Merge "libbinder*: Provide warning of library threadpool woes." am: 9c0835a838 am: 5eba053724

Original change: https://android-review.googlesource.com/c/platform/frameworks/native/+/2329533

Change-Id: Ib747e9e28ad3b03fe960a33e54a5ca6628982d61
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
diff --git a/cmds/installd/InstalldNativeService.cpp b/cmds/installd/InstalldNativeService.cpp
index faf67fd..b1283eb 100644
--- a/cmds/installd/InstalldNativeService.cpp
+++ b/cmds/installd/InstalldNativeService.cpp
@@ -99,6 +99,8 @@
 
 static constexpr const char* kDataMirrorCePath = "/data_mirror/data_ce";
 static constexpr const char* kDataMirrorDePath = "/data_mirror/data_de";
+static constexpr const char* kMiscMirrorCePath = "/data_mirror/misc_ce";
+static constexpr const char* kMiscMirrorDePath = "/data_mirror/misc_de";
 
 static constexpr const int MIN_RESTRICTED_HOME_SDK_VERSION = 24; // > M
 
@@ -3558,16 +3560,28 @@
 
     std::string mirrorVolCePath(StringPrintf("%s/%s", kDataMirrorCePath, uuid_));
     if (fs_prepare_dir(mirrorVolCePath.c_str(), 0711, AID_SYSTEM, AID_SYSTEM) != 0) {
-        return error("Failed to create CE mirror");
+        return error("Failed to create CE data mirror");
     }
 
     std::string mirrorVolDePath(StringPrintf("%s/%s", kDataMirrorDePath, uuid_));
     if (fs_prepare_dir(mirrorVolDePath.c_str(), 0711, AID_SYSTEM, AID_SYSTEM) != 0) {
-        return error("Failed to create DE mirror");
+        return error("Failed to create DE data mirror");
+    }
+
+    std::string mirrorVolMiscCePath(StringPrintf("%s/%s", kMiscMirrorCePath, uuid_));
+    if (fs_prepare_dir(mirrorVolMiscCePath.c_str(), 0711, AID_SYSTEM, AID_SYSTEM) != 0) {
+        return error("Failed to create CE misc mirror");
+    }
+
+    std::string mirrorVolMiscDePath(StringPrintf("%s/%s", kMiscMirrorDePath, uuid_));
+    if (fs_prepare_dir(mirrorVolMiscDePath.c_str(), 0711, AID_SYSTEM, AID_SYSTEM) != 0) {
+        return error("Failed to create DE misc mirror");
     }
 
     auto cePath = StringPrintf("%s/user", create_data_path(uuid_).c_str());
     auto dePath = StringPrintf("%s/user_de", create_data_path(uuid_).c_str());
+    auto miscCePath = StringPrintf("%s/misc_ce", create_data_path(uuid_).c_str());
+    auto miscDePath = StringPrintf("%s/misc_de", create_data_path(uuid_).c_str());
 
     if (access(cePath.c_str(), F_OK) != 0) {
         return error("Cannot access CE path: " + cePath);
@@ -3575,6 +3589,12 @@
     if (access(dePath.c_str(), F_OK) != 0) {
         return error("Cannot access DE path: " + dePath);
     }
+    if (access(miscCePath.c_str(), F_OK) != 0) {
+        return error("Cannot access misc CE path: " + cePath);
+    }
+    if (access(miscDePath.c_str(), F_OK) != 0) {
+        return error("Cannot access misc DE path: " + dePath);
+    }
 
     struct stat ceStat, mirrorCeStat;
     if (stat(cePath.c_str(), &ceStat) != 0) {
@@ -3602,6 +3622,21 @@
             MS_NOSUID | MS_NODEV | MS_NOATIME | MS_BIND | MS_NOEXEC, nullptr)) == -1) {
         return error("Failed to mount " + mirrorVolDePath);
     }
+
+    // Mount misc CE mirror
+    if (TEMP_FAILURE_RETRY(mount(miscCePath.c_str(), mirrorVolMiscCePath.c_str(), NULL,
+                                 MS_NOSUID | MS_NODEV | MS_NOATIME | MS_BIND | MS_NOEXEC,
+                                 nullptr)) == -1) {
+        return error("Failed to mount " + mirrorVolMiscCePath);
+    }
+
+    // Mount misc DE mirror
+    if (TEMP_FAILURE_RETRY(mount(miscDePath.c_str(), mirrorVolMiscDePath.c_str(), NULL,
+                                 MS_NOSUID | MS_NODEV | MS_NOATIME | MS_BIND | MS_NOEXEC,
+                                 nullptr)) == -1) {
+        return error("Failed to mount " + mirrorVolMiscDePath);
+    }
+
     return ok();
 }
 
@@ -3624,6 +3659,8 @@
 
     std::string mirrorCeVolPath(StringPrintf("%s/%s", kDataMirrorCePath, uuid_));
     std::string mirrorDeVolPath(StringPrintf("%s/%s", kDataMirrorDePath, uuid_));
+    std::string mirrorMiscCeVolPath(StringPrintf("%s/%s", kMiscMirrorCePath, uuid_));
+    std::string mirrorMiscDeVolPath(StringPrintf("%s/%s", kMiscMirrorDePath, uuid_));
 
     std::lock_guard<std::recursive_mutex> lock(mMountsLock);
 
@@ -3648,6 +3685,29 @@
     if (delete_dir_contents_and_dir(mirrorDeVolPath, true) != 0) {
         res = error("Failed to delete " + mirrorDeVolPath);
     }
+
+    // Unmount misc CE storage
+    if (TEMP_FAILURE_RETRY(umount(mirrorMiscCeVolPath.c_str())) != 0) {
+        if (errno != ENOENT) {
+            res = error(StringPrintf("Failed to umount %s %s", mirrorMiscCeVolPath.c_str(),
+                                     strerror(errno)));
+        }
+    }
+    if (delete_dir_contents_and_dir(mirrorMiscCeVolPath, true) != 0) {
+        res = error("Failed to delete " + mirrorMiscCeVolPath);
+    }
+
+    // Unmount misc DE storage
+    if (TEMP_FAILURE_RETRY(umount(mirrorMiscDeVolPath.c_str())) != 0) {
+        if (errno != ENOENT) {
+            res = error(StringPrintf("Failed to umount %s %s", mirrorMiscDeVolPath.c_str(),
+                                     strerror(errno)));
+        }
+    }
+    if (delete_dir_contents_and_dir(mirrorMiscDeVolPath, true) != 0) {
+        res = error("Failed to delete " + mirrorMiscDeVolPath);
+    }
+
     return res;
 }
 
diff --git a/libs/graphicsenv/Android.bp b/libs/graphicsenv/Android.bp
index a96a07a..af50a29 100644
--- a/libs/graphicsenv/Android.bp
+++ b/libs/graphicsenv/Android.bp
@@ -27,10 +27,13 @@
     srcs: [
         "GpuStatsInfo.cpp",
         "GraphicsEnv.cpp",
-        "IGpuService.cpp"
+        "IGpuService.cpp",
     ],
 
-    cflags: ["-Wall", "-Werror"],
+    cflags: [
+        "-Wall",
+        "-Werror",
+    ],
 
     shared_libs: [
         "libbase",
@@ -46,4 +49,13 @@
     ],
 
     export_include_dirs: ["include"],
+
+    product_variables: {
+        // `debuggable` is set for eng and userdebug builds
+        debuggable: {
+            cflags: [
+                "-DANDROID_DEBUGGABLE",
+            ],
+        },
+    },
 }
diff --git a/libs/graphicsenv/GraphicsEnv.cpp b/libs/graphicsenv/GraphicsEnv.cpp
index 4a0a839..5f5f85a 100644
--- a/libs/graphicsenv/GraphicsEnv.cpp
+++ b/libs/graphicsenv/GraphicsEnv.cpp
@@ -126,7 +126,20 @@
 }
 
 bool GraphicsEnv::isDebuggable() {
-    return prctl(PR_GET_DUMPABLE, 0, 0, 0, 0) > 0;
+    // This flag determines if the application is marked debuggable
+    bool appDebuggable = prctl(PR_GET_DUMPABLE, 0, 0, 0, 0) > 0;
+
+    // This flag is set only in `debuggable` builds of the platform
+#if defined(ANDROID_DEBUGGABLE)
+    bool platformDebuggable = true;
+#else
+    bool platformDebuggable = false;
+#endif
+
+    ALOGV("GraphicsEnv::isDebuggable returning appDebuggable=%s || platformDebuggable=%s",
+          appDebuggable ? "true" : "false", platformDebuggable ? "true" : "false");
+
+    return appDebuggable || platformDebuggable;
 }
 
 void GraphicsEnv::setDriverPathAndSphalLibraries(const std::string path,
diff --git a/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h b/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
index 82a6b6c..73d3196 100644
--- a/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
+++ b/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
@@ -35,7 +35,7 @@
 
