InputDispatcher: Check for normal connection for consistency
Whenever we test a connection status, check against Status::NORMAL
everywhere in dispatcher, for consistency.
Bug: 319186639
Test: atest inputflinger_tests
Change-Id: I01c1eb48d94b5a4d164080ffc185928445084c66
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 6319322..2fbbc20 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -3840,8 +3840,7 @@
connection->getInputChannelName().c_str(), seq, toString(handled));
}
- if (connection->status == Connection::Status::BROKEN ||
- connection->status == Connection::Status::ZOMBIE) {
+ if (connection->status != Connection::Status::NORMAL) {
return;
}
@@ -4114,7 +4113,7 @@
void InputDispatcher::synthesizePointerDownEventsForConnectionLocked(
const nsecs_t downTime, const std::shared_ptr<Connection>& connection,
ftl::Flags<InputTarget::Flags> targetFlags) {
- if (connection->status == Connection::Status::BROKEN) {
+ if (connection->status != Connection::Status::NORMAL) {
return;
}