Rename Sdr/Hdr to Hdr/Sdr internally to get avoid of confusion.

Bug: 267350616
Test: builds
Change-Id: I75bb485f01ae2358c77133767f01cb63f8eda6f1
diff --git a/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp b/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp
index 1b86cd3..0ac0ecb 100644
--- a/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp
@@ -344,8 +344,8 @@
         // RANGE_EXTENDED can "self-promote" to HDR, but is still rendered for a particular
         // range that we may need to re-adjust to the current display conditions
         if ((state.dataspace & HAL_DATASPACE_RANGE_MASK) == HAL_DATASPACE_RANGE_EXTENDED &&
-            layerFEState->currentSdrHdrRatio > 1.01f) {
-            layerBrightnessNits *= layerFEState->currentSdrHdrRatio;
+            layerFEState->currentHdrSdrRatio > 1.01f) {
+            layerBrightnessNits *= layerFEState->currentHdrSdrRatio;
         }
         state.dimmingRatio =
                 std::clamp(layerBrightnessNits / getOutput().getState().displayBrightnessNits, 0.f,