     // Check if the process is debuggable. It returns false except in any of the
     // following circumstances:
-    // 1. ro.debuggable=1 (global debuggable enabled).
+    // 1. ANDROID_DEBUGGABLE is defined (global debuggable enabled).
     // 2. android:debuggable="true" in the manifest for an individual app.
     // 3. An app which explicitly calls prctl(PR_SET_DUMPABLE, 1).
     // 4. GraphicsEnv calls prctl(PR_SET_DUMPABLE, 1) in the presence of
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index a51bbb1..24a5295 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -357,11 +357,12 @@
                     }
                 }
                 for (const auto& staleRelease : staleReleases) {
-                    BQA_LOGE("Faking releaseBufferCallback from transactionCompleteCallback");
-                    BBQ_TRACE("FakeReleaseCallback");
                     releaseBufferCallbackLocked(staleRelease,
-                        stat.previousReleaseFence ? stat.previousReleaseFence : Fence::NO_FENCE,
-                        stat.currentMaxAcquiredBufferCount);
+                                                stat.previousReleaseFence
+                                                        ? stat.previousReleaseFence
+                                                        : Fence::NO_FENCE,
+                                                stat.currentMaxAcquiredBufferCount,
+                                                true /* fakeRelease */);
                 }
             } else {
                 BQA_LOGE("Failed to find matching SurfaceControl in transactionCallback");
@@ -405,11 +406,13 @@
     BBQ_TRACE();
 
     std::unique_lock _lock{mMutex};
-    releaseBufferCallbackLocked(id, releaseFence, currentMaxAcquiredBufferCount);
+    releaseBufferCallbackLocked(id, releaseFence, currentMaxAcquiredBufferCount,
+                                false /* fakeRelease */);
 }
 
-void BLASTBufferQueue::releaseBufferCallbackLocked(const ReleaseCallbackId& id,
-        const sp<Fence>& releaseFence, std::optional<uint32_t> currentMaxAcquiredBufferCount) {
+void BLASTBufferQueue::releaseBufferCallbackLocked(
+        const ReleaseCallbackId& id, const sp<Fence>& releaseFence,
+        std::optional<uint32_t> currentMaxAcquiredBufferCount, bool fakeRelease) {
     ATRACE_CALL();
     BQA_LOGV("releaseBufferCallback %s", id.to_string().c_str());
 
@@ -432,6 +435,11 @@
     auto rb = ReleasedBuffer{id, releaseFence};
     if (std::find(mPendingRelease.begin(), mPendingRelease.end(), rb) == mPendingRelease.end()) {
         mPendingRelease.emplace_back(rb);
+        if (fakeRelease) {
+            BQA_LOGE("Faking releaseBufferCallback from transactionCompleteCallback %" PRIu64,
+                     id.framenumber);
+            BBQ_TRACE("FakeReleaseCallback");
+        }
     }
 
     // Release all buffers that are beyond the ones that we need to hold
diff --git a/libs/gui/include/gui/BLASTBufferQueue.h b/libs/gui/include/gui/BLASTBufferQueue.h
index f5898d2..48226b9 100644
--- a/libs/gui/include/gui/BLASTBufferQueue.h
+++ b/libs/gui/include/gui/BLASTBufferQueue.h
@@ -96,7 +96,8 @@
     void releaseBufferCallback(const ReleaseCallbackId& id, const sp<Fence>& releaseFence,
                                std::optional<uint32_t> currentMaxAcquiredBufferCount);
     void releaseBufferCallbackLocked(const ReleaseCallbackId& id, const sp<Fence>& releaseFence,
-                               std::optional<uint32_t> currentMaxAcquiredBufferCount);
+                                     std::optional<uint32_t> currentMaxAcquiredBufferCount,
+                                     bool fakeRelease);
     void syncNextTransaction(std::function<void(SurfaceComposerClient::Transaction*)> callback,
                              bool acquireSingleBuffer = true);
     void stopContinuousSyncTransaction();
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index 22dd866..6dc01b9 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -921,7 +921,8 @@
 
     // Finally, we cut the layer into 3 parts, with top and bottom parts having rounded corners
     // and the middle part without rounded corners.
-    const int32_t radius = ceil(layer.geometry.roundedCornersRadius);
+    const int32_t radius = ceil(
+            (layer.geometry.roundedCornersRadius.x + layer.geometry.roundedCornersRadius.y) / 2.0);
     const Rect topRect(bounds.left, bounds.top, bounds.right, bounds.top + radius);
     setScissor(topRect);
     drawMesh(mesh);
@@ -1266,23 +1267,24 @@
 
         const half3 solidColor = layer.source.solidColor;
         const half4 color = half4(solidColor.r, solidColor.g, solidColor.b, layer.alpha);
+        const float radius =
+                (layer.geometry.roundedCornersRadius.x + layer.geometry.roundedCornersRadius.y) /
+                2.0f;
         // Buffer sources will have a black solid color ignored in the shader,
         // so in that scenario the solid color passed here is arbitrary.
-        setupLayerBlending(usePremultipliedAlpha, isOpaque, disableTexture, color,
-                           layer.geometry.roundedCornersRadius);
+        setupLayerBlending(usePremultipliedAlpha, isOpaque, disableTexture, color, radius);
         if (layer.disableBlending) {
             glDisable(GL_BLEND);
         }
         setSourceDataSpace(layer.sourceDataspace);
 
         if (layer.shadow.length > 0.0f) {
-            handleShadow(layer.geometry.boundaries, layer.geometry.roundedCornersRadius,
-                         layer.shadow);
+            handleShadow(layer.geometry.boundaries, radius, layer.shadow);
         }
         // We only want to do a special handling for rounded corners when having rounded corners
         // is the only reason it needs to turn on blending, otherwise, we handle it like the
         // usual way since it needs to turn on blending anyway.
-        else if (layer.geometry.roundedCornersRadius > 0.0 && color.a >= 1.0f && isOpaque) {
+        else if (radius > 0.0 && color.a >= 1.0f && isOpaque) {
             handleRoundedCorners(display, layer, mesh);
         } else {
             drawMesh(mesh);
diff --git a/libs/renderengine/include/renderengine/LayerSettings.h b/libs/renderengine/include/renderengine/LayerSettings.h
index 154e526..b3a617c 100644
--- a/libs/renderengine/include/renderengine/LayerSettings.h
+++ b/libs/renderengine/include/renderengine/LayerSettings.h
@@ -87,7 +87,7 @@
     // rectangle to figure out how to apply the radius for this layer. The crop rectangle will be
     // in local layer coordinate space, so we have to take the layer transform into account when
     // walking up the tree.
-    float roundedCornersRadius = 0.0;
+    vec2 roundedCornersRadius = vec2(0.0f, 0.0f);
 
