SF: Creating a basic Scheduler class.
Added a flag that can be turned on at runtime, and turns on the new path.
Added a basic Scheduler that encapsulates SF and App thread.
This is part of the go/surfce-flinger-scheduler move.
Test: All SF tests pass. Adding a Scheduler test in the next CL.
Change-Id: Ic45b662f82d60da1172bf64485c838344082b306
diff --git a/services/surfaceflinger/Scheduler/Scheduler.h b/services/surfaceflinger/Scheduler/Scheduler.h
new file mode 100644
index 0000000..caccd6f
--- /dev/null
+++ b/services/surfaceflinger/Scheduler/Scheduler.h
@@ -0,0 +1,85 @@
+/*
+ * Copyright 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <cstdint>
+#include <memory>
+
+#include <gui/ISurfaceComposer.h>
+
+#include "DispSync.h"
+#include "EventThread.h"
+#include "InjectVSyncSource.h"
+
+namespace android {
+
+class Scheduler {
+public:
+ /* The scheduler handle is a BBinder object passed to the client from which we can extract
+ * an ID for subsequent operations.
+ */
+ class ConnectionHandle : public BBinder {
+ public:
+ ConnectionHandle(int64_t id) : id(id) {}
+ ~ConnectionHandle() = default;
+ const int64_t id;
+ };
+
+ class Connection {
+ public:
+ Connection(sp<ConnectionHandle> handle, sp<BnDisplayEventConnection> eventConnection,
+ std::unique_ptr<EventThread> eventThread)
+ : handle(handle), eventConnection(eventConnection), thread(std::move(eventThread)) {}
+ ~Connection() = default;
+
+ sp<ConnectionHandle> handle;
+ sp<BnDisplayEventConnection> eventConnection;
+ const std::unique_ptr<EventThread> thread;
+ };
+
+ Scheduler() = default;
+ ~Scheduler() = default;
+
+ /** Creates an EventThread connection. */
+ sp<ConnectionHandle> createConnection(
+ const char* connectionName, DispSync* dispSync, int64_t phaseOffsetNs,
+ impl::EventThread::ResyncWithRateLimitCallback resyncCallback,
+ impl::EventThread::InterceptVSyncsCallback interceptCallback);
+ sp<IDisplayEventConnection> createDisplayEventConnection(const sp<ConnectionHandle>& handle);
+
+ // Getter methods.
+ EventThread* getEventThread(const sp<ConnectionHandle>& handle);
+ sp<BnDisplayEventConnection> getEventConnection(const sp<ConnectionHandle>& handle);
+
+ // Should be called when receiving a hotplug event.
+ void hotplugReceived(const sp<ConnectionHandle>& handle, EventThread::DisplayType displayType,
+ bool connected);
+ // Should be called after the screen is turned on.
+ void onScreenAcquired(const sp<ConnectionHandle>& handle);
+ // Should be called before the screen is turned off.
+ void onScreenReleased(const sp<ConnectionHandle>& handle);
+ // Should be called when dumpsys command is received.
+ void dump(const sp<ConnectionHandle>& handle, String8& result) const;
+ // Offers ability to modify phase offset in the event thread.
+ void setPhaseOffset(const sp<ConnectionHandle>& handle, nsecs_t phaseOffset);
+
+private:
+ static std::atomic<int64_t> sNextId;
+ std::unordered_map<int64_t, std::unique_ptr<Connection>> mConnections;
+};
+
+} // namespace android
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