Add shadow radius and corner radius crop to sf and transaction trace
Bug: 136561771
Test: capture sf and transaction trace and check in winscope
Test: atest SurfaceFlinger_test
Change-Id: Ie2dce153ad8614657b6a2db43cbf7dd4912d8ddf
diff --git a/services/surfaceflinger/layerproto/LayerProtoParser.cpp b/services/surfaceflinger/layerproto/LayerProtoParser.cpp
index ef488bd..ef27847 100644
--- a/services/surfaceflinger/layerproto/LayerProtoParser.cpp
+++ b/services/surfaceflinger/layerproto/LayerProtoParser.cpp
@@ -112,7 +112,8 @@
outData.resize(dataStr.size());
memcpy(outData.data(), dataStr.data(), dataStr.size());
}
-
+ layer.cornerRadiusCrop = generateFloatRect(layerProto.corner_radius_crop());
+ layer.shadowRadius = layerProto.shadow_radius();
return layer;
}
@@ -307,8 +308,9 @@
first = false;
result.append(metadata.itemToString(entry.first, ":"));
}
- result.append("}");
-
+ result.append("},");
+ StringAppendF(&result, " cornerRadiusCrop=%s, ", cornerRadiusCrop.to_string().c_str());
+ StringAppendF(&result, " shadowRadius=%.3f, ", shadowRadius);
return result;
}
diff --git a/services/surfaceflinger/layerproto/include/layerproto/LayerProtoParser.h b/services/surfaceflinger/layerproto/include/layerproto/LayerProtoParser.h
index 54e02ca..774b0e1 100644
--- a/services/surfaceflinger/layerproto/include/layerproto/LayerProtoParser.h
+++ b/services/surfaceflinger/layerproto/include/layerproto/LayerProtoParser.h
@@ -111,6 +111,8 @@
bool isProtected;
float cornerRadius;
LayerMetadata metadata;
+ LayerProtoParser::FloatRect cornerRadiusCrop;
+ float shadowRadius;
std::string to_string() const;
};
diff --git a/services/surfaceflinger/layerproto/layers.proto b/services/surfaceflinger/layerproto/layers.proto
index c7fbff3..9ad9b91 100644
--- a/services/surfaceflinger/layerproto/layers.proto
+++ b/services/surfaceflinger/layerproto/layers.proto
@@ -94,6 +94,13 @@
FloatRectProto screen_bounds = 46;
InputWindowInfoProto input_window_info = 47;
+
+ // Crop used to draw the rounded corner.
+ FloatRectProto corner_radius_crop = 48;
+
+ // length of the shadow to draw around the layer, it may be set on the
+ // layer or set by a parent layer.
+ float shadow_radius = 49;
}
message PositionProto {