     // Rectangle within which corners will be rounded.
     FloatRect roundedCornersCrop = FloatRect();
@@ -258,7 +258,8 @@
     PrintTo(settings.boundaries, os);
     *os << "\n    .positionTransform = ";
     PrintMatrix(settings.positionTransform, os);
-    *os << "\n    .roundedCornersRadius = " << settings.roundedCornersRadius;
+    *os << "\n    .roundedCornersRadiusX = " << settings.roundedCornersRadius.x;
+    *os << "\n    .roundedCornersRadiusY = " << settings.roundedCornersRadius.y;
     *os << "\n    .roundedCornersCrop = ";
     PrintTo(settings.roundedCornersCrop, os);
     *os << "\n}";
diff --git a/libs/renderengine/skia/Cache.cpp b/libs/renderengine/skia/Cache.cpp
index f3064f3..c39f0a9 100644
--- a/libs/renderengine/skia/Cache.cpp
+++ b/libs/renderengine/skia/Cache.cpp
@@ -66,7 +66,7 @@
                     Geometry{
                             .boundaries = rect,
                             .roundedCornersCrop = rect,
-                            .roundedCornersRadius = 50.f,
+                            .roundedCornersRadius = {50.f, 50.f},
                     },
             // drawShadow ignores alpha
             .shadow =
@@ -87,7 +87,7 @@
                     Geometry{
                             .boundaries = smallerRect,
                             .roundedCornersCrop = rect,
-                            .roundedCornersRadius = 50.f,
+                            .roundedCornersRadius = {50.f, 50.f},
                     },
             .source =
                     PixelSource{
@@ -148,7 +148,7 @@
         // In reduced shader mode, all non-zero round rect radii get the same code path.
         for (float roundedCornersRadius : {0.0f, 50.0f}) {
             // roundedCornersCrop is always set, but the radius triggers the behavior
-            layer.geometry.roundedCornersRadius = roundedCornersRadius;
+            layer.geometry.roundedCornersRadius = {roundedCornersRadius, roundedCornersRadius};
             for (bool isOpaque : {true, false}) {
                 layer.source.buffer.isOpaque = isOpaque;
                 for (auto alpha : {half(.2f), half(1.0f)}) {
@@ -181,7 +181,7 @@
     for (auto transform : {mat4(), kScaleAndTranslate}) {
         layer.geometry.positionTransform = transform;
         for (float roundedCornersRadius : {0.0f, 50.f}) {
-            layer.geometry.roundedCornersRadius = roundedCornersRadius;
+            layer.geometry.roundedCornersRadius = {roundedCornersRadius, roundedCornersRadius};
             auto layers = std::vector<LayerSettings>{layer};
             renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
                                      base::unique_fd());
@@ -238,7 +238,7 @@
             .geometry =
                     Geometry{
                             .boundaries = rect,
-                            .roundedCornersRadius = 27, // larger than the 20 above.
+                            .roundedCornersRadius = {27.f, 27.f},
                             .roundedCornersCrop =
                                     FloatRect(0, 0, displayRect.width(), displayRect.height()),
                     },
@@ -275,9 +275,9 @@
                             // larger than the layer bounds.
                             .positionTransform = kFlip,
                             .boundaries = rect,
-                            .roundedCornersRadius = 94.2551,
-                            .roundedCornersCrop = FloatRect(
-                                -93.75, 0, displayRect.width() + 93.75, displayRect.height()),
+                            .roundedCornersRadius = {94.2551f, 94.2551f},
+                            .roundedCornersCrop = FloatRect(-93.75, 0, displayRect.width() + 93.75,
+                                                            displayRect.height()),
                     },
             .source = PixelSource{.buffer =
                                           Buffer{
@@ -307,10 +307,11 @@
                             // the boundaries have to be smaller than the rounded crop so that
                             // clipRRect is used instead of drawRRect
                             .boundaries = small,
-                            .roundedCornersRadius = 50.f,
+                            .roundedCornersRadius = {50.f, 50.f},
                             .roundedCornersCrop = rect,
                     },
-            .source = PixelSource{
+            .source =
+                    PixelSource{
                             .solidColor = half3(0.f, 0.f, 0.f),
                     },
             .sourceDataspace = kDestDataSpace,
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index 97271cb..0caa9f2 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -1276,7 +1276,7 @@
  *  produce the insected roundRect. If false, the returned state of the radii param is undefined.
  */
 static bool intersectionIsRoundRect(const SkRect& bounds, const SkRect& crop,
-                                    const SkRect& insetCrop, float cornerRadius,
+                                    const SkRect& insetCrop, const vec2& cornerRadius,
                                     SkVector radii[4]) {
     const bool leftEqual = bounds.fLeft == crop.fLeft;
     const bool topEqual = bounds.fTop == crop.fTop;
@@ -1288,8 +1288,8 @@
     // In particular the round rect implementation will scale the value of all corner radii
     // if the sum of the radius along any edge is greater than the length of that edge.
     // See https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
-    const bool requiredWidth = bounds.width() > (cornerRadius * 2);
-    const bool requiredHeight = bounds.height() > (cornerRadius * 2);
+    const bool requiredWidth = bounds.width() > (cornerRadius.x * 2);
+    const bool requiredHeight = bounds.height() > (cornerRadius.y * 2);
     if (!requiredWidth || !requiredHeight) {
         return false;
     }
@@ -1298,7 +1298,7 @@
     // contained within the cropped shape and does not need rounded.
     // compute the UpperLeft corner radius
     if (leftEqual && topEqual) {
-        radii[0].set(cornerRadius, cornerRadius);
+        radii[0].set(cornerRadius.x, cornerRadius.y);
     } else if ((leftEqual && bounds.fTop >= insetCrop.fTop) ||
                (topEqual && bounds.fLeft >= insetCrop.fLeft)) {
         radii[0].set(0, 0);
@@ -1307,7 +1307,7 @@
     }
     // compute the UpperRight corner radius
     if (rightEqual && topEqual) {
-        radii[1].set(cornerRadius, cornerRadius);
+        radii[1].set(cornerRadius.x, cornerRadius.y);
     } else if ((rightEqual && bounds.fTop >= insetCrop.fTop) ||
                (topEqual && bounds.fRight <= insetCrop.fRight)) {
         radii[1].set(0, 0);
@@ -1316,7 +1316,7 @@
     }
     // compute the BottomRight corner radius
     if (rightEqual && bottomEqual) {
-        radii[2].set(cornerRadius, cornerRadius);
+        radii[2].set(cornerRadius.x, cornerRadius.y);
     } else if ((rightEqual && bounds.fBottom <= insetCrop.fBottom) ||
                (bottomEqual && bounds.fRight <= insetCrop.fRight)) {
         radii[2].set(0, 0);
@@ -1325,7 +1325,7 @@
     }
     // compute the BottomLeft corner radius
     if (leftEqual && bottomEqual) {
-        radii[3].set(cornerRadius, cornerRadius);
+        radii[3].set(cornerRadius.x, cornerRadius.y);
     } else if ((leftEqual && bounds.fBottom <= insetCrop.fBottom) ||
                (bottomEqual && bounds.fLeft >= insetCrop.fLeft)) {
         radii[3].set(0, 0);
@@ -1338,22 +1338,22 @@
 
 inline std::pair<SkRRect, SkRRect> SkiaGLRenderEngine::getBoundsAndClip(const FloatRect& boundsRect,
                                                                         const FloatRect& cropRect,
-                                                                        const float cornerRadius) {
+                                                                        const vec2& cornerRadius) {
     const SkRect bounds = getSkRect(boundsRect);
     const SkRect crop = getSkRect(cropRect);
 
     SkRRect clip;
-    if (cornerRadius > 0) {
+    if (cornerRadius.x > 0 && cornerRadius.y > 0) {
         // it the crop and the bounds are equivalent or there is no crop then we don't need a clip
         if (bounds == crop || crop.isEmpty()) {
-            return {SkRRect::MakeRectXY(bounds, cornerRadius, cornerRadius), clip};
+            return {SkRRect::MakeRectXY(bounds, cornerRadius.x, cornerRadius.y), clip};
         }
 
         // This makes an effort to speed up common, simple bounds + clip combinations by
         // converting them to a single RRect draw. It is possible there are other cases
         // that can be converted.
         if (crop.contains(bounds)) {
-            const auto insetCrop = crop.makeInset(cornerRadius, cornerRadius);
+            const auto insetCrop = crop.makeInset(cornerRadius.x, cornerRadius.y);
             if (insetCrop.contains(bounds)) {
                 return {SkRRect::MakeRect(bounds), clip}; // clip is empty - no rounding required
             }
@@ -1367,7 +1367,7 @@
         }
 
         // we didn't hit any of our fast paths so set the clip to the cropRect
-        clip.setRectXY(crop, cornerRadius, cornerRadius);
+        clip.setRectXY(crop, cornerRadius.x, cornerRadius.y);
     }
 
