkipPostRenderCleanup() const override;
- void drawLayersInternal(const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
- const DisplaySettings& display,
- const std::vector<LayerSettings>& layers,
- const std::shared_ptr<ExternalTexture>& buffer,
- const bool useFramebufferCache, base::unique_fd&& bufferFence) override;
-
-private:
- friend class BindNativeBufferAsFramebuffer;
-
- enum GlesVersion {
- GLES_VERSION_1_0 = 0x10000,
- GLES_VERSION_1_1 = 0x10001,
- GLES_VERSION_2_0 = 0x20000,
- GLES_VERSION_3_0 = 0x30000,
- };
-
- static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
- static GlesVersion parseGlesVersion(const char* str);
- static EGLContext createEglContext(EGLDisplay display, EGLConfig config,
- EGLContext shareContext,
- std::optional<ContextPriority> contextPriority,
- Protection protection);
- static std::optional<RenderEngine::ContextPriority> createContextPriority(
- const RenderEngineCreationArgs& args);
- static EGLSurface createStubEglPbufferSurface(EGLDisplay display, EGLConfig config,
- int hwcFormat, Protection protection);
- std::unique_ptr<Framebuffer> createFramebuffer();
- std::unique_ptr<Image> createImage();
- void checkErrors() const;
- void checkErrors(const char* tag) const;
- void setScissor(const Rect& region);
- void disableScissor();
- bool waitSync(EGLSyncKHR sync, EGLint flags);
- status_t cacheExternalTextureBufferInternal(const sp<GraphicBuffer>& buffer)
- EXCLUDES(mRenderingMutex);
- void unbindExternalTextureBufferInternal(uint64_t bufferId) EXCLUDES(mRenderingMutex);
- status_t bindFrameBuffer(Framebuffer* framebuffer);
- void unbindFrameBuffer(Framebuffer* framebuffer);
- void bindExternalTextureImage(uint32_t texName, const Image& image);
- void bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
- const sp<Fence>& fence) EXCLUDES(mRenderingMutex);
- void cleanFramebufferCache() EXCLUDES(mFramebufferImageCacheMutex) override;
-
- // A data space is considered HDR data space if it has BT2020 color space
- // with PQ or HLG transfer function.
- bool isHdrDataSpace(const ui::Dataspace dataSpace) const;
- bool needsXYZTransformMatrix() const;
- // Defines the viewport, and sets the projection matrix to the projection
- // defined by the clip.
- void setViewportAndProjection(Rect viewport, Rect clip);
- // Evicts stale images from the buffer cache.
- void evictImages(const std::vector<LayerSettings>& layers);
- // Computes the cropping window for the layer and sets up cropping
- // coordinates for the mesh.
- FloatRect setupLayerCropping(const LayerSettings& layer, Mesh& mesh);
-
- // We do a special handling for rounded corners when it's possible to turn off blending
- // for the majority of the layer. The rounded corners needs to turn on blending such that
- // we can set the alpha value correctly, however, only the corners need this, and since
- // blending is an expensive operation, we want to turn off blending when it's not necessary.
- void handleRoundedCorners(const DisplaySettings& display, const LayerSettings& layer,
- const Mesh& mesh);
- base::unique_fd flush();
- bool finish();
- bool waitFence(base::unique_fd fenceFd);
- void clearWithColor(float red, float green, float blue, float alpha);
- void fillRegionWithColor(const Region& region, float red, float green, float blue, float alpha);
- void handleShadow(const FloatRect& casterRect, float casterCornerRadius,
- const ShadowSettings& shadowSettings);
- void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
- const half4& color, float cornerRadius);
- void setupLayerTexturing(const Texture& texture);
- void setupFillWithColor(float r, float g, float b, float a);
- void setColorTransform(const mat4& colorTransform);
- void setDisplayColorTransform(const mat4& colorTransform);
- void disableTexturing();
- void disableBlending();
- void setupCornerRadiusCropSize(float width, float height);
-
- // HDR and color management related functions and state
- void setSourceDataSpace(ui::Dataspace source);
- void setOutputDataSpace(ui::Dataspace dataspace);
- void setDisplayMaxLuminance(const float maxLuminance);
-
- // drawing
- void drawMesh(const Mesh& mesh);
-
- EGLDisplay mEGLDisplay;
- EGLConfig mEGLConfig;
- EGLContext mEGLContext;
- EGLSurface mStubSurface;
- EGLContext mProtectedEGLContext;
- EGLSurface mProtectedStubSurface;
- GLint mMaxViewportDims[2];
- GLint mMaxTextureSize;
- GLuint mVpWidth;
- GLuint mVpHeight;
- Description mState;
- std::unique_ptr<GLShadowTexture> mShadowTexture = nullptr;
-
- mat4 mSrgbToXyz;
- mat4 mDisplayP3ToXyz;
- mat4 mBt2020ToXyz;
- mat4 mXyzToSrgb;
- mat4 mXyzToDisplayP3;
- mat4 mXyzToBt2020;
- mat4 mSrgbToDisplayP3;
- mat4 mSrgbToBt2020;
- mat4 mDisplayP3ToSrgb;
- mat4 mDisplayP3ToBt2020;
- mat4 mBt2020ToSrgb;
- mat4 mBt2020ToDisplayP3;
-
- bool mInProtectedContext = false;
- // If set to true, then enables tracing flush() and finish() to systrace.
- bool mTraceGpuCompletion = false;
- // Maximum size of mFramebufferImageCache. If more images would be cached, then (approximately)
- // the last recently used buffer should be kicked out.
- uint32_t mFramebufferImageCacheSize = 0;
-
- // Cache of output images, keyed by corresponding GraphicBuffer ID.
- std::deque<std::pair<uint64_t, EGLImageKHR>> mFramebufferImageCache
- GUARDED_BY(mFramebufferImageCacheMutex);
- // The only reason why we have this mutex is so that we don't segfault when
- // dumping info.
- std::mutex mFramebufferImageCacheMutex;
-
- // Current dataspace of layer being rendered
- ui::Dataspace mDataSpace = ui::Dataspace::UNKNOWN;
-
- // Current output dataspace of the render engine
- ui::Dataspace mOutputDataSpace = ui::Dataspace::UNKNOWN;
-
- // Whether device supports color management, currently color management
- // supports sRGB, DisplayP3 color spaces.
- const bool mUseColorManagement = false;
-
- // Whether only shaders performing tone mapping from HDR to SDR will be generated on
- // primeCache().
- const bool mPrecacheToneMapperShaderOnly = false;
-
- // Cache of GL images that we'll store per GraphicBuffer ID
- std::unordered_map<uint64_t, std::unique_ptr<Image>> mImageCache GUARDED_BY(mRenderingMutex);
- std::unordered_map<uint32_t, std::optional<uint64_t>> mTextureView;
-
- // Mutex guarding rendering operations, so that:
- // 1. GL operations aren't interleaved, and
- // 2. Internal state related to rendering that is potentially modified by
- // multiple threads is guaranteed thread-safe.
- std::mutex mRenderingMutex;
-
- std::unique_ptr<Framebuffer> mDrawingBuffer;
- // this is a 1x1 RGB buffer, but over-allocate in case a driver wants more
- // memory or if it needs to satisfy alignment requirements. In this case:
- // assume that each channel requires 4 bytes, and add 3 additional bytes to
- // ensure that we align on a word. Allocating 16 bytes will provide a
- // guarantee that we don't clobber memory.
- uint32_t mPlaceholderDrawBuffer[4];
- // Placeholder buffer and image, similar to mPlaceholderDrawBuffer, but
- // instead these are intended for cleaning up texture memory with the
- // GL_TEXTURE_EXTERNAL_OES target.
- ANativeWindowBuffer* mPlaceholderBuffer = nullptr;
- EGLImage mPlaceholderImage = EGL_NO_IMAGE_KHR;
- sp<Fence> mLastDrawFence;
- // Store a separate boolean checking if prior resources were cleaned up, as
- // devices that don't support native sync fences can't rely on a last draw
- // fence that doesn't exist.
- bool mPriorResourcesCleaned = true;
-
- // Blur effect processor, only instantiated when a layer requests it.
- BlurFilter* mBlurFilter = nullptr;
-
- class FlushTracer {
- public:
- FlushTracer(GLESRenderEngine* engine);
- ~FlushTracer();
- void queueSync(EGLSyncKHR sync) EXCLUDES(mMutex);
-
- struct QueueEntry {
- EGLSyncKHR mSync = nullptr;
- uint64_t mFrameNum = 0;
- };
-
- private:
- void loop();
- GLESRenderEngine* const mEngine;
- std::thread mThread;
- std::condition_variable_any mCondition;
- std::mutex mMutex;
- std::queue<QueueEntry> mQueue GUARDED_BY(mMutex);
- uint64_t mFramesQueued GUARDED_BY(mMutex) = 0;
- bool mRunning = true;
- };
- friend class FlushTracer;
- friend class ImageManager;
- friend class GLFramebuffer;
- friend class BlurFilter;
- friend class GenericProgram;
- std::unique_ptr<FlushTracer> mFlushTracer;
- std::unique_ptr<ImageManager> mImageManager;
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
-
-#endif /* SF_GLESRENDERENGINE_H_ */
diff --git a/libs/renderengine/gl/GLFramebuffer.cpp b/libs/renderengine/gl/GLFramebuffer.cpp
deleted file mode 100644
index 58d6caa..0000000
--- a/libs/renderengine/gl/GLFramebuffer.cpp
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-
-#include "GLFramebuffer.h"
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <GLES2/gl2ext.h>
-#include <GLES3/gl3.h>
-#include <gui/DebugEGLImageTracker.h>
-#include <nativebase/nativebase.h>
-#include <utils/Trace.h>
-#include "GLESRenderEngine.h"
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-GLFramebuffer::GLFramebuffer(GLESRenderEngine& engine)
- : mEngine(engine), mEGLDisplay(engine.getEGLDisplay()), mEGLImage(EGL_NO_IMAGE_KHR) {
- glGenTextures(1, &mTextureName);
- glGenFramebuffers(1, &mFramebufferName);
-}
-
-GLFramebuffer::~GLFramebuffer() {
- setNativeWindowBuffer(nullptr, false, false);
- glDeleteFramebuffers(1, &mFramebufferName);
- glDeleteTextures(1, &mTextureName);
-}
-
-bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
- const bool useFramebufferCache) {
- ATRACE_CALL();
- if (mEGLImage != EGL_NO_IMAGE_KHR) {
- if (!usingFramebufferCache) {
- eglDestroyImageKHR(mEGLDisplay, mEGLImage);
- DEBUG_EGL_IMAGE_TRACKER_DESTROY();
- }
- mEGLImage = EGL_NO_IMAGE_KHR;
- mBufferWidth = 0;
- mBufferHeight = 0;
- }
-
- if (nativeBuffer) {
- mEGLImage = mEngine.createFramebufferImageIfNeeded(nativeBuffer, isProtected,
- useFramebufferCache);
- if (mEGLImage == EGL_NO_IMAGE_KHR) {
- return false;
- }
- usingFramebufferCache = useFramebufferCache;
- mBufferWidth = nativeBuffer->width;
- mBufferHeight = nativeBuffer->height;
- }
- return true;
-}
-
-void GLFramebuffer::allocateBuffers(uint32_t width, uint32_t height, void* data) {
- ATRACE_CALL();
-
- glBindTexture(GL_TEXTURE_2D, mTextureName);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
-
- mBufferHeight = height;
- mBufferWidth = width;
- mEngine.checkErrors("Allocating Fbo texture");
-
- bind();
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextureName, 0);
- mStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- unbind();
- glBindTexture(GL_TEXTURE_2D, 0);
-
- if (mStatus != GL_FRAMEBUFFER_COMPLETE) {
- ALOGE("Frame buffer is not complete. Error %d", mStatus);
- }
-}
-
-void GLFramebuffer::bind() const {
- glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferName);
-}
-
-void GLFramebuffer::bindAsReadBuffer() const {
- glBindFramebuffer(GL_READ_FRAMEBUFFER, mFramebufferName);
-}
-
-void GLFramebuffer::bindAsDrawBuffer() const {
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebufferName);
-}
-
-void GLFramebuffer::unbind() const {
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLFramebuffer.h b/libs/renderengine/gl/GLFramebuffer.h
deleted file mode 100644
index 6757695..0000000
--- a/libs/renderengine/gl/GLFramebuffer.h
+++ /dev/null
@@ -1,68 +0,0 @@
-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <cstdint>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES2/gl2.h>
-#include <renderengine/Framebuffer.h>
-
-struct ANativeWindowBuffer;
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-class GLESRenderEngine;
-
-class GLFramebuffer : public renderengine::Framebuffer {
-public:
- explicit GLFramebuffer(GLESRenderEngine& engine);
- explicit GLFramebuffer(GLESRenderEngine& engine, bool multiTarget);
- ~GLFramebuffer() override;
-
- bool setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
- const bool useFramebufferCache) override;
- void allocateBuffers(uint32_t width, uint32_t height, void* data = nullptr);
- EGLImageKHR getEGLImage() const { return mEGLImage; }
- uint32_t getTextureName() const { return mTextureName; }
- uint32_t getFramebufferName() const { return mFramebufferName; }
- int32_t getBufferHeight() const { return mBufferHeight; }
- int32_t getBufferWidth() const { return mBufferWidth; }
- GLenum getStatus() const { return mStatus; }
- void bind() const;
- void bindAsReadBuffer() const;
- void bindAsDrawBuffer() const;
- void unbind() const;
-
-private:
- GLESRenderEngine& mEngine;
- EGLDisplay mEGLDisplay;
- EGLImageKHR mEGLImage;
- bool usingFramebufferCache = false;
- GLenum mStatus = GL_FRAMEBUFFER_UNSUPPORTED;
- uint32_t mTextureName, mFramebufferName;
-
- int32_t mBufferHeight = 0;
- int32_t mBufferWidth = 0;
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLImage.cpp b/libs/renderengine/gl/GLImage.cpp
deleted file mode 100644
index 8497721..0000000
--- a/libs/renderengine/gl/GLImage.cpp
+++ /dev/null
@@ -1,83 +0,0 @@
-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-
-#include "GLImage.h"
-
-#include <vector>
-
-#include <gui/DebugEGLImageTracker.h>
-#include <log/log.h>
-#include <utils/Trace.h>
-#include "GLESRenderEngine.h"
-#include "GLExtensions.h"
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-static std::vector<EGLint> buildAttributeList(bool isProtected) {
- std::vector<EGLint> attrs;
- attrs.reserve(16);
-
- attrs.push_back(EGL_IMAGE_PRESERVED_KHR);
- attrs.push_back(EGL_TRUE);
-
- if (isProtected && GLExtensions::getInstance().hasProtectedContent()) {
- attrs.push_back(EGL_PROTECTED_CONTENT_EXT);
- attrs.push_back(EGL_TRUE);
- }
-
- attrs.push_back(EGL_NONE);
-
- return attrs;
-}
-
-GLImage::GLImage(const GLESRenderEngine& engine) : mEGLDisplay(engine.getEGLDisplay()) {}
-
-GLImage::~GLImage() {
- setNativeWindowBuffer(nullptr, false);
-}
-
-bool GLImage::setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) {
- ATRACE_CALL();
- if (mEGLImage != EGL_NO_IMAGE_KHR) {
- if (!eglDestroyImageKHR(mEGLDisplay, mEGLImage)) {
- ALOGE("failed to destroy image: %#x", eglGetError());
- }
- DEBUG_EGL_IMAGE_TRACKER_DESTROY();
- mEGLImage = EGL_NO_IMAGE_KHR;
- }
-
- if (buffer) {
- std::vector<EGLint> attrs = buildAttributeList(isProtected);
- mEGLImage = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
- static_cast<EGLClientBuffer>(buffer), attrs.data());
- if (mEGLImage == EGL_NO_IMAGE_KHR) {
- ALOGE("failed to create EGLImage: %#x", eglGetError());
- return false;
- }
- DEBUG_EGL_IMAGE_TRACKER_CREATE();
- mProtected = isProtected;
- }
-
- return true;
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLImage.h b/libs/renderengine/gl/GLImage.h
deleted file mode 100644
index 59d6ce3..0000000
--- a/libs/renderengine/gl/GLImage.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <cstdint>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <android-base/macros.h>
-#include <renderengine/Image.h>
-
-struct ANativeWindowBuffer;
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-class GLESRenderEngine;
-
-class GLImage : public renderengine::Image {
-public:
- explicit GLImage(const GLESRenderEngine& engine);
- ~GLImage() override;
-
- bool setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) override;
-
- EGLImageKHR getEGLImage() const { return mEGLImage; }
- bool isProtected() const { return mProtected; }
-
-private:
- EGLDisplay mEGLDisplay;
- EGLImageKHR mEGLImage = EGL_NO_IMAGE_KHR;
- bool mProtected = false;
-
- DISALLOW_COPY_AND_ASSIGN(GLImage);
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLShadowTexture.cpp b/libs/renderengine/gl/GLShadowTexture.cpp
deleted file mode 100644
index 2423a34..0000000
--- a/libs/renderengine/gl/GLShadowTexture.cpp
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- * Copyright 2020 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <GLES3/gl3.h>
-
-#include "GLShadowTexture.h"
-#include "GLSkiaShadowPort.h"
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-GLShadowTexture::GLShadowTexture() {
- fillShadowTextureData(mTextureData, SHADOW_TEXTURE_WIDTH);
-
- glGenTextures(1, &mName);
- glBindTexture(GL_TEXTURE_2D, mName);
- glTexImage2D(GL_TEXTURE_2D, 0 /* base image level */, GL_ALPHA, SHADOW_TEXTURE_WIDTH,
- SHADOW_TEXTURE_HEIGHT, 0 /* border */, GL_ALPHA, GL_UNSIGNED_BYTE, mTextureData);
- mTexture.init(Texture::TEXTURE_2D, mName);
- mTexture.setFiltering(true);
- mTexture.setDimensions(SHADOW_TEXTURE_WIDTH, 1);
-}
-
-GLShadowTexture::~GLShadowTexture() {
- glDeleteTextures(1, &mName);
-}
-
-const Texture& GLShadowTexture::getTexture() {
- return mTexture;
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLShadowTexture.h b/libs/renderengine/gl/GLShadowTexture.h
deleted file mode 100644
index 250a9d7..0000000
--- a/libs/renderengine/gl/GLShadowTexture.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/*
- * Copyright 2020 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <renderengine/Texture.h>
-#include <cstdint>
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-class GLShadowTexture {
-public:
- GLShadowTexture();
- ~GLShadowTexture();
-
- const Texture& getTexture();
-
-private:
- static constexpr int SHADOW_TEXTURE_WIDTH = 128;
- static constexpr int SHADOW_TEXTURE_HEIGHT = 1;
-
- GLuint mName;
- Texture mTexture;
- uint8_t mTextureData[SHADOW_TEXTURE_WIDTH];
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLShadowVertexGenerator.cpp b/libs/renderengine/gl/GLShadowVertexGenerator.cpp
deleted file mode 100644
index 3181f9b..0000000
--- a/libs/renderengine/gl/GLShadowVertexGenerator.cpp
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <renderengine/Mesh.h>
-
-#include <math/vec4.h>
-
-#include <ui/Rect.h>
-#include <ui/Transform.h>
-
-#include "GLShadowVertexGenerator.h"
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-GLShadowVertexGenerator::GLShadowVertexGenerator(const FloatRect& casterRect,
- float casterCornerRadius, float casterZ,
- bool casterIsTranslucent, const vec4& ambientColor,
- const vec4& spotColor, const vec3& lightPosition,
- float lightRadius) {
- mDrawAmbientShadow = ambientColor.a > 0.f;
- mDrawSpotShadow = spotColor.a > 0.f;
-
- // Generate geometries and find number of vertices to generate
- if (mDrawAmbientShadow) {
- mAmbientShadowGeometry = getAmbientShadowGeometry(casterRect, casterCornerRadius, casterZ,
- casterIsTranslucent, ambientColor);
- mAmbientShadowVertexCount = getVertexCountForGeometry(*mAmbientShadowGeometry.get());
- mAmbientShadowIndexCount = getIndexCountForGeometry(*mAmbientShadowGeometry.get());
- } else {
- mAmbientShadowVertexCount = 0;
- mAmbientShadowIndexCount = 0;
- }
-
- if (mDrawSpotShadow) {
- mSpotShadowGeometry =
- getSpotShadowGeometry(casterRect, casterCornerRadius, casterZ, casterIsTranslucent,
- spotColor, lightPosition, lightRadius);
- mSpotShadowVertexCount = getVertexCountForGeometry(*mSpotShadowGeometry.get());
- mSpotShadowIndexCount = getIndexCountForGeometry(*mSpotShadowGeometry.get());
- } else {
- mSpotShadowVertexCount = 0;
- mSpotShadowIndexCount = 0;
- }
-}
-
-size_t GLShadowVertexGenerator::getVertexCount() const {
- return mAmbientShadowVertexCount + mSpotShadowVertexCount;
-}
-
-size_t GLShadowVertexGenerator::getIndexCount() const {
- return mAmbientShadowIndexCount + mSpotShadowIndexCount;
-}
-
-void GLShadowVertexGenerator::fillVertices(Mesh::VertexArray<vec2>& position,
- Mesh::VertexArray<vec4>& color,
- Mesh::VertexArray<vec3>& params) const {
- if (mDrawAmbientShadow) {
- fillVerticesForGeometry(*mAmbientShadowGeometry.get(), mAmbientShadowVertexCount, position,
- color, params);
- }
- if (mDrawSpotShadow) {
- fillVerticesForGeometry(*mSpotShadowGeometry.get(), mSpotShadowVertexCount,
- Mesh::VertexArray<vec2>(position, mAmbientShadowVertexCount),
- Mesh::VertexArray<vec4>(color, mAmbientShadowVertexCount),
- Mesh::VertexArray<vec3>(params, mAmbientShadowVertexCount));
- }
-}
-
-void GLShadowVertexGenerator::fillIndices(uint16_t* indices) const {
- if (mDrawAmbientShadow) {
- fillIndicesForGeometry(*mAmbientShadowGeometry.get(), mAmbientShadowIndexCount,
- 0 /* starting vertex offset */, indices);
- }
- if (mDrawSpotShadow) {
- fillIndicesForGeometry(*mSpotShadowGeometry.get(), mSpotShadowIndexCount,
- mAmbientShadowVertexCount /* starting vertex offset */,
- &(indices[mAmbientShadowIndexCount]));
- }
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLShadowVertexGenerator.h b/libs/renderengine/gl/GLShadowVertexGenerator.h
deleted file mode 100644
index 112f976..0000000
--- a/libs/renderengine/gl/GLShadowVertexGenerator.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <math/vec4.h>
-#include <ui/Rect.h>
-
-#include "GLSkiaShadowPort.h"
-
-namespace android {
-namespace renderengine {
-
-class Mesh;
-
-namespace gl {
-
-/**
- * Generates gl attributes required to draw shadow spot and/or ambient shadows.
- *
- * Each shadow can support different colors. This class generates three vertex attributes for
- * each shadow, its position, color and shadow params(offset and distance). These can be sent
- * using a single glDrawElements call.
- */
-class GLShadowVertexGenerator {
-public:
- GLShadowVertexGenerator(const FloatRect& casterRect, float casterCornerRadius, float casterZ,
- bool casterIsTranslucent, const vec4& ambientColor,
- const vec4& spotColor, const vec3& lightPosition, float lightRadius);
- ~GLShadowVertexGenerator() = default;
-
- size_t getVertexCount() const;
- size_t getIndexCount() const;
- void fillVertices(Mesh::VertexArray<vec2>& position, Mesh::VertexArray<vec4>& color,
- Mesh::VertexArray<vec3>& params) const;
- void fillIndices(uint16_t* indices) const;
-
-private:
- bool mDrawAmbientShadow;
- std::unique_ptr<Geometry> mAmbientShadowGeometry;
- int mAmbientShadowVertexCount = 0;
- int mAmbientShadowIndexCount = 0;
-
- bool mDrawSpotShadow;
- std::unique_ptr<Geometry> mSpotShadowGeometry;
- int mSpotShadowVertexCount = 0;
- int mSpotShadowIndexCount = 0;
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLSkiaShadowPort.cpp b/libs/renderengine/gl/GLSkiaShadowPort.cpp
deleted file mode 100644
index da8b435..0000000
--- a/libs/renderengine/gl/GLSkiaShadowPort.cpp
+++ /dev/null
@@ -1,656 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <math/vec4.h>
-
-#include <renderengine/Mesh.h>
-
-#include <ui/Rect.h>
-#include <ui/Transform.h>
-
-#include <utils/Log.h>
-
-#include "GLSkiaShadowPort.h"
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-/**
- * The shadow geometry logic and vertex generation code has been ported from skia shadow
- * fast path OpenGL implementation to draw shadows around rects and rounded rects including
- * circles.
- *
- * path: skia/src/gpu/GrRenderTargetContext.cpp GrRenderTargetContext::drawFastShadow
- *
- * Modifications made:
- * - Switched to using std lib math functions
- * - Fall off function is implemented in vertex shader rather than a shadow texture
- * - Removed transformations applied on the caster rect since the caster will be in local
- * coordinate space and will be transformed by the vertex shader.
- */
-
-static inline float divide_and_pin(float numer, float denom, float min, float max) {
- if (denom == 0.0f) return min;
- return std::clamp(numer / denom, min, max);
-}
-
-static constexpr auto SK_ScalarSqrt2 = 1.41421356f;
-static constexpr auto kAmbientHeightFactor = 1.0f / 128.0f;
-static constexpr auto kAmbientGeomFactor = 64.0f;
-// Assuming that we have a light height of 600 for the spot shadow,
-// the spot values will reach their maximum at a height of approximately 292.3077.
-// We'll round up to 300 to keep it simple.
-static constexpr auto kMaxAmbientRadius = 300 * kAmbientHeightFactor * kAmbientGeomFactor;
-
-inline float AmbientBlurRadius(float height) {
- return std::min(height * kAmbientHeightFactor * kAmbientGeomFactor, kMaxAmbientRadius);
-}
-inline float AmbientRecipAlpha(float height) {
- return 1.0f + std::max(height * kAmbientHeightFactor, 0.0f);
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// Circle Data
-//
-// We have two possible cases for geometry for a circle:
-
-// In the case of a normal fill, we draw geometry for the circle as an octagon.
-static const uint16_t gFillCircleIndices[] = {
- // enter the octagon
- // clang-format off
- 0, 1, 8, 1, 2, 8,
- 2, 3, 8, 3, 4, 8,
- 4, 5, 8, 5, 6, 8,
- 6, 7, 8, 7, 0, 8,
- // clang-format on
-};
-
-// For stroked circles, we use two nested octagons.
-static const uint16_t gStrokeCircleIndices[] = {
- // enter the octagon
- // clang-format off
- 0, 1, 9, 0, 9, 8,
- 1, 2, 10, 1, 10, 9,
- 2, 3, 11, 2, 11, 10,
- 3, 4, 12, 3, 12, 11,
- 4, 5, 13, 4, 13, 12,
- 5, 6, 14, 5, 14, 13,
- 6, 7, 15, 6, 15, 14,
- 7, 0, 8, 7, 8, 15,
- // clang-format on
-};
-
-#define SK_ARRAY_COUNT(a) (sizeof(a) / sizeof((a)[0]))
-static const int kIndicesPerFillCircle = SK_ARRAY_COUNT(gFillCircleIndices);
-static const int kIndicesPerStrokeCircle = SK_ARRAY_COUNT(gStrokeCircleIndices);
-static const int kVertsPerStrokeCircle = 16;
-static const int kVertsPerFillCircle = 9;
-
-static int circle_type_to_vert_count(bool stroked) {
- return stroked ? kVertsPerStrokeCircle : kVertsPerFillCircle;
-}
-
-static int circle_type_to_index_count(bool stroked) {
- return stroked ? kIndicesPerStrokeCircle : kIndicesPerFillCircle;
-}
-
-static const uint16_t* circle_type_to_indices(bool stroked) {
- return stroked ? gStrokeCircleIndices : gFillCircleIndices;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// RoundRect Data
-//
-// The geometry for a shadow roundrect is similar to a 9-patch:
-// ____________
-// |_|________|_|
-// | | | |
-// | | | |
-// | | | |
-// |_|________|_|
-// |_|________|_|
-//
-// However, each corner is rendered as a fan rather than a simple quad, as below. (The diagram
-// shows the upper part of the upper left corner. The bottom triangle would similarly be split
-// into two triangles.)
