Handle different scale and offset for pointers in InputTarget.

This change allows an InputTarget to have multiple pointers in different
scale and offsets. This was done by using an array to store each
pointerId to PointerInfo. PointerInfo contains the information that's
unique to each pointer, scale and offset.

Once the dispatcher is ready to queue the event, the dispatcher will
request the InputTarget to gather all it's pointer information and
normalize them to a single offset and scale. It will generate a new
DispatcherEntry with a new MotionEvent that has all the coordinates in a
single offset and scale. It will also set that offset and scale in the
MotionEvent so it can be handled properly when sent to the client.

Change-Id: I1793725760142e01dc3fe2372f76ecd44ad934b8
Test: InputDispatcherMultiWindowSameTokenTests
Test: manually with magnification
Test: NexusLauncherOutOfProcTests:TaplTestsLauncher3
Test: NexusLauncherOutOfProcTests:TaplTestsQuickstep
Fixes: 140756730
Fixes: 147371357
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 5ffc89d..bd8d2a4 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -1439,4 +1439,107 @@
     consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, {expectedPoint});
 }
 
+TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchDifferentScale) {
+    mWindow2->setWindowScale(0.5f, 0.5f);
+
+    // Touch Window 1
+    std::vector<PointF> touchedPoints = {PointF{10, 10}};
+    std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])};
+
+    NotifyMotionArgs motionArgs =
+            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                               ADISPLAY_ID_DEFAULT, touchedPoints);
+    mDispatcher->notifyMotion(&motionArgs);
+    consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, expectedPoints);
+
+    // Touch Window 2
+    int32_t actionPointerDown =
+            AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+    touchedPoints.emplace_back(PointF{150, 150});
+    expectedPoints.emplace_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
+
+    motionArgs = generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN,
+                                    ADISPLAY_ID_DEFAULT, touchedPoints);
+    mDispatcher->notifyMotion(&motionArgs);
+
+    // Consuming from window1 since it's the window that has the InputReceiver
+    consumeMotionEvent(mWindow1, actionPointerDown, expectedPoints);
+}
+
+TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchMoveDifferentScale) {
+    mWindow2->setWindowScale(0.5f, 0.5f);
+
+    // Touch Window 1
+    std::vector<PointF> touchedPoints = {PointF{10, 10}};
+    std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])};
+
+    NotifyMotionArgs motionArgs =
+            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                               ADISPLAY_ID_DEFAULT, touchedPoints);
+    mDispatcher->notifyMotion(&motionArgs);
+    consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, expectedPoints);
+
+    // Touch Window 2
+    int32_t actionPointerDown =
+            AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+    touchedPoints.emplace_back(PointF{150, 150});
+    expectedPoints.emplace_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
+
+    motionArgs = generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN,
+                                    ADISPLAY_ID_DEFAULT, touchedPoints);
+    mDispatcher->notifyMotion(&motionArgs);
+
+    // Consuming from window1 since it's the window that has the InputReceiver
+    consumeMotionEvent(mWindow1, actionPointerDown, expectedPoints);
+
+    // Move both windows
+    touchedPoints = {{20, 20}, {175, 175}};
+    expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]),
+                      getPointInWindow(mWindow2->getInfo(), touchedPoints[1])};
+
+    motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+                                    ADISPLAY_ID_DEFAULT, touchedPoints);
+    mDispatcher->notifyMotion(&motionArgs);
+
+    consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_MOVE, expectedPoints);
+}
+
+TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleWindowsFirstTouchWithScale) {
+    mWindow1->setWindowScale(0.5f, 0.5f);
+
+    // Touch Window 1
+    std::vector<PointF> touchedPoints = {PointF{10, 10}};
+    std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])};
+
+    NotifyMotionArgs motionArgs =
+            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                               ADISPLAY_ID_DEFAULT, touchedPoints);
+    mDispatcher->notifyMotion(&motionArgs);
+    consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, expectedPoints);
+
+    // Touch Window 2
+    int32_t actionPointerDown =
+            AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+    touchedPoints.emplace_back(PointF{150, 150});
+    expectedPoints.emplace_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
+
+    motionArgs = generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN,
+                                    ADISPLAY_ID_DEFAULT, touchedPoints);
+    mDispatcher->notifyMotion(&motionArgs);
+
+    // Consuming from window1 since it's the window that has the InputReceiver
+    consumeMotionEvent(mWindow1, actionPointerDown, expectedPoints);
+
+    // Move both windows
+    touchedPoints = {{20, 20}, {175, 175}};
+    expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]),
+                      getPointInWindow(mWindow2->getInfo(), touchedPoints[1])};
+
+    motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+                                    ADISPLAY_ID_DEFAULT, touchedPoints);
+    mDispatcher->notifyMotion(&motionArgs);
+
+    consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_MOVE, expectedPoints);
+}
+
 } // namespace android::inputdispatcher