     // if we hit this point then we either don't have rounded corners or we are going to rely
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.h b/libs/renderengine/skia/SkiaGLRenderEngine.h
index 5ef9944..68c3363 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.h
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.h
@@ -90,7 +90,8 @@
     inline SkRect getSkRect(const FloatRect& layer);
     inline SkRect getSkRect(const Rect& layer);
     inline std::pair<SkRRect, SkRRect> getBoundsAndClip(const FloatRect& bounds,
-                                                        const FloatRect& crop, float cornerRadius);
+                                                        const FloatRect& crop,
+                                                        const vec2& cornerRadius);
     inline bool layerHasBlur(const LayerSettings& layer, bool colorTransformModifiesAlpha);
     inline SkColor getSkColor(const vec4& color);
     inline SkM44 getSkM44(const mat4& matrix);
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index 7c70a74..8889f76 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -444,7 +444,9 @@
                            const ubyte4& backgroundColor) {
         const Rect casterRect(castingLayer.geometry.boundaries);
         Region casterRegion = Region(casterRect);
-        const float casterCornerRadius = castingLayer.geometry.roundedCornersRadius;
+        const float casterCornerRadius = (castingLayer.geometry.roundedCornersRadius.x +
+                                          castingLayer.geometry.roundedCornersRadius.y) /
+                2.0;
         if (casterCornerRadius > 0.0f) {
             // ignore the corners if a corner radius is set
             Rect cornerRect(casterCornerRadius, casterCornerRadius);
@@ -1129,7 +1131,7 @@
     renderengine::LayerSettings layer;
     layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR;
     layer.geometry.boundaries = fullscreenRect().toFloatRect();
-    layer.geometry.roundedCornersRadius = 5.0f;
+    layer.geometry.roundedCornersRadius = {5.0f, 5.0f};
     layer.geometry.roundedCornersCrop = fullscreenRect().toFloatRect();
     SourceVariant::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
     layer.alpha = 1.0f;
@@ -2131,7 +2133,7 @@
     casterBounds.offsetBy(shadowLength + 1, shadowLength + 1);
     renderengine::LayerSettings castingLayer;
     castingLayer.geometry.boundaries = casterBounds.toFloatRect();
-    castingLayer.geometry.roundedCornersRadius = 3.0f;
+    castingLayer.geometry.roundedCornersRadius = {3.0f, 3.0f};
     castingLayer.geometry.roundedCornersCrop = casterBounds.toFloatRect();
     castingLayer.alpha = 1.0f;
     renderengine::ShadowSettings settings =
@@ -2219,7 +2221,8 @@
     renderengine::LayerSettings redLayer;
     redLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR;
     redLayer.geometry.boundaries = fullscreenRect().toFloatRect();
-    redLayer.geometry.roundedCornersRadius = 5.0f;
+    redLayer.geometry.roundedCornersRadius = {5.0f, 5.0f};
+
     redLayer.geometry.roundedCornersCrop = fullscreenRect().toFloatRect();
     // Red background.
     redLayer.source.solidColor = half3(1.0f, 0.0f, 0.0f);
@@ -2231,7 +2234,7 @@
     renderengine::LayerSettings greenLayer;
     greenLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR;
     greenLayer.geometry.boundaries = fullscreenRect().toFloatRect();
-    greenLayer.geometry.roundedCornersRadius = 5.0f;
+    greenLayer.geometry.roundedCornersRadius = {5.0f, 5.0f};
     // Bottom right corner is not going to be rounded.
     greenLayer.geometry.roundedCornersCrop =
             Rect(DEFAULT_DISPLAY_WIDTH / 3, DEFAULT_DISPLAY_HEIGHT / 3, DEFAULT_DISPLAY_HEIGHT,
@@ -2268,7 +2271,7 @@
     renderengine::LayerSettings redLayer;
     redLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR;
     redLayer.geometry.boundaries = fullscreenRect().toFloatRect();
-    redLayer.geometry.roundedCornersRadius = 5.0f;
+    redLayer.geometry.roundedCornersRadius = {5.0f, 5.0f};
     redLayer.geometry.roundedCornersCrop = fullscreenRect().toFloatRect();
     // Red background.
     redLayer.source.solidColor = half3(1.0f, 0.0f, 0.0f);
@@ -2313,7 +2316,7 @@
     renderengine::LayerSettings redLayer;
     redLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR;
     redLayer.geometry.boundaries = FloatRect(0, 0, DEFAULT_DISPLAY_WIDTH, 32);
-    redLayer.geometry.roundedCornersRadius = 64;
+    redLayer.geometry.roundedCornersRadius = {64.0f, 64.0f};
     redLayer.geometry.roundedCornersCrop = FloatRect(0, 0, DEFAULT_DISPLAY_WIDTH, 128);
     // Red background.
     redLayer.source.solidColor = half3(1.0f, 0.0f, 0.0f);
@@ -2334,6 +2337,49 @@
     expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH / 2, 31), 255, 0, 0, 255);
 }
 
+TEST_P(RenderEngineTest, testRoundedCornersXY) {
+    if (GetParam()->type() != renderengine::RenderEngine::RenderEngineType::SKIA_GL) {
+        GTEST_SKIP();
+    }
+
+    initializeRenderEngine();
+
+    renderengine::DisplaySettings settings;
+    settings.physicalDisplay = fullscreenRect();
+    settings.clip = fullscreenRect();
+    settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR;
+
+    std::vector<renderengine::LayerSettings> layers;
+
+    renderengine::LayerSettings redLayer;
+    redLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR;
+    redLayer.geometry.boundaries = fullscreenRect().toFloatRect();
+    redLayer.geometry.roundedCornersRadius = {5.0f, 20.0f};
+    redLayer.geometry.roundedCornersCrop = fullscreenRect().toFloatRect();
+    // Red background.
+    redLayer.source.solidColor = half3(1.0f, 0.0f, 0.0f);
+    redLayer.alpha = 1.0f;
+
+    layers.push_back(redLayer);
+
+    invokeDraw(settings, layers);
+
+    // Due to roundedCornersRadius, the corners are untouched.
+    expectBufferColor(Point(0, 0), 0, 0, 0, 0);
+    expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH - 1, 0), 0, 0, 0, 0);
+    expectBufferColor(Point(0, DEFAULT_DISPLAY_HEIGHT - 1), 0, 0, 0, 0);
+    expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH - 1, DEFAULT_DISPLAY_HEIGHT - 1), 0, 0, 0, 0);
+
+    // Y-axis draws a larger radius, check that its untouched as well
+    expectBufferColor(Point(0, DEFAULT_DISPLAY_HEIGHT - 5), 0, 0, 0, 0);
+    expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH - 1, DEFAULT_DISPLAY_HEIGHT - 5), 0, 0, 0, 0);
+    expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH - 1, 5), 0, 0, 0, 0);
+    expectBufferColor(Point(0, 5), 0, 0, 0, 0);
+
+    //  middle should be red
+    expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2), 255, 0, 0, 255);
+}
+
 TEST_P(RenderEngineTest, testClear) {
     initializeRenderEngine();
 
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index b0f5932..eb97a68 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -2276,6 +2276,20 @@
                 tempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
             }
         }
+
+        // Update the pointerIds for non-splittable when it received pointer down.
+        if (!isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN) {
+            // If no split, we suppose all touched windows should receive pointer down.
+            const int32_t pointerIndex = getMotionEventActionPointerIndex(action);
+            for (size_t i = 0; i < tempTouchState.windows.size(); i++) {
+                TouchedWindow& touchedWindow = tempTouchState.windows[i];
+                // Ignore drag window for it should just track one pointer.
+                if (mDragState && mDragState->dragWindow == touchedWindow.windowHandle) {
+                    continue;
+                }
+                touchedWindow.pointerIds.markBit(entry.pointerProperties[pointerIndex].id);
+            }
+        }
     }
 
     // Update dispatching for hover enter and exit.
@@ -2384,13 +2398,15 @@
                 if (info->displayId == displayId &&
                     windowHandle->getInfo()->inputConfig.test(
                             WindowInfo::InputConfig::IS_WALLPAPER)) {
+                    BitSet32 pointerIds;
+                    pointerIds.markBit(entry.pointerProperties[0].id);
                     tempTouchState
                             .addOrUpdateWindow(windowHandle,
                                                InputTarget::FLAG_WINDOW_IS_OBSCURED |
                                                        InputTarget::
                                                                FLAG_WINDOW_IS_PARTIALLY_OBSCURED |
                                                        InputTarget::FLAG_DISPATCH_AS_IS,
-                                               BitSet32(0));
+                                               pointerIds);
                 }
             }
         }
@@ -2460,17 +2476,6 @@
                 }
                 i += 1;
             }
-        } else if (!isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN) {
-            // If no split, we suppose all touched windows should receive pointer down.
-            const int32_t pointerIndex = getMotionEventActionPointerIndex(action);
-            for (size_t i = 0; i < tempTouchState.windows.size(); i++) {
-                TouchedWindow& touchedWindow = tempTouchState.windows[i];
-                // Ignore drag window for it should just track one pointer.
-                if (mDragState && mDragState->dragWindow == touchedWindow.windowHandle) {
-                    continue;
-                }
-                touchedWindow.pointerIds.markBit(entry.pointerProperties[pointerIndex].id);
-            }
         }
 