-// ________
-// |\ \ |
-// | \ \ |
-// | \\ |
-// | \|
-// --------
-//
-// The center of the fan handles the curve of the corner. For roundrects where the stroke width
-// is greater than the corner radius, the outer triangles blend from the curve to the straight
-// sides. Otherwise these triangles will be degenerate.
-//
-// In the case where the stroke width is greater than the corner radius and the
-// blur radius (overstroke), we add additional geometry to mark out the rectangle in the center.
-// This rectangle extends the coverage values of the center edges of the 9-patch.
-// ____________
-// |_|________|_|
-// | |\ ____ /| |
-// | | | | | |
-// | | |____| | |
-// |_|/______\|_|
-// |_|________|_|
-//
-// For filled rrects we reuse the stroke geometry but add an additional quad to the center.
-
-static const uint16_t gRRectIndices[] = {
- // clang-format off
- // overstroke quads
- // we place this at the beginning so that we can skip these indices when rendering as filled
- 0, 6, 25, 0, 25, 24,
- 6, 18, 27, 6, 27, 25,
- 18, 12, 26, 18, 26, 27,
- 12, 0, 24, 12, 24, 26,
-
- // corners
- 0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5,
- 6, 11, 10, 6, 10, 9, 6, 9, 8, 6, 8, 7,
- 12, 17, 16, 12, 16, 15, 12, 15, 14, 12, 14, 13,
- 18, 19, 20, 18, 20, 21, 18, 21, 22, 18, 22, 23,
-
- // edges
- 0, 5, 11, 0, 11, 6,
- 6, 7, 19, 6, 19, 18,
- 18, 23, 17, 18, 17, 12,
- 12, 13, 1, 12, 1, 0,
-
- // fill quad
- // we place this at the end so that we can skip these indices when rendering as stroked
- 0, 6, 18, 0, 18, 12,
- // clang-format on
-};
-
-// overstroke count
-static const int kIndicesPerOverstrokeRRect = SK_ARRAY_COUNT(gRRectIndices) - 6;
-// simple stroke count skips overstroke indices
-static const int kIndicesPerStrokeRRect = kIndicesPerOverstrokeRRect - 6 * 4;
-// fill count adds final quad to stroke count
-static const int kIndicesPerFillRRect = kIndicesPerStrokeRRect + 6;
-static const int kVertsPerStrokeRRect = 24;
-static const int kVertsPerOverstrokeRRect = 28;
-static const int kVertsPerFillRRect = 24;
-
-static int rrect_type_to_vert_count(RRectType type) {
- switch (type) {
- case kFill_RRectType:
- return kVertsPerFillRRect;
- case kStroke_RRectType:
- return kVertsPerStrokeRRect;
- case kOverstroke_RRectType:
- return kVertsPerOverstrokeRRect;
- }
- ALOGE("Invalid rect type: %d", type);
- return -1;
-}
-
-static int rrect_type_to_index_count(RRectType type) {
- switch (type) {
- case kFill_RRectType:
- return kIndicesPerFillRRect;
- case kStroke_RRectType:
- return kIndicesPerStrokeRRect;
- case kOverstroke_RRectType:
- return kIndicesPerOverstrokeRRect;
- }
- ALOGE("Invalid rect type: %d", type);
- return -1;
-}
-
-static const uint16_t* rrect_type_to_indices(RRectType type) {
- switch (type) {
- case kFill_RRectType:
- case kStroke_RRectType:
- return gRRectIndices + 6 * 4;
- case kOverstroke_RRectType:
- return gRRectIndices;
- }
- ALOGE("Invalid rect type: %d", type);
- return nullptr;
-}
-
-static void fillInCircleVerts(const Geometry& args, bool isStroked,
- Mesh::VertexArray<vec2>& position,
- Mesh::VertexArray<vec4>& shadowColor,
- Mesh::VertexArray<vec3>& shadowParams) {
- vec4 color = args.fColor;
- float outerRadius = args.fOuterRadius;
- float innerRadius = args.fInnerRadius;
- float blurRadius = args.fBlurRadius;
- float distanceCorrection = outerRadius / blurRadius;
-
- const FloatRect& bounds = args.fDevBounds;
-
- // The inner radius in the vertex data must be specified in normalized space.
- innerRadius = innerRadius / outerRadius;
-
- vec2 center = vec2(bounds.getWidth() / 2.0f, bounds.getHeight() / 2.0f);
- float halfWidth = 0.5f * bounds.getWidth();
- float octOffset = 0.41421356237f; // sqrt(2) - 1
- int vertexCount = 0;
-
- position[vertexCount] = center + vec2(-octOffset * halfWidth, -halfWidth);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(-octOffset, -1, distanceCorrection);
- vertexCount++;
-
- position[vertexCount] = center + vec2(octOffset * halfWidth, -halfWidth);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(octOffset, -1, distanceCorrection);
- vertexCount++;
-
- position[vertexCount] = center + vec2(halfWidth, -octOffset * halfWidth);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(1, -octOffset, distanceCorrection);
- vertexCount++;
-
- position[vertexCount] = center + vec2(halfWidth, octOffset * halfWidth);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(1, octOffset, distanceCorrection);
- vertexCount++;
-
- position[vertexCount] = center + vec2(octOffset * halfWidth, halfWidth);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(octOffset, 1, distanceCorrection);
- vertexCount++;
-
- position[vertexCount] = center + vec2(-octOffset * halfWidth, halfWidth);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(-octOffset, 1, distanceCorrection);
- vertexCount++;
-
- position[vertexCount] = center + vec2(-halfWidth, octOffset * halfWidth);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(-1, octOffset, distanceCorrection);
- vertexCount++;
-
- position[vertexCount] = center + vec2(-halfWidth, -octOffset * halfWidth);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(-1, -octOffset, distanceCorrection);
- vertexCount++;
-
- if (isStroked) {
- // compute the inner ring
-
- // cosine and sine of pi/8
- float c = 0.923579533f;
- float s = 0.382683432f;
- float r = args.fInnerRadius;
-
- position[vertexCount] = center + vec2(-s * r, -c * r);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(-s * innerRadius, -c * innerRadius, distanceCorrection);
- vertexCount++;
-
- position[vertexCount] = center + vec2(s * r, -c * r);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(s * innerRadius, -c * innerRadius, distanceCorrection);
- vertexCount++;
-
- position[vertexCount] = center + vec2(c * r, -s * r);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(c * innerRadius, -s * innerRadius, distanceCorrection);
- vertexCount++;
-
- position[vertexCount] = center + vec2(c * r, s * r);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(c * innerRadius, s * innerRadius, distanceCorrection);
- vertexCount++;
-
- position[vertexCount] = center + vec2(s * r, c * r);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(s * innerRadius, c * innerRadius, distanceCorrection);
- vertexCount++;
-
- position[vertexCount] = center + vec2(-s * r, c * r);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(-s * innerRadius, c * innerRadius, distanceCorrection);
- vertexCount++;
-
- position[vertexCount] = center + vec2(-c * r, s * r);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(-c * innerRadius, s * innerRadius, distanceCorrection);
- vertexCount++;
-
- position[vertexCount] = center + vec2(-c * r, -s * r);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(-c * innerRadius, -s * innerRadius, distanceCorrection);
- vertexCount++;
- } else {
- // filled
- position[vertexCount] = center;
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(0, 0, distanceCorrection);
- vertexCount++;
- }
-}
-
-static void fillInRRectVerts(const Geometry& args, Mesh::VertexArray<vec2>& position,
- Mesh::VertexArray<vec4>& shadowColor,
- Mesh::VertexArray<vec3>& shadowParams) {
- vec4 color = args.fColor;
- float outerRadius = args.fOuterRadius;
-
- const FloatRect& bounds = args.fDevBounds;
-
- float umbraInset = args.fUmbraInset;
- float minDim = 0.5f * std::min(bounds.getWidth(), bounds.getHeight());
- if (umbraInset > minDim) {
- umbraInset = minDim;
- }
-
- float xInner[4] = {bounds.left + umbraInset, bounds.right - umbraInset,
- bounds.left + umbraInset, bounds.right - umbraInset};
- float xMid[4] = {bounds.left + outerRadius, bounds.right - outerRadius,
- bounds.left + outerRadius, bounds.right - outerRadius};
- float xOuter[4] = {bounds.left, bounds.right, bounds.left, bounds.right};
- float yInner[4] = {bounds.top + umbraInset, bounds.top + umbraInset, bounds.bottom - umbraInset,
- bounds.bottom - umbraInset};
- float yMid[4] = {bounds.top + outerRadius, bounds.top + outerRadius,
- bounds.bottom - outerRadius, bounds.bottom - outerRadius};
- float yOuter[4] = {bounds.top, bounds.top, bounds.bottom, bounds.bottom};
-
- float blurRadius = args.fBlurRadius;
-
- // In the case where we have to inset more for the umbra, our two triangles in the
- // corner get skewed to a diamond rather than a square. To correct for that,
- // we also skew the vectors we send to the shader that help define the circle.
- // By doing so, we end up with a quarter circle in the corner rather than the
- // elliptical curve.
-
- // This is a bit magical, but it gives us the correct results at extrema:
- // a) umbraInset == outerRadius produces an orthogonal vector
- // b) outerRadius == 0 produces a diagonal vector
- // And visually the corner looks correct.
- vec2 outerVec = vec2(outerRadius - umbraInset, -outerRadius - umbraInset);
- outerVec = normalize(outerVec);
- // We want the circle edge to fall fractionally along the diagonal at
- // (sqrt(2)*(umbraInset - outerRadius) + outerRadius)/sqrt(2)*umbraInset
- //
- // Setting the components of the diagonal offset to the following value will give us that.
- float diagVal = umbraInset / (SK_ScalarSqrt2 * (outerRadius - umbraInset) - outerRadius);
- vec2 diagVec = vec2(diagVal, diagVal);
- float distanceCorrection = umbraInset / blurRadius;
-
- int vertexCount = 0;
- // build corner by corner
- for (int i = 0; i < 4; ++i) {
- // inner point
- position[vertexCount] = vec2(xInner[i], yInner[i]);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(0, 0, distanceCorrection);
- vertexCount++;
-
- // outer points
- position[vertexCount] = vec2(xOuter[i], yInner[i]);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(0, -1, distanceCorrection);
- vertexCount++;
-
- position[vertexCount] = vec2(xOuter[i], yMid[i]);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(outerVec.x, outerVec.y, distanceCorrection);
- vertexCount++;
-
- position[vertexCount] = vec2(xOuter[i], yOuter[i]);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(diagVec.x, diagVec.y, distanceCorrection);
- vertexCount++;
-
- position[vertexCount] = vec2(xMid[i], yOuter[i]);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(outerVec.x, outerVec.y, distanceCorrection);
- vertexCount++;
-
- position[vertexCount] = vec2(xInner[i], yOuter[i]);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(0, -1, distanceCorrection);
- vertexCount++;
- }
-
- // Add the additional vertices for overstroked rrects.
- // Effectively this is an additional stroked rrect, with its
- // parameters equal to those in the center of the 9-patch. This will
- // give constant values across this inner ring.
- if (kOverstroke_RRectType == args.fType) {
- float inset = umbraInset + args.fInnerRadius;
-
- // TL
- position[vertexCount] = vec2(bounds.left + inset, bounds.top + inset);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(0, 0, distanceCorrection);
- vertexCount++;
-
- // TR
- position[vertexCount] = vec2(bounds.right - inset, bounds.top + inset);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(0, 0, distanceCorrection);
- vertexCount++;
-
- // BL
- position[vertexCount] = vec2(bounds.left + inset, bounds.bottom - inset);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(0, 0, distanceCorrection);
- vertexCount++;
-
- // BR
- position[vertexCount] = vec2(bounds.right - inset, bounds.bottom - inset);
- shadowColor[vertexCount] = color;
- shadowParams[vertexCount] = vec3(0, 0, distanceCorrection);
- vertexCount++;
- }
-}
-
-int getVertexCountForGeometry(const Geometry& shadowGeometry) {
- if (shadowGeometry.fIsCircle) {
- return circle_type_to_vert_count(shadowGeometry.fType);
- }
-
- return rrect_type_to_vert_count(shadowGeometry.fType);
-}
-
-int getIndexCountForGeometry(const Geometry& shadowGeometry) {
- if (shadowGeometry.fIsCircle) {
- return circle_type_to_index_count(kStroke_RRectType == shadowGeometry.fType);
- }
-
- return rrect_type_to_index_count(shadowGeometry.fType);
-}
-
-void fillVerticesForGeometry(const Geometry& shadowGeometry, int /* vertexCount */,
- Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor,
- Mesh::VertexArray<vec3> shadowParams) {
- if (shadowGeometry.fIsCircle) {
- fillInCircleVerts(shadowGeometry, shadowGeometry.fIsStroked, position, shadowColor,
- shadowParams);
- } else {
- fillInRRectVerts(shadowGeometry, position, shadowColor, shadowParams);
- }
-}
-
-void fillIndicesForGeometry(const Geometry& shadowGeometry, int indexCount,
- int startingVertexOffset, uint16_t* indices) {
- if (shadowGeometry.fIsCircle) {
- const uint16_t* primIndices = circle_type_to_indices(shadowGeometry.fIsStroked);
- for (int i = 0; i < indexCount; ++i) {
- indices[i] = primIndices[i] + startingVertexOffset;
- }
- } else {
- const uint16_t* primIndices = rrect_type_to_indices(shadowGeometry.fType);
- for (int i = 0; i < indexCount; ++i) {
- indices[i] = primIndices[i] + startingVertexOffset;
- }
- }
-}
-
-inline void GetSpotParams(float occluderZ, float lightX, float lightY, float lightZ,
- float lightRadius, float& blurRadius, float& scale, vec2& translate) {
- float zRatio = divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f);
- blurRadius = lightRadius * zRatio;
- scale = divide_and_pin(lightZ, lightZ - occluderZ, 1.0f, 1.95f);
- translate.x = -zRatio * lightX;
- translate.y = -zRatio * lightY;
-}
-
-static std::unique_ptr<Geometry> getShadowGeometry(const vec4& color, const FloatRect& devRect,
- float devRadius, float blurRadius,
- float insetWidth) {
- // An insetWidth > 1/2 rect width or height indicates a simple fill.
- const bool isCircle = ((devRadius >= devRect.getWidth()) && (devRadius >= devRect.getHeight()));
-
- FloatRect bounds = devRect;
- float innerRadius = 0.0f;
- float outerRadius = devRadius;
- float umbraInset;
-
- RRectType type = kFill_RRectType;
- if (isCircle) {
- umbraInset = 0;
- } else {
- umbraInset = std::max(outerRadius, blurRadius);
- }
-
- // If stroke is greater than width or height, this is still a fill,
- // otherwise we compute stroke params.
- if (isCircle) {
- innerRadius = devRadius - insetWidth;
- type = innerRadius > 0 ? kStroke_RRectType : kFill_RRectType;
- } else {
- if (insetWidth <= 0.5f * std::min(devRect.getWidth(), devRect.getHeight())) {
- // We don't worry about a real inner radius, we just need to know if we
- // need to create overstroke vertices.
- innerRadius = std::max(insetWidth - umbraInset, 0.0f);
- type = innerRadius > 0 ? kOverstroke_RRectType : kStroke_RRectType;
- }
- }
- const bool isStroked = (kStroke_RRectType == type);
- return std::make_unique<Geometry>(Geometry{color, outerRadius, umbraInset, innerRadius,
- blurRadius, bounds, type, isCircle, isStroked});
-}
-
-std::unique_ptr<Geometry> getAmbientShadowGeometry(const FloatRect& casterRect,
- float casterCornerRadius, float casterZ,
- bool casterIsTranslucent,
- const vec4& ambientColor) {
- float devSpaceInsetWidth = AmbientBlurRadius(casterZ);
- const float umbraRecipAlpha = AmbientRecipAlpha(casterZ);
- const float devSpaceAmbientBlur = devSpaceInsetWidth * umbraRecipAlpha;
-
- // Outset the shadow rrect to the border of the penumbra
- float ambientPathOutset = devSpaceInsetWidth;
- FloatRect outsetRect(casterRect);
- outsetRect.left -= ambientPathOutset;
- outsetRect.top -= ambientPathOutset;
- outsetRect.right += ambientPathOutset;
- outsetRect.bottom += ambientPathOutset;
-
- float outsetRad = casterCornerRadius + ambientPathOutset;
- if (casterIsTranslucent) {
- // set a large inset to force a fill
- devSpaceInsetWidth = outsetRect.getWidth();
- }
-
- return getShadowGeometry(ambientColor, outsetRect, std::abs(outsetRad), devSpaceAmbientBlur,
- std::abs(devSpaceInsetWidth));
-}
-
-std::unique_ptr<Geometry> getSpotShadowGeometry(const FloatRect& casterRect,
- float casterCornerRadius, float casterZ,
- bool casterIsTranslucent, const vec4& spotColor,
- const vec3& lightPosition, float lightRadius) {
- float devSpaceSpotBlur;
- float spotScale;
- vec2 spotOffset;
- GetSpotParams(casterZ, lightPosition.x, lightPosition.y, lightPosition.z, lightRadius,
- devSpaceSpotBlur, spotScale, spotOffset);
- // handle scale of radius due to CTM
- const float srcSpaceSpotBlur = devSpaceSpotBlur;
-
- // Adjust translate for the effect of the scale.
- spotOffset.x += spotScale;
- spotOffset.y += spotScale;
-
- // Compute the transformed shadow rect
- ui::Transform shadowTransform;
- shadowTransform.set(spotOffset.x, spotOffset.y);
- shadowTransform.set(spotScale, 0, 0, spotScale);
- FloatRect spotShadowRect = shadowTransform.transform(casterRect);
- float spotShadowRadius = casterCornerRadius * spotScale;
-
- // Compute the insetWidth
- float blurOutset = srcSpaceSpotBlur;
- float insetWidth = blurOutset;
- if (casterIsTranslucent) {
- // If transparent, just do a fill
- insetWidth += spotShadowRect.getWidth();
- } else {
- // For shadows, instead of using a stroke we specify an inset from the penumbra
- // border. We want to extend this inset area so that it meets up with the caster
- // geometry. The inset geometry will by default already be inset by the blur width.
- //
- // We compare the min and max corners inset by the radius between the original
- // rrect and the shadow rrect. The distance between the two plus the difference
- // between the scaled radius and the original radius gives the distance from the
- // transformed shadow shape to the original shape in that corner. The max
- // of these gives the maximum distance we need to cover.
- //
- // Since we are outsetting by 1/2 the blur distance, we just add the maxOffset to
- // that to get the full insetWidth.
- float maxOffset;
- if (casterCornerRadius <= 0.f) {
- // Manhattan distance works better for rects
- maxOffset = std::max(std::max(std::abs(spotShadowRect.left - casterRect.left),
- std::abs(spotShadowRect.top - casterRect.top)),
- std::max(std::abs(spotShadowRect.right - casterRect.right),
- std::abs(spotShadowRect.bottom - casterRect.bottom)));
- } else {
- float dr = spotShadowRadius - casterCornerRadius;
- vec2 upperLeftOffset = vec2(spotShadowRect.left - casterRect.left + dr,
- spotShadowRect.top - casterRect.top + dr);
- vec2 lowerRightOffset = vec2(spotShadowRect.right - casterRect.right - dr,
- spotShadowRect.bottom - casterRect.bottom - dr);
- maxOffset = sqrt(std::max(dot(upperLeftOffset, lowerRightOffset),
- dot(lowerRightOffset, lowerRightOffset))) +
- dr;
- }
- insetWidth += std::max(blurOutset, maxOffset);
- }
-
- // Outset the shadow rrect to the border of the penumbra
- spotShadowRadius += blurOutset;
- spotShadowRect.left -= blurOutset;
- spotShadowRect.top -= blurOutset;
- spotShadowRect.right += blurOutset;
- spotShadowRect.bottom += blurOutset;
-
- return getShadowGeometry(spotColor, spotShadowRect, std::abs(spotShadowRadius),
- 2.0f * devSpaceSpotBlur, std::abs(insetWidth));
-}
-
-void fillShadowTextureData(uint8_t* data, size_t shadowTextureWidth) {
- for (int i = 0; i < shadowTextureWidth; i++) {
- const float d = 1 - i / ((shadowTextureWidth * 1.0f) - 1.0f);
- data[i] = static_cast<uint8_t>((exp(-4.0f * d * d) - 0.018f) * 255);
- }
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLSkiaShadowPort.h b/libs/renderengine/gl/GLSkiaShadowPort.h
deleted file mode 100644
index 912c8bb..0000000
--- a/libs/renderengine/gl/GLSkiaShadowPort.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <math/vec4.h>
-#include <renderengine/Mesh.h>
-#include <ui/Rect.h>
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-/**
- * The shadow geometry logic and vertex generation code has been ported from skia shadow
- * fast path OpenGL implementation to draw shadows around rects and rounded rects including
- * circles.
- *
- * path: skia/src/gpu/GrRenderTargetContext.cpp GrRenderTargetContext::drawFastShadow
- *
- * Modifications made:
- * - Switched to using std lib math functions
- * - Fall off function is implemented in vertex shader rather than a shadow texture
- * - Removed transformations applied on the caster rect since the caster will be in local
- * coordinate space and will be transformed by the vertex shader.
- */
-
-enum RRectType {
- kFill_RRectType,
- kStroke_RRectType,
- kOverstroke_RRectType,
-};
-
-struct Geometry {
- vec4 fColor;
- float fOuterRadius;
- float fUmbraInset;
- float fInnerRadius;
- float fBlurRadius;
- FloatRect fDevBounds;
- RRectType fType;
- bool fIsCircle;
- bool fIsStroked;
-};
-
-std::unique_ptr<Geometry> getSpotShadowGeometry(const FloatRect& casterRect,
- float casterCornerRadius, float casterZ,
- bool casterIsTranslucent, const vec4& spotColor,
- const vec3& lightPosition, float lightRadius);
-
-std::unique_ptr<Geometry> getAmbientShadowGeometry(const FloatRect& casterRect,
- float casterCornerRadius, float casterZ,
- bool casterIsTranslucent,
- const vec4& ambientColor);
-
-int getVertexCountForGeometry(const Geometry& shadowGeometry);
-
-int getIndexCountForGeometry(const Geometry& shadowGeometry);
-
-void fillVerticesForGeometry(const Geometry& shadowGeometry, int vertexCount,
- Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor,
- Mesh::VertexArray<vec3> shadowParams);
-
-void fillIndicesForGeometry(const Geometry& shadowGeometry, int indexCount,
- int startingVertexOffset, uint16_t* indices);
-
-/**
- * Maps shadow geometry 'alpha' varying (1 for darkest, 0 for transparent) to
- * darkness at that spot. Values are determined by an exponential falloff
- * function provided by UX.
- *
- * The texture is used for quick lookup in theshadow shader.
- *
- * textureData - filled with shadow texture data that needs to be at least of
- * size textureWidth
- *
- * textureWidth - width of the texture, height is always 1
- */
-void fillShadowTextureData(uint8_t* textureData, size_t textureWidth);
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLVertexBuffer.cpp b/libs/renderengine/gl/GLVertexBuffer.cpp
deleted file mode 100644
index e50c471..0000000
--- a/libs/renderengine/gl/GLVertexBuffer.cpp
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
- * Copyright 2020 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-
-#include "GLVertexBuffer.h"
-
-#include <GLES/gl.h>
-#include <GLES2/gl2.h>
-#include <nativebase/nativebase.h>
-#include <utils/Trace.h>
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-GLVertexBuffer::GLVertexBuffer() {
- glGenBuffers(1, &mBufferName);
-}
-
-GLVertexBuffer::~GLVertexBuffer() {
- glDeleteBuffers(1, &mBufferName);
-}
-
-void GLVertexBuffer::allocateBuffers(const GLfloat data[], const GLuint size) {
- ATRACE_CALL();
- bind();
- glBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat), data, GL_STATIC_DRAW);
- unbind();
-}
-
-void GLVertexBuffer::bind() const {
- glBindBuffer(GL_ARRAY_BUFFER, mBufferName);
-}
-
-void GLVertexBuffer::unbind() const {
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLVertexBuffer.h b/libs/renderengine/gl/GLVertexBuffer.h
deleted file mode 100644
index c0fd0c1..0000000
--- a/libs/renderengine/gl/GLVertexBuffer.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
- * Copyright 2020 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <cstdint>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES2/gl2.h>
-
-struct ANativeWindowBuffer;
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-class GLESRenderEngine;
-
-class GLVertexBuffer {
-public:
- explicit GLVertexBuffer();
- ~GLVertexBuffer();
-
- void allocateBuffers(const GLfloat data[], const GLuint size);
- uint32_t getBufferName() const { return mBufferName; }
- void bind() const;
- void unbind() const;
-
-private:
- uint32_t mBufferName;
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/ImageManager.cpp b/libs/renderengine/gl/ImageManager.cpp
deleted file mode 100644
index 6256649..0000000
--- a/libs/renderengine/gl/ImageManager.cpp
+++ /dev/null
@@ -1,148 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-//#define LOG_NDEBUG 0
-#undef LOG_TAG
-#define LOG_TAG "RenderEngine"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-
-#include <pthread.h>
-
-#include <processgroup/sched_policy.h>
-#include <utils/Trace.h>
-#include "GLESRenderEngine.h"
-#include "ImageManager.h"
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-ImageManager::ImageManager(GLESRenderEngine* engine) : mEngine(engine) {}
-
-void ImageManager::initThread() {
- mThread = std::thread([this]() { threadMain(); });
- pthread_setname_np(mThread.native_handle(), "ImageManager");
- // Use SCHED_FIFO to minimize jitter
- struct sched_param param = {0};
- param.sched_priority = 2;
- if (pthread_setschedparam(mThread.native_handle(), SCHED_FIFO, ¶m) != 0) {
- ALOGE("Couldn't set SCHED_FIFO for ImageManager");
- }
-}
-
-ImageManager::~ImageManager() {
- {
- std::lock_guard<std::mutex> lock(mMutex);
- mRunning = false;
- }
- mCondition.notify_all();
- if (mThread.joinable()) {
- mThread.join();
- }
-}
-
-void ImageManager::cacheAsync(const sp<GraphicBuffer>& buffer,
- const std::shared_ptr<Barrier>& barrier) {
- if (buffer == nullptr) {
- {
- std::lock_guard<std::mutex> lock(barrier->mutex);
- barrier->isOpen = true;
- barrier->result = BAD_VALUE;
- }
- barrier->condition.notify_one();
- return;
- }
- ATRACE_CALL();
- QueueEntry entry = {QueueEntry::Operation::Insert, buffer, buffer->getId(), barrier};
- queueOperation(std::move(entry));
-}
-
-status_t ImageManager::cache(const sp<GraphicBuffer>& buffer) {
- ATRACE_CALL();
- auto barrier = std::make_shared<Barrier>();
- cacheAsync(buffer, barrier);
- std::lock_guard<std::mutex> lock(barrier->mutex);
- barrier->condition.wait(barrier->mutex,
- [&]() REQUIRES(barrier->mutex) { return barrier->isOpen; });
- return barrier->result;
-}
-
-void ImageManager::releaseAsync(uint64_t bufferId, const std::shared_ptr<Barrier>& barrier) {
- ATRACE_CALL();
- QueueEntry entry = {QueueEntry::Operation::Delete, nullptr, bufferId, barrier};
- queueOperation(std::move(entry));
-}
-
-void ImageManager::queueOperation(const QueueEntry&& entry) {
- {
- std::lock_guard<std::mutex> lock(mMutex);
- mQueue.emplace(entry);
- ATRACE_INT("ImageManagerQueueDepth", mQueue.size());
- }
- mCondition.notify_one();
-}
-
-void ImageManager::threadMain() {
- set_sched_policy(0, SP_FOREGROUND);
- bool run;
- {
- std::lock_guard<std::mutex> lock(mMutex);
- run = mRunning;
- }
- while (run) {
- QueueEntry entry;
- {
- std::lock_guard<std::mutex> lock(mMutex);
- mCondition.wait(mMutex,
- [&]() REQUIRES(mMutex) { return !mQueue.empty() || !mRunning; });
- run = mRunning;
-
- if (!mRunning) {
- // if mRunning is false, then ImageManager is being destroyed, so
- // bail out now.
