donut snapshot
diff --git a/opengl/libs/GLES_CM/gl.cpp b/opengl/libs/GLES_CM/gl.cpp
index 865cf44..384b59a 100644
--- a/opengl/libs/GLES_CM/gl.cpp
+++ b/opengl/libs/GLES_CM/gl.cpp
@@ -29,6 +29,7 @@
#include <cutils/properties.h>
#include "hooks.h"
+#include "egl_impl.h"
using namespace android;
@@ -36,6 +37,17 @@
// extensions for the framework
// ----------------------------------------------------------------------------
+extern "C" {
+GL_API void GL_APIENTRY glColorPointerBounds(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr, GLsizei count);
+GL_API void GL_APIENTRY glNormalPointerBounds(GLenum type, GLsizei stride,
+ const GLvoid *pointer, GLsizei count);
+GL_API void GL_APIENTRY glTexCoordPointerBounds(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer, GLsizei count);
+GL_API void GL_APIENTRY glVertexPointerBounds(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer, GLsizei count);
+}
+
void glColorPointerBounds(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr, GLsizei count) {
glColorPointer(size, type, stride, ptr);
@@ -57,13 +69,6 @@
// Actual GL entry-points
// ----------------------------------------------------------------------------
-#if GL_LOGGER
-# include "gl_logger.h"
-# define GL_LOGGER_IMPL(_x) _x
-#else
-# define GL_LOGGER_IMPL(_x)
-#endif
-
#undef API_ENTRY
#undef CALL_GL_API
#undef CALL_GL_API_RETURN
@@ -96,21 +101,36 @@
#define CALL_GL_API(_api, ...) \
gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
- GL_LOGGER_IMPL( log_##_api(__VA_ARGS__); ) \
_c->_api(__VA_ARGS__)
#define CALL_GL_API_RETURN(_api, ...) \
gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
- GL_LOGGER_IMPL( log_##_api(__VA_ARGS__); ) \
return _c->_api(__VA_ARGS__)
#endif
+
extern "C" {
#include "gl_api.in"
+#include "glext_api.in"
}
#undef API_ENTRY
#undef CALL_GL_API
#undef CALL_GL_API_RETURN
+
+/*
+ * These GL calls are special because they need to call into EGL to retrieve
+ * some informations before they can execute.
+ */
+
+
+void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
+{
+}
+
+void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+}
+