         // Save changes unless the action was scroll in which case the temporary touch
diff --git a/services/inputflinger/reader/mapper/MultiTouchInputMapper.cpp b/services/inputflinger/reader/mapper/MultiTouchInputMapper.cpp
index 41a8426..cc323ad 100644
--- a/services/inputflinger/reader/mapper/MultiTouchInputMapper.cpp
+++ b/services/inputflinger/reader/mapper/MultiTouchInputMapper.cpp
@@ -48,11 +48,8 @@
 
     delete[] mSlots;
     mSlots = new Slot[slotCount];
-}
 
-void MultiTouchMotionAccumulator::reset(InputDeviceContext& deviceContext) {
-    // Unfortunately there is no way to read the initial contents of the slots.
-    // So when we reset the accumulator, we must assume they are all zeroes.
+    mCurrentSlot = -1;
     if (mUsingSlotsProtocol) {
         // Query the driver for the current slot index and use it as the initial slot
         // before we start reading events from the device.  It is possible that the
@@ -64,24 +61,22 @@
         // This can cause the touch point to "jump", but at least there will be
         // no stuck touches.
         int32_t initialSlot;
-        status_t status = deviceContext.getAbsoluteAxisValue(ABS_MT_SLOT, &initialSlot);
-        if (status) {
-            ALOGD("Could not retrieve current multitouch slot index.  status=%d", status);
-            initialSlot = -1;
+        if (const auto status = deviceContext.getAbsoluteAxisValue(ABS_MT_SLOT, &initialSlot);
+            status == OK) {
+            mCurrentSlot = initialSlot;
+        } else {
+            ALOGD("Could not retrieve current multi-touch slot index. status=%d", status);
         }
-        clearSlots(initialSlot);
-    } else {
-        clearSlots(-1);
     }
 }
 
-void MultiTouchMotionAccumulator::clearSlots(int32_t initialSlot) {
+void MultiTouchMotionAccumulator::resetSlots() {
     if (mSlots) {
         for (size_t i = 0; i < mSlotCount; i++) {
             mSlots[i].clear();
         }
     }
-    mCurrentSlot = initialSlot;
+    mCurrentSlot = -1;
 }
 
 void MultiTouchMotionAccumulator::process(const RawEvent* rawEvent) {
@@ -169,7 +164,7 @@
 
 void MultiTouchMotionAccumulator::finishSync() {
     if (!mUsingSlotsProtocol) {
-        clearSlots(-1);
+        resetSlots();
     }
 }
 
@@ -230,10 +225,12 @@
 MultiTouchInputMapper::~MultiTouchInputMapper() {}
 
 void MultiTouchInputMapper::reset(nsecs_t when) {
-    mMultiTouchMotionAccumulator.reset(getDeviceContext());
-
-    mPointerIdBits.clear();
-
+    // The evdev multi-touch protocol does not allow userspace applications to query the initial or
+    // current state of the pointers at any time. This means if we clear our accumulated state when
+    // resetting the input mapper, there's no way to rebuild the full initial state of the pointers.
+    // We can only wait for updates to all the pointers and axes. Rather than clearing the state and
+    // rebuilding the state from scratch, we work around this kernel API limitation by never
+    // fully clearing any state specific to the multi-touch protocol.
     TouchInputMapper::reset(when);
 }
 
diff --git a/services/inputflinger/reader/mapper/MultiTouchInputMapper.h b/services/inputflinger/reader/mapper/MultiTouchInputMapper.h
index b7c3457..e7d9350 100644
--- a/services/inputflinger/reader/mapper/MultiTouchInputMapper.h
+++ b/services/inputflinger/reader/mapper/MultiTouchInputMapper.h
@@ -71,7 +71,6 @@
     ~MultiTouchMotionAccumulator();
 
     void configure(InputDeviceContext& deviceContext, size_t slotCount, bool usingSlotsProtocol);
-    void reset(InputDeviceContext& deviceContext);
     void process(const RawEvent* rawEvent);
     void finishSync();
     bool hasStylus() const;
@@ -86,7 +85,7 @@
     bool mUsingSlotsProtocol;
     bool mHaveStylus;
 
-    void clearSlots(int32_t initialSlot);
+    void resetSlots();
     void warnIfNotInUse(const RawEvent& event, const Slot& slot);
 };
 
diff --git a/services/inputflinger/reader/mapper/TouchInputMapper.cpp b/services/inputflinger/reader/mapper/TouchInputMapper.cpp
index 2ddacef..ed3b0ec 100644
--- a/services/inputflinger/reader/mapper/TouchInputMapper.cpp
+++ b/services/inputflinger/reader/mapper/TouchInputMapper.cpp
@@ -1473,6 +1473,10 @@
 }
 
 void TouchInputMapper::sync(nsecs_t when, nsecs_t readTime) {
+    if (mDeviceMode == DeviceMode::DISABLED) {
+        // Only save the last pending state when the device is disabled.
+        mRawStatesPending.clear();
+    }
     // Push a new state.
     mRawStatesPending.emplace_back();
 
@@ -3522,6 +3526,8 @@
 
 void TouchInputMapper::dispatchPointerSimple(nsecs_t when, nsecs_t readTime, uint32_t policyFlags,
                                              bool down, bool hovering) {
+    LOG_ALWAYS_FATAL_IF(mDeviceMode != DeviceMode::POINTER,
+                        "%s cannot be used when the device is not in POINTER mode.", __func__);
     int32_t metaState = getContext()->getGlobalMetaState();
 
     if (down || hovering) {
@@ -3644,6 +3650,10 @@
     if (down || hovering) {
         mPointerSimple.lastCoords.copyFrom(mPointerSimple.currentCoords);
         mPointerSimple.lastProperties.copyFrom(mPointerSimple.currentProperties);
+        mPointerSimple.displayId = displayId;
+        mPointerSimple.source = mSource;
+        mPointerSimple.lastCursorX = xCursorPosition;
+        mPointerSimple.lastCursorY = yCursorPosition;
     } else {
         mPointerSimple.reset();
     }
@@ -3653,7 +3663,23 @@
     mPointerSimple.currentCoords.clear();
     mPointerSimple.currentProperties.clear();
 
-    dispatchPointerSimple(when, readTime, policyFlags, false, false);
+    if (mPointerSimple.down || mPointerSimple.hovering) {
+        int32_t metaState = getContext()->getGlobalMetaState();
+        NotifyMotionArgs args(getContext()->getNextId(), when, readTime, getDeviceId(),
+                              mPointerSimple.source, mPointerSimple.displayId, policyFlags,
+                              AMOTION_EVENT_ACTION_CANCEL, 0, AMOTION_EVENT_FLAG_CANCELED,
+                              metaState, mLastRawState.buttonState, MotionClassification::NONE,
+                              AMOTION_EVENT_EDGE_FLAG_NONE, 1, &mPointerSimple.lastProperties,
+                              &mPointerSimple.lastCoords, mOrientedXPrecision, mOrientedYPrecision,
+                              mPointerSimple.lastCursorX, mPointerSimple.lastCursorY,
+                              mPointerSimple.downTime,
+                              /* videoFrames */ {});
+        getListener().notifyMotion(&args);
+        if (mPointerController != nullptr) {
+            mPointerController->fade(PointerControllerInterface::Transition::GRADUAL);
+        }
+    }
+    mPointerSimple.reset();
 }
 
 void TouchInputMapper::dispatchMotion(nsecs_t when, nsecs_t readTime, uint32_t policyFlags,
diff --git a/services/inputflinger/reader/mapper/TouchInputMapper.h b/services/inputflinger/reader/mapper/TouchInputMapper.h
index c948f56..2937bf8 100644
--- a/services/inputflinger/reader/mapper/TouchInputMapper.h
+++ b/services/inputflinger/reader/mapper/TouchInputMapper.h
@@ -327,6 +327,8 @@
         int32_t rawVScroll;
         int32_t rawHScroll;
 
+        explicit inline RawState() { clear(); }
+
         void copyFrom(const RawState& other) {
             when = other.when;
             readTime = other.readTime;
@@ -712,6 +714,12 @@
         // Time the pointer last went down.
         nsecs_t downTime;
 
+        // Values reported for the last pointer event.
+        uint32_t source;
+        int32_t displayId;
+        float lastCursorX;
+        float lastCursorY;
+
         void reset() {
             currentCoords.clear();
             currentProperties.clear();
@@ -720,6 +728,10 @@
             down = false;
             hovering = false;
             downTime = 0;
+            source = 0;
+            displayId = ADISPLAY_ID_NONE;
+            lastCursorX = 0.f;
+            lastCursorY = 0.f;
         }
     } mPointerSimple;
 
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 4977c39..fce0f99 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -1887,6 +1887,64 @@
     wallpaperWindow->assertNoEvents();
 }
 