- break;
- }
-
- entry = mQueue.front();
- mQueue.pop();
- ATRACE_INT("ImageManagerQueueDepth", mQueue.size());
- }
-
- status_t result = NO_ERROR;
- switch (entry.op) {
- case QueueEntry::Operation::Delete:
- mEngine->unbindExternalTextureBufferInternal(entry.bufferId);
- break;
- case QueueEntry::Operation::Insert:
- result = mEngine->cacheExternalTextureBufferInternal(entry.buffer);
- break;
- }
- if (entry.barrier != nullptr) {
- {
- std::lock_guard<std::mutex> entryLock(entry.barrier->mutex);
- entry.barrier->result = result;
- entry.barrier->isOpen = true;
- }
- entry.barrier->condition.notify_one();
- }
- }
-
- ALOGD("Reached end of threadMain, terminating ImageManager thread!");
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/ImageManager.h b/libs/renderengine/gl/ImageManager.h
deleted file mode 100644
index be67de8..0000000
--- a/libs/renderengine/gl/ImageManager.h
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <condition_variable>
-#include <mutex>
-#include <queue>
-#include <thread>
-
-#include <ui/GraphicBuffer.h>
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-class GLESRenderEngine;
-
-class ImageManager {
-public:
- struct Barrier {
- std::mutex mutex;
- std::condition_variable_any condition;
- bool isOpen GUARDED_BY(mutex) = false;
- status_t result GUARDED_BY(mutex) = NO_ERROR;
- };
- ImageManager(GLESRenderEngine* engine);
- ~ImageManager();
- // Starts the background thread for the ImageManager
- // We need this to guarantee that the class is fully-constructed before the
- // thread begins running.
- void initThread();
- void cacheAsync(const sp<GraphicBuffer>& buffer, const std::shared_ptr<Barrier>& barrier)
- EXCLUDES(mMutex);
- status_t cache(const sp<GraphicBuffer>& buffer);
- void releaseAsync(uint64_t bufferId, const std::shared_ptr<Barrier>& barrier) EXCLUDES(mMutex);
-
-private:
- struct QueueEntry {
- enum class Operation { Delete, Insert };
-
- Operation op = Operation::Delete;
- sp<GraphicBuffer> buffer = nullptr;
- uint64_t bufferId = 0;
- std::shared_ptr<Barrier> barrier = nullptr;
- };
-
- void queueOperation(const QueueEntry&& entry);
- void threadMain();
- GLESRenderEngine* const mEngine;
- std::thread mThread;
- std::condition_variable_any mCondition;
- std::mutex mMutex;
- std::queue<QueueEntry> mQueue GUARDED_BY(mMutex);
-
- bool mRunning GUARDED_BY(mMutex) = true;
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/Program.cpp b/libs/renderengine/gl/Program.cpp
deleted file mode 100644
index 26f6166..0000000
--- a/libs/renderengine/gl/Program.cpp
+++ /dev/null
@@ -1,175 +0,0 @@
-/*Gluint
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "Program.h"
-
-#include <stdint.h>
-
-#include <log/log.h>
-#include <math/mat4.h>
-#include <utils/String8.h>
-#include "ProgramCache.h"
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-Program::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment)
- : mInitialized(false) {
- GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER);
- GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER);
- GLuint programId = glCreateProgram();
- glAttachShader(programId, vertexId);
- glAttachShader(programId, fragmentId);
- glBindAttribLocation(programId, position, "position");
- glBindAttribLocation(programId, texCoords, "texCoords");
- glBindAttribLocation(programId, cropCoords, "cropCoords");
- glBindAttribLocation(programId, shadowColor, "shadowColor");
- glBindAttribLocation(programId, shadowParams, "shadowParams");
- glLinkProgram(programId);
-
- GLint status;
- glGetProgramiv(programId, GL_LINK_STATUS, &status);
- if (status != GL_TRUE) {
- ALOGE("Error while linking shaders:");
- GLint infoLen = 0;
- glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen);
- if (infoLen > 1) {
- GLchar log[infoLen];
- glGetProgramInfoLog(programId, infoLen, 0, &log[0]);
- ALOGE("%s", log);
- }
- glDetachShader(programId, vertexId);
- glDetachShader(programId, fragmentId);
- glDeleteShader(vertexId);
- glDeleteShader(fragmentId);
- glDeleteProgram(programId);
- } else {
- mProgram = programId;
- mVertexShader = vertexId;
- mFragmentShader = fragmentId;
- mInitialized = true;
- mProjectionMatrixLoc = glGetUniformLocation(programId, "projection");
- mTextureMatrixLoc = glGetUniformLocation(programId, "texture");
- mSamplerLoc = glGetUniformLocation(programId, "sampler");
- mColorLoc = glGetUniformLocation(programId, "color");
- mDisplayColorMatrixLoc = glGetUniformLocation(programId, "displayColorMatrix");
- mDisplayMaxLuminanceLoc = glGetUniformLocation(programId, "displayMaxLuminance");
- mMaxMasteringLuminanceLoc = glGetUniformLocation(programId, "maxMasteringLuminance");
- mMaxContentLuminanceLoc = glGetUniformLocation(programId, "maxContentLuminance");
- mInputTransformMatrixLoc = glGetUniformLocation(programId, "inputTransformMatrix");
- mOutputTransformMatrixLoc = glGetUniformLocation(programId, "outputTransformMatrix");
- mCornerRadiusLoc = glGetUniformLocation(programId, "cornerRadius");
- mCropCenterLoc = glGetUniformLocation(programId, "cropCenter");
-
- // set-up the default values for our uniforms
- glUseProgram(programId);
- glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, mat4().asArray());
- glEnableVertexAttribArray(0);
- }
-}
-
-Program::~Program() {
- glDetachShader(mProgram, mVertexShader);
- glDetachShader(mProgram, mFragmentShader);
- glDeleteShader(mVertexShader);
- glDeleteShader(mFragmentShader);
- glDeleteProgram(mProgram);
-}
-
-bool Program::isValid() const {
- return mInitialized;
-}
-
-void Program::use() {
- glUseProgram(mProgram);
-}
-
-GLuint Program::getAttrib(const char* name) const {
- // TODO: maybe use a local cache
- return glGetAttribLocation(mProgram, name);
-}
-
-GLint Program::getUniform(const char* name) const {
- // TODO: maybe use a local cache
- return glGetUniformLocation(mProgram, name);
-}
-
-GLuint Program::buildShader(const char* source, GLenum type) {
- GLuint shader = glCreateShader(type);
- glShaderSource(shader, 1, &source, 0);
- glCompileShader(shader);
- GLint status;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
- if (status != GL_TRUE) {
- // Some drivers return wrong values for GL_INFO_LOG_LENGTH
- // use a fixed size instead
- GLchar log[512];
- glGetShaderInfoLog(shader, sizeof(log), 0, log);
- ALOGE("Error while compiling shader: \n%s\n%s", source, log);
- glDeleteShader(shader);
- return 0;
- }
- return shader;
-}
-
-void Program::setUniforms(const Description& desc) {
- // TODO: we should have a mechanism here to not always reset uniforms that
- // didn't change for this program.
-
- if (mSamplerLoc >= 0) {
- glUniform1i(mSamplerLoc, 0);
- glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.texture.getMatrix().asArray());
- }
- if (mColorLoc >= 0) {
- const float color[4] = {desc.color.r, desc.color.g, desc.color.b, desc.color.a};
- glUniform4fv(mColorLoc, 1, color);
- }
- if (mDisplayColorMatrixLoc >= 0) {
- glUniformMatrix4fv(mDisplayColorMatrixLoc, 1, GL_FALSE, desc.displayColorMatrix.asArray());
- }
- if (mInputTransformMatrixLoc >= 0) {
- mat4 inputTransformMatrix = desc.inputTransformMatrix;
- glUniformMatrix4fv(mInputTransformMatrixLoc, 1, GL_FALSE, inputTransformMatrix.asArray());
- }
- if (mOutputTransformMatrixLoc >= 0) {
- // The output transform matrix and color matrix can be combined as one matrix
- // that is applied right before applying OETF.
- mat4 outputTransformMatrix = desc.colorMatrix * desc.outputTransformMatrix;
- glUniformMatrix4fv(mOutputTransformMatrixLoc, 1, GL_FALSE, outputTransformMatrix.asArray());
- }
- if (mDisplayMaxLuminanceLoc >= 0) {
- glUniform1f(mDisplayMaxLuminanceLoc, desc.displayMaxLuminance);
- }
- if (mMaxMasteringLuminanceLoc >= 0) {
- glUniform1f(mMaxMasteringLuminanceLoc, desc.maxMasteringLuminance);
- }
- if (mMaxContentLuminanceLoc >= 0) {
- glUniform1f(mMaxContentLuminanceLoc, desc.maxContentLuminance);
- }
- if (mCornerRadiusLoc >= 0) {
- glUniform1f(mCornerRadiusLoc, desc.cornerRadius);
- }
- if (mCropCenterLoc >= 0) {
- glUniform2f(mCropCenterLoc, desc.cropSize.x / 2.0f, desc.cropSize.y / 2.0f);
- }
- // these uniforms are always present
- glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.projectionMatrix.asArray());
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/Program.h b/libs/renderengine/gl/Program.h
deleted file mode 100644
index 41f1bf8..0000000
--- a/libs/renderengine/gl/Program.h
+++ /dev/null
@@ -1,120 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef SF_RENDER_ENGINE_PROGRAM_H
-#define SF_RENDER_ENGINE_PROGRAM_H
-
-#include <stdint.h>
-
-#include <GLES2/gl2.h>
-#include <renderengine/private/Description.h>
-#include "ProgramCache.h"
-
-namespace android {
-
-class String8;
-
-namespace renderengine {
-namespace gl {
-
-/*
- * Abstracts a GLSL program comprising a vertex and fragment shader
- */
-class Program {
-public:
- // known locations for position and texture coordinates
- enum {
- /* position of each vertex for vertex shader */
- position = 0,
-
- /* UV coordinates for texture mapping */
- texCoords = 1,
-
- /* Crop coordinates, in pixels */
- cropCoords = 2,
-
- /* Shadow color */
- shadowColor = 3,
-
- /* Shadow params */
- shadowParams = 4,
- };
-
- Program(const ProgramCache::Key& needs, const char* vertex, const char* fragment);
- ~Program();
-
- /* whether this object is usable */
- bool isValid() const;
-
- /* Binds this program to the GLES context */
- void use();
-
- /* Returns the location of the specified attribute */
- GLuint getAttrib(const char* name) const;
-
- /* Returns the location of the specified uniform */
- GLint getUniform(const char* name) const;
-
- /* set-up uniforms from the description */
- void setUniforms(const Description& desc);
-
-private:
- GLuint buildShader(const char* source, GLenum type);
-
- // whether the initialization succeeded
- bool mInitialized;
-
- // Name of the OpenGL program and shaders
- GLuint mProgram;
- GLuint mVertexShader;
- GLuint mFragmentShader;
-
- /* location of the projection matrix uniform */
- GLint mProjectionMatrixLoc;
-
- /* location of the texture matrix uniform */
- GLint mTextureMatrixLoc;
-
- /* location of the sampler uniform */
- GLint mSamplerLoc;
-
- /* location of the color uniform */
- GLint mColorLoc;
-
- /* location of display luminance uniform */
- GLint mDisplayMaxLuminanceLoc;
- /* location of max mastering luminance uniform */
- GLint mMaxMasteringLuminanceLoc;
- /* location of max content luminance uniform */
- GLint mMaxContentLuminanceLoc;
-
- /* location of transform matrix */
- GLint mInputTransformMatrixLoc;
- GLint mOutputTransformMatrixLoc;
- GLint mDisplayColorMatrixLoc;
-
- /* location of corner radius uniform */
- GLint mCornerRadiusLoc;
-
- /* location of surface crop origin uniform, for rounded corner clipping */
- GLint mCropCenterLoc;
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
-
-#endif /* SF_RENDER_ENGINE_PROGRAM_H */
diff --git a/libs/renderengine/gl/ProgramCache.cpp b/libs/renderengine/gl/ProgramCache.cpp
deleted file mode 100644
index 812dda0..0000000
--- a/libs/renderengine/gl/ProgramCache.cpp
+++ /dev/null
@@ -1,806 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-
-#include "ProgramCache.h"
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <log/log.h>
-#include <renderengine/private/Description.h>
-#include <utils/String8.h>
-#include <utils/Trace.h>
-#include "Program.h"
-
-ANDROID_SINGLETON_STATIC_INSTANCE(android::renderengine::gl::ProgramCache)
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-/*
- * A simple formatter class to automatically add the endl and
- * manage the indentation.
- */
-
-class Formatter;
-static Formatter& indent(Formatter& f);
-static Formatter& dedent(Formatter& f);
-
-class Formatter {
- String8 mString;
- int mIndent;
- typedef Formatter& (*FormaterManipFunc)(Formatter&);
- friend Formatter& indent(Formatter& f);
- friend Formatter& dedent(Formatter& f);
-
-public:
- Formatter() : mIndent(0) {}
-
- String8 getString() const { return mString; }
-
- friend Formatter& operator<<(Formatter& out, const char* in) {
- for (int i = 0; i < out.mIndent; i++) {
- out.mString.append(" ");
- }
- out.mString.append(in);
- out.mString.append("\n");
- return out;
- }
- friend inline Formatter& operator<<(Formatter& out, const String8& in) {
- return operator<<(out, in.string());
- }
- friend inline Formatter& operator<<(Formatter& to, FormaterManipFunc func) {
- return (*func)(to);
- }
-};
-Formatter& indent(Formatter& f) {
- f.mIndent++;
- return f;
-}
-Formatter& dedent(Formatter& f) {
- f.mIndent--;
- return f;
-}
-
-void ProgramCache::primeCache(
- EGLContext context, bool useColorManagement, bool toneMapperShaderOnly) {
- auto& cache = mCaches[context];
- uint32_t shaderCount = 0;
-
- if (toneMapperShaderOnly) {
- Key shaderKey;
- // base settings used by HDR->SDR tonemap only
- shaderKey.set(Key::BLEND_MASK | Key::INPUT_TRANSFORM_MATRIX_MASK |
- Key::OUTPUT_TRANSFORM_MATRIX_MASK | Key::OUTPUT_TF_MASK |
- Key::OPACITY_MASK | Key::ALPHA_MASK |
- Key::ROUNDED_CORNERS_MASK | Key::TEXTURE_MASK,
- Key::BLEND_NORMAL | Key::INPUT_TRANSFORM_MATRIX_ON |
- Key::OUTPUT_TRANSFORM_MATRIX_ON | Key::OUTPUT_TF_SRGB |
- Key::OPACITY_OPAQUE | Key::ALPHA_EQ_ONE |
- Key::ROUNDED_CORNERS_OFF | Key::TEXTURE_EXT);
- for (int i = 0; i < 4; i++) {
- // Cache input transfer for HLG & ST2084
- shaderKey.set(Key::INPUT_TF_MASK, (i & 1) ?
- Key::INPUT_TF_HLG : Key::INPUT_TF_ST2084);
-
- if (cache.count(shaderKey) == 0) {
- cache.emplace(shaderKey, generateProgram(shaderKey));
- shaderCount++;
- }
- }
- return;
- }
-
- uint32_t keyMask = Key::BLEND_MASK | Key::OPACITY_MASK | Key::ALPHA_MASK | Key::TEXTURE_MASK
- | Key::ROUNDED_CORNERS_MASK;
- // Prime the cache for all combinations of the above masks,
- // leaving off the experimental color matrix mask options.
-
- nsecs_t timeBefore = systemTime();
- for (uint32_t keyVal = 0; keyVal <= keyMask; keyVal++) {
- Key shaderKey;
- shaderKey.set(keyMask, keyVal);
- uint32_t tex = shaderKey.getTextureTarget();
- if (tex != Key::TEXTURE_OFF && tex != Key::TEXTURE_EXT && tex != Key::TEXTURE_2D) {
- continue;
- }
- if (cache.count(shaderKey) == 0) {
- cache.emplace(shaderKey, generateProgram(shaderKey));
- shaderCount++;
- }
- }
-
- // Prime for sRGB->P3 conversion
- if (useColorManagement) {
- Key shaderKey;
- shaderKey.set(Key::BLEND_MASK | Key::OUTPUT_TRANSFORM_MATRIX_MASK | Key::INPUT_TF_MASK |
- Key::OUTPUT_TF_MASK,
- Key::BLEND_PREMULT | Key::OUTPUT_TRANSFORM_MATRIX_ON | Key::INPUT_TF_SRGB |
- Key::OUTPUT_TF_SRGB);
- for (int i = 0; i < 16; i++) {
- shaderKey.set(Key::OPACITY_MASK,
- (i & 1) ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT);
- shaderKey.set(Key::ALPHA_MASK, (i & 2) ? Key::ALPHA_LT_ONE : Key::ALPHA_EQ_ONE);
-
- // Cache rounded corners
- shaderKey.set(Key::ROUNDED_CORNERS_MASK,
- (i & 4) ? Key::ROUNDED_CORNERS_ON : Key::ROUNDED_CORNERS_OFF);
-
- // Cache texture off option for window transition
- shaderKey.set(Key::TEXTURE_MASK, (i & 8) ? Key::TEXTURE_EXT : Key::TEXTURE_OFF);
- if (cache.count(shaderKey) == 0) {
- cache.emplace(shaderKey, generateProgram(shaderKey));
- shaderCount++;
- }
- }
- }
-
- nsecs_t timeAfter = systemTime();
- float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6;
- ALOGD("shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs);
-}
-
-ProgramCache::Key ProgramCache::computeKey(const Description& description) {
- Key needs;
- needs.set(Key::TEXTURE_MASK,
- !description.textureEnabled ? Key::TEXTURE_OFF
- : description.texture.getTextureTarget() == GL_TEXTURE_EXTERNAL_OES
- ? Key::TEXTURE_EXT
- : description.texture.getTextureTarget() == GL_TEXTURE_2D ? Key::TEXTURE_2D
- : Key::TEXTURE_OFF)
- .set(Key::ALPHA_MASK, (description.color.a < 1) ? Key::ALPHA_LT_ONE : Key::ALPHA_EQ_ONE)
- .set(Key::BLEND_MASK,
- description.isPremultipliedAlpha ? Key::BLEND_PREMULT : Key::BLEND_NORMAL)
- .set(Key::OPACITY_MASK,
- description.isOpaque ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT)
- .set(Key::Key::INPUT_TRANSFORM_MATRIX_MASK,
- description.hasInputTransformMatrix() ? Key::INPUT_TRANSFORM_MATRIX_ON
- : Key::INPUT_TRANSFORM_MATRIX_OFF)
- .set(Key::Key::OUTPUT_TRANSFORM_MATRIX_MASK,
- description.hasOutputTransformMatrix() || description.hasColorMatrix()
- ? Key::OUTPUT_TRANSFORM_MATRIX_ON
- : Key::OUTPUT_TRANSFORM_MATRIX_OFF)
- .set(Key::Key::DISPLAY_COLOR_TRANSFORM_MATRIX_MASK,
- description.hasDisplayColorMatrix() ? Key::DISPLAY_COLOR_TRANSFORM_MATRIX_ON
- : Key::DISPLAY_COLOR_TRANSFORM_MATRIX_OFF)
- .set(Key::ROUNDED_CORNERS_MASK,
- description.cornerRadius > 0 ? Key::ROUNDED_CORNERS_ON : Key::ROUNDED_CORNERS_OFF)
- .set(Key::SHADOW_MASK, description.drawShadows ? Key::SHADOW_ON : Key::SHADOW_OFF);
-
- if (needs.hasTransformMatrix() ||
- (description.inputTransferFunction != description.outputTransferFunction)) {
- switch (description.inputTransferFunction) {
- case Description::TransferFunction::LINEAR:
- default:
- needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_LINEAR);
- break;
- case Description::TransferFunction::SRGB:
- needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_SRGB);
- break;
- case Description::TransferFunction::ST2084:
- needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_ST2084);
- break;
- case Description::TransferFunction::HLG:
- needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_HLG);
- break;
- }
-
- switch (description.outputTransferFunction) {
- case Description::TransferFunction::LINEAR:
- default:
- needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_LINEAR);
- break;
- case Description::TransferFunction::SRGB:
- needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_SRGB);
- break;
- case Description::TransferFunction::ST2084:
- needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_ST2084);
- break;
- case Description::TransferFunction::HLG:
- needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_HLG);
- break;
- }
- }
-
- return needs;
-}
-
-// Generate EOTF that converts signal values to relative display light,
-// both normalized to [0, 1].
-void ProgramCache::generateEOTF(Formatter& fs, const Key& needs) {
- switch (needs.getInputTF()) {
- case Key::INPUT_TF_SRGB:
- fs << R"__SHADER__(
- float EOTF_sRGB(float srgb) {
- return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4);
- }
-
- vec3 EOTF_sRGB(const vec3 srgb) {
- return vec3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b));
- }
-
- vec3 EOTF(const vec3 srgb) {
- return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb));
- }
- )__SHADER__";
- break;
- case Key::INPUT_TF_ST2084:
- fs << R"__SHADER__(
- vec3 EOTF(const highp vec3 color) {
- const highp float m1 = (2610.0 / 4096.0) / 4.0;
- const highp float m2 = (2523.0 / 4096.0) * 128.0;
- const highp float c1 = (3424.0 / 4096.0);
- const highp float c2 = (2413.0 / 4096.0) * 32.0;
- const highp float c3 = (2392.0 / 4096.0) * 32.0;
-
- highp vec3 tmp = pow(clamp(color, 0.0, 1.0), 1.0 / vec3(m2));
- tmp = max(tmp - c1, 0.0) / (c2 - c3 * tmp);
- return pow(tmp, 1.0 / vec3(m1));
- }
- )__SHADER__";
- break;
- case Key::INPUT_TF_HLG:
- fs << R"__SHADER__(
- highp float EOTF_channel(const highp float channel) {
- const highp float a = 0.17883277;
- const highp float b = 0.28466892;
- const highp float c = 0.55991073;
- return channel <= 0.5 ? channel * channel / 3.0 :
- (exp((channel - c) / a) + b) / 12.0;
- }
-
- vec3 EOTF(const highp vec3 color) {
- return vec3(EOTF_channel(color.r), EOTF_channel(color.g),
- EOTF_channel(color.b));
- }
- )__SHADER__";
- break;
- default:
- fs << R"__SHADER__(
- vec3 EOTF(const vec3 linear) {
- return linear;
- }
- )__SHADER__";
- break;
- }
-}
-
-void ProgramCache::generateToneMappingProcess(Formatter& fs, const Key& needs) {
- // Convert relative light to absolute light.
- switch (needs.getInputTF()) {
- case Key::INPUT_TF_ST2084:
- fs << R"__SHADER__(
- highp vec3 ScaleLuminance(highp vec3 color) {
- return color * 10000.0;
- }
- )__SHADER__";
- break;
- case Key::INPUT_TF_HLG:
- fs << R"__SHADER__(
- highp vec3 ScaleLuminance(highp vec3 color) {
- // The formula is:
- // alpha * pow(Y, gamma - 1.0) * color + beta;
- // where alpha is 1000.0, gamma is 1.2, beta is 0.0.
- return color * 1000.0 * pow(color.y, 0.2);
- }
- )__SHADER__";
- break;
- default:
- fs << R"__SHADER__(
- highp vec3 ScaleLuminance(highp vec3 color) {
- return color * displayMaxLuminance;
- }
- )__SHADER__";
- break;
- }
-
- // Tone map absolute light to display luminance range.
- switch (needs.getInputTF()) {
- case Key::INPUT_TF_ST2084:
- case Key::INPUT_TF_HLG:
- switch (needs.getOutputTF()) {
- case Key::OUTPUT_TF_HLG:
- // Right now when mixed PQ and HLG contents are presented,
- // HLG content will always be converted to PQ. However, for
- // completeness, we simply clamp the value to [0.0, 1000.0].
- fs << R"__SHADER__(
- highp vec3 ToneMap(highp vec3 color) {
- return clamp(color, 0.0, 1000.0);
- }
- )__SHADER__";
- break;
- case Key::OUTPUT_TF_ST2084:
- fs << R"__SHADER__(
- highp vec3 ToneMap(highp vec3 color) {
- return color;
- }
- )__SHADER__";
- break;
- default:
- fs << R"__SHADER__(
- highp vec3 ToneMap(highp vec3 color) {
- float maxMasteringLumi = maxMasteringLuminance;
- float maxContentLumi = maxContentLuminance;
- float maxInLumi = min(maxMasteringLumi, maxContentLumi);
- float maxOutLumi = displayMaxLuminance;
-
- float nits = color.y;
-
- // clamp to max input luminance
- nits = clamp(nits, 0.0, maxInLumi);
-
- // scale [0.0, maxInLumi] to [0.0, maxOutLumi]
- if (maxInLumi <= maxOutLumi) {
- return color * (maxOutLumi / maxInLumi);
- } else {
- // three control points
- const float x0 = 10.0;
- const float y0 = 17.0;
- float x1 = maxOutLumi * 0.75;
- float y1 = x1;
- float x2 = x1 + (maxInLumi - x1) / 2.0;
- float y2 = y1 + (maxOutLumi - y1) * 0.75;
-
- // horizontal distances between the last three control points
- float h12 = x2 - x1;
- float h23 = maxInLumi - x2;
- // tangents at the last three control points
- float m1 = (y2 - y1) / h12;
- float m3 = (maxOutLumi - y2) / h23;
- float m2 = (m1 + m3) / 2.0;
-
- if (nits < x0) {
- // scale [0.0, x0] to [0.0, y0] linearly
- float slope = y0 / x0;
- return color * slope;
- } else if (nits < x1) {
- // scale [x0, x1] to [y0, y1] linearly
- float slope = (y1 - y0) / (x1 - x0);
- nits = y0 + (nits - x0) * slope;
- } else if (nits < x2) {
- // scale [x1, x2] to [y1, y2] using Hermite interp
- float t = (nits - x1) / h12;
- nits = (y1 * (1.0 + 2.0 * t) + h12 * m1 * t) * (1.0 - t) * (1.0 - t) +
- (y2 * (3.0 - 2.0 * t) + h12 * m2 * (t - 1.0)) * t * t;
- } else {
- // scale [x2, maxInLumi] to [y2, maxOutLumi] using Hermite interp
- float t = (nits - x2) / h23;
- nits = (y2 * (1.0 + 2.0 * t) + h23 * m2 * t) * (1.0 - t) * (1.0 - t) +
- (maxOutLumi * (3.0 - 2.0 * t) + h23 * m3 * (t - 1.0)) * t * t;
- }
- }
-
- // color.y is greater than x0 and is thus non-zero
- return color * (nits / color.y);
- }
- )__SHADER__";
- break;
- }
- break;
- default:
- // inverse tone map; the output luminance can be up to maxOutLumi.
