get rid of ro.sf.hwrotation, it's not used anymore
Change-Id: I2ee469ac89ecd65d7187be5cab08b5cc18f67cbe
diff --git a/services/surfaceflinger/DisplayHardware.h b/services/surfaceflinger/DisplayHardware.h
index 029c3da..a1a4764 100644
--- a/services/surfaceflinger/DisplayHardware.h
+++ b/services/surfaceflinger/DisplayHardware.h
@@ -91,8 +91,6 @@
status_t setOrientation(int orientation);
int getOrientation() const { return mOrientation; }
const Transform& getTransform() const { return mGlobalTransform; }
- int getUserWidth() const { return mUserDisplayWidth; }
- int getUserHeight() const { return mUserDisplayHeight; }
void setVSyncHandler(const sp<VSyncHandler>& handler);
@@ -166,19 +164,13 @@
// this used to be in GraphicPlane
static status_t orientationToTransfrom(int orientation, int w, int h,
Transform* tr);
- Transform mGlobalTransform;
- Transform mDisplayTransform;
- int mOrientation;
- int mLogicalDisplayWidth;
- int mLogicalDisplayHeight;
- int mUserDisplayWidth;
- int mUserDisplayHeight;
-
- mutable Mutex mLock;
+ Transform mGlobalTransform;
+ int mOrientation;
/*
* protected by mLock
*/
+ mutable Mutex mLock;
wp<VSyncHandler> mVSyncHandler;
};