+TEST_F(InputDispatcherTest, WallpaperWindowReceivesMultiTouch) {
+    std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
+    window->setDupTouchToWallpaper(true);
+
+    sp<FakeWindowHandle> wallpaperWindow =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
+    wallpaperWindow->setIsWallpaper(true);
+    constexpr int expectedWallpaperFlags =
+            AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
+    wallpaperWindow->setPreventSplitting(true);
+
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window, wallpaperWindow}}});
+
+    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+              injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                               {50, 50}))
+            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
+
+    const MotionEvent secondFingerDownEvent =
+            MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
+                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(10).y(10))
+                    .build();
+    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+              injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
+                                InputEventInjectionSync::WAIT_FOR_RESULT))
+            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+
+    window->consumeMotionPointerDown(1);
+    wallpaperWindow->consumeMotionPointerDown(1, ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
+
+    const MotionEvent secondFingerUpEvent =
+            MotionEventBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN)
+                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
+                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(10).y(10))
+                    .build();
+    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+              injectMotionEvent(mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT,
+                                InputEventInjectionSync::WAIT_FOR_RESULT))
+            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+    window->consumeMotionPointerUp(1);
+    wallpaperWindow->consumeMotionPointerUp(1, ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
+
+    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+              injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {50, 50}))
+            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+    window->consumeMotionUp(ADISPLAY_ID_DEFAULT);
+    wallpaperWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
+}
+
 /**
  * On the display, have a single window, and also an area where there's no window.
  * First pointer touches the "no window" area of the screen. Second pointer touches the window.
@@ -2375,6 +2433,43 @@
     window->assertNoEvents();
 }
 
+TEST_F(InputDispatcherTest, NonSplitTouchableWindowReceivesMultiTouch) {
+    std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
+                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    // Ensure window is non-split and have some transform.
+    window->setPreventSplitting(true);
+    window->setWindowOffset(20, 40);
+    mDispatcher->onWindowInfosChanged({*window->getInfo()}, {});
+
+    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+              injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                               {50, 50}))
+            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+
+    const MotionEvent secondFingerDownEvent =
+            MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
+                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER)
+                                     .x(-30)
+                                     .y(-50))
+                    .build();
+    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+              injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
+                                InputEventInjectionSync::WAIT_FOR_RESULT))
+            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+
+    const MotionEvent* event = window->consumeMotion();
+    EXPECT_EQ(POINTER_1_DOWN, event->getAction());
+    EXPECT_EQ(70, event->getX(0));  // 50 + 20
+    EXPECT_EQ(90, event->getY(0));  // 50 + 40
+    EXPECT_EQ(-10, event->getX(1)); // -30 + 20
+    EXPECT_EQ(-10, event->getY(1)); // -50 + 40
+}
+
 /**
  * Ensure the correct coordinate spaces are used by InputDispatcher.
  *
diff --git a/services/inputflinger/tests/InputReader_test.cpp b/services/inputflinger/tests/InputReader_test.cpp
index 3afa52c..03fbf07 100644
--- a/services/inputflinger/tests/InputReader_test.cpp
+++ b/services/inputflinger/tests/InputReader_test.cpp
@@ -111,6 +111,13 @@
     return arg.pointerCoords[0].getX() == x && arg.pointerCoords[0].getY();
 }
 
+MATCHER_P(WithToolType, toolType, "InputEvent with specified tool type") {
+    const auto argToolType = arg.pointerProperties[0].toolType;
+    *result_listener << "expected tool type " << motionToolTypeToString(toolType) << ", but got "
+                     << motionToolTypeToString(argToolType);
+    return argToolType == toolType;
+}
+
 template<typename T>
 static inline T min(T a, T b) {
     return a < b ? a : b;
@@ -6787,6 +6794,82 @@
             toDisplayX(150), toDisplayY(250), 0, 0, 0, 0, 0, 0, 0, 0));
 }
 
+TEST_F(SingleTouchInputMapperTest, Reset_RecreatesTouchState) {
+    addConfigurationProperty("touch.deviceType", "touchScreen");
+    prepareDisplay(DISPLAY_ORIENTATION_0);
+    prepareButtons();
+    prepareAxes(POSITION | PRESSURE);
+    SingleTouchInputMapper& mapper = addMapperAndConfigure<SingleTouchInputMapper>();
+    NotifyMotionArgs motionArgs;
+
+    // Set the initial state for the touch pointer.
+    mFakeEventHub->setAbsoluteAxisValue(EVENTHUB_ID, ABS_X, 100);
+    mFakeEventHub->setAbsoluteAxisValue(EVENTHUB_ID, ABS_Y, 200);
+    mFakeEventHub->setAbsoluteAxisValue(EVENTHUB_ID, ABS_PRESSURE, RAW_PRESSURE_MAX);
+    mFakeEventHub->setScanCodeState(EVENTHUB_ID, BTN_TOUCH, 1);
+
+    // Reset the mapper. When the mapper is reset, we expect it to attempt to recreate the touch
+    // state by reading the current axis values.
+    mapper.reset(ARBITRARY_TIME);
+
+    // Send a sync to simulate an empty touch frame where nothing changes. The mapper should use
+    // the recreated touch state to generate a down event.
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasNotCalled());
+}
+
+TEST_F(SingleTouchInputMapperTest, WhenViewportActiveStatusChanged_PointerGestureIsReset) {
+    std::shared_ptr<FakePointerController> fakePointerController =
+            std::make_shared<FakePointerController>();
+    fakePointerController->setBounds(0, 0, DISPLAY_WIDTH - 1, DISPLAY_HEIGHT - 1);
+    fakePointerController->setPosition(100, 200);
+    fakePointerController->setButtonState(0);
+    mFakePolicy->setPointerController(fakePointerController);
+
+    addConfigurationProperty("touch.deviceType", "pointer");
+    prepareDisplay(DISPLAY_ORIENTATION_0);
+    prepareButtons();
+    mFakeEventHub->addKey(EVENTHUB_ID, BTN_TOOL_PEN, 0, AKEYCODE_UNKNOWN, 0);
+    prepareAxes(POSITION);
+    SingleTouchInputMapper& mapper = addMapperAndConfigure<SingleTouchInputMapper>();
+    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyDeviceResetWasCalled());
+
+    // Start a stylus gesture.
+    processKey(mapper, BTN_TOOL_PEN, 1);
+    processDown(mapper, 100, 200);
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasCalled(
+            AllOf(WithAction(AMOTION_EVENT_ACTION_DOWN),
+                  WithSource(AINPUT_SOURCE_MOUSE | AINPUT_SOURCE_STYLUS),
+                  WithToolType(AMOTION_EVENT_TOOL_TYPE_STYLUS))));
+    // TODO(b/257078296): Pointer mode generates extra event.
+    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasCalled(
+            AllOf(WithAction(AMOTION_EVENT_ACTION_MOVE),
+                  WithSource(AINPUT_SOURCE_MOUSE | AINPUT_SOURCE_STYLUS),
+                  WithToolType(AMOTION_EVENT_TOOL_TYPE_STYLUS))));
+    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasNotCalled());
+
+    // Make the viewport inactive. This will put the device in disabled mode, and the ongoing stylus
+    // gesture should be disabled.
+    auto viewport = mFakePolicy->getDisplayViewportByType(ViewportType::INTERNAL);
+    viewport->isActive = false;
+    mFakePolicy->updateViewport(*viewport);
+    configureDevice(InputReaderConfiguration::CHANGE_DISPLAY_INFO);
+    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasCalled(
+            AllOf(WithAction(AMOTION_EVENT_ACTION_CANCEL),
+                  WithSource(AINPUT_SOURCE_MOUSE | AINPUT_SOURCE_STYLUS),
+                  WithToolType(AMOTION_EVENT_TOOL_TYPE_STYLUS))));
+    // TODO(b/257078296): Pointer mode generates extra event.
+    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasCalled(
+            AllOf(WithAction(AMOTION_EVENT_ACTION_CANCEL),
+                  WithSource(AINPUT_SOURCE_MOUSE | AINPUT_SOURCE_STYLUS),
+                  WithToolType(AMOTION_EVENT_TOOL_TYPE_STYLUS))));
+    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasNotCalled());
+}
+
 TEST_F(SingleTouchInputMapperTest,
        Process_WhenViewportDisplayIdChanged_TouchIsCanceledAndDeviceIsReset) {
     addConfigurationProperty("touch.deviceType", "touchScreen");
@@ -6848,10 +6931,17 @@
     // No events are generated while the viewport is inactive.
     processMove(mapper, 101, 201);
     processSync(mapper);
-    processDown(mapper, 102, 202);
+    processUp(mapper);
     processSync(mapper);
     ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasNotCalled());
 
+    // Start a new gesture while the viewport is still inactive.
+    processDown(mapper, 300, 400);
+    mFakeEventHub->setAbsoluteAxisValue(EVENTHUB_ID, ABS_X, 300);
+    mFakeEventHub->setAbsoluteAxisValue(EVENTHUB_ID, ABS_Y, 400);
+    mFakeEventHub->setScanCodeState(EVENTHUB_ID, BTN_TOUCH, 1);
+    processSync(mapper);
+
     // Make the viewport active again. The device should resume processing events.
     viewport->isActive = true;
     mFakePolicy->updateViewport(*viewport);
@@ -6861,8 +6951,7 @@
     ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyDeviceResetWasCalled());
     ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasNotCalled());
 