- fs << R"__SHADER__(
- highp vec3 ToneMap(highp vec3 color) {
- const float maxOutLumi = 3000.0;
-
- const float x0 = 5.0;
- const float y0 = 2.5;
- float x1 = displayMaxLuminance * 0.7;
- float y1 = maxOutLumi * 0.15;
- float x2 = displayMaxLuminance * 0.9;
- float y2 = maxOutLumi * 0.45;
- float x3 = displayMaxLuminance;
- float y3 = maxOutLumi;
-
- float c1 = y1 / 3.0;
- float c2 = y2 / 2.0;
- float c3 = y3 / 1.5;
-
- float nits = color.y;
-
- float scale;
- if (nits <= x0) {
- // scale [0.0, x0] to [0.0, y0] linearly
- const float slope = y0 / x0;
- return color * slope;
- } else if (nits <= x1) {
- // scale [x0, x1] to [y0, y1] using a curve
- float t = (nits - x0) / (x1 - x0);
- nits = (1.0 - t) * (1.0 - t) * y0 + 2.0 * (1.0 - t) * t * c1 + t * t * y1;
- } else if (nits <= x2) {
- // scale [x1, x2] to [y1, y2] using a curve
- float t = (nits - x1) / (x2 - x1);
- nits = (1.0 - t) * (1.0 - t) * y1 + 2.0 * (1.0 - t) * t * c2 + t * t * y2;
- } else {
- // scale [x2, x3] to [y2, y3] using a curve
- float t = (nits - x2) / (x3 - x2);
- nits = (1.0 - t) * (1.0 - t) * y2 + 2.0 * (1.0 - t) * t * c3 + t * t * y3;
- }
-
- // color.y is greater than x0 and is thus non-zero
- return color * (nits / color.y);
- }
- )__SHADER__";
- break;
- }
-
- // convert absolute light to relative light.
- switch (needs.getOutputTF()) {
- case Key::OUTPUT_TF_ST2084:
- fs << R"__SHADER__(
- highp vec3 NormalizeLuminance(highp vec3 color) {
- return color / 10000.0;
- }
- )__SHADER__";
- break;
- case Key::OUTPUT_TF_HLG:
- fs << R"__SHADER__(
- highp vec3 NormalizeLuminance(highp vec3 color) {
- return color / 1000.0 * pow(color.y / 1000.0, -0.2 / 1.2);
- }
- )__SHADER__";
- break;
- default:
- fs << R"__SHADER__(
- highp vec3 NormalizeLuminance(highp vec3 color) {
- return color / displayMaxLuminance;
- }
- )__SHADER__";
- break;
- }
-}
-
-// Generate OOTF that modifies the relative scence light to relative display light.
-void ProgramCache::generateOOTF(Formatter& fs, const ProgramCache::Key& needs) {
- if (!needs.needsToneMapping()) {
- fs << R"__SHADER__(
- highp vec3 OOTF(const highp vec3 color) {
- return color;
- }
- )__SHADER__";
- } else {
- generateToneMappingProcess(fs, needs);
- fs << R"__SHADER__(
- highp vec3 OOTF(const highp vec3 color) {
- return NormalizeLuminance(ToneMap(ScaleLuminance(color)));
- }
- )__SHADER__";
- }
-}
-
-// Generate OETF that converts relative display light to signal values,
-// both normalized to [0, 1]
-void ProgramCache::generateOETF(Formatter& fs, const Key& needs) {
- switch (needs.getOutputTF()) {
- case Key::OUTPUT_TF_SRGB:
- fs << R"__SHADER__(
- float OETF_sRGB(const float linear) {
- return linear <= 0.0031308 ?
- linear * 12.92 : (pow(linear, 1.0 / 2.4) * 1.055) - 0.055;
- }
-
- vec3 OETF_sRGB(const vec3 linear) {
- return vec3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b));
- }
-
- vec3 OETF(const vec3 linear) {
- return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb));
- }
- )__SHADER__";
- break;
- case Key::OUTPUT_TF_ST2084:
- fs << R"__SHADER__(
- vec3 OETF(const vec3 linear) {
- const highp float m1 = (2610.0 / 4096.0) / 4.0;
- const highp float m2 = (2523.0 / 4096.0) * 128.0;
- const highp float c1 = (3424.0 / 4096.0);
- const highp float c2 = (2413.0 / 4096.0) * 32.0;
- const highp float c3 = (2392.0 / 4096.0) * 32.0;
-
- highp vec3 tmp = pow(linear, vec3(m1));
- tmp = (c1 + c2 * tmp) / (1.0 + c3 * tmp);
- return pow(tmp, vec3(m2));
- }
- )__SHADER__";
- break;
- case Key::OUTPUT_TF_HLG:
- fs << R"__SHADER__(
- highp float OETF_channel(const highp float channel) {
- const highp float a = 0.17883277;
- const highp float b = 0.28466892;
- const highp float c = 0.55991073;
- return channel <= 1.0 / 12.0 ? sqrt(3.0 * channel) :
- a * log(12.0 * channel - b) + c;
- }
-
- vec3 OETF(const highp vec3 color) {
- return vec3(OETF_channel(color.r), OETF_channel(color.g),
- OETF_channel(color.b));
- }
- )__SHADER__";
- break;
- default:
- fs << R"__SHADER__(
- vec3 OETF(const vec3 linear) {
- return linear;
- }
- )__SHADER__";
- break;
- }
-}
-
-String8 ProgramCache::generateVertexShader(const Key& needs) {
- Formatter vs;
- if (needs.hasTextureCoords()) {
- vs << "attribute vec4 texCoords;"
- << "varying vec2 outTexCoords;";
- }
- if (needs.hasRoundedCorners()) {
- vs << "attribute lowp vec4 cropCoords;";
- vs << "varying lowp vec2 outCropCoords;";
- }
- if (needs.drawShadows()) {
- vs << "attribute lowp vec4 shadowColor;";
- vs << "varying lowp vec4 outShadowColor;";
- vs << "attribute lowp vec4 shadowParams;";
- vs << "varying lowp vec3 outShadowParams;";
- }
- vs << "attribute vec4 position;"
- << "uniform mat4 projection;"
- << "uniform mat4 texture;"
- << "void main(void) {" << indent << "gl_Position = projection * position;";
- if (needs.hasTextureCoords()) {
- vs << "outTexCoords = (texture * texCoords).st;";
- }
- if (needs.hasRoundedCorners()) {
- vs << "outCropCoords = cropCoords.st;";
- }
- if (needs.drawShadows()) {
- vs << "outShadowColor = shadowColor;";
- vs << "outShadowParams = shadowParams.xyz;";
- }
- vs << dedent << "}";
- return vs.getString();
-}
-
-String8 ProgramCache::generateFragmentShader(const Key& needs) {
- Formatter fs;
- if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
- fs << "#extension GL_OES_EGL_image_external : require";
- }
-
- // default precision is required-ish in fragment shaders
- fs << "precision mediump float;";
-
- if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
- fs << "uniform samplerExternalOES sampler;";
- } else if (needs.getTextureTarget() == Key::TEXTURE_2D) {
- fs << "uniform sampler2D sampler;";
- }
-
- if (needs.hasTextureCoords()) {
- fs << "varying highp vec2 outTexCoords;";
- }
-
- if (needs.hasRoundedCorners()) {
- // Rounded corners implementation using a signed distance function.
- fs << R"__SHADER__(
- uniform float cornerRadius;
- uniform vec2 cropCenter;
- varying vec2 outCropCoords;
-
- /**
- * This function takes the current crop coordinates and calculates an alpha value based
- * on the corner radius and distance from the crop center.
- */
- float applyCornerRadius(vec2 cropCoords)
- {
- vec2 position = cropCoords - cropCenter;
- // Scale down the dist vector here, as otherwise large corner
- // radii can cause floating point issues when computing the norm
- vec2 dist = (abs(position) - cropCenter + vec2(cornerRadius)) / 16.0;
- // Once we've found the norm, then scale back up.
- float plane = length(max(dist, vec2(0.0))) * 16.0;
- return 1.0 - clamp(plane - cornerRadius, 0.0, 1.0);
- }
- )__SHADER__";
- }
-
- if (needs.drawShadows()) {
- fs << R"__SHADER__(
- varying lowp vec4 outShadowColor;
- varying lowp vec3 outShadowParams;
-
- /**
- * Returns the shadow color.
- */
- vec4 getShadowColor()
- {
- lowp float d = length(outShadowParams.xy);
- vec2 uv = vec2(outShadowParams.z * (1.0 - d), 0.5);
- lowp float factor = texture2D(sampler, uv).a;
- return outShadowColor * factor;
- }
- )__SHADER__";
- }
-
- if (needs.getTextureTarget() == Key::TEXTURE_OFF || needs.hasAlpha()) {
- fs << "uniform vec4 color;";
- }
-
- if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF()) ||
- needs.hasDisplayColorMatrix()) {
- if (needs.needsToneMapping()) {
- fs << "uniform float displayMaxLuminance;";
- fs << "uniform float maxMasteringLuminance;";
- fs << "uniform float maxContentLuminance;";
- }
-
- if (needs.hasInputTransformMatrix()) {
- fs << "uniform mat4 inputTransformMatrix;";
- fs << R"__SHADER__(
- highp vec3 InputTransform(const highp vec3 color) {
- return clamp(vec3(inputTransformMatrix * vec4(color, 1.0)), 0.0, 1.0);
- }
- )__SHADER__";
- } else {
- fs << R"__SHADER__(
- highp vec3 InputTransform(const highp vec3 color) {
- return color;
- }
- )__SHADER__";
- }
-
- // the transformation from a wider colorspace to a narrower one can
- // result in >1.0 or <0.0 pixel values
- if (needs.hasOutputTransformMatrix()) {
- fs << "uniform mat4 outputTransformMatrix;";
- fs << R"__SHADER__(
- highp vec3 OutputTransform(const highp vec3 color) {
- return clamp(vec3(outputTransformMatrix * vec4(color, 1.0)), 0.0, 1.0);
- }
- )__SHADER__";
- } else {
- fs << R"__SHADER__(
- highp vec3 OutputTransform(const highp vec3 color) {
- return clamp(color, 0.0, 1.0);
- }
- )__SHADER__";
- }
-
- if (needs.hasDisplayColorMatrix()) {
- fs << "uniform mat4 displayColorMatrix;";
- fs << R"__SHADER__(
- highp vec3 DisplayColorMatrix(const highp vec3 color) {
- return clamp(vec3(displayColorMatrix * vec4(color, 1.0)), 0.0, 1.0);
- }
- )__SHADER__";
- } else {
- fs << R"__SHADER__(
- highp vec3 DisplayColorMatrix(const highp vec3 color) {
- return color;
- }
- )__SHADER__";
- }
-
- generateEOTF(fs, needs);
- generateOOTF(fs, needs);
- generateOETF(fs, needs);
- }
-
- fs << "void main(void) {" << indent;
- if (needs.drawShadows()) {
- fs << "gl_FragColor = getShadowColor();";
- } else {
- if (needs.isTexturing()) {
- fs << "gl_FragColor = texture2D(sampler, outTexCoords);";
- } else {
- fs << "gl_FragColor.rgb = color.rgb;";
- fs << "gl_FragColor.a = 1.0;";
- }
- if (needs.isOpaque()) {
- fs << "gl_FragColor.a = 1.0;";
- }
- }
-
- if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF()) ||
- needs.hasDisplayColorMatrix()) {
- if (!needs.isOpaque() && needs.isPremultiplied()) {
- // un-premultiply if needed before linearization
- // avoid divide by 0 by adding 0.5/256 to the alpha channel
- fs << "gl_FragColor.rgb = gl_FragColor.rgb / (gl_FragColor.a + 0.0019);";
- }
- fs << "gl_FragColor.rgb = "
- "DisplayColorMatrix(OETF(OutputTransform(OOTF(InputTransform(EOTF(gl_FragColor.rgb)))"
- ")));";
-
- if (!needs.isOpaque() && needs.isPremultiplied()) {
- // and re-premultiply if needed after gamma correction
- fs << "gl_FragColor.rgb = gl_FragColor.rgb * (gl_FragColor.a + 0.0019);";
- }
- }
-
- /*
- * Whether applying layer alpha before or after color transform doesn't matter,
- * as long as we can undo premultiplication. But we cannot un-premultiply
- * for color transform if the layer alpha = 0, e.g. 0 / (0 + 0.0019) = 0.
- */
- if (!needs.drawShadows()) {
- if (needs.hasAlpha()) {
- // modulate the current alpha value with alpha set
- if (needs.isPremultiplied()) {
- // ... and the color too if we're premultiplied
- fs << "gl_FragColor *= color.a;";
- } else {
- fs << "gl_FragColor.a *= color.a;";
- }
- }
- }
-
- if (needs.hasRoundedCorners()) {
- if (needs.isPremultiplied()) {
- fs << "gl_FragColor *= vec4(applyCornerRadius(outCropCoords));";
- } else {
- fs << "gl_FragColor.a *= applyCornerRadius(outCropCoords);";
- }
- }
-
- fs << dedent << "}";
- return fs.getString();
-}
-
-std::unique_ptr<Program> ProgramCache::generateProgram(const Key& needs) {
- ATRACE_CALL();
-
- // vertex shader
- String8 vs = generateVertexShader(needs);
-
- // fragment shader
- String8 fs = generateFragmentShader(needs);
-
- return std::make_unique<Program>(needs, vs.string(), fs.string());
-}
-
-void ProgramCache::useProgram(EGLContext context, const Description& description) {
- // generate the key for the shader based on the description
- Key needs(computeKey(description));
-
- // look-up the program in the cache
- auto& cache = mCaches[context];
- auto it = cache.find(needs);
- if (it == cache.end()) {
- // we didn't find our program, so generate one...
- nsecs_t time = systemTime();
- it = cache.emplace(needs, generateProgram(needs)).first;
- time = systemTime() - time;
-
- ALOGV(">>> generated new program for context %p: needs=%08X, time=%u ms (%zu programs)",
- context, needs.mKey, uint32_t(ns2ms(time)), cache.size());
- }
-
- // here we have a suitable program for this description
- std::unique_ptr<Program>& program = it->second;
- if (program->isValid()) {
- program->use();
- program->setUniforms(description);
- }
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/ProgramCache.h b/libs/renderengine/gl/ProgramCache.h
deleted file mode 100644
index b18914f..0000000
--- a/libs/renderengine/gl/ProgramCache.h
+++ /dev/null
@@ -1,233 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef SF_RENDER_ENGINE_PROGRAMCACHE_H
-#define SF_RENDER_ENGINE_PROGRAMCACHE_H
-
-#include <memory>
-#include <unordered_map>
-
-#include <EGL/egl.h>
-#include <GLES2/gl2.h>
-#include <renderengine/private/Description.h>
-#include <utils/Singleton.h>
-#include <utils/TypeHelpers.h>
-
-namespace android {
-
-class String8;
-
-namespace renderengine {
-
-struct Description;
-
-namespace gl {
-
-class Formatter;
-class Program;
-
-/*
- * This class generates GLSL programs suitable to handle a given
- * Description. It's responsible for figuring out what to
- * generate from a Description.
- * It also maintains a cache of these Programs.
- */
-class ProgramCache : public Singleton<ProgramCache> {
-public:
- /*
- * Key is used to retrieve a Program in the cache.
- * A Key is generated from a Description.
- */
- class Key {
- friend class ProgramCache;
- typedef uint32_t key_t;
- key_t mKey;
-
- public:
- enum {
- BLEND_SHIFT = 0,
- BLEND_MASK = 1 << BLEND_SHIFT,
- BLEND_PREMULT = 1 << BLEND_SHIFT,
- BLEND_NORMAL = 0 << BLEND_SHIFT,
-
- OPACITY_SHIFT = 1,
- OPACITY_MASK = 1 << OPACITY_SHIFT,
- OPACITY_OPAQUE = 1 << OPACITY_SHIFT,
- OPACITY_TRANSLUCENT = 0 << OPACITY_SHIFT,
-
- ALPHA_SHIFT = 2,
- ALPHA_MASK = 1 << ALPHA_SHIFT,
- ALPHA_LT_ONE = 1 << ALPHA_SHIFT,
- ALPHA_EQ_ONE = 0 << ALPHA_SHIFT,
-
- TEXTURE_SHIFT = 3,
- TEXTURE_MASK = 3 << TEXTURE_SHIFT,
- TEXTURE_OFF = 0 << TEXTURE_SHIFT,
- TEXTURE_EXT = 1 << TEXTURE_SHIFT,
- TEXTURE_2D = 2 << TEXTURE_SHIFT,
-
- ROUNDED_CORNERS_SHIFT = 5,
- ROUNDED_CORNERS_MASK = 1 << ROUNDED_CORNERS_SHIFT,
- ROUNDED_CORNERS_OFF = 0 << ROUNDED_CORNERS_SHIFT,
- ROUNDED_CORNERS_ON = 1 << ROUNDED_CORNERS_SHIFT,
-
- INPUT_TRANSFORM_MATRIX_SHIFT = 6,
- INPUT_TRANSFORM_MATRIX_MASK = 1 << INPUT_TRANSFORM_MATRIX_SHIFT,
- INPUT_TRANSFORM_MATRIX_OFF = 0 << INPUT_TRANSFORM_MATRIX_SHIFT,
- INPUT_TRANSFORM_MATRIX_ON = 1 << INPUT_TRANSFORM_MATRIX_SHIFT,
-
- OUTPUT_TRANSFORM_MATRIX_SHIFT = 7,
- OUTPUT_TRANSFORM_MATRIX_MASK = 1 << OUTPUT_TRANSFORM_MATRIX_SHIFT,
- OUTPUT_TRANSFORM_MATRIX_OFF = 0 << OUTPUT_TRANSFORM_MATRIX_SHIFT,
- OUTPUT_TRANSFORM_MATRIX_ON = 1 << OUTPUT_TRANSFORM_MATRIX_SHIFT,
-
- INPUT_TF_SHIFT = 8,
- INPUT_TF_MASK = 3 << INPUT_TF_SHIFT,
- INPUT_TF_LINEAR = 0 << INPUT_TF_SHIFT,
- INPUT_TF_SRGB = 1 << INPUT_TF_SHIFT,
- INPUT_TF_ST2084 = 2 << INPUT_TF_SHIFT,
- INPUT_TF_HLG = 3 << INPUT_TF_SHIFT,
-
- OUTPUT_TF_SHIFT = 10,
- OUTPUT_TF_MASK = 3 << OUTPUT_TF_SHIFT,
- OUTPUT_TF_LINEAR = 0 << OUTPUT_TF_SHIFT,
- OUTPUT_TF_SRGB = 1 << OUTPUT_TF_SHIFT,
- OUTPUT_TF_ST2084 = 2 << OUTPUT_TF_SHIFT,
- OUTPUT_TF_HLG = 3 << OUTPUT_TF_SHIFT,
-
- SHADOW_SHIFT = 13,
- SHADOW_MASK = 1 << SHADOW_SHIFT,
- SHADOW_OFF = 0 << SHADOW_SHIFT,
- SHADOW_ON = 1 << SHADOW_SHIFT,
-
- DISPLAY_COLOR_TRANSFORM_MATRIX_SHIFT = 14,
- DISPLAY_COLOR_TRANSFORM_MATRIX_MASK = 1 << DISPLAY_COLOR_TRANSFORM_MATRIX_SHIFT,
- DISPLAY_COLOR_TRANSFORM_MATRIX_OFF = 0 << DISPLAY_COLOR_TRANSFORM_MATRIX_SHIFT,
- DISPLAY_COLOR_TRANSFORM_MATRIX_ON = 1 << DISPLAY_COLOR_TRANSFORM_MATRIX_SHIFT,
- };
-
- inline Key() : mKey(0) {}
- inline Key(const Key& rhs) : mKey(rhs.mKey) {}
-
- inline Key& set(key_t mask, key_t value) {
- mKey = (mKey & ~mask) | value;
- return *this;
- }
-
- inline bool isTexturing() const { return (mKey & TEXTURE_MASK) != TEXTURE_OFF; }
- inline bool hasTextureCoords() const { return isTexturing() && !drawShadows(); }
- inline int getTextureTarget() const { return (mKey & TEXTURE_MASK); }
- inline bool isPremultiplied() const { return (mKey & BLEND_MASK) == BLEND_PREMULT; }
- inline bool isOpaque() const { return (mKey & OPACITY_MASK) == OPACITY_OPAQUE; }
- inline bool hasAlpha() const { return (mKey & ALPHA_MASK) == ALPHA_LT_ONE; }
- inline bool hasRoundedCorners() const {
- return (mKey & ROUNDED_CORNERS_MASK) == ROUNDED_CORNERS_ON;
- }
- inline bool drawShadows() const { return (mKey & SHADOW_MASK) == SHADOW_ON; }
- inline bool hasInputTransformMatrix() const {
- return (mKey & INPUT_TRANSFORM_MATRIX_MASK) == INPUT_TRANSFORM_MATRIX_ON;
- }
- inline bool hasOutputTransformMatrix() const {
- return (mKey & OUTPUT_TRANSFORM_MATRIX_MASK) == OUTPUT_TRANSFORM_MATRIX_ON;
- }
- inline bool hasDisplayColorMatrix() const {
- return (mKey & DISPLAY_COLOR_TRANSFORM_MATRIX_MASK) ==
- DISPLAY_COLOR_TRANSFORM_MATRIX_ON;
- }
- inline bool hasTransformMatrix() const {
- return hasInputTransformMatrix() || hasOutputTransformMatrix();
- }
- inline int getInputTF() const { return (mKey & INPUT_TF_MASK); }
- inline int getOutputTF() const { return (mKey & OUTPUT_TF_MASK); }
-
- // When HDR and non-HDR contents are mixed, or different types of HDR contents are
- // mixed, we will do a tone mapping process to tone map the input content to output
- // content. Currently, the following conversions handled, they are:
- // * SDR -> HLG
- // * SDR -> PQ
- // * HLG -> PQ
- inline bool needsToneMapping() const {
- int inputTF = getInputTF();
- int outputTF = getOutputTF();
-
- // Return false when converting from SDR to SDR.
- if (inputTF == Key::INPUT_TF_SRGB && outputTF == Key::OUTPUT_TF_LINEAR) {
- return false;
- }
- if (inputTF == Key::INPUT_TF_LINEAR && outputTF == Key::OUTPUT_TF_SRGB) {
- return false;
- }
-
- inputTF >>= Key::INPUT_TF_SHIFT;
- outputTF >>= Key::OUTPUT_TF_SHIFT;
- return inputTF != outputTF;
- }
-
- // for use by std::unordered_map
-
- bool operator==(const Key& other) const { return mKey == other.mKey; }
-
- struct Hash {
- size_t operator()(const Key& key) const { return static_cast<size_t>(key.mKey); }
- };
- };
-
- ProgramCache() = default;
- ~ProgramCache() = default;
-
- // Generate shaders to populate the cache
- void primeCache(const EGLContext context, bool useColorManagement, bool toneMapperShaderOnly);
-
- size_t getSize(const EGLContext context) { return mCaches[context].size(); }
-
- // useProgram lookup a suitable program in the cache or generates one
- // if none can be found.
- void useProgram(const EGLContext context, const Description& description);
-
- void purgeCaches() { mCaches.clear(); }
-
-private:
- // compute a cache Key from a Description
- static Key computeKey(const Description& description);
- // Generate EOTF based from Key.
- static void generateEOTF(Formatter& fs, const Key& needs);
- // Generate necessary tone mapping methods for OOTF.
- static void generateToneMappingProcess(Formatter& fs, const Key& needs);
- // Generate OOTF based from Key.
- static void generateOOTF(Formatter& fs, const Key& needs);
- // Generate OETF based from Key.
- static void generateOETF(Formatter& fs, const Key& needs);
- // generates a program from the Key
- static std::unique_ptr<Program> generateProgram(const Key& needs);
- // generates the vertex shader from the Key
- static String8 generateVertexShader(const Key& needs);
- // generates the fragment shader from the Key
- static String8 generateFragmentShader(const Key& needs);
-
- // Key/Value map used for caching Programs. Currently the cache
- // is never shrunk (and the GL program objects are never deleted).
- std::unordered_map<EGLContext, std::unordered_map<Key, std::unique_ptr<Program>, Key::Hash>>
- mCaches;
-};
-
-} // namespace gl
-} // namespace renderengine
-
-ANDROID_BASIC_TYPES_TRAITS(renderengine::gl::ProgramCache::Key)
-
-} // namespace android
-
-#endif /* SF_RENDER_ENGINE_PROGRAMCACHE_H */
diff --git a/libs/renderengine/gl/filters/BlurFilter.cpp b/libs/renderengine/gl/filters/BlurFilter.cpp
deleted file mode 100644
index 3455e08..0000000
--- a/libs/renderengine/gl/filters/BlurFilter.cpp
+++ /dev/null
@@ -1,268 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-
-#include "BlurFilter.h"
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES3/gl3.h>
-#include <GLES3/gl3ext.h>
-#include <ui/GraphicTypes.h>
-#include <cstdint>
-
-#include <utils/Trace.h>
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-BlurFilter::BlurFilter(GLESRenderEngine& engine)
- : mEngine(engine),
- mCompositionFbo(engine),
- mPingFbo(engine),
- mPongFbo(engine),
- mMixProgram(engine),
- mBlurProgram(engine) {
- mMixProgram.compile(getVertexShader(), getMixFragShader());
- mMPosLoc = mMixProgram.getAttributeLocation("aPosition");
- mMUvLoc = mMixProgram.getAttributeLocation("aUV");
- mMTextureLoc = mMixProgram.getUniformLocation("uTexture");
- mMCompositionTextureLoc = mMixProgram.getUniformLocation("uCompositionTexture");
- mMMixLoc = mMixProgram.getUniformLocation("uMix");
-
- mBlurProgram.compile(getVertexShader(), getFragmentShader());
- mBPosLoc = mBlurProgram.getAttributeLocation("aPosition");
- mBUvLoc = mBlurProgram.getAttributeLocation("aUV");
- mBTextureLoc = mBlurProgram.getUniformLocation("uTexture");
- mBOffsetLoc = mBlurProgram.getUniformLocation("uOffset");
-
- static constexpr auto size = 2.0f;
- static constexpr auto translation = 1.0f;
- const GLfloat vboData[] = {
- // Vertex data
- translation - size, -translation - size,
- translation - size, -translation + size,
- translation + size, -translation + size,
- // UV data
- 0.0f, 0.0f - translation,
- 0.0f, size - translation,
- size, size - translation
- };
- mMeshBuffer.allocateBuffers(vboData, 12 /* size */);
-}
-
-status_t BlurFilter::setAsDrawTarget(const DisplaySettings& display, uint32_t radius) {
- ATRACE_NAME("BlurFilter::setAsDrawTarget");
- mRadius = radius;
- mDisplayX = display.physicalDisplay.left;
- mDisplayY = display.physicalDisplay.top;
-
- if (mDisplayWidth < display.physicalDisplay.width() ||
- mDisplayHeight < display.physicalDisplay.height()) {
- ATRACE_NAME("BlurFilter::allocatingTextures");
-
- mDisplayWidth = display.physicalDisplay.width();
- mDisplayHeight = display.physicalDisplay.height();
- mCompositionFbo.allocateBuffers(mDisplayWidth, mDisplayHeight);
-
- const uint32_t fboWidth = floorf(mDisplayWidth * kFboScale);
- const uint32_t fboHeight = floorf(mDisplayHeight * kFboScale);
- mPingFbo.allocateBuffers(fboWidth, fboHeight);
- mPongFbo.allocateBuffers(fboWidth, fboHeight);
-
- if (mPingFbo.getStatus() != GL_FRAMEBUFFER_COMPLETE) {
- ALOGE("Invalid ping buffer");
- return mPingFbo.getStatus();
- }
- if (mPongFbo.getStatus() != GL_FRAMEBUFFER_COMPLETE) {
- ALOGE("Invalid pong buffer");
- return mPongFbo.getStatus();
- }
- if (mCompositionFbo.getStatus() != GL_FRAMEBUFFER_COMPLETE) {
- ALOGE("Invalid composition buffer");
- return mCompositionFbo.getStatus();
- }
- if (!mBlurProgram.isValid()) {
- ALOGE("Invalid shader");
- return GL_INVALID_OPERATION;
- }
- }
-
- mCompositionFbo.bind();
- glViewport(0, 0, mCompositionFbo.getBufferWidth(), mCompositionFbo.getBufferHeight());
- return NO_ERROR;
-}
-
-void BlurFilter::drawMesh(GLuint uv, GLuint position) {
-
- glEnableVertexAttribArray(uv);
- glEnableVertexAttribArray(position);
- mMeshBuffer.bind();
- glVertexAttribPointer(position, 2 /* size */, GL_FLOAT, GL_FALSE,
- 2 * sizeof(GLfloat) /* stride */, 0 /* offset */);
- glVertexAttribPointer(uv, 2 /* size */, GL_FLOAT, GL_FALSE, 0 /* stride */,
- (GLvoid*)(6 * sizeof(GLfloat)) /* offset */);
- mMeshBuffer.unbind();
-
- // draw mesh
- glDrawArrays(GL_TRIANGLES, 0 /* first */, 3 /* count */);
-}
-
-status_t BlurFilter::prepare() {
- ATRACE_NAME("BlurFilter::prepare");
-
- // Kawase is an approximation of Gaussian, but it behaves differently from it.
