Refactor ANGLE usage code.

Previously when ANGLE is the default system driver, the ro.hardware.egl
points to ANGLE. This is fine if ANGLE is the only system drvier.
However, we would like to make ANGLE coexist with the native GLES
drivers and allow a global switch. Hence this patch refactors the
majority of the ANGLE selection logic. Loading ANGLE in the form of an
apk as well as using ANGLE as a game mode intervention should remain
functional.

Bug: b/270994705
Test: atest CtsAngleIntegrationHostTestCases
Change-Id: I31a6a5dda04a1ffaeed101e58368ad4b4ad0d54e
diff --git a/libs/graphicsenv/GraphicsEnv.cpp b/libs/graphicsenv/GraphicsEnv.cpp
index c480056..5fbae3c 100644
--- a/libs/graphicsenv/GraphicsEnv.cpp
+++ b/libs/graphicsenv/GraphicsEnv.cpp
@@ -433,61 +433,24 @@
     return (mUseAngle == YES) ? true : false;
 }
 
-bool GraphicsEnv::angleIsSystemDriver() {
-    // Make sure we are init'ed
-    if (mAngleAppName.empty()) {
-        ALOGV("App name is empty. setAngleInfo() has not been called to enable ANGLE.");
-        return false;
-    }
-
-    return (mAngleIsSystemDriver == YES) ? true : false;
-}
-
-bool GraphicsEnv::shouldForceLegacyDriver() {
-    // Make sure we are init'ed
-    if (mAngleAppName.empty()) {
-        ALOGV("App name is empty. setAngleInfo() has not been called to enable ANGLE.");
-        return false;
-    }
-
-    return (mAngleIsSystemDriver == YES && mUseAngle == NO) ? true : false;
-}
-
-std::string GraphicsEnv::getLegacySuffix() {
-    return mLegacyDriverSuffix;
-}
-
 void GraphicsEnv::updateUseAngle() {
-    mUseAngle = NO;
-
     const char* ANGLE_PREFER_ANGLE = "angle";
-    const char* ANGLE_PREFER_LEGACY = "legacy";
-    // The following is a deprecated version of "legacy"
     const char* ANGLE_PREFER_NATIVE = "native";
 
     mUseAngle = NO;
     if (mAngleDeveloperOptIn == ANGLE_PREFER_ANGLE) {
-        ALOGI("Using ANGLE, the %s GLES driver for package '%s'",
-              mAngleIsSystemDriver == YES ? "system" : "optional", mAngleAppName.c_str());
+        ALOGV("User set \"Developer Options\" to force the use of ANGLE");
         mUseAngle = YES;
-    } else if (mAngleDeveloperOptIn == ANGLE_PREFER_LEGACY ||
-               mAngleDeveloperOptIn == ANGLE_PREFER_NATIVE) {
-        ALOGI("Using the (%s) Legacy GLES driver for package '%s'",
-              mAngleIsSystemDriver == YES ? "optional" : "system", mAngleAppName.c_str());
+    } else if (mAngleDeveloperOptIn == ANGLE_PREFER_NATIVE) {
+        ALOGV("User set \"Developer Options\" to force the use of Native");
     } else {
         ALOGV("User set invalid \"Developer Options\": '%s'", mAngleDeveloperOptIn.c_str());
     }
 }
 
 void GraphicsEnv::setAngleInfo(const std::string path, const std::string appName,
-                               const bool angleIsSystemDriver, const std::string developerOptIn,
+                               const std::string developerOptIn,
                                const std::vector<std::string> eglFeatures) {
-    // Set whether ANGLE is the system driver:
-    mAngleIsSystemDriver = angleIsSystemDriver ? YES : NO;
-
-    // Note: Given the current logic and lack of the old rules file processing,
-    // there seems to be little chance that mUseAngle != UNKNOWN.  Leave this
-    // for now, even though it seems outdated.
     if (mUseAngle != UNKNOWN) {
         // We've already figured out an answer for this app, so just return.
         ALOGV("Already evaluated the rules file for '%s': use ANGLE = %s", appName.c_str(),
@@ -508,25 +471,6 @@
     updateUseAngle();
 }
 
-void GraphicsEnv::setLegacyDriverInfo(const std::string appName, const bool angleIsSystemDriver,
-                                      const std::string legacyDriverName) {
-    ALOGV("setting legacy app name to '%s'", appName.c_str());
-    mAngleAppName = appName;
-
-    // Force the use of the legacy driver instead of ANGLE
-    const char* ANGLE_PREFER_LEGACY = "legacy";
-    mAngleDeveloperOptIn = ANGLE_PREFER_LEGACY;
-    ALOGV("setting ANGLE application opt-in to 'legacy'");
-
-    // Set whether ANGLE is the system driver:
-    mAngleIsSystemDriver = angleIsSystemDriver ? YES : NO;
-
-    mLegacyDriverSuffix = legacyDriverName;
-
-    // Update the current status of whether we should use ANGLE or not
-    updateUseAngle();
-}
-
 void GraphicsEnv::setLayerPaths(NativeLoaderNamespace* appNamespace, const std::string layerPaths) {
     if (mLayerPaths.empty()) {
         mLayerPaths = layerPaths;