-    // Start a new gesture.
-    processDown(mapper, 100, 200);
+    // In the next sync, the touch state that was recreated when the device was reset is reported.
     processSync(mapper);
     ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasCalled(&motionArgs));
     ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action);
@@ -9397,6 +9486,80 @@
     ASSERT_EQ(uint32_t(1), motionArgs.pointerCount);
 }
 
+TEST_F(MultiTouchInputMapperTest, Reset_PreservesLastTouchState) {
+    addConfigurationProperty("touch.deviceType", "touchScreen");
+    prepareDisplay(DISPLAY_ORIENTATION_0);
+    prepareAxes(POSITION | ID | SLOT | PRESSURE);
+    MultiTouchInputMapper& mapper = addMapperAndConfigure<MultiTouchInputMapper>();
+
+    NotifyMotionArgs motionArgs;
+
+    // First finger down.
+    processId(mapper, FIRST_TRACKING_ID);
+    processPosition(mapper, 100, 200);
+    processPressure(mapper, RAW_PRESSURE_MAX);
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action);
+
+    // Second finger down.
+    processSlot(mapper, SECOND_SLOT);
+    processId(mapper, SECOND_TRACKING_ID);
+    processPosition(mapper, 300, 400);
+    processPressure(mapper, RAW_PRESSURE_MAX);
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(
+            mFakeListener->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ACTION_POINTER_1_DOWN, motionArgs.action);
+
+    // Reset the mapper. When the mapper is reset, we expect the current multi-touch state to be
+    // preserved. Resetting should not generate any events.
+    mapper.reset(ARBITRARY_TIME);
+    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasNotCalled());
+
+    // Send a sync to simulate an empty touch frame where nothing changes. The mapper should use
+    // the existing touch state to generate a down event.
+    processPosition(mapper, 301, 302);
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action);
+    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ACTION_POINTER_1_DOWN, motionArgs.action);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasNotCalled());
+}
+
+TEST_F(MultiTouchInputMapperTest, Reset_PreservesLastTouchState_NoPointersDown) {
+    addConfigurationProperty("touch.deviceType", "touchScreen");
+    prepareDisplay(DISPLAY_ORIENTATION_0);
+    prepareAxes(POSITION | ID | SLOT | PRESSURE);
+    MultiTouchInputMapper& mapper = addMapperAndConfigure<MultiTouchInputMapper>();
+
+    NotifyMotionArgs motionArgs;
+
+    // First finger touches down and releases.
+    processId(mapper, FIRST_TRACKING_ID);
+    processPosition(mapper, 100, 200);
+    processPressure(mapper, RAW_PRESSURE_MAX);
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action);
+    processId(mapper, INVALID_TRACKING_ID);
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(
+            mFakeListener->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action);
+
+    // Reset the mapper. When the mapper is reset, we expect it to restore the latest
+    // raw state where no pointers are down.
+    mapper.reset(ARBITRARY_TIME);
+    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasNotCalled());
+
+    // Send an empty sync frame. Since there are no pointers, no events are generated.
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasNotCalled());
+}
+
 // --- MultiTouchInputMapperTest_ExternalDevice ---
 
 class MultiTouchInputMapperTest_ExternalDevice : public MultiTouchInputMapperTest {
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/Output.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/Output.h
index df721cd..428c19f 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/Output.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/Output.h
@@ -152,6 +152,8 @@
     virtual const compositionengine::CompositionEngine& getCompositionEngine() const = 0;
     virtual void dumpState(std::string& out) const = 0;
 
+    bool mustRecompose() const;
+
 private:
     void dirtyEntireOutput();
     compositionengine::OutputLayer* findLayerRequestingBackgroundComposition() const;
@@ -170,6 +172,9 @@
     std::unique_ptr<ClientCompositionRequestCache> mClientCompositionRequestCache;
     std::unique_ptr<planner::Planner> mPlanner;
     std::unique_ptr<HwcAsyncWorker> mHwComposerAsyncWorker;
+
+    // Whether the content must be recomposed this frame.
+    bool mMustRecompose = false;
 };
 
 // This template factory function standardizes the implementation details of the
diff --git a/services/surfaceflinger/CompositionEngine/src/Display.cpp b/services/surfaceflinger/CompositionEngine/src/Display.cpp
index 1ec6449..163d9a3 100644
--- a/services/surfaceflinger/CompositionEngine/src/Display.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Display.cpp
@@ -426,7 +426,7 @@
     // 1) It is being handled by hardware composer, which may need this to
     //    keep its virtual display state machine in sync, or
     // 2) There is work to be done (the dirty region isn't empty)
-    if (GpuVirtualDisplayId::tryCast(mId) && getDirtyRegion().isEmpty()) {
+    if (GpuVirtualDisplayId::tryCast(mId) && !mustRecompose()) {
         ALOGV("Skipping display composition");
         return;
     }
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index b724daa..d0c5803 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -977,17 +977,17 @@
     //   frame, then nothing more until we get new layers.
     // - When a display is created with a private layer stack, we won't
     //   emit any black frames until a layer is added to the layer stack.
-    const bool mustRecompose = dirty && !(empty && wasEmpty);
+    mMustRecompose = dirty && !(empty && wasEmpty);
 
     const char flagPrefix[] = {'-', '+'};
     static_cast<void>(flagPrefix);
-    ALOGV_IF("%s: %s composition for %s (%cdirty %cempty %cwasEmpty)", __FUNCTION__,
-             mustRecompose ? "doing" : "skipping", getName().c_str(), flagPrefix[dirty],
-             flagPrefix[empty], flagPrefix[wasEmpty]);
+    ALOGV("%s: %s composition for %s (%cdirty %cempty %cwasEmpty)", __func__,
+          mMustRecompose ? "doing" : "skipping", getName().c_str(), flagPrefix[dirty],
+          flagPrefix[empty], flagPrefix[wasEmpty]);
 
-    mRenderSurface->beginFrame(mustRecompose);
+    mRenderSurface->beginFrame(mMustRecompose);
 
-    if (mustRecompose) {
+    if (mMustRecompose) {
         outputState.lastCompositionHadVisibleLayers = !empty;
     }
 }
@@ -1590,5 +1590,9 @@
     mRenderSurface->prepareFrame(state.usesClientComposition, state.usesDeviceComposition);
 }
 
+bool Output::mustRecompose() const {
+    return mMustRecompose;
+}
+
 } // namespace impl
 } // namespace android::compositionengine
diff --git a/services/surfaceflinger/CompositionEngine/tests/DisplayTest.cpp b/services/surfaceflinger/CompositionEngine/tests/DisplayTest.cpp
index 344fea3..5369642 100644
--- a/services/surfaceflinger/CompositionEngine/tests/DisplayTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/DisplayTest.cpp
@@ -971,16 +971,40 @@
 
     // We expect no calls to queueBuffer if composition was skipped.
     EXPECT_CALL(*renderSurface, queueBuffer(_)).Times(0);
+    EXPECT_CALL(*renderSurface, beginFrame(false));
 
     gpuDisplay->editState().isEnabled = true;
     gpuDisplay->editState().usesClientComposition = false;
     gpuDisplay->editState().layerStackSpace.setContent(Rect(0, 0, 1, 1));
     gpuDisplay->editState().dirtyRegion = Region::INVALID_REGION;
+    gpuDisplay->editState().lastCompositionHadVisibleLayers = true;
 
+    gpuDisplay->beginFrame();
     gpuDisplay->finishFrame({}, std::move(mResultWithoutBuffer));
 }
 
-TEST_F(DisplayFinishFrameTest, performsCompositionIfDirty) {
+TEST_F(DisplayFinishFrameTest, skipsCompositionIfEmpty) {
+    auto args = getDisplayCreationArgsForGpuVirtualDisplay();
+    std::shared_ptr<impl::Display> gpuDisplay = impl::createDisplay(mCompositionEngine, args);
+
+    mock::RenderSurface* renderSurface = new StrictMock<mock::RenderSurface>();
+    gpuDisplay->setRenderSurfaceForTest(std::unique_ptr<RenderSurface>(renderSurface));
+
+    // We expect no calls to queueBuffer if composition was skipped.
+    EXPECT_CALL(*renderSurface, queueBuffer(_)).Times(0);
+    EXPECT_CALL(*renderSurface, beginFrame(false));
+
+    gpuDisplay->editState().isEnabled = true;
+    gpuDisplay->editState().usesClientComposition = false;
+    gpuDisplay->editState().layerStackSpace.setContent(Rect(0, 0, 1, 1));
+    gpuDisplay->editState().dirtyRegion = Region(Rect(0, 0, 1, 1));
+    gpuDisplay->editState().lastCompositionHadVisibleLayers = false;
+
+    gpuDisplay->beginFrame();
+    gpuDisplay->finishFrame({}, std::move(mResultWithoutBuffer));
+}
+
+TEST_F(DisplayFinishFrameTest, performsCompositionIfDirtyAndNotEmpty) {
     auto args = getDisplayCreationArgsForGpuVirtualDisplay();
     std::shared_ptr<impl::Display> gpuDisplay = impl::createDisplay(mCompositionEngine, args);
 