- // A radius transformation is required for approximating them, and also to introduce
- // non-integer steps, necessary to smoothly interpolate large radii.
- const auto radius = mRadius / 6.0f;
-
- // Calculate how many passes we'll do, based on the radius.
- // Too many passes will make the operation expensive.
- const auto passes = min(kMaxPasses, (uint32_t)ceil(radius));
-
- const float radiusByPasses = radius / (float)passes;
- const float stepX = radiusByPasses / (float)mCompositionFbo.getBufferWidth();
- const float stepY = radiusByPasses / (float)mCompositionFbo.getBufferHeight();
-
- // Let's start by downsampling and blurring the composited frame simultaneously.
- mBlurProgram.useProgram();
- glActiveTexture(GL_TEXTURE0);
- glUniform1i(mBTextureLoc, 0);
- glBindTexture(GL_TEXTURE_2D, mCompositionFbo.getTextureName());
- glUniform2f(mBOffsetLoc, stepX, stepY);
- glViewport(0, 0, mPingFbo.getBufferWidth(), mPingFbo.getBufferHeight());
- mPingFbo.bind();
- drawMesh(mBUvLoc, mBPosLoc);
-
- // And now we'll ping pong between our textures, to accumulate the result of various offsets.
- GLFramebuffer* read = &mPingFbo;
- GLFramebuffer* draw = &mPongFbo;
- glViewport(0, 0, draw->getBufferWidth(), draw->getBufferHeight());
- for (auto i = 1; i < passes; i++) {
- ATRACE_NAME("BlurFilter::renderPass");
- draw->bind();
-
- glBindTexture(GL_TEXTURE_2D, read->getTextureName());
- glUniform2f(mBOffsetLoc, stepX * i, stepY * i);
-
- drawMesh(mBUvLoc, mBPosLoc);
-
- // Swap buffers for next iteration
- auto tmp = draw;
- draw = read;
- read = tmp;
- }
- mLastDrawTarget = read;
-
- return NO_ERROR;
-}
-
-status_t BlurFilter::render(bool multiPass) {
- ATRACE_NAME("BlurFilter::render");
-
- // Now let's scale our blur up. It will be interpolated with the larger composited
- // texture for the first frames, to hide downscaling artifacts.
- GLfloat mix = fmin(1.0, mRadius / kMaxCrossFadeRadius);
-
- // When doing multiple passes, we cannot try to read mCompositionFbo, given that we'll
- // be writing onto it. Let's disable the crossfade, otherwise we'd need 1 extra frame buffer,
- // as large as the screen size.
- if (mix >= 1 || multiPass) {
- mLastDrawTarget->bindAsReadBuffer();
- glBlitFramebuffer(0, 0, mLastDrawTarget->getBufferWidth(),
- mLastDrawTarget->getBufferHeight(), mDisplayX, mDisplayY, mDisplayWidth,
- mDisplayHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR);
- return NO_ERROR;
- }
-
- mMixProgram.useProgram();
- glUniform1f(mMMixLoc, mix);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, mLastDrawTarget->getTextureName());
- glUniform1i(mMTextureLoc, 0);
- glActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, mCompositionFbo.getTextureName());
- glUniform1i(mMCompositionTextureLoc, 1);
-
- drawMesh(mMUvLoc, mMPosLoc);
-
- glUseProgram(0);
- glActiveTexture(GL_TEXTURE0);
- mEngine.checkErrors("Drawing blur mesh");
- return NO_ERROR;
-}
-
-string BlurFilter::getVertexShader() const {
- return R"SHADER(#version 300 es
- precision mediump float;
-
- in vec2 aPosition;
- in highp vec2 aUV;
- out highp vec2 vUV;
-
- void main() {
- vUV = aUV;
- gl_Position = vec4(aPosition, 0.0, 1.0);
- }
- )SHADER";
-}
-
-string BlurFilter::getFragmentShader() const {
- return R"SHADER(#version 300 es
- precision mediump float;
-
- uniform sampler2D uTexture;
- uniform vec2 uOffset;
-
- in highp vec2 vUV;
- out vec4 fragColor;
-
- void main() {
- fragColor = texture(uTexture, vUV, 0.0);
- fragColor += texture(uTexture, vUV + vec2( uOffset.x, uOffset.y), 0.0);
- fragColor += texture(uTexture, vUV + vec2( uOffset.x, -uOffset.y), 0.0);
- fragColor += texture(uTexture, vUV + vec2(-uOffset.x, uOffset.y), 0.0);
- fragColor += texture(uTexture, vUV + vec2(-uOffset.x, -uOffset.y), 0.0);
-
- fragColor = vec4(fragColor.rgb * 0.2, 1.0);
- }
- )SHADER";
-}
-
-string BlurFilter::getMixFragShader() const {
- string shader = R"SHADER(#version 300 es
- precision mediump float;
-
- in highp vec2 vUV;
- out vec4 fragColor;
-
- uniform sampler2D uCompositionTexture;
- uniform sampler2D uTexture;
- uniform float uMix;
-
- void main() {
- vec4 blurred = texture(uTexture, vUV);
- vec4 composition = texture(uCompositionTexture, vUV);
- fragColor = mix(composition, blurred, uMix);
- }
- )SHADER";
- return shader;
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/filters/BlurFilter.h b/libs/renderengine/gl/filters/BlurFilter.h
deleted file mode 100644
index 593a8fd..0000000
--- a/libs/renderengine/gl/filters/BlurFilter.h
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <ui/GraphicTypes.h>
-#include "../GLESRenderEngine.h"
-#include "../GLFramebuffer.h"
-#include "../GLVertexBuffer.h"
-#include "GenericProgram.h"
-
-using namespace std;
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-/**
- * This is an implementation of a Kawase blur, as described in here:
- * https://community.arm.com/cfs-file/__key/communityserver-blogs-components-weblogfiles/
- * 00-00-00-20-66/siggraph2015_2D00_mmg_2D00_marius_2D00_notes.pdf
- */
-class BlurFilter {
-public:
- // Downsample FBO to improve performance
- static constexpr float kFboScale = 0.25f;
- // Maximum number of render passes
- static constexpr uint32_t kMaxPasses = 4;
- // To avoid downscaling artifacts, we interpolate the blurred fbo with the full composited
- // image, up to this radius.
- static constexpr float kMaxCrossFadeRadius = 30.0f;
-
- explicit BlurFilter(GLESRenderEngine& engine);
- virtual ~BlurFilter(){};
-
- // Set up render targets, redirecting output to offscreen texture.
- status_t setAsDrawTarget(const DisplaySettings&, uint32_t radius);
- // Execute blur passes, rendering to offscreen texture.
- status_t prepare();
- // Render blur to the bound framebuffer (screen).
- status_t render(bool multiPass);
-
-private:
- uint32_t mRadius;
- void drawMesh(GLuint uv, GLuint position);
- string getVertexShader() const;
- string getFragmentShader() const;
- string getMixFragShader() const;
-
- GLESRenderEngine& mEngine;
- // Frame buffer holding the composited background.
- GLFramebuffer mCompositionFbo;
- // Frame buffers holding the blur passes.
- GLFramebuffer mPingFbo;
- GLFramebuffer mPongFbo;
- uint32_t mDisplayWidth = 0;
- uint32_t mDisplayHeight = 0;
- uint32_t mDisplayX = 0;
- uint32_t mDisplayY = 0;
- // Buffer holding the final blur pass.
- GLFramebuffer* mLastDrawTarget;
-
- // VBO containing vertex and uv data of a fullscreen triangle.
- GLVertexBuffer mMeshBuffer;
-
- GenericProgram mMixProgram;
- GLuint mMPosLoc;
- GLuint mMUvLoc;
- GLuint mMMixLoc;
- GLuint mMTextureLoc;
- GLuint mMCompositionTextureLoc;
-
- GenericProgram mBlurProgram;
- GLuint mBPosLoc;
- GLuint mBUvLoc;
- GLuint mBTextureLoc;
- GLuint mBOffsetLoc;
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/filters/GenericProgram.cpp b/libs/renderengine/gl/filters/GenericProgram.cpp
deleted file mode 100644
index bb35889..0000000
--- a/libs/renderengine/gl/filters/GenericProgram.cpp
+++ /dev/null
@@ -1,122 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "GenericProgram.h"
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-GenericProgram::GenericProgram(GLESRenderEngine& engine) : mEngine(engine) {}
-
-GenericProgram::~GenericProgram() {
- if (mVertexShaderHandle != 0) {
- if (mProgramHandle != 0) {
- glDetachShader(mProgramHandle, mVertexShaderHandle);
- }
- glDeleteShader(mVertexShaderHandle);
- }
-
- if (mFragmentShaderHandle != 0) {
- if (mProgramHandle != 0) {
- glDetachShader(mProgramHandle, mFragmentShaderHandle);
- }
- glDeleteShader(mFragmentShaderHandle);
- }
-
- if (mProgramHandle != 0) {
- glDeleteProgram(mProgramHandle);
- }
-}
-
-void GenericProgram::compile(string vertexShader, string fragmentShader) {
- mVertexShaderHandle = compileShader(GL_VERTEX_SHADER, vertexShader);
- mFragmentShaderHandle = compileShader(GL_FRAGMENT_SHADER, fragmentShader);
- if (mVertexShaderHandle == 0 || mFragmentShaderHandle == 0) {
- ALOGE("Aborting program creation.");
- return;
- }
- mProgramHandle = createAndLink(mVertexShaderHandle, mFragmentShaderHandle);
- mEngine.checkErrors("Linking program");
-}
-
-void GenericProgram::useProgram() const {
- glUseProgram(mProgramHandle);
-}
-
-GLuint GenericProgram::compileShader(GLuint type, string src) const {
- const GLuint shader = glCreateShader(type);
- if (shader == 0) {
- mEngine.checkErrors("Creating shader");
- return 0;
- }
- const GLchar* charSrc = (const GLchar*)src.c_str();
- glShaderSource(shader, 1, &charSrc, nullptr);
- glCompileShader(shader);
-
- GLint isCompiled = 0;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled);
- if (isCompiled == GL_FALSE) {
- GLint maxLength = 0;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
- string errorLog;
- errorLog.reserve(maxLength);
- glGetShaderInfoLog(shader, maxLength, &maxLength, errorLog.data());
- glDeleteShader(shader);
- ALOGE("Error compiling shader: %s", errorLog.c_str());
- return 0;
- }
- return shader;
-}
-GLuint GenericProgram::createAndLink(GLuint vertexShader, GLuint fragmentShader) const {
- const GLuint program = glCreateProgram();
- mEngine.checkErrors("Creating program");
-
- glAttachShader(program, vertexShader);
- glAttachShader(program, fragmentShader);
- glLinkProgram(program);
- mEngine.checkErrors("Linking program");
- return program;
-}
-
-GLuint GenericProgram::getUniformLocation(const string name) const {
- if (mProgramHandle == 0) {
- ALOGE("Can't get location of %s on an invalid program.", name.c_str());
- return -1;
- }
- return glGetUniformLocation(mProgramHandle, (const GLchar*)name.c_str());
-}
-
-GLuint GenericProgram::getAttributeLocation(const string name) const {
- if (mProgramHandle == 0) {
- ALOGE("Can't get location of %s on an invalid program.", name.c_str());
- return -1;
- }
- return glGetAttribLocation(mProgramHandle, (const GLchar*)name.c_str());
-}
-
-bool GenericProgram::isValid() const {
- return mProgramHandle != 0;
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/filters/GenericProgram.h b/libs/renderengine/gl/filters/GenericProgram.h
deleted file mode 100644
index 6da2a5a..0000000
--- a/libs/renderengine/gl/filters/GenericProgram.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <ui/GraphicTypes.h>
-#include "../GLESRenderEngine.h"
-#include "../GLFramebuffer.h"
-
-using namespace std;
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-class GenericProgram {
-public:
- explicit GenericProgram(GLESRenderEngine& renderEngine);
- ~GenericProgram();
- void compile(string vertexShader, string fragmentShader);
- bool isValid() const;
- void useProgram() const;
- GLuint getAttributeLocation(const string name) const;
- GLuint getUniformLocation(const string name) const;
-
-private:
- GLuint compileShader(GLuint type, const string src) const;
- GLuint createAndLink(GLuint vertexShader, GLuint fragmentShader) const;
-
- GLESRenderEngine& mEngine;
- GLuint mVertexShaderHandle = 0;
- GLuint mFragmentShaderHandle = 0;
- GLuint mProgramHandle = 0;
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/include/renderengine/Framebuffer.h b/libs/renderengine/include/renderengine/Framebuffer.h
deleted file mode 100644
index 6511127..0000000
--- a/libs/renderengine/include/renderengine/Framebuffer.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <cstdint>
-
-struct ANativeWindowBuffer;
-
-namespace android {
-namespace renderengine {
-
-class Framebuffer {
-public:
- virtual ~Framebuffer() = default;
-
- virtual bool setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
- const bool useFramebufferCache) = 0;
-};
-
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/include/renderengine/Image.h b/libs/renderengine/include/renderengine/Image.h
deleted file mode 100644
index 3bb4731..0000000
--- a/libs/renderengine/include/renderengine/Image.h
+++ /dev/null
@@ -1,31 +0,0 @@
-/*
- * Copyright 2017 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-struct ANativeWindowBuffer;
-
-namespace android {
-namespace renderengine {
-
-class Image {
-public:
- virtual ~Image() = default;
- virtual bool setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) = 0;
-};
-
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/include/renderengine/Mesh.h b/libs/renderengine/include/renderengine/Mesh.h
deleted file mode 100644
index 167f13f..0000000
--- a/libs/renderengine/include/renderengine/Mesh.h
+++ /dev/null
@@ -1,205 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef SF_RENDER_ENGINE_MESH_H
-#define SF_RENDER_ENGINE_MESH_H
-
-#include <vector>
-
-#include <stdint.h>
-
-namespace android {
-namespace renderengine {
-
-class Mesh {
-public:
- class Builder;
-
- enum Primitive {
- TRIANGLES = 0x0004, // GL_TRIANGLES
- TRIANGLE_STRIP = 0x0005, // GL_TRIANGLE_STRIP
- TRIANGLE_FAN = 0x0006 // GL_TRIANGLE_FAN
- };
-
- ~Mesh() = default;
-
- /*
- * VertexArray handles the stride automatically.
- */
- template <typename TYPE>
- class VertexArray {
- friend class Mesh;
- float* mData;
- size_t mStride;
- size_t mOffset = 0;
- VertexArray(float* data, size_t stride) : mData(data), mStride(stride) {}
-
- public:
- // Returns a vertex array at an offset so its easier to append attributes from
- // multiple sources.
- VertexArray(VertexArray<TYPE>& other, size_t offset)
- : mData(other.mData), mStride(other.mStride), mOffset(offset) {}
-
- TYPE& operator[](size_t index) {
- return *reinterpret_cast<TYPE*>(&mData[(index + mOffset) * mStride]);
- }
- TYPE const& operator[](size_t index) const {
- return *reinterpret_cast<TYPE const*>(&mData[(index + mOffset) * mStride]);
- }
- };
-
- template <typename TYPE>
- VertexArray<TYPE> getPositionArray() {
- return VertexArray<TYPE>(getPositions(), mStride);
- }
-
- template <typename TYPE>
- VertexArray<TYPE> getTexCoordArray() {
- return VertexArray<TYPE>(getTexCoords(), mStride);
- }
-
- template <typename TYPE>
- VertexArray<TYPE> getCropCoordArray() {
- return VertexArray<TYPE>(getCropCoords(), mStride);
- }
-
- template <typename TYPE>
- VertexArray<TYPE> getShadowColorArray() {
- return VertexArray<TYPE>(getShadowColor(), mStride);
- }
-
- template <typename TYPE>
- VertexArray<TYPE> getShadowParamsArray() {
- return VertexArray<TYPE>(getShadowParams(), mStride);
- }
-
- uint16_t* getIndicesArray() { return getIndices(); }
-
- Primitive getPrimitive() const;
-
- // returns a pointer to the vertices positions
- float const* getPositions() const;
-
- // returns a pointer to the vertices texture coordinates
- float const* getTexCoords() const;
-
- // returns a pointer to the vertices crop coordinates
- float const* getCropCoords() const;
-
- // returns a pointer to colors
- float const* getShadowColor() const;
-
- // returns a pointer to the shadow params
- float const* getShadowParams() const;
-
- // returns a pointer to indices
- uint16_t const* getIndices() const;
-
- // number of vertices in this mesh
- size_t getVertexCount() const;
-
- // dimension of vertices
- size_t getVertexSize() const;
-
- // dimension of texture coordinates
- size_t getTexCoordsSize() const;
-
- size_t getShadowParamsSize() const;
-
- size_t getShadowColorSize() const;
-
- size_t getIndexCount() const;
-
- // return stride in bytes
- size_t getByteStride() const;
-
- // return stride in floats
- size_t getStride() const;
-
-private:
- Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize,
- size_t cropCoordsSize, size_t shadowColorSize, size_t shadowParamsSize, size_t indexCount);
- Mesh(const Mesh&);
- Mesh& operator=(const Mesh&);
- Mesh const& operator=(const Mesh&) const;
-
- float* getPositions();
- float* getTexCoords();
- float* getCropCoords();
- float* getShadowColor();
- float* getShadowParams();
- uint16_t* getIndices();
-
- std::vector<float> mVertices;
- size_t mVertexCount;
- size_t mVertexSize;
- size_t mTexCoordsSize;
- size_t mCropCoordsSize;
- size_t mShadowColorSize;
- size_t mShadowParamsSize;
- size_t mStride;
- Primitive mPrimitive;
- std::vector<uint16_t> mIndices;
- size_t mIndexCount;
-};
-
-class Mesh::Builder {
-public:
- Builder& setPrimitive(Primitive primitive) {
- mPrimitive = primitive;
- return *this;
- };
- Builder& setVertices(size_t vertexCount, size_t vertexSize) {
- mVertexCount = vertexCount;
- mVertexSize = vertexSize;
- return *this;
- };
- Builder& setTexCoords(size_t texCoordsSize) {
- mTexCoordsSize = texCoordsSize;
- return *this;
- };
- Builder& setCropCoords(size_t cropCoordsSize) {
- mCropCoordsSize = cropCoordsSize;
- return *this;
- };
- Builder& setShadowAttrs() {
- mShadowParamsSize = 3;
- mShadowColorSize = 4;
- return *this;
- };
- Builder& setIndices(size_t indexCount) {
- mIndexCount = indexCount;
- return *this;
- };
- Mesh build() const {
- return Mesh{mPrimitive, mVertexCount, mVertexSize, mTexCoordsSize,
- mCropCoordsSize, mShadowColorSize, mShadowParamsSize, mIndexCount};
- }
-
-private:
- size_t mVertexCount = 0;
- size_t mVertexSize = 0;
- size_t mTexCoordsSize = 0;
- size_t mCropCoordsSize = 0;
- size_t mShadowColorSize = 0;
- size_t mShadowParamsSize = 0;
- size_t mIndexCount = 0;
- Primitive mPrimitive;
-};
-
-} // namespace renderengine
-} // namespace android
-#endif /* SF_RENDER_ENGINE_MESH_H */
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index 0d910c9..72a6075 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -22,8 +22,6 @@
#include <math/mat4.h>
#include <renderengine/DisplaySettings.h>
#include <renderengine/ExternalTexture.h>
-#include <renderengine/Framebuffer.h>
-#include <renderengine/Image.h>
#include <renderengine/LayerSettings.h>
#include <stdint.h>
#include <sys/types.h>
@@ -95,8 +93,6 @@
};
enum class RenderEngineType {
- GLES = 1,
- THREADED = 2,
SKIA_GL = 3,
SKIA_GL_THREADED = 4,
SKIA_VK = 5,
@@ -171,8 +167,6 @@
// being drawn, then the implementation is free to silently ignore this call.
virtual void cleanupPostRender() = 0;
- virtual void cleanFramebufferCache() = 0;
-
// Returns the priority this context was actually created with. Note: this
// may not be the same as specified at context creation time, due to
// implementation limits on the number of contexts that can be created at a
@@ -204,7 +198,7 @@
virtual void setEnableTracing(bool /*tracingEnabled*/) {}
protected:
- RenderEngine() : RenderEngine(RenderEngineType::GLES) {}
+ RenderEngine() : RenderEngine(RenderEngineType::SKIA_GL) {}
RenderEngine(RenderEngineType type) : mRenderEngineType(type) {}
@@ -271,14 +265,13 @@
private:
// must be created by Builder via constructor with full argument list
- RenderEngineCreationArgs(int _pixelFormat, uint32_t _imageCacheSize, bool _useColorManagement,
+ RenderEngineCreationArgs(int _pixelFormat, uint32_t _imageCacheSize,
bool _enableProtectedContext, bool _precacheToneMapperShaderOnly,
bool _supportsBackgroundBlur,
RenderEngine::ContextPriority _contextPriority,
RenderEngine::RenderEngineType _renderEngineType)
: pixelFormat(_pixelFormat),
imageCacheSize(_imageCacheSize),
- useColorManagement(_useColorManagement),
enableProtectedContext(_enableProtectedContext),
precacheToneMapperShaderOnly(_precacheToneMapperShaderOnly),
supportsBackgroundBlur(_supportsBackgroundBlur),
@@ -298,10 +291,6 @@
this->imageCacheSize = imageCacheSize;
return *this;
}
- Builder& setUseColorManagerment(bool useColorManagement) {
- this->useColorManagement = useColorManagement;
- return *this;
- }
Builder& setEnableProtectedContext(bool enableProtectedContext) {
this->enableProtectedContext = enableProtectedContext;
return *this;
@@ -323,16 +312,15 @@
return *this;
}
RenderEngineCreationArgs build() const {
- return RenderEngineCreationArgs(pixelFormat, imageCacheSize, useColorManagement,
- enableProtectedContext, precacheToneMapperShaderOnly,
- supportsBackgroundBlur, contextPriority, renderEngineType);
+ return RenderEngineCreationArgs(pixelFormat, imageCacheSize, enableProtectedContext,
+ precacheToneMapperShaderOnly, supportsBackgroundBlur,
+ contextPriority, renderEngineType);
}
private:
// 1 means RGBA_8888
int pixelFormat = 1;
uint32_t imageCacheSize = 0;
- bool useColorManagement = true;
bool enableProtectedContext = false;
bool precacheToneMapperShaderOnly = false;
bool supportsBackgroundBlur = false;
diff --git a/libs/renderengine/include/renderengine/Texture.h b/libs/renderengine/include/renderengine/Texture.h
deleted file mode 100644
index c69ace0..0000000
--- a/libs/renderengine/include/renderengine/Texture.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef SF_RENDER_ENGINE_TEXTURE_H
-#define SF_RENDER_ENGINE_TEXTURE_H
-
-#include <stdint.h>
-
-#include <math/mat4.h>
-
-namespace android {
-namespace renderengine {
-
-class Texture {
-public:
- enum Target { TEXTURE_2D = 0x0DE1, TEXTURE_EXTERNAL = 0x8D65 };
-
- Texture();
- Texture(Target textureTarget, uint32_t textureName);
- ~Texture();
-
- void init(Target textureTarget, uint32_t textureName);
-
- void setMatrix(float const* matrix);
- void setFiltering(bool enabled);
- void setDimensions(size_t width, size_t height);
-
- uint32_t getTextureName() const;
- uint32_t getTextureTarget() const;
-
- const mat4& getMatrix() const;
- bool getFiltering() const;
- size_t getWidth() const;
- size_t getHeight() const;
-
-private:
- uint32_t mTextureName;
- uint32_t mTextureTarget;
- size_t mWidth;
- size_t mHeight;
- bool mFiltering;
- mat4 mTextureMatrix;
-};
-
-} // namespace renderengine
-} // namespace android
-#endif /* SF_RENDER_ENGINE_TEXTURE_H */
diff --git a/libs/renderengine/include/renderengine/mock/Framebuffer.h b/libs/renderengine/include/renderengine/mock/Framebuffer.h
deleted file mode 100644
index dfb6a4e..0000000
--- a/libs/renderengine/include/renderengine/mock/Framebuffer.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <gmock/gmock.h>
-#include <renderengine/Framebuffer.h>
-
-namespace android {
-namespace renderengine {
-namespace mock {
-
-class Framebuffer : public renderengine::Framebuffer {
-public:
- Framebuffer();
- ~Framebuffer() override;
-
- MOCK_METHOD3(setNativeWindowBuffer, bool(ANativeWindowBuffer*, bool, const bool));
-};
-
-} // namespace mock
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/include/renderengine/mock/Image.h b/libs/renderengine/include/renderengine/mock/Image.h
deleted file mode 100644
index 2b0eed1..0000000
--- a/libs/renderengine/include/renderengine/mock/Image.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <gmock/gmock.h>
-#include <renderengine/Image.h>
-
-namespace android {
-namespace renderengine {
-namespace mock {
-
-class Image : public renderengine::Image {
-public:
- Image();
- ~Image() override;
-
- MOCK_METHOD2(setNativeWindowBuffer, bool(ANativeWindowBuffer* buffer, bool isProtected));
-};
-
-} // namespace mock
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/include/renderengine/mock/RenderEngine.h b/libs/renderengine/include/renderengine/mock/RenderEngine.h
index d3035e2..571b52b 100644
--- a/libs/renderengine/include/renderengine/mock/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/mock/RenderEngine.h
@@ -19,9 +19,7 @@
#include <gmock/gmock.h>
#include <renderengine/DisplaySettings.h>
#include <renderengine/LayerSettings.h>
-#include <renderengine/Mesh.h>
#include <renderengine/RenderEngine.h>
-#include <renderengine/Texture.h>
#include <ui/Fence.h>
#include <ui/GraphicBuffer.h>
#include <ui/Region.h>
diff --git a/libs/renderengine/include/renderengine/private/Description.h b/libs/renderengine/include/renderengine/private/Description.h
deleted file mode 100644
index 2873ad7..0000000
--- a/libs/renderengine/include/renderengine/private/Description.h
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef SF_RENDER_ENGINE_DESCRIPTION_H_
-#define SF_RENDER_ENGINE_DESCRIPTION_H_
-
-#include <renderengine/Texture.h>
-#include <ui/GraphicTypes.h>
-
-namespace android {
-namespace renderengine {
-
-/*
- * This is the structure that holds the state of the rendering engine.
