CE: Layers only have FE layer state
Remove the concept of having a compositionengine::Layer having internal
state since it was only used to internally store a copy of the
LayerFECompositionState. Instead switch the Layer interface so only the
FE state can be obtained. Any internal state will from now on be
private.
Doing this also allows the LayerFECompostionState to be easily extended
by extended versions of CompositionEngine.
Test: atest libsurfaceflinger_unittest libcompositionengine_test
Test: atest CtsColorModeTestCases
Test: atest CtsDisplayTestCases
Test: atest CtsGraphicsTestCases
Test: atest CtsUiRenderingTestCases
Test: atest CtsViewTestCases
Test: atest android.media.cts.EncodeVirtualDisplayWithCompositionTest
Test: go/wm-smoke
Bug: 121291683
Change-Id: I689e8714aca46320c87e0cb5ef18fdde93eb7499
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index 83df628..02ebc1f 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -22,8 +22,8 @@
#include <compositionengine/DisplayColorProfile.h>
#include <compositionengine/Layer.h>
#include <compositionengine/LayerFE.h>
+#include <compositionengine/LayerFECompositionState.h>
#include <compositionengine/RenderSurface.h>
-#include <compositionengine/impl/LayerCompositionState.h>
#include <compositionengine/impl/Output.h>
#include <compositionengine/impl/OutputLayer.h>
#include <renderengine/DisplaySettings.h>
@@ -249,7 +249,7 @@
return false;
}
- const auto& layerFEState = layer->getState().frontEnd;
+ const auto& layerFEState = layer->getFEState();
return belongsInOutput(layerFEState.layerStackId, layerFEState.internalOnly);
}
@@ -400,12 +400,12 @@
// appear on multiple outputs.
if (!coverage.latchedLayers.count(layerFE)) {
coverage.latchedLayers.insert(layerFE);
- layerFE->latchCompositionState(layer->editState().frontEnd,
+ layerFE->latchCompositionState(layer->editFEState(),
compositionengine::LayerFE::StateSubset::BasicGeometry);
}
// Obtain a read-only reference to the front-end layer state
- const auto& layerFEState = layer->getState().frontEnd;
+ const auto& layerFEState = layer->getFEState();
// Only consider the layers on the given layer stack
if (!belongsInOutput(layer.get())) {
@@ -572,7 +572,7 @@
void Output::updateLayerStateFromFE(const CompositionRefreshArgs& args) const {
for (auto& layer : mOutputLayersOrderedByZ) {
- layer->getLayerFE().latchCompositionState(layer->getLayer().editState().frontEnd,
+ layer->getLayerFE().latchCompositionState(layer->getLayer().editFEState(),
args.updatingGeometryThisFrame
? LayerFE::StateSubset::GeometryAndContent
: LayerFE::StateSubset::Content);
@@ -615,7 +615,7 @@
*outHdrDataSpace = ui::Dataspace::UNKNOWN;
for (const auto& layer : mOutputLayersOrderedByZ) {
- switch (layer->getLayer().getState().frontEnd.dataspace) {
+ switch (layer->getLayer().getFEState().dataspace) {
case ui::Dataspace::V0_SCRGB:
case ui::Dataspace::V0_SCRGB_LINEAR:
case ui::Dataspace::BT2020:
@@ -631,8 +631,7 @@
case ui::Dataspace::BT2020_ITU_PQ:
bestDataSpace = ui::Dataspace::DISPLAY_P3;
*outHdrDataSpace = ui::Dataspace::BT2020_PQ;
- *outIsHdrClientComposition =
- layer->getLayer().getState().frontEnd.forceClientComposition;
+ *outIsHdrClientComposition = layer->getLayer().getFEState().forceClientComposition;
break;
case ui::Dataspace::BT2020_HLG:
case ui::Dataspace::BT2020_ITU_HLG:
@@ -838,7 +837,7 @@
bool needsProtected =
std::any_of(mOutputLayersOrderedByZ.begin(), mOutputLayersOrderedByZ.end(),
[](auto& layer) {
- return layer->getLayer().getState().frontEnd.hasProtectedContent;
+ return layer->getLayer().getFEState().hasProtectedContent;
});
if (needsProtected != renderEngine.isProtected()) {
renderEngine.useProtectedContext(needsProtected);
@@ -892,7 +891,7 @@
for (auto& layer : mOutputLayersOrderedByZ) {
const auto& layerState = layer->getState();
- const auto& layerFEState = layer->getLayer().getState().frontEnd;
+ const auto& layerFEState = layer->getLayer().getFEState();
auto& layerFE = layer->getLayerFE();
const Region clip(viewportRegion.intersect(layerState.visibleRegion));