@@ -989,11 +1013,15 @@
 
     // We expect a single call to queueBuffer when composition is not skipped.
     EXPECT_CALL(*renderSurface, queueBuffer(_)).Times(1);
+    EXPECT_CALL(*renderSurface, beginFrame(true));
 
     gpuDisplay->editState().isEnabled = true;
     gpuDisplay->editState().usesClientComposition = false;
     gpuDisplay->editState().layerStackSpace.setContent(Rect(0, 0, 1, 1));
     gpuDisplay->editState().dirtyRegion = Region(Rect(0, 0, 1, 1));
+    gpuDisplay->editState().lastCompositionHadVisibleLayers = true;
+
+    gpuDisplay->beginFrame();
     gpuDisplay->finishFrame({}, std::move(mResultWithBuffer));
 }
 
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 0c4b012..c2b0a11 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -406,7 +406,7 @@
     const auto& drawingState{getDrawingState()};
     const auto alpha = static_cast<float>(getAlpha());
     const bool opaque = isOpaque(drawingState);
-    const bool usesRoundedCorners = getRoundedCornerState().radius != 0.f;
+    const bool usesRoundedCorners = hasRoundedCorners();
 
     auto blendMode = Hwc2::IComposerClient::BlendMode::NONE;
     if (!opaque || alpha != 1.0f) {
@@ -482,7 +482,7 @@
     compositionState->hasProtectedContent = isProtected();
     compositionState->dimmingEnabled = isDimmingEnabled();
 
-    const bool usesRoundedCorners = getRoundedCornerState().radius != 0.f;
+    const bool usesRoundedCorners = hasRoundedCorners();
 
     compositionState->isOpaque =
             isOpaque(drawingState) && !usesRoundedCorners && getAlpha() == 1.0_hf;
@@ -1917,27 +1917,22 @@
     const auto& parent = mDrawingParent.promote();
     if (parent != nullptr) {
         parentSettings = parent->getRoundedCornerState();
-        if (parentSettings.radius > 0) {
+        if (parentSettings.hasRoundedCorners()) {
             ui::Transform t = getActiveTransform(getDrawingState());
             t = t.inverse();
             parentSettings.cropRect = t.transform(parentSettings.cropRect);
-            // The rounded corners shader only accepts 1 corner radius for performance reasons,
-            // but a transform matrix can define horizontal and vertical scales.
-            // Let's take the average between both of them and pass into the shader, practically we
-            // never do this type of transformation on windows anyway.
-            auto scaleX = sqrtf(t[0][0] * t[0][0] + t[0][1] * t[0][1]);
-            auto scaleY = sqrtf(t[1][0] * t[1][0] + t[1][1] * t[1][1]);
-            parentSettings.radius *= (scaleX + scaleY) / 2.0f;
+            parentSettings.radius.x *= t.getScaleX();
+            parentSettings.radius.y *= t.getScaleY();
         }
     }
 
     // Get layer settings
     Rect layerCropRect = getCroppedBufferSize(getDrawingState());
-    const float radius = getDrawingState().cornerRadius;
+    const vec2 radius(getDrawingState().cornerRadius, getDrawingState().cornerRadius);
     RoundedCornerState layerSettings(layerCropRect.toFloatRect(), radius);
-    const bool layerSettingsValid = layerSettings.radius > 0 && layerCropRect.isValid();
+    const bool layerSettingsValid = layerSettings.hasRoundedCorners() && layerCropRect.isValid();
 
-    if (layerSettingsValid && parentSettings.radius > 0) {
+    if (layerSettingsValid && parentSettings.hasRoundedCorners()) {
         // If the parent and the layer have rounded corner settings, use the parent settings if the
         // parent crop is entirely inside the layer crop.
         // This has limitations and cause rendering artifacts. See b/200300845 for correct fix.
@@ -1951,7 +1946,7 @@
         }
     } else if (layerSettingsValid) {
         return layerSettings;
-    } else if (parentSettings.radius > 0) {
+    } else if (parentSettings.hasRoundedCorners()) {
         return parentSettings;
     }
     return {};
@@ -2072,7 +2067,8 @@
     layerInfo->set_effective_scaling_mode(getEffectiveScalingMode());
 
     layerInfo->set_requested_corner_radius(getDrawingState().cornerRadius);
-    layerInfo->set_corner_radius(getRoundedCornerState().radius);
+    layerInfo->set_corner_radius(
+            (getRoundedCornerState().radius.x + getRoundedCornerState().radius.y) / 2.0);
     layerInfo->set_background_blur_radius(getBackgroundBlurRadius());
     layerInfo->set_is_trusted_overlay(isTrustedOverlay());
     LayerProtoHelper::writeToProtoDeprecated(transform, layerInfo->mutable_transform());
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index c547da0..200baf0 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -134,13 +134,14 @@
 
     struct RoundedCornerState {
         RoundedCornerState() = default;
-        RoundedCornerState(FloatRect cropRect, float radius)
+        RoundedCornerState(const FloatRect& cropRect, const vec2& radius)
               : cropRect(cropRect), radius(radius) {}
 
         // Rounded rectangle in local layer coordinate space.
         FloatRect cropRect = FloatRect();
         // Radius of the rounded rectangle.
-        float radius = 0.0f;
+        vec2 radius;
+        bool hasRoundedCorners() const { return radius.x > 0.0f && radius.y > 0.0f; }
     };
 
     using FrameRate = scheduler::LayerInfo::FrameRate;
@@ -596,7 +597,7 @@
     // corner crop does not intersect with its own rounded corner crop.
     virtual RoundedCornerState getRoundedCornerState() const;
 
-    bool hasRoundedCorners() const override { return getRoundedCornerState().radius > .0f; }
+    bool hasRoundedCorners() const override { return getRoundedCornerState().hasRoundedCorners(); }
 
     virtual PixelFormat getPixelFormat() const { return PIXEL_FORMAT_NONE; }
     /**
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index e228468..79ed7eb 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -6693,8 +6693,10 @@
         std::unique_ptr<RenderArea> renderArea = renderAreaFuture.get();
         if (!renderArea) {
             ALOGW("Skipping screen capture because of invalid render area.");
-            captureResults.result = NO_MEMORY;
-            captureListener->onScreenCaptureCompleted(captureResults);
+            if (captureListener) {
+                captureResults.result = NO_MEMORY;
+                captureListener->onScreenCaptureCompleted(captureResults);
+            }
             return ftl::yield<FenceResult>(base::unexpected(NO_ERROR)).share();
         }
 
diff --git a/services/surfaceflinger/tests/unittests/CompositionTest.cpp b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
index bbfedc7..fbc532e 100644
--- a/services/surfaceflinger/tests/unittests/CompositionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
@@ -664,7 +664,8 @@
                     EXPECT_EQ(false, layer.source.buffer.isY410BT2020);
                     EXPECT_EQ(true, layer.source.buffer.usePremultipliedAlpha);
                     EXPECT_EQ(false, layer.source.buffer.isOpaque);
-                    EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius);
+                    EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.x);
+                    EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.y);
                     EXPECT_EQ(ui::Dataspace::UNKNOWN, layer.sourceDataspace);
                     EXPECT_EQ(LayerProperties::COLOR[3], layer.alpha);
                     return resultFuture;
@@ -714,7 +715,8 @@
                     EXPECT_EQ(half3(LayerProperties::COLOR[0], LayerProperties::COLOR[1],
                                     LayerProperties::COLOR[2]),
                               layer.source.solidColor);
-                    EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius);
+                    EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.x);
+                    EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.y);
                     EXPECT_EQ(ui::Dataspace::UNKNOWN, layer.sourceDataspace);
                     EXPECT_EQ(LayerProperties::COLOR[3], layer.alpha);
                     return resultFuture;
@@ -792,7 +794,8 @@
                     const renderengine::LayerSettings layer = layerSettings.back();
                     EXPECT_THAT(layer.source.buffer.buffer, IsNull());
                     EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), layer.source.solidColor);
-                    EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius);
+                    EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.x);
+                    EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.y);
                     EXPECT_EQ(ui::Dataspace::UNKNOWN, layer.sourceDataspace);
                     EXPECT_EQ(1.0f, layer.alpha);
                     return resultFuture;