- * This class is used to generate a corresponding GLSL program and set the
- * appropriate uniform.
- */
-struct Description {
- enum class TransferFunction : int {
- LINEAR,
- SRGB,
- ST2084,
- HLG, // Hybrid Log-Gamma for HDR.
- };
-
- static TransferFunction dataSpaceToTransferFunction(ui::Dataspace dataSpace);
-
- Description() = default;
- ~Description() = default;
-
- bool hasInputTransformMatrix() const;
- bool hasOutputTransformMatrix() const;
- bool hasColorMatrix() const;
- bool hasDisplayColorMatrix() const;
-
- // whether textures are premultiplied
- bool isPremultipliedAlpha = false;
- // whether this layer is marked as opaque
- bool isOpaque = true;
-
- // corner radius of the layer
- float cornerRadius = 0;
-
- // Size of the rounded rectangle we are cropping to
- half2 cropSize;
-
- // Texture this layer uses
- Texture texture;
- bool textureEnabled = false;
-
- // color used when texturing is disabled or when setting alpha.
- half4 color;
-
- // transfer functions for the input/output
- TransferFunction inputTransferFunction = TransferFunction::LINEAR;
- TransferFunction outputTransferFunction = TransferFunction::LINEAR;
-
- float displayMaxLuminance;
- float maxMasteringLuminance;
- float maxContentLuminance;
-
- // projection matrix
- mat4 projectionMatrix;
-
- // The color matrix will be applied in linear space right before OETF.
- mat4 colorMatrix;
- // The display color matrix will be applied in gamma space after OETF
- mat4 displayColorMatrix;
- mat4 inputTransformMatrix;
- mat4 outputTransformMatrix;
-
- // True if this layer will draw a shadow.
- bool drawShadows = false;
-};
-
-} // namespace renderengine
-} // namespace android
-
-#endif /* SF_RENDER_ENGINE_DESCRIPTION_H_ */
diff --git a/libs/renderengine/mock/Framebuffer.cpp b/libs/renderengine/mock/Framebuffer.cpp
deleted file mode 100644
index fbdcaab..0000000
--- a/libs/renderengine/mock/Framebuffer.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <renderengine/mock/Framebuffer.h>
-
-namespace android {
-namespace renderengine {
-namespace mock {
-
-// The Google Mock documentation recommends explicit non-header instantiations
-// for better compile time performance.
-Framebuffer::Framebuffer() = default;
-Framebuffer::~Framebuffer() = default;
-
-} // namespace mock
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/mock/Image.cpp b/libs/renderengine/mock/Image.cpp
deleted file mode 100644
index 57f4346..0000000
--- a/libs/renderengine/mock/Image.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <renderengine/mock/Image.h>
-
-namespace android {
-namespace renderengine {
-namespace mock {
-
-// The Google Mock documentation recommends explicit non-header instantiations
-// for better compile time performance.
-Image::Image() = default;
-Image::~Image() = default;
-
-} // namespace mock
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLExtensions.cpp b/libs/renderengine/skia/GLExtensions.cpp
similarity index 96%
rename from libs/renderengine/gl/GLExtensions.cpp
rename to libs/renderengine/skia/GLExtensions.cpp
index 3dd534e..32da303 100644
--- a/libs/renderengine/gl/GLExtensions.cpp
+++ b/libs/renderengine/skia/GLExtensions.cpp
@@ -23,11 +23,11 @@
#include <stdio.h>
#include <stdlib.h>
-ANDROID_SINGLETON_STATIC_INSTANCE(android::renderengine::gl::GLExtensions)
+ANDROID_SINGLETON_STATIC_INSTANCE(android::renderengine::skia::GLExtensions)
namespace android {
namespace renderengine {
-namespace gl {
+namespace skia {
namespace {
@@ -134,6 +134,6 @@
return mEGLExtensions.string();
}
-} // namespace gl
+} // namespace skia
} // namespace renderengine
} // namespace android
diff --git a/libs/renderengine/gl/GLExtensions.h b/libs/renderengine/skia/GLExtensions.h
similarity index 98%
rename from libs/renderengine/gl/GLExtensions.h
rename to libs/renderengine/skia/GLExtensions.h
index e415ff3..0cb1bda 100644
--- a/libs/renderengine/gl/GLExtensions.h
+++ b/libs/renderengine/skia/GLExtensions.h
@@ -29,7 +29,7 @@
namespace android {
namespace renderengine {
-namespace gl {
+namespace skia {
class GLExtensions : public Singleton<GLExtensions> {
public:
@@ -81,7 +81,7 @@
GLExtensions& operator=(const GLExtensions&);
};
-} // namespace gl
+} // namespace skia
} // namespace renderengine
} // namespace android
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index ff598e7..e253ad5 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -36,17 +36,26 @@
#include <memory>
#include <numeric>
-#include "../gl/GLExtensions.h"
+#include "GLExtensions.h"
#include "log/log_main.h"
-bool checkGlError(const char* op, int lineNumber);
-
namespace android {
namespace renderengine {
namespace skia {
using base::StringAppendF;
+static bool checkGlError(const char* op, int lineNumber) {
+ bool errorFound = false;
+ GLint error = glGetError();
+ while (error != GL_NO_ERROR) {
+ errorFound = true;
+ error = glGetError();
+ ALOGV("after %s() (line # %d) glError (0x%x)\n", op, lineNumber, error);
+ }
+ return errorFound;
+}
+
static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute,
EGLint wanted, EGLConfig* outConfig) {
EGLint numConfigs = -1, n = 0;
@@ -149,7 +158,7 @@
LOG_ALWAYS_FATAL("eglQueryString(EGL_EXTENSIONS) failed");
}
- auto& extensions = gl::GLExtensions::getInstance();
+ auto& extensions = GLExtensions::getInstance();
extensions.initWithEGLStrings(eglVersion, eglExtensions);
// The code assumes that ES2 or later is available if this extension is
@@ -251,14 +260,13 @@
SkiaGLRenderEngine::SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display,
EGLContext ctxt, EGLSurface placeholder,
EGLContext protectedContext, EGLSurface protectedPlaceholder)
- : SkiaRenderEngine(args.renderEngineType,
- static_cast<PixelFormat>(args.pixelFormat),
- args.useColorManagement, args.supportsBackgroundBlur),
+ : SkiaRenderEngine(args.renderEngineType, static_cast<PixelFormat>(args.pixelFormat),
+ args.supportsBackgroundBlur),
mEGLDisplay(display),
mEGLContext(ctxt),
mPlaceholderSurface(placeholder),
mProtectedEGLContext(protectedContext),
- mProtectedPlaceholderSurface(protectedPlaceholder) { }
+ mProtectedPlaceholderSurface(protectedPlaceholder) {}
SkiaGLRenderEngine::~SkiaGLRenderEngine() {
finishRenderingAndAbandonContext();
@@ -343,8 +351,8 @@
}
bool SkiaGLRenderEngine::waitGpuFence(base::borrowed_fd fenceFd) {
- if (!gl::GLExtensions::getInstance().hasNativeFenceSync() ||
- !gl::GLExtensions::getInstance().hasWaitSync()) {
+ if (!GLExtensions::getInstance().hasNativeFenceSync() ||
+ !GLExtensions::getInstance().hasWaitSync()) {
return false;
}
@@ -379,7 +387,7 @@
base::unique_fd SkiaGLRenderEngine::flush() {
ATRACE_CALL();
- if (!gl::GLExtensions::getInstance().hasNativeFenceSync()) {
+ if (!GLExtensions::getInstance().hasNativeFenceSync()) {
return base::unique_fd();
}
@@ -470,13 +478,13 @@
std::optional<RenderEngine::ContextPriority> SkiaGLRenderEngine::createContextPriority(
const RenderEngineCreationArgs& args) {
- if (!gl::GLExtensions::getInstance().hasContextPriority()) {
+ if (!GLExtensions::getInstance().hasContextPriority()) {
return std::nullopt;
}
switch (args.contextPriority) {
case RenderEngine::ContextPriority::REALTIME:
- if (gl::GLExtensions::getInstance().hasRealtimePriority()) {
+ if (GLExtensions::getInstance().hasRealtimePriority()) {
return RenderEngine::ContextPriority::REALTIME;
} else {
ALOGI("Realtime priority unsupported, degrading gracefully to high priority");
@@ -520,7 +528,7 @@
}
void SkiaGLRenderEngine::appendBackendSpecificInfoToDump(std::string& result) {
- const gl::GLExtensions& extensions = gl::GLExtensions::getInstance();
+ const GLExtensions& extensions = GLExtensions::getInstance();
StringAppendF(&result, "\n ------------RE GLES------------\n");
StringAppendF(&result, "EGL implementation : %s\n", extensions.getEGLVersion());
StringAppendF(&result, "%s\n", extensions.getEGLExtensions());
diff --git a/libs/renderengine/skia/SkiaRenderEngine.cpp b/libs/renderengine/skia/SkiaRenderEngine.cpp
index 1f4c989..4dd5590 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaRenderEngine.cpp
@@ -20,7 +20,6 @@
#include "SkiaRenderEngine.h"
-#include <include/gpu/ganesh/SkSurfaceGanesh.h>
#include <GrBackendSemaphore.h>
#include <GrContextOptions.h>
#include <SkBlendMode.h>
@@ -55,13 +54,14 @@
#include <android-base/stringprintf.h>
#include <gui/FenceMonitor.h>
#include <gui/TraceUtils.h>
+#include <include/gpu/ganesh/SkSurfaceGanesh.h>
#include <pthread.h>
#include <src/core/SkTraceEventCommon.h>
#include <sync/sync.h>
#include <ui/BlurRegion.h>
-#include <ui/DataspaceUtils.h>
#include <ui/DebugUtils.h>
#include <ui/GraphicBuffer.h>
+#include <ui/HdrRenderTypeUtils.h>
#include <utils/Trace.h>
#include <cmath>
@@ -269,10 +269,8 @@
}
SkiaRenderEngine::SkiaRenderEngine(RenderEngineType type, PixelFormat pixelFormat,
- bool useColorManagement, bool supportsBackgroundBlur)
- : RenderEngine(type),
- mDefaultPixelFormat(pixelFormat),
- mUseColorManagement(useColorManagement) {
+ bool supportsBackgroundBlur)
+ : RenderEngine(type), mDefaultPixelFormat(pixelFormat) {
if (supportsBackgroundBlur) {
ALOGD("Background Blurs Enabled");
mBlurFilter = new KawaseBlurFilter();
@@ -926,8 +924,7 @@
// luminance in linear space, which color pipelines request GAMMA_OETF break
// without a gamma 2.2 fixup.
const bool requiresLinearEffect = layer.colorTransform != mat4() ||
- (mUseColorManagement &&
- needsToneMapping(layer.sourceDataspace, display.outputDataspace)) ||
+ (needsToneMapping(layer.sourceDataspace, display.outputDataspace)) ||
(dimInLinearSpace && !equalsWithinMargin(1.f, layerDimmingRatio)) ||
(!dimInLinearSpace && isExtendedHdr);
@@ -938,10 +935,7 @@
continue;
}
- // If color management is disabled, then mark the source image with the same colorspace as
- // the destination surface so that Skia's color management is a no-op.
- const ui::Dataspace layerDataspace =
- !mUseColorManagement ? display.outputDataspace : layer.sourceDataspace;
+ const ui::Dataspace layerDataspace = layer.sourceDataspace;
SkPaint paint;
if (layer.source.buffer.buffer) {
@@ -1031,7 +1025,10 @@
// Most HDR standards require at least 10-bits of color depth for source content, so we
// can just extract the transfer function rather than dig into precise gralloc layout.
// Furthermore, we can assume that the only 8-bit target we support is RGBA8888.
- const bool requiresDownsample = isHdrDataspace(layer.sourceDataspace) &&
+ const bool requiresDownsample =
+ getHdrRenderType(layer.sourceDataspace,
+ std::optional<ui::PixelFormat>(static_cast<ui::PixelFormat>(
+ buffer->getPixelFormat()))) != HdrRenderType::SDR &&
buffer->getPixelFormat() == PIXEL_FORMAT_RGBA_8888;
if (layerDimmingRatio <= kDimmingThreshold || requiresDownsample) {
paint.setDither(true);
diff --git a/libs/renderengine/skia/SkiaRenderEngine.h b/libs/renderengine/skia/SkiaRenderEngine.h
index 723e73c..0110521 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.h
+++ b/libs/renderengine/skia/SkiaRenderEngine.h
@@ -59,15 +59,11 @@
class SkiaRenderEngine : public RenderEngine {
public:
static std::unique_ptr<SkiaRenderEngine> create(const RenderEngineCreationArgs& args);
- SkiaRenderEngine(RenderEngineType type,
- PixelFormat pixelFormat,
- bool useColorManagement,
- bool supportsBackgroundBlur);
+ SkiaRenderEngine(RenderEngineType type, PixelFormat pixelFormat, bool supportsBackgroundBlur);
~SkiaRenderEngine() override;
std::future<void> primeCache() override final;
void cleanupPostRender() override final;
- void cleanFramebufferCache() override final{ }
bool supportsBackgroundBlur() override final {
return mBlurFilter != nullptr;
}
@@ -162,7 +158,6 @@
sk_sp<SkShader> createRuntimeEffectShader(const RuntimeEffectShaderParameters&);
const PixelFormat mDefaultPixelFormat;
- const bool mUseColorManagement;
// Identifier used for various mappings of layers to various
// textures or shaders
diff --git a/libs/renderengine/skia/SkiaVkRenderEngine.cpp b/libs/renderengine/skia/SkiaVkRenderEngine.cpp
index c16586b..6ecc6ab 100644
--- a/libs/renderengine/skia/SkiaVkRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaVkRenderEngine.cpp
@@ -592,7 +592,7 @@
SkiaVkRenderEngine::SkiaVkRenderEngine(const RenderEngineCreationArgs& args)
: SkiaRenderEngine(args.renderEngineType, static_cast<PixelFormat>(args.pixelFormat),
- args.useColorManagement, args.supportsBackgroundBlur) {}
+ args.supportsBackgroundBlur) {}
SkiaVkRenderEngine::~SkiaVkRenderEngine() {
finishRenderingAndAbandonContext();
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index f3f2da8..1ad0fa6 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -109,7 +109,6 @@
virtual renderengine::RenderEngine::RenderEngineType type() = 0;
virtual std::unique_ptr<renderengine::RenderEngine> createRenderEngine() = 0;
virtual bool typeSupported() = 0;
- virtual bool useColorManagement() const = 0;
};
class SkiaVkRenderEngineFactory : public RenderEngineFactory {
@@ -130,13 +129,11 @@
renderengine::RenderEngineCreationArgs::Builder()
.setPixelFormat(static_cast<int>(ui::PixelFormat::RGBA_8888))
.setImageCacheSize(1)
- .setUseColorManagerment(false)
.setEnableProtectedContext(false)
.setPrecacheToneMapperShaderOnly(false)
.setSupportsBackgroundBlur(true)
.setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM)
.setRenderEngineType(type())
- .setUseColorManagerment(useColorManagement())
.build();
return renderengine::skia::SkiaVkRenderEngine::create(reCreationArgs);
}
@@ -144,14 +141,9 @@
bool typeSupported() override {
return skia::SkiaVkRenderEngine::canSupportSkiaVkRenderEngine();
}
- bool useColorManagement() const override { return false; }
void skip() { GTEST_SKIP(); }
};
-class SkiaVkCMRenderEngineFactory : public SkiaVkRenderEngineFactory {
-public:
- bool useColorManagement() const override { return true; }
-};
class SkiaGLESRenderEngineFactory : public RenderEngineFactory {
public:
std::string name() override { return "SkiaGLRenderEngineFactory"; }
@@ -170,13 +162,11 @@
.setSupportsBackgroundBlur(true)
.setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM)
.setRenderEngineType(type())
- .setUseColorManagerment(useColorManagement())
.build();
return renderengine::skia::SkiaGLRenderEngine::create(reCreationArgs);
}
bool typeSupported() override { return true; }
- bool useColorManagement() const override { return false; }
};
class SkiaGLESCMRenderEngineFactory : public RenderEngineFactory {
@@ -197,13 +187,11 @@
.setSupportsBackgroundBlur(true)
.setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM)
.setRenderEngineType(type())
- .setUseColorManagerment(useColorManagement())
.build();
return renderengine::skia::SkiaGLRenderEngine::create(reCreationArgs);
}
bool typeSupported() override { return true; }
- bool useColorManagement() const override { return true; }
};
class RenderEngineTest : public ::testing::TestWithParam<std::shared_ptr<RenderEngineFactory>> {
@@ -1559,9 +1547,7 @@
INSTANTIATE_TEST_SUITE_P(PerRenderEngineType, RenderEngineTest,
testing::Values(std::make_shared<SkiaGLESRenderEngineFactory>(),
- std::make_shared<SkiaGLESCMRenderEngineFactory>(),
- std::make_shared<SkiaVkRenderEngineFactory>(),
- std::make_shared<SkiaVkCMRenderEngineFactory>()));
+ std::make_shared<SkiaVkRenderEngineFactory>()));
TEST_P(RenderEngineTest, drawLayers_noLayersToDraw) {
if (!GetParam()->typeSupported()) {
@@ -1745,7 +1731,7 @@
TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransform_sourceDataspace) {
const auto& renderEngineFactory = GetParam();
// skip for non color management
- if (!renderEngineFactory->typeSupported() || !renderEngineFactory->useColorManagement()) {
+ if (!renderEngineFactory->typeSupported()) {
GTEST_SKIP();
}
@@ -1756,7 +1742,7 @@
TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransform_outputDataspace) {
const auto& renderEngineFactory = GetParam();
// skip for non color management
- if (!renderEngineFactory->typeSupported() || !renderEngineFactory->useColorManagement()) {
+ if (!renderEngineFactory->typeSupported()) {
GTEST_SKIP();
}
@@ -1895,7 +1881,7 @@
TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformAndSourceDataspace_opaqueBufferSource) {
const auto& renderEngineFactory = GetParam();
// skip for non color management
- if (!renderEngineFactory->typeSupported() || !renderEngineFactory->useColorManagement()) {
+ if (!renderEngineFactory->typeSupported()) {
GTEST_SKIP();
}
@@ -1906,7 +1892,7 @@
TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformAndOutputDataspace_opaqueBufferSource) {
const auto& renderEngineFactory = GetParam();
// skip for non color management
- if (!renderEngineFactory->typeSupported() || !renderEngineFactory->useColorManagement()) {
+ if (!renderEngineFactory->typeSupported()) {
GTEST_SKIP();
}
@@ -2045,7 +2031,7 @@
TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformAndSourceDataspace_bufferSource) {
const auto& renderEngineFactory = GetParam();
// skip for non color management
- if (!renderEngineFactory->typeSupported() || !renderEngineFactory->useColorManagement()) {
+ if (!renderEngineFactory->typeSupported()) {
GTEST_SKIP();
}
@@ -2056,7 +2042,7 @@
TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformAndOutputDataspace_bufferSource) {
const auto& renderEngineFactory = GetParam();
// skip for non color management
- if (!renderEngineFactory->typeSupported() || !renderEngineFactory->useColorManagement()) {
+ if (!renderEngineFactory->typeSupported()) {
GTEST_SKIP();
}
@@ -2592,10 +2578,6 @@
GTEST_SKIP();
}
- if (!GetParam()->useColorManagement()) {
- GTEST_SKIP();
- }
-
initializeRenderEngine();
const ui::Dataspace dataspace = ui::Dataspace::V0_SRGB;
@@ -3017,15 +2999,11 @@
std::vector<renderengine::LayerSettings> layers{greenLayer};
invokeDraw(display, layers);
- if (GetParam()->useColorManagement()) {
- expectBufferColor(rect, 117, 251, 76, 255);
- } else {
- expectBufferColor(rect, 0, 255, 0, 255);
- }
+ expectBufferColor(rect, 117, 251, 76, 255);
}
TEST_P(RenderEngineTest, test_tonemapPQMatches) {
- if (!GetParam()->typeSupported() || !GetParam()->useColorManagement()) {
+ if (!GetParam()->typeSupported()) {
GTEST_SKIP();
}
@@ -3042,7 +3020,7 @@
}
TEST_P(RenderEngineTest, test_tonemapHLGMatches) {
- if (!GetParam()->typeSupported() || !GetParam()->useColorManagement()) {
+ if (!GetParam()->typeSupported()) {
GTEST_SKIP();
}
@@ -3262,9 +3240,9 @@
fut.wait();
}
- const int minimumExpectedShadersCompiled = GetParam()->useColorManagement() ? 60 : 30;
+ static constexpr int kMinimumExpectedShadersCompiled = 60;
ASSERT_GT(static_cast<skia::SkiaGLRenderEngine*>(mRE.get())->reportShadersCompiled(),
- minimumExpectedShadersCompiled);
+ kMinimumExpectedShadersCompiled);
}
} // namespace renderengine
} // namespace android
diff --git a/libs/renderengine/tests/RenderEngineThreadedTest.cpp b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
index fe3a16d..281a502 100644
--- a/libs/renderengine/tests/RenderEngineThreadedTest.cpp
+++ b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
@@ -36,7 +36,7 @@
void SetUp() override {
mThreadedRE = renderengine::threaded::RenderEngineThreaded::create(
[this]() { return std::unique_ptr<renderengine::RenderEngine>(mRenderEngine); },
- renderengine::RenderEngine::RenderEngineType::THREADED);
+ renderengine::RenderEngine::RenderEngineType::SKIA_GL_THREADED);
}
std::unique_ptr<renderengine::threaded::RenderEngineThreaded> mThreadedRE;
@@ -57,18 +57,6 @@
mThreadedRE->getContextPriority();
}
-TEST_F(RenderEngineThreadedTest, genTextures) {
- uint32_t texName;
- EXPECT_CALL(*mRenderEngine, genTextures(1, &texName));
- mThreadedRE->genTextures(1, &texName);
-}
-
-TEST_F(RenderEngineThreadedTest, deleteTextures) {
- uint32_t texName;
- EXPECT_CALL(*mRenderEngine, deleteTextures(1, &texName));
- mThreadedRE->deleteTextures(1, &texName);
-}
-
TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns20) {
size_t size = 20;
EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.cpp b/libs/renderengine/threaded/RenderEngineThreaded.cpp
index 6a1561a..57055bd 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.cpp
+++ b/libs/renderengine/threaded/RenderEngineThreaded.cpp
@@ -27,8 +27,6 @@
#include <processgroup/processgroup.h>
#include <utils/Trace.h>
-#include "gl/GLESRenderEngine.h"
-
using namespace std::chrono_literals;
namespace android {
@@ -178,41 +176,13 @@
void RenderEngineThreaded::genTextures(size_t count, uint32_t* names) {
ATRACE_CALL();
// This is a no-op in SkiaRenderEngine.
- if (getRenderEngineType() != RenderEngineType::THREADED) {
- return;
- }
- std::promise<void> resultPromise;
- std::future<void> resultFuture = resultPromise.get_future();
- {
- std::lock_guard lock(mThreadMutex);
- mFunctionCalls.push([&resultPromise, count, names](renderengine::RenderEngine& instance) {
- ATRACE_NAME("REThreaded::genTextures");
- instance.genTextures(count, names);
- resultPromise.set_value();
- });
- }
- mCondition.notify_one();
- resultFuture.wait();
+ return;
}
void RenderEngineThreaded::deleteTextures(size_t count, uint32_t const* names) {
ATRACE_CALL();
// This is a no-op in SkiaRenderEngine.
- if (getRenderEngineType() != RenderEngineType::THREADED) {
- return;
- }
- std::promise<void> resultPromise;
- std::future<void> resultFuture = resultPromise.get_future();
- {
- std::lock_guard lock(mThreadMutex);
- mFunctionCalls.push([&resultPromise, count, &names](renderengine::RenderEngine& instance) {
- ATRACE_NAME("REThreaded::deleteTextures");
- instance.deleteTextures(count, names);
- resultPromise.set_value();
- });
- }
- mCondition.notify_one();
- resultFuture.wait();
+ return;
}
void RenderEngineThreaded::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer,
@@ -313,20 +283,6 @@
return resultFuture;
}
-void RenderEngineThreaded::cleanFramebufferCache() {
- ATRACE_CALL();
- // This function is designed so it can run asynchronously, so we do not need to wait
- // for the futures.
- {
- std::lock_guard lock(mThreadMutex);
- mFunctionCalls.push([](renderengine::RenderEngine& instance) {
- ATRACE_NAME("REThreaded::cleanFramebufferCache");
- instance.cleanFramebufferCache();
- });
- }
- mCondition.notify_one();
-}
-
int RenderEngineThreaded::getContextPriority() {
std::promise<int> resultPromise;
std::future<int> resultFuture = resultPromise.get_future();
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.h b/libs/renderengine/threaded/RenderEngineThreaded.h
index 6eb108e..68e5062 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.h
+++ b/libs/renderengine/threaded/RenderEngineThreaded.h
@@ -60,7 +60,6 @@
const bool useFramebufferCache,
base::unique_fd&& bufferFence) override;
- void cleanFramebufferCache() override;
int getContextPriority() override;
bool supportsBackgroundBlur() override;
void onActiveDisplaySizeChanged(ui::Size size) override;
diff --git a/libs/ui/include_types/ui/DataspaceUtils.h b/libs/ui/include_types/ui/DataspaceUtils.h
deleted file mode 100644
index a461cb4..0000000
--- a/libs/ui/include_types/ui/DataspaceUtils.h
+++ /dev/null
@@ -1,29 +0,0 @@
-/*
- * Copyright 2021 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <ui/GraphicTypes.h>
-
-namespace android {
-
-inline bool isHdrDataspace(ui::Dataspace dataspace) {
- const auto transfer = dataspace & HAL_DATASPACE_TRANSFER_MASK;
-
- return transfer == HAL_DATASPACE_TRANSFER_ST2084 || transfer == HAL_DATASPACE_TRANSFER_HLG;
-}
-
-} // namespace android
\ No newline at end of file
diff --git a/libs/ui/include_types/ui/HdrRenderTypeUtils.h b/libs/ui/include_types/ui/HdrRenderTypeUtils.h
new file mode 100644
index 0000000..b0af878
--- /dev/null
+++ b/libs/ui/include_types/ui/HdrRenderTypeUtils.h
@@ -0,0 +1,64 @@
+/*
+ * Copyright 2021 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <ui/GraphicTypes.h>
+
+namespace android {
+
+enum class HdrRenderType {
+ SDR, // just render to SDR
+ DISPLAY_HDR, // HDR by extended brightness
+ GENERIC_HDR // tonemapped HDR
+};
+
+/***
+ * A helper function to classify how we treat the result based on params.
+ *
+ * @param dataspace the dataspace
+ * @param pixelFormat optional, in case there is no source buffer.
+ * @param hdrSdrRatio default is 1.f, render engine side doesn't take care of it.
+ * @return HdrRenderType
+ */
+inline HdrRenderType getHdrRenderType(ui::Dataspace dataspace,
+ std::optional<ui::PixelFormat> pixelFormat,
+ float hdrSdrRatio = 1.f) {
+ const auto transfer = dataspace & HAL_DATASPACE_TRANSFER_MASK;
+ const auto range = dataspace & HAL_DATASPACE_RANGE_MASK;
+
+ if (transfer == HAL_DATASPACE_TRANSFER_ST2084 || transfer == HAL_DATASPACE_TRANSFER_HLG) {
+ return HdrRenderType::GENERIC_HDR;
+ }
+
+ static const auto BT2020_LINEAR_EXT = static_cast<ui::Dataspace>(HAL_DATASPACE_STANDARD_BT2020 |
+ HAL_DATASPACE_TRANSFER_LINEAR |
+ HAL_DATASPACE_RANGE_EXTENDED);
+
+ if ((dataspace == BT2020_LINEAR_EXT || dataspace == ui::Dataspace::V0_SCRGB) &&
+ pixelFormat.has_value() && pixelFormat.value() == ui::PixelFormat::RGBA_FP16) {
+ return HdrRenderType::GENERIC_HDR;
+ }
+
+ // Extended range layer with an hdr/sdr ratio of > 1.01f can "self-promote" to HDR.
+ if (range == HAL_DATASPACE_RANGE_EXTENDED && hdrSdrRatio > 1.01f) {
+ return HdrRenderType::DISPLAY_HDR;
+ }
+
+ return HdrRenderType::SDR;
+}
+
+} // namespace android
\ No newline at end of file
diff --git a/libs/ui/tests/Android.bp b/libs/ui/tests/Android.bp
index 831b64d..8ce017d 100644
--- a/libs/ui/tests/Android.bp
+++ b/libs/ui/tests/Android.bp
@@ -164,9 +164,9 @@
}
cc_test {
- name: "DataspaceUtils_test",
+ name: "HdrRenderTypeUtils_test",
shared_libs: ["libui"],
- srcs: ["DataspaceUtils_test.cpp"],
+ srcs: ["HdrRenderTypeUtils_test.cpp"],
cflags: [
"-Wall",
"-Werror",
diff --git a/libs/ui/tests/DataspaceUtils_test.cpp b/libs/ui/tests/DataspaceUtils_test.cpp
deleted file mode 100644
index 3e09671..0000000
--- a/libs/ui/tests/DataspaceUtils_test.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * Copyright 2021 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#undef LOG_TAG
-#define LOG_TAG "DataspaceUtilsTest"
-
-#include <gtest/gtest.h>
-#include <ui/DataspaceUtils.h>
-
-namespace android {
-
-class DataspaceUtilsTest : public testing::Test {};
-
-TEST_F(DataspaceUtilsTest, isHdrDataspace) {
- EXPECT_TRUE(isHdrDataspace(ui::Dataspace::BT2020_ITU_HLG));
- EXPECT_TRUE(isHdrDataspace(ui::Dataspace::BT2020_ITU_PQ));
- EXPECT_TRUE(isHdrDataspace(ui::Dataspace::BT2020_PQ));
- EXPECT_TRUE(isHdrDataspace(ui::Dataspace::BT2020_HLG));
-
- EXPECT_FALSE(isHdrDataspace(ui::Dataspace::V0_SRGB_LINEAR));
- // scRGB defines a very wide gamut but not an expanded luminance range
- EXPECT_FALSE(isHdrDataspace(ui::Dataspace::V0_SCRGB_LINEAR));
- EXPECT_FALSE(isHdrDataspace(ui::Dataspace::V0_SRGB));
- EXPECT_FALSE(isHdrDataspace(ui::Dataspace::V0_SCRGB));
- EXPECT_FALSE(isHdrDataspace(ui::Dataspace::V0_JFIF));
- EXPECT_FALSE(isHdrDataspace(ui::Dataspace::V0_BT601_625));
- EXPECT_FALSE(isHdrDataspace(ui::Dataspace::V0_BT601_525));
- EXPECT_FALSE(isHdrDataspace(ui::Dataspace::V0_BT709));
- EXPECT_FALSE(isHdrDataspace(ui::Dataspace::DCI_P3_LINEAR));
- EXPECT_FALSE(isHdrDataspace(ui::Dataspace::DCI_P3));
- EXPECT_FALSE(isHdrDataspace(ui::Dataspace::DISPLAY_P3_LINEAR));
- EXPECT_FALSE(isHdrDataspace(ui::Dataspace::DISPLAY_P3));
- EXPECT_FALSE(isHdrDataspace(ui::Dataspace::ADOBE_RGB));
- EXPECT_FALSE(isHdrDataspace(ui::Dataspace::BT2020_LINEAR));
- EXPECT_FALSE(isHdrDataspace(ui::Dataspace::BT2020));
- EXPECT_FALSE(isHdrDataspace(ui::Dataspace::BT2020_ITU));
- EXPECT_FALSE(isHdrDataspace(ui::Dataspace::DISPLAY_BT2020));
-}
-
-} // namespace android
diff --git a/libs/ui/tests/HdrRenderTypeUtils_test.cpp b/libs/ui/tests/HdrRenderTypeUtils_test.cpp
new file mode 100644
index 0000000..efe819d
--- /dev/null
+++ b/libs/ui/tests/HdrRenderTypeUtils_test.cpp
@@ -0,0 +1,65 @@
+/*
+ * Copyright 2021 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#undef LOG_TAG
+#define LOG_TAG "HdrRenderTypeUtilsTest"
+
+#include <gtest/gtest.h>
+#include <ui/HdrRenderTypeUtils.h>
+
+namespace android {
+
+class HdrRenderTypeUtilsTest : public testing::Test {};
+
+TEST_F(HdrRenderTypeUtilsTest, getHdrRenderType) {
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::BT2020_ITU_HLG, std::nullopt),
+ HdrRenderType::GENERIC_HDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::BT2020_ITU_PQ, std::nullopt),
+ HdrRenderType::GENERIC_HDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::BT2020_PQ, std::nullopt), HdrRenderType::GENERIC_HDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::BT2020_HLG, std::nullopt),
+ HdrRenderType::GENERIC_HDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_SCRGB,
+ std::optional<ui::PixelFormat>(ui::PixelFormat::RGBA_FP16)),
+ HdrRenderType::GENERIC_HDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_SCRGB,
+ std::optional<ui::PixelFormat>(ui::PixelFormat::RGBA_8888), 2.f),
+ HdrRenderType::DISPLAY_HDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_SCRGB_LINEAR,
+ std::optional<ui::PixelFormat>(ui::PixelFormat::RGBA_8888), 2.f),
+ HdrRenderType::DISPLAY_HDR);
+
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_SRGB_LINEAR, std::nullopt), HdrRenderType::SDR);
+ // scRGB defines a very wide gamut but not an expanded luminance range
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_SCRGB_LINEAR, std::nullopt), HdrRenderType::SDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_SCRGB, std::nullopt), HdrRenderType::SDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_SRGB, std::nullopt), HdrRenderType::SDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_JFIF, std::nullopt), HdrRenderType::SDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_BT601_625, std::nullopt), HdrRenderType::SDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_BT601_525, std::nullopt), HdrRenderType::SDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_BT709, std::nullopt), HdrRenderType::SDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::DCI_P3_LINEAR, std::nullopt), HdrRenderType::SDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::DCI_P3, std::nullopt), HdrRenderType::SDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::DISPLAY_P3_LINEAR, std::nullopt), HdrRenderType::SDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::DISPLAY_P3, std::nullopt), HdrRenderType::SDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::ADOBE_RGB, std::nullopt), HdrRenderType::SDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::BT2020_LINEAR, std::nullopt), HdrRenderType::SDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::BT2020, std::nullopt), HdrRenderType::SDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::BT2020_ITU, std::nullopt), HdrRenderType::SDR);
+ EXPECT_EQ(getHdrRenderType(ui::Dataspace::DISPLAY_BT2020, std::nullopt), HdrRenderType::SDR);
+}
+
+} // namespace android
diff --git a/libs/ultrahdr/fuzzer/ultrahdr_enc_fuzzer.cpp b/libs/ultrahdr/fuzzer/ultrahdr_enc_fuzzer.cpp
index bf9b031..2d59e8b 100644
--- a/libs/ultrahdr/fuzzer/ultrahdr_enc_fuzzer.cpp
+++ b/libs/ultrahdr/fuzzer/ultrahdr_enc_fuzzer.cpp
@@ -161,10 +161,8 @@
fillP010Buffer(bufferUVHdr.get(), width, height / 2, uvStride);
}
} else {
- size_t map_width = static_cast<size_t>(
- floor((width + kMapDimensionScaleFactor - 1) / kMapDimensionScaleFactor));
- size_t map_height = static_cast<size_t>(
- floor((height + kMapDimensionScaleFactor - 1) / kMapDimensionScaleFactor));
+ size_t map_width = width / kMapDimensionScaleFactor;
+ size_t map_height = height / kMapDimensionScaleFactor;
// init 400 image
grayImg.width = map_width;
grayImg.height = map_height;
@@ -207,7 +205,7 @@
fill420Buffer(bufferYSdr.get(), width, height, yStride);
size_t yuv420UVSize = uvStride * yuv420Img.height / 2 * 2;
bufferUVSdr = std::make_unique<uint8_t[]>(yuv420UVSize);
- yuv420Img.chroma_data = bufferYSdr.get();
+ yuv420Img.chroma_data = bufferUVSdr.get();
yuv420Img.chroma_stride = uvStride;
fill420Buffer(bufferUVSdr.get(), width / 2, height / 2, uvStride);
fill420Buffer(bufferUVSdr.get() + uvStride * height / 2, width / 2, height / 2,
diff --git a/libs/ultrahdr/jpegr.cpp b/libs/ultrahdr/jpegr.cpp
index dc439d7..ae81845 100644
--- a/libs/ultrahdr/jpegr.cpp
+++ b/libs/ultrahdr/jpegr.cpp
@@ -801,10 +801,8 @@
size_t image_width = yuv420_image_ptr->width;
size_t image_height = yuv420_image_ptr->height;
- size_t map_width = static_cast<size_t>(
- floor((image_width + kMapDimensionScaleFactor - 1) / kMapDimensionScaleFactor));
- size_t map_height = static_cast<size_t>(
- floor((image_height + kMapDimensionScaleFactor - 1) / kMapDimensionScaleFactor));
+ size_t map_width = image_width / kMapDimensionScaleFactor;
+ size_t map_height = image_height / kMapDimensionScaleFactor;
dest->data = new uint8_t[map_width * map_height];
dest->width = map_width;
@@ -984,10 +982,8 @@
// TODO: remove once map scaling factor is computed based on actual map dims
size_t image_width = yuv420_image_ptr->width;
size_t image_height = yuv420_image_ptr->height;
- size_t map_width = static_cast<size_t>(
- floor((image_width + kMapDimensionScaleFactor - 1) / kMapDimensionScaleFactor));
- size_t map_height = static_cast<size_t>(
- floor((image_height + kMapDimensionScaleFactor - 1) / kMapDimensionScaleFactor));
+ size_t map_width = image_width / kMapDimensionScaleFactor;
+ size_t map_height = image_height / kMapDimensionScaleFactor;
if (map_width != gainmap_image_ptr->width || map_height != gainmap_image_ptr->height) {
ALOGE("gain map dimensions and primary image dimensions are not to scale, computed gain map "
"resolution is %dx%d, received gain map resolution is %dx%d",
diff --git a/services/inputflinger/host/InputDriver.cpp b/services/inputflinger/host/InputDriver.cpp
index ec0388d..de99fc7 100644
--- a/services/inputflinger/host/InputDriver.cpp
+++ b/services/inputflinger/host/InputDriver.cpp
@@ -256,14 +256,14 @@
const char* InputDriver::inputGetPropertyKey(input_property_t* property) {
if (property != nullptr) {
- return property->key.string();
+ return property->key.c_str();
}
return nullptr;
}
const char* InputDriver::inputGetPropertyValue(input_property_t* property) {
if (property != nullptr) {
- return property->value.string();
+ return property->value.c_str();
}
return nullptr;
}
@@ -281,7 +281,7 @@
}
void InputDriver::dump(String8& result) {
- result.appendFormat(INDENT2 "HAL Input Driver (%s)\n", mName.string());
+ result.appendFormat(INDENT2 "HAL Input Driver (%s)\n", mName.c_str());
}
} // namespace android
diff --git a/services/inputflinger/host/InputFlinger.cpp b/services/inputflinger/host/InputFlinger.cpp
index 2da2a70..d974c43 100644
--- a/services/inputflinger/host/InputFlinger.cpp
+++ b/services/inputflinger/host/InputFlinger.cpp
@@ -57,7 +57,7 @@
} else {
dumpInternal(result);
}
- write(fd, result.string(), result.size());
+ write(fd, result.c_str(), result.size());
return OK;
}
diff --git a/services/inputflinger/tests/FakeInputReaderPolicy.cpp b/services/inputflinger/tests/FakeInputReaderPolicy.cpp
index 78420c0..41c98ef 100644
--- a/services/inputflinger/tests/FakeInputReaderPolicy.cpp
+++ b/services/inputflinger/tests/FakeInputReaderPolicy.cpp
@@ -158,7 +158,8 @@
return mConfig;
}
-const std::vector<InputDeviceInfo>& FakeInputReaderPolicy::getInputDevices() const {
+const std::vector<InputDeviceInfo> FakeInputReaderPolicy::getInputDevices() const {
+ std::scoped_lock lock(mLock);
return mInputDevices;
}
@@ -228,7 +229,7 @@
void FakeInputReaderPolicy::notifyInputDevicesChanged(
const std::vector<InputDeviceInfo>& inputDevices) {
- std::scoped_lock<std::mutex> lock(mLock);
+ std::scoped_lock lock(mLock);
mInputDevices = inputDevices;
mInputDevicesChanged = true;
mDevicesChangedCondition.notify_all();
@@ -256,7 +257,7 @@
}
void FakeInputReaderPolicy::notifyStylusGestureStarted(int32_t deviceId, nsecs_t eventTime) {
- std::scoped_lock<std::mutex> lock(mLock);
+ std::scoped_lock lock(mLock);
mStylusGestureNotified = deviceId;
}
diff --git a/services/inputflinger/tests/FakeInputReaderPolicy.h b/services/inputflinger/tests/FakeInputReaderPolicy.h
index e03d28d..48912a6 100644
--- a/services/inputflinger/tests/FakeInputReaderPolicy.h
+++ b/services/inputflinger/tests/FakeInputReaderPolicy.h
@@ -64,7 +64,7 @@
void removeDisabledDevice(int32_t deviceId);
void setPointerController(std::shared_ptr<FakePointerController> controller);
const InputReaderConfiguration& getReaderConfiguration() const;
- const std::vector<InputDeviceInfo>& getInputDevices() const;
+ const std::vector<InputDeviceInfo> getInputDevices() const;
TouchAffineTransformation getTouchAffineTransformation(const std::string& inputDeviceDescriptor,
ui::Rotation surfaceRotation);
void setTouchAffineTransformation(const TouchAffineTransformation t);
@@ -91,7 +91,7 @@
void waitForInputDevices(std::function<void(bool)> processDevicesChanged);
void notifyStylusGestureStarted(int32_t deviceId, nsecs_t eventTime) override;
- std::mutex mLock;
+ mutable std::mutex mLock;
std::condition_variable mDevicesChangedCondition;
InputReaderConfiguration mConfig;
diff --git a/services/inputflinger/tests/InputReader_test.cpp b/services/inputflinger/tests/InputReader_test.cpp
index 1b19870..72fe2af 100644
--- a/services/inputflinger/tests/InputReader_test.cpp
+++ b/services/inputflinger/tests/InputReader_test.cpp
@@ -1829,6 +1829,38 @@
ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action);
}
+/**
+ * Some drivers historically have reported axis values outside of the range specified in the
+ * evdev axis info. Ensure we don't crash when this happens. For example, a driver may report a
+ * pressure value greater than the reported maximum, since it unclear what specific meaning the
+ * maximum value for pressure has (beyond the maximum value that can be produced by a sensor),
+ * and no units for pressure (resolution) is specified by the evdev documentation.
+ */
+TEST_P(TouchIntegrationTest, AcceptsAxisValuesOutsideReportedRange) {
+ const Point centerPoint = mDevice->getCenterPoint();
+
+ // Down with pressure outside the reported range
+ mDevice->sendSlot(FIRST_SLOT);
+ mDevice->sendTrackingId(FIRST_TRACKING_ID);
+ mDevice->sendDown(centerPoint);
+ mDevice->sendPressure(UinputTouchScreen::RAW_PRESSURE_MAX + 2);
+ mDevice->sendSync();
+ ASSERT_NO_FATAL_FAILURE(mTestListener->assertNotifyMotionWasCalled(
+ WithMotionAction(AMOTION_EVENT_ACTION_DOWN)));
+
+ // Move to a point outside the reported range
+ mDevice->sendMove(Point(DISPLAY_WIDTH, DISPLAY_HEIGHT) + Point(1, 1));
+ mDevice->sendSync();
+ ASSERT_NO_FATAL_FAILURE(mTestListener->assertNotifyMotionWasCalled(
+ WithMotionAction(AMOTION_EVENT_ACTION_MOVE)));
+
+ // Up
+ mDevice->sendUp();
+ mDevice->sendSync();
+ ASSERT_NO_FATAL_FAILURE(
+ mTestListener->assertNotifyMotionWasCalled(WithMotionAction(AMOTION_EVENT_ACTION_UP)));
+}
+
TEST_P(TouchIntegrationTest, NotifiesPolicyWhenStylusGestureStarted) {
const Point centerPoint = mDevice->getCenterPoint();
diff --git a/services/inputflinger/tests/UinputDevice.cpp b/services/inputflinger/tests/UinputDevice.cpp
index 7ceaccf..19f7bb4 100644
--- a/services/inputflinger/tests/UinputDevice.cpp
+++ b/services/inputflinger/tests/UinputDevice.cpp
@@ -177,6 +177,7 @@
ioctl(fd, UI_SET_ABSBIT, ABS_MT_POSITION_Y);
ioctl(fd, UI_SET_ABSBIT, ABS_MT_TRACKING_ID);
ioctl(fd, UI_SET_ABSBIT, ABS_MT_TOOL_TYPE);
+ ioctl(fd, UI_SET_ABSBIT, ABS_MT_PRESSURE);
ioctl(fd, UI_SET_PROPBIT, INPUT_PROP_DIRECT);
if (!mPhysicalPort.empty()) {
ioctl(fd, UI_SET_PHYS, mPhysicalPort.c_str());
@@ -194,6 +195,8 @@
device->absmax[ABS_MT_TRACKING_ID] = RAW_ID_MAX;
device->absmin[ABS_MT_TOOL_TYPE] = MT_TOOL_FINGER;
device->absmax[ABS_MT_TOOL_TYPE] = MT_TOOL_MAX;
+ device->absmin[ABS_MT_PRESSURE] = RAW_PRESSURE_MIN;
+ device->absmax[ABS_MT_PRESSURE] = RAW_PRESSURE_MAX;
}
void UinputTouchScreen::sendSlot(int32_t slot) {
@@ -206,6 +209,7 @@
void UinputTouchScreen::sendDown(const Point& point) {
injectEvent(EV_KEY, BTN_TOUCH, 1);
+ injectEvent(EV_ABS, ABS_MT_PRESSURE, RAW_PRESSURE_MAX);
injectEvent(EV_ABS, ABS_MT_POSITION_X, point.x);
injectEvent(EV_ABS, ABS_MT_POSITION_Y, point.y);
}
@@ -215,6 +219,10 @@
injectEvent(EV_ABS, ABS_MT_POSITION_Y, point.y);
}
+void UinputTouchScreen::sendPressure(int32_t pressure) {
+ injectEvent(EV_ABS, ABS_MT_PRESSURE, pressure);
+}
+
void UinputTouchScreen::sendPointerUp() {
sendTrackingId(0xffffffff);
}
diff --git a/services/inputflinger/tests/UinputDevice.h b/services/inputflinger/tests/UinputDevice.h
index 5b07465..e7010c3 100644
--- a/services/inputflinger/tests/UinputDevice.h
+++ b/services/inputflinger/tests/UinputDevice.h
@@ -189,6 +189,7 @@
void sendTrackingId(int32_t trackingId);
void sendDown(const Point& point);
void sendMove(const Point& point);
+ void sendPressure(int32_t pressure);
void sendPointerUp();
void sendUp();
void sendToolType(int32_t toolType);
diff --git a/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp b/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp
index b492b6a..4fe6927 100644
--- a/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp
@@ -13,7 +13,6 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
#include <DisplayHardware/Hal.h>
#include <android-base/stringprintf.h>
#include <compositionengine/DisplayColorProfile.h>
@@ -26,7 +25,7 @@
#include <cstdint>
#include "system/graphics-base-v1.0.h"
-#include <ui/DataspaceUtils.h>
+#include <ui/HdrRenderTypeUtils.h>
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic push
@@ -312,15 +311,26 @@
}
}
+ auto pixelFormat = layerFEState->buffer ? std::make_optional(static_cast<ui::PixelFormat>(
+ layerFEState->buffer->getPixelFormat()))
+ : std::nullopt;
+
+ auto hdrRenderType =
+ getHdrRenderType(outputState.dataspace, pixelFormat, layerFEState->desiredHdrSdrRatio);
+
// Determine the output dependent dataspace for this layer. If it is
// colorspace agnostic, it just uses the dataspace chosen for the output to
// avoid the need for color conversion.
// For now, also respect the colorspace agnostic flag if we're drawing to HDR, to avoid drastic
// luminance shift. TODO(b/292162273): we should check if that's true though.
- state.dataspace = layerFEState->isColorspaceAgnostic && !isHdrDataspace(outputState.dataspace)
+ state.dataspace = layerFEState->isColorspaceAgnostic && hdrRenderType == HdrRenderType::SDR
? outputState.dataspace
: layerFEState->dataspace;
+ // re-get HdrRenderType after the dataspace gets changed.
+ hdrRenderType =
+ getHdrRenderType(state.dataspace, pixelFormat, layerFEState->desiredHdrSdrRatio);
+
// Override the dataspace transfer from 170M to sRGB if the device configuration requests this.
// We do this here instead of in buffer info so that dumpsys can still report layers that are
// using the 170M transfer. Also we only do this if the colorspace is not agnostic for the
@@ -335,7 +345,7 @@
// For hdr content, treat the white point as the display brightness - HDR content should not be
// boosted or dimmed.
// If the layer explicitly requests to disable dimming, then don't dim either.
- if (isHdrDataspace(state.dataspace) ||
+ if (hdrRenderType == HdrRenderType::GENERIC_HDR ||
getOutput().getState().displayBrightnessNits == getOutput().getState().sdrWhitePointNits ||
getOutput().getState().displayBrightnessNits == 0.f || !layerFEState->dimmingEnabled) {
state.dimmingRatio = 1.f;
@@ -344,8 +354,7 @@
float layerBrightnessNits = getOutput().getState().sdrWhitePointNits;
// RANGE_EXTENDED can "self-promote" to HDR, but is still rendered for a particular
// range that we may need to re-adjust to the current display conditions
- if ((state.dataspace & HAL_DATASPACE_RANGE_MASK) == HAL_DATASPACE_RANGE_EXTENDED &&
- layerFEState->currentHdrSdrRatio > 1.01f) {
+ if (hdrRenderType == HdrRenderType::DISPLAY_HDR) {
layerBrightnessNits *= layerFEState->currentHdrSdrRatio;
}
state.dimmingRatio =
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 59a8825..3aaad84 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -50,10 +50,10 @@
#include <stdlib.h>
#include <sys/types.h>
#include <system/graphics-base-v1.0.h>
-#include <ui/DataspaceUtils.h>
#include <ui/DebugUtils.h>
#include <ui/FloatRect.h>
#include <ui/GraphicBuffer.h>
+#include <ui/HdrRenderTypeUtils.h>
#include <ui/PixelFormat.h>
#include <ui/Rect.h>
#include <ui/Transform.h>
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index d1912e4..faf0e3c 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -23,8 +23,6 @@
#include <gui/WindowInfo.h>
#include <layerproto/LayerProtoHeader.h>
#include <math/vec4.h>
-#include <renderengine/Mesh.h>
-#include <renderengine/Texture.h>
#include <sys/types.h>
#include <ui/BlurRegion.h>
#include <ui/FloatRect.h>
diff --git a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
index fb985f7..2bb8c3f 100644
--- a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
+++ b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
@@ -148,8 +148,8 @@
} // namespace
auto RefreshRateSelector::createFrameRateModes(
- std::function<bool(const DisplayMode&)>&& filterModes, const FpsRange& renderRange) const
- -> std::vector<FrameRateMode> {
+ const Policy& policy, std::function<bool(const DisplayMode&)>&& filterModes,
+ const FpsRange& renderRange) const -> std::vector<FrameRateMode> {
struct Key {
Fps fps;
int32_t group;
@@ -202,11 +202,25 @@
ALOGV("%s: including %s (%s)", __func__, to_string(fps).c_str(),
to_string(mode->getFps()).c_str());
} else {
- // We might need to update the map as we found a lower refresh rate
- if (isStrictlyLess(mode->getFps(), existingIter->second->second->getFps())) {
+ // If the primary physical range is a single rate, prefer to stay in that rate
+ // even if there is a lower physical refresh rate available. This would cause more
+ // cases to stay within the primary physical range
+ const Fps existingModeFps = existingIter->second->second->getFps();
+ const bool existingModeIsPrimaryRange = policy.primaryRangeIsSingleRate() &&
+ policy.primaryRanges.physical.includes(existingModeFps);
+ const bool newModeIsPrimaryRange = policy.primaryRangeIsSingleRate() &&
+ policy.primaryRanges.physical.includes(mode->getFps());
+ if (newModeIsPrimaryRange == existingModeIsPrimaryRange) {
+ // We might need to update the map as we found a lower refresh rate
+ if (isStrictlyLess(mode->getFps(), existingModeFps)) {
+ existingIter->second = it;
+ ALOGV("%s: changing %s (%s) as we found a lower physical rate", __func__,
+ to_string(fps).c_str(), to_string(mode->getFps()).c_str());
+ }
+ } else if (newModeIsPrimaryRange) {
existingIter->second = it;
- ALOGV("%s: changing %s (%s)", __func__, to_string(fps).c_str(),
- to_string(mode->getFps()).c_str());
+ ALOGV("%s: changing %s (%s) to stay in the primary range", __func__,
+ to_string(fps).c_str(), to_string(mode->getFps()).c_str());
}
}
}
@@ -500,10 +514,8 @@
// If the primary range consists of a single refresh rate then we can only
// move out the of range if layers explicitly request a different refresh
// rate.
- const bool primaryRangeIsSingleRate =
- isApproxEqual(policy->primaryRanges.physical.min, policy->primaryRanges.physical.max);
-
- if (!signals.touch && signals.idle && !(primaryRangeIsSingleRate && hasExplicitVoteLayers)) {
+ if (!signals.touch && signals.idle &&
+ !(policy->primaryRangeIsSingleRate() && hasExplicitVoteLayers)) {
ALOGV("Idle");
const auto ranking = rankFrameRates(activeMode.getGroup(), RefreshRateOrder::Ascending);
ATRACE_FORMAT_INSTANT("%s (Idle)", to_string(ranking.front().frameRateMode.fps).c_str());
@@ -577,8 +589,11 @@
continue;
}
- const bool inPrimaryRange = policy->primaryRanges.render.includes(fps);
- if ((primaryRangeIsSingleRate || !inPrimaryRange) &&
+ const bool inPrimaryPhysicalRange =
+ policy->primaryRanges.physical.includes(modePtr->getFps());
+ const bool inPrimaryRenderRange = policy->primaryRanges.render.includes(fps);
+ if (((policy->primaryRangeIsSingleRate() && !inPrimaryPhysicalRange) ||
+ !inPrimaryRenderRange) &&
!(layer.focused &&
(layer.vote == LayerVoteType::ExplicitDefault ||
layer.vote == LayerVoteType::ExplicitExact))) {
@@ -689,7 +704,7 @@
return score.overallScore == 0;
});
- if (primaryRangeIsSingleRate) {
+ if (policy->primaryRangeIsSingleRate()) {
// If we never scored any layers, then choose the rate from the primary
// range instead of picking a random score from the app range.
if (noLayerScore) {
@@ -1236,14 +1251,14 @@
(supportsFrameRateOverride() || ranges.render.includes(mode.getFps()));
};
- auto frameRateModes = createFrameRateModes(filterModes, ranges.render);
+ auto frameRateModes = createFrameRateModes(*policy, filterModes, ranges.render);
if (frameRateModes.empty()) {
ALOGW("No matching frame rate modes for %s range. policy: %s", rangeName,
policy->toString().c_str());
// TODO(b/292105422): Ideally DisplayManager should not send render ranges smaller than
// the min supported. See b/292047939.
// For not we just ignore the render ranges.
- frameRateModes = createFrameRateModes(filterModes, {});
+ frameRateModes = createFrameRateModes(*policy, filterModes, {});
}
LOG_ALWAYS_FATAL_IF(frameRateModes.empty(),
"No matching frame rate modes for %s range even after ignoring the "
diff --git a/services/surfaceflinger/Scheduler/RefreshRateSelector.h b/services/surfaceflinger/Scheduler/RefreshRateSelector.h
index 7af8d03..b25919e 100644
--- a/services/surfaceflinger/Scheduler/RefreshRateSelector.h
+++ b/services/surfaceflinger/Scheduler/RefreshRateSelector.h
@@ -101,6 +101,11 @@
}
bool operator!=(const Policy& other) const { return !(*this == other); }
+
+ bool primaryRangeIsSingleRate() const {
+ return isApproxEqual(primaryRanges.physical.min, primaryRanges.physical.max);
+ }
+
std::string toString() const;
};
@@ -468,8 +473,8 @@
}
std::vector<FrameRateMode> createFrameRateModes(
- std::function<bool(const DisplayMode&)>&& filterModes, const FpsRange&) const
- REQUIRES(mLock);
+ const Policy&, std::function<bool(const DisplayMode&)>&& filterModes,
+ const FpsRange&) const REQUIRES(mLock);
// The display modes of the active display. The DisplayModeIterators below are pointers into
// this container, so must be invalidated whenever the DisplayModes change. The Policy below
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index d9b135c..d787a55 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -81,7 +81,6 @@
#include <scheduler/FrameTargeter.h>
#include <sys/types.h>
#include <ui/ColorSpace.h>
-#include <ui/DataspaceUtils.h>
#include <ui/DebugUtils.h>
#include <ui/DisplayId.h>
#include <ui/DisplayMode.h>
@@ -89,6 +88,7 @@
#include <ui/DisplayState.h>
#include <ui/DynamicDisplayInfo.h>
#include <ui/GraphicBufferAllocator.h>
+#include <ui/HdrRenderTypeUtils.h>
#include <ui/LayerStack.h>
#include <ui/PixelFormat.h>
#include <ui/StaticDisplayInfo.h>
@@ -644,14 +644,6 @@
return getPhysicalDisplayTokenLocked(displayId);
}
-status_t SurfaceFlinger::getColorManagement(bool* outGetColorManagement) const {
- if (!outGetColorManagement) {
- return BAD_VALUE;
- }
- *outGetColorManagement = useColorManagement;
- return NO_ERROR;
-}
-
HWComposer& SurfaceFlinger::getHwComposer() const {
return mCompositionEngine->getHwComposer();
}
@@ -777,13 +769,9 @@
static std::optional<renderengine::RenderEngine::RenderEngineType>
chooseRenderEngineTypeViaSysProp() {
char prop[PROPERTY_VALUE_MAX];
- property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "");
+ property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "skiaglthreaded");
- if (strcmp(prop, "gles") == 0) {
- return renderengine::RenderEngine::RenderEngineType::GLES;
- } else if (strcmp(prop, "threaded") == 0) {
- return renderengine::RenderEngine::RenderEngineType::THREADED;
- } else if (strcmp(prop, "skiagl") == 0) {
+ if (strcmp(prop, "skiagl") == 0) {
return renderengine::RenderEngine::RenderEngineType::SKIA_GL;
} else if (strcmp(prop, "skiaglthreaded") == 0) {
return renderengine::RenderEngine::RenderEngineType::SKIA_GL_THREADED;
@@ -812,7 +800,6 @@
auto builder = renderengine::RenderEngineCreationArgs::Builder()
.setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat))
.setImageCacheSize(maxFrameBufferAcquiredBuffers)
- .setUseColorManagerment(useColorManagement)
.setEnableProtectedContext(enable_protected_contents(false))
.setPrecacheToneMapperShaderOnly(false)
.setSupportsBackgroundBlur(mSupportsBlur)
@@ -2622,9 +2609,7 @@
refreshArgs.layersWithQueuedFrames.push_back(layerFE);
}
- refreshArgs.outputColorSetting = useColorManagement
- ? mDisplayColorSetting
- : compositionengine::OutputColorSetting::kUnmanaged;
+ refreshArgs.outputColorSetting = mDisplayColorSetting;
refreshArgs.forceOutputColorMode = mForceColorMode;
refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty;
@@ -2802,7 +2787,14 @@
return false;
}
}
- if (isHdrDataspace(snapshot.dataspace)) {
+ // RANGE_EXTENDED layer may identify themselves as being "HDR"
+ // via a desired hdr/sdr ratio
+ auto pixelFormat = snapshot.buffer
+ ? std::make_optional(static_cast<ui::PixelFormat>(snapshot.buffer->getPixelFormat()))
+ : std::nullopt;
+
+ if (getHdrRenderType(snapshot.dataspace, pixelFormat, snapshot.desiredHdrSdrRatio) !=
+ HdrRenderType::SDR) {
return true;
}
// If the layer is not allowed to be dimmed, treat it as HDR. WindowManager may disable
@@ -2812,12 +2804,6 @@
if (!snapshot.dimmingEnabled) {
return true;
}
- // RANGE_EXTENDED layers may identify themselves as being "HDR" via a desired sdr/hdr ratio
- if ((snapshot.dataspace & (int32_t)Dataspace::RANGE_MASK) ==
- (int32_t)Dataspace::RANGE_EXTENDED &&
- snapshot.desiredHdrSdrRatio > 1.01f) {
- return true;
- }
return false;
}
@@ -3395,18 +3381,16 @@
creationArgs.isPrimary = physical->id == getPrimaryDisplayIdLocked();
- if (useColorManagement) {
- mPhysicalDisplays.get(physical->id)
- .transform(&PhysicalDisplay::snapshotRef)
- .transform(ftl::unit_fn([&](const display::DisplaySnapshot& snapshot) {
- for (const auto mode : snapshot.colorModes()) {
- creationArgs.hasWideColorGamut |= ui::isWideColorMode(mode);
- creationArgs.hwcColorModes
- .emplace(mode,
- getHwComposer().getRenderIntents(physical->id, mode));
- }
- }));
- }
+ mPhysicalDisplays.get(physical->id)
+ .transform(&PhysicalDisplay::snapshotRef)
+ .transform(ftl::unit_fn([&](const display::DisplaySnapshot& snapshot) {
+ for (const auto mode : snapshot.colorModes()) {
+ creationArgs.hasWideColorGamut |= ui::isWideColorMode(mode);
+ creationArgs.hwcColorModes
+ .emplace(mode,
+ getHwComposer().getRenderIntents(physical->id, mode));
+ }
+ }));
}
if (const auto id = HalDisplayId::tryCast(compositionDisplay->getId())) {
@@ -3591,8 +3575,6 @@
// Recreate the DisplayDevice if the surface or sequence ID changed.
if (currentBinder != drawingBinder || currentState.sequenceId != drawingState.sequenceId) {
- getRenderEngine().cleanFramebufferCache();
-
if (const auto display = getDisplayDeviceLocked(displayToken)) {
display->disconnect();
if (display->isVirtual()) {
@@ -6107,7 +6089,6 @@
void SurfaceFlinger::dumpWideColorInfo(std::string& result) const {
StringAppendF(&result, "Device supports wide color: %d\n", mSupportsWideColor);
- StringAppendF(&result, "Device uses color management: %d\n", useColorManagement);
StringAppendF(&result, "DisplayColorSetting: %s\n",
decodeDisplayColorSetting(mDisplayColorSetting).c_str());
@@ -6782,8 +6763,6 @@
DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32());
switch (setting) {
case DisplayColorSetting::kManaged:
- reply->writeBool(useColorManagement);
- break;
case DisplayColorSetting::kUnmanaged:
reply->writeBool(true);
break;
@@ -6816,7 +6795,8 @@
}
// Is device color managed?
case 1030: {
- reply->writeBool(useColorManagement);
+ // ColorDisplayManager stil calls this
+ reply->writeBool(true);
return NO_ERROR;
}
// Override default composition data space
@@ -7887,7 +7867,7 @@
const bool renderEngineIsThreaded = [&]() {
using Type = renderengine::RenderEngine::RenderEngineType;
const auto type = mRenderEngine->getRenderEngineType();
- return type == Type::THREADED || type == Type::SKIA_GL_THREADED;
+ return type == Type::SKIA_GL_THREADED;
}();
auto presentFuture = renderEngineIsThreaded ? ftl::defer(std::move(present)).share()
: ftl::yield(present()).share();
@@ -9218,11 +9198,6 @@
return binderStatusFromStatusT(status);
}
-binder::Status SurfaceComposerAIDL::getColorManagement(bool* outGetColorManagement) {
- status_t status = mFlinger->getColorManagement(outGetColorManagement);
- return binderStatusFromStatusT(status);
-}
-
binder::Status SurfaceComposerAIDL::getCompositionPreference(gui::CompositionPreference* outPref) {
ui::Dataspace dataspace;
ui::PixelFormat pixelFormat;
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index f48f4bd..5d2115c 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -236,9 +236,6 @@
static uint32_t maxGraphicsWidth;
static uint32_t maxGraphicsHeight;
- // Indicate if device wants color management on its display.
- static const constexpr bool useColorManagement = true;
-
static bool useContextPriority;
// The data space and pixel format that SurfaceFlinger expects hardware composer
@@ -567,7 +564,6 @@
const std::vector<ui::Hdr>& hdrTypes);
status_t onPullAtom(const int32_t atomId, std::vector<uint8_t>* pulledData, bool* success);
status_t getLayerDebugInfo(std::vector<gui::LayerDebugInfo>* outLayers);
- status_t getColorManagement(bool* outGetColorManagement) const;
status_t getCompositionPreference(ui::Dataspace* outDataspace, ui::PixelFormat* outPixelFormat,
ui::Dataspace* outWideColorGamutDataspace,
ui::PixelFormat* outWideColorGamutPixelFormat) const;
@@ -1515,7 +1511,6 @@
const std::vector<int32_t>& hdrTypes) override;
binder::Status onPullAtom(int32_t atomId, gui::PullAtomData* outPullData) override;
binder::Status getLayerDebugInfo(std::vector<gui::LayerDebugInfo>* outLayers) override;
- binder::Status getColorManagement(bool* outGetColorManagement) override;
binder::Status getCompositionPreference(gui::CompositionPreference* outPref) override;
binder::Status getDisplayedContentSamplingAttributes(
const sp<IBinder>& display, gui::ContentSamplingAttributes* outAttrs) override;
diff --git a/services/surfaceflinger/tests/LayerRenderTypeTransaction_test.cpp b/services/surfaceflinger/tests/LayerRenderTypeTransaction_test.cpp
index b8068f7..2b1834d 100644
--- a/services/surfaceflinger/tests/LayerRenderTypeTransaction_test.cpp
+++ b/services/surfaceflinger/tests/LayerRenderTypeTransaction_test.cpp
@@ -1479,15 +1479,11 @@
matrix[2][2] = 0.11;
// degamma before applying the matrix
- if (mColorManagementUsed) {
- ColorTransformHelper::DegammaColor(expected);
- }
+ ColorTransformHelper::DegammaColor(expected);
ColorTransformHelper::applyMatrix(expected, matrix);
- if (mColorManagementUsed) {
- ColorTransformHelper::GammaColor(expected);
- }
+ ColorTransformHelper::GammaColor(expected);
const Color expectedColor = {uint8_t(expected.r * 255), uint8_t(expected.g * 255),
uint8_t(expected.b * 255), 255};
@@ -1537,15 +1533,11 @@
matrix[2][2] = 0.11;
// degamma before applying the matrix
- if (mColorManagementUsed) {
- ColorTransformHelper::DegammaColor(expected);
- }
+ ColorTransformHelper::DegammaColor(expected);
ColorTransformHelper::applyMatrix(expected, matrix);
- if (mColorManagementUsed) {
- ColorTransformHelper::GammaColor(expected);
- }
+ ColorTransformHelper::GammaColor(expected);
const Color expectedColor = {uint8_t(expected.r * 255), uint8_t(expected.g * 255),
uint8_t(expected.b * 255), 255};
@@ -1608,16 +1600,12 @@
matrixParent[2][2] = 0.10;
// degamma before applying the matrix
- if (mColorManagementUsed) {
- ColorTransformHelper::DegammaColor(expected);
- }
+ ColorTransformHelper::DegammaColor(expected);
ColorTransformHelper::applyMatrix(expected, matrixChild);
ColorTransformHelper::applyMatrix(expected, matrixParent);
- if (mColorManagementUsed) {
- ColorTransformHelper::GammaColor(expected);
- }
+ ColorTransformHelper::GammaColor(expected);
const Color expectedColor = {uint8_t(expected.r * 255), uint8_t(expected.g * 255),
uint8_t(expected.b * 255), 255};
diff --git a/services/surfaceflinger/tests/LayerTransactionTest.h b/services/surfaceflinger/tests/LayerTransactionTest.h
index badd5be..2bdb8a4 100644
--- a/services/surfaceflinger/tests/LayerTransactionTest.h
+++ b/services/surfaceflinger/tests/LayerTransactionTest.h
@@ -47,9 +47,6 @@
ASSERT_NO_FATAL_FAILURE(SetUpDisplay());
sp<gui::ISurfaceComposer> sf(ComposerServiceAIDL::getComposerService());
- binder::Status status = sf->getColorManagement(&mColorManagementUsed);
- ASSERT_NO_FATAL_FAILURE(gui::aidl_utils::statusTFromBinderStatus(status));
-
mCaptureArgs.displayToken = mDisplay;
}
@@ -282,7 +279,6 @@
const int32_t mLayerZBase = std::numeric_limits<int32_t>::max() - 256;
sp<SurfaceControl> mBlackBgSurface;
- bool mColorManagementUsed;
DisplayCaptureArgs mCaptureArgs;
ScreenCaptureResults mCaptureResults;
diff --git a/services/surfaceflinger/tests/unittests/CompositionTest.cpp b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
index 14fa492..14f71f2 100644
--- a/services/surfaceflinger/tests/unittests/CompositionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
@@ -31,8 +31,6 @@
#include <gui/LayerMetadata.h>
#include <log/log.h>
#include <renderengine/mock/FakeExternalTexture.h>
-#include <renderengine/mock/Framebuffer.h>
-#include <renderengine/mock/Image.h>
#include <renderengine/mock/RenderEngine.h>
#include <system/window.h>
#include <utils/String8.h>
diff --git a/services/surfaceflinger/tests/unittests/DisplayDevice_InitiateModeChange.cpp b/services/surfaceflinger/tests/unittests/DisplayDevice_InitiateModeChange.cpp
index 60ad7a3..2d87ddd 100644
--- a/services/surfaceflinger/tests/unittests/DisplayDevice_InitiateModeChange.cpp
+++ b/services/surfaceflinger/tests/unittests/DisplayDevice_InitiateModeChange.cpp
@@ -78,7 +78,7 @@
mDisplay->setDesiredActiveMode(
{scheduler::FrameRateMode{90_Hz, kMode90}, Event::None}));
ASSERT_NE(std::nullopt, mDisplay->getDesiredActiveMode());
- EXPECT_FRAME_RATE_MODE(kMode90, 90_Hz, mDisplay->getDesiredActiveMode()->modeOpt);
+ EXPECT_FRAME_RATE_MODE(kMode90, 90_Hz, *mDisplay->getDesiredActiveMode()->modeOpt);
EXPECT_EQ(Event::None, mDisplay->getDesiredActiveMode()->event);
// Setting another mode should be cached but return None
@@ -86,7 +86,7 @@
mDisplay->setDesiredActiveMode(
{scheduler::FrameRateMode{120_Hz, kMode120}, Event::None}));
ASSERT_NE(std::nullopt, mDisplay->getDesiredActiveMode());
- EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, mDisplay->getDesiredActiveMode()->modeOpt);
+ EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, *mDisplay->getDesiredActiveMode()->modeOpt);
EXPECT_EQ(Event::None, mDisplay->getDesiredActiveMode()->event);
}
@@ -105,7 +105,7 @@
mDisplay->setDesiredActiveMode(
{scheduler::FrameRateMode{90_Hz, kMode90}, Event::None}));
ASSERT_NE(std::nullopt, mDisplay->getDesiredActiveMode());
- EXPECT_FRAME_RATE_MODE(kMode90, 90_Hz, mDisplay->getDesiredActiveMode()->modeOpt);
+ EXPECT_FRAME_RATE_MODE(kMode90, 90_Hz, *mDisplay->getDesiredActiveMode()->modeOpt);
EXPECT_EQ(Event::None, mDisplay->getDesiredActiveMode()->event);
hal::VsyncPeriodChangeConstraints constraints{
@@ -136,7 +136,7 @@
mDisplay->setDesiredActiveMode(
{scheduler::FrameRateMode{90_Hz, kMode90}, Event::None}));
ASSERT_NE(std::nullopt, mDisplay->getDesiredActiveMode());
- EXPECT_FRAME_RATE_MODE(kMode90, 90_Hz, mDisplay->getDesiredActiveMode()->modeOpt);
+ EXPECT_FRAME_RATE_MODE(kMode90, 90_Hz, *mDisplay->getDesiredActiveMode()->modeOpt);
EXPECT_EQ(Event::None, mDisplay->getDesiredActiveMode()->event);
hal::VsyncPeriodChangeConstraints constraints{
@@ -154,7 +154,7 @@
mDisplay->setDesiredActiveMode(
{scheduler::FrameRateMode{120_Hz, kMode120}, Event::None}));
ASSERT_NE(std::nullopt, mDisplay->getDesiredActiveMode());
- EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, mDisplay->getDesiredActiveMode()->modeOpt);
+ EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, *mDisplay->getDesiredActiveMode()->modeOpt);
EXPECT_EQ(Event::None, mDisplay->getDesiredActiveMode()->event);
EXPECT_FRAME_RATE_MODE(kMode90, 90_Hz, *mDisplay->getUpcomingActiveMode().modeOpt);
diff --git a/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp b/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
index aaf55fb..0397b99 100644
--- a/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
+++ b/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
@@ -3125,5 +3125,69 @@
{DisplayModeId(kModeId60), kLowerThanMin, kLowerThanMin}));
}
+// b/296079213
+TEST_P(RefreshRateSelectorTest, frameRateOverrideInBlockingZone60_120) {
+ auto selector = createSelector(kModes_60_120, kModeId120);
+
+ const FpsRange only120 = {120_Hz, 120_Hz};
+ const FpsRange allRange = {0_Hz, 120_Hz};
+ EXPECT_EQ(SetPolicyResult::Changed,
+ selector.setDisplayManagerPolicy(
+ {kModeId120, {only120, allRange}, {allRange, allRange}}));
+
+ std::vector<LayerRequirement> layers = {{.weight = 1.f}};
+ layers[0].name = "30Hz ExplicitExactOrMultiple";
+ layers[0].desiredRefreshRate = 30_Hz;
+ layers[0].vote = LayerVoteType::ExplicitExactOrMultiple;
+
+ if (GetParam() != Config::FrameRateOverride::Enabled) {
+ EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz,
+ selector.getBestScoredFrameRate(layers).frameRateMode);
+ } else {
+ EXPECT_FRAME_RATE_MODE(kMode120, 30_Hz,
+ selector.getBestScoredFrameRate(layers).frameRateMode);
+ }
+}
+
+TEST_P(RefreshRateSelectorTest, frameRateOverrideInBlockingZone60_90) {
+ auto selector = createSelector(kModes_60_90, kModeId90);
+
+ const FpsRange only90 = {90_Hz, 90_Hz};
+ const FpsRange allRange = {0_Hz, 90_Hz};
+ EXPECT_EQ(SetPolicyResult::Changed,
+ selector.setDisplayManagerPolicy(
+ {kModeId90, {only90, allRange}, {allRange, allRange}}));
+
+ std::vector<LayerRequirement> layers = {{.weight = 1.f}};
+ layers[0].name = "30Hz ExplicitExactOrMultiple";
+ layers[0].desiredRefreshRate = 30_Hz;
+ layers[0].vote = LayerVoteType::ExplicitExactOrMultiple;
+
+ if (GetParam() != Config::FrameRateOverride::Enabled) {
+ EXPECT_FRAME_RATE_MODE(kMode90, 90_Hz,
+ selector.getBestScoredFrameRate(layers).frameRateMode);
+ } else {
+ EXPECT_FRAME_RATE_MODE(kMode90, 30_Hz,
+ selector.getBestScoredFrameRate(layers).frameRateMode);
+ }
+}
+
+TEST_P(RefreshRateSelectorTest, frameRateOverrideInBlockingZone60_90_NonDivisor) {
+ auto selector = createSelector(kModes_60_90, kModeId90);
+
+ const FpsRange only90 = {90_Hz, 90_Hz};
+ const FpsRange allRange = {0_Hz, 90_Hz};
+ EXPECT_EQ(SetPolicyResult::Changed,
+ selector.setDisplayManagerPolicy(
+ {kModeId90, {only90, allRange}, {allRange, allRange}}));
+
+ std::vector<LayerRequirement> layers = {{.weight = 1.f}};
+ layers[0].name = "60Hz ExplicitExactOrMultiple";
+ layers[0].desiredRefreshRate = 60_Hz;
+ layers[0].vote = LayerVoteType::ExplicitExactOrMultiple;
+
+ EXPECT_FRAME_RATE_MODE(kMode90, 90_Hz, selector.getBestScoredFrameRate(layers).frameRateMode);
+}
+
} // namespace
} // namespace android::scheduler
diff --git a/services/surfaceflinger/tests/unittests/mock/MockFrameRateMode.h b/services/surfaceflinger/tests/unittests/mock/MockFrameRateMode.h
index ef9cd9b..4cfdd58 100644
--- a/services/surfaceflinger/tests/unittests/mock/MockFrameRateMode.h
+++ b/services/surfaceflinger/tests/unittests/mock/MockFrameRateMode.h
@@ -19,5 +19,7 @@
#include <scheduler/FrameRateMode.h>
// Use a C style macro to keep the line numbers printed in gtest
-#define EXPECT_FRAME_RATE_MODE(modePtr, fps, mode) \
- EXPECT_EQ((scheduler::FrameRateMode{(fps), (modePtr)}), (mode))
+#define EXPECT_FRAME_RATE_MODE(_modePtr, _fps, _mode) \
+ EXPECT_EQ((scheduler::FrameRateMode{(_fps), (_modePtr)}), (_mode)) \
+ << "Expected " << (_fps) << " (" << (_modePtr)->getFps() << ") but was " \
+ << (_mode).fps << " (" << (_mode).modePtr->getFps() << ")"
diff --git a/services/vibratorservice/VibratorCallbackScheduler.cpp b/services/vibratorservice/VibratorCallbackScheduler.cpp
index f2870b0..7eda9ef 100644
--- a/services/vibratorservice/VibratorCallbackScheduler.cpp
+++ b/services/vibratorservice/VibratorCallbackScheduler.cpp
@@ -29,8 +29,11 @@
return mExpiration <= std::chrono::steady_clock::now();
}
-DelayedCallback::Timestamp DelayedCallback::getExpiration() const {
- return mExpiration;
+std::chrono::milliseconds DelayedCallback::getWaitForExpirationDuration() const {
+ std::chrono::milliseconds delta = std::chrono::duration_cast<std::chrono::milliseconds>(
+ mExpiration - std::chrono::steady_clock::now());
+ // Return zero if this is already expired.
+ return delta > delta.zero() ? delta : delta.zero();
}
void DelayedCallback::run() const {
@@ -88,7 +91,9 @@
mCondition.wait(mMutex);
} else {
// Wait until next callback expires, or a new one is scheduled.
- mCondition.wait_until(mMutex, mQueue.top().getExpiration());
+ // Use the monotonic steady clock to wait for the measured delay interval via wait_for
+ // instead of using a wall clock via wait_until.
+ mCondition.wait_for(mMutex, mQueue.top().getWaitForExpirationDuration());
}
}
}
diff --git a/services/vibratorservice/include/vibratorservice/VibratorCallbackScheduler.h b/services/vibratorservice/include/vibratorservice/VibratorCallbackScheduler.h
index 2c194b5..c8ec15d 100644
--- a/services/vibratorservice/include/vibratorservice/VibratorCallbackScheduler.h
+++ b/services/vibratorservice/include/vibratorservice/VibratorCallbackScheduler.h
@@ -30,15 +30,13 @@
// Wrapper for a callback to be executed after a delay.
class DelayedCallback {
public:
- using Timestamp = std::chrono::time_point<std::chrono::steady_clock>;
-
DelayedCallback(std::function<void()> callback, std::chrono::milliseconds delay)
: mCallback(callback), mExpiration(std::chrono::steady_clock::now() + delay) {}
~DelayedCallback() = default;
void run() const;
bool isExpired() const;
- Timestamp getExpiration() const;
+ std::chrono::milliseconds getWaitForExpirationDuration() const;
// Compare by expiration time, where A < B when A expires first.
bool operator<(const DelayedCallback& other) const;
@@ -46,7 +44,9 @@
private:
std::function<void()> mCallback;
- Timestamp mExpiration;
+ // Use a steady monotonic clock to calculate the duration until expiration.
+ // This clock is not related to wall clock time and is most suitable for measuring intervals.
+ std::chrono::time_point<std::chrono::steady_clock> mExpiration;
};
// Schedules callbacks to be executed after a delay.
diff --git a/services/vibratorservice/test/VibratorCallbackSchedulerTest.cpp b/services/vibratorservice/test/VibratorCallbackSchedulerTest.cpp
index 106ab9e..426cd42 100644
--- a/services/vibratorservice/test/VibratorCallbackSchedulerTest.cpp
+++ b/services/vibratorservice/test/VibratorCallbackSchedulerTest.cpp
@@ -71,15 +71,21 @@
}
int32_t waitForCallbacks(int32_t callbackCount, milliseconds timeout) {
- time_point<steady_clock> expiration = steady_clock::now() + timeout + TEST_TIMEOUT;
+ time_point<steady_clock> expirationTime = steady_clock::now() + timeout + TEST_TIMEOUT;
int32_t expiredCallbackCount = 0;
- while (steady_clock::now() < expiration) {
+ while (steady_clock::now() < expirationTime) {
std::lock_guard<std::mutex> lock(mMutex);
expiredCallbackCount = mExpiredCallbacks.size();
if (callbackCount <= expiredCallbackCount) {
return expiredCallbackCount;
}
- mCondition.wait_until(mMutex, expiration);
+ auto currentTimeout = std::chrono::duration_cast<std::chrono::milliseconds>(
+ expirationTime - steady_clock::now());
+ if (currentTimeout > currentTimeout.zero()) {
+ // Use the monotonic steady clock to wait for the requested timeout via wait_for
+ // instead of using a wall clock via wait_until.
+ mCondition.wait_for(mMutex, currentTimeout);
+ }
}
return expiredCallbackCount;
}
diff --git a/services/vr/virtual_touchpad/VirtualTouchpadService.cpp b/services/vr/virtual_touchpad/VirtualTouchpadService.cpp
index 523f890..d0a9da1 100644
--- a/services/vr/virtual_touchpad/VirtualTouchpadService.cpp
+++ b/services/vr/virtual_touchpad/VirtualTouchpadService.cpp
@@ -113,7 +113,7 @@
static_cast<long>(client_pid_));
touchpad_->dumpInternal(result);
}
- write(fd, result.string(), result.size());
+ write(fd, result.c_str(), result.size());
return OK;
}