Add shadow radius and corner radius crop to sf and transaction trace

Bug: 136561771

Test: capture sf and transaction trace and check in winscope
Test: atest SurfaceFlinger_test
Change-Id: Ie2dce153ad8614657b6a2db43cbf7dd4912d8ddf
diff --git a/services/surfaceflinger/layerproto/LayerProtoParser.cpp b/services/surfaceflinger/layerproto/LayerProtoParser.cpp
index ef488bd..ef27847 100644
--- a/services/surfaceflinger/layerproto/LayerProtoParser.cpp
+++ b/services/surfaceflinger/layerproto/LayerProtoParser.cpp
@@ -112,7 +112,8 @@
         outData.resize(dataStr.size());
         memcpy(outData.data(), dataStr.data(), dataStr.size());
     }
-
+    layer.cornerRadiusCrop = generateFloatRect(layerProto.corner_radius_crop());
+    layer.shadowRadius = layerProto.shadow_radius();
     return layer;
 }
 
@@ -307,8 +308,9 @@
         first = false;
         result.append(metadata.itemToString(entry.first, ":"));
     }
-    result.append("}");
-
+    result.append("},");
+    StringAppendF(&result, " cornerRadiusCrop=%s, ", cornerRadiusCrop.to_string().c_str());
+    StringAppendF(&result, " shadowRadius=%.3f, ", shadowRadius);
     return result;
 }
 
diff --git a/services/surfaceflinger/layerproto/include/layerproto/LayerProtoParser.h b/services/surfaceflinger/layerproto/include/layerproto/LayerProtoParser.h
index 54e02ca..774b0e1 100644
--- a/services/surfaceflinger/layerproto/include/layerproto/LayerProtoParser.h
+++ b/services/surfaceflinger/layerproto/include/layerproto/LayerProtoParser.h
@@ -111,6 +111,8 @@
         bool isProtected;
         float cornerRadius;
         LayerMetadata metadata;
+        LayerProtoParser::FloatRect cornerRadiusCrop;
+        float shadowRadius;
 
         std::string to_string() const;
     };
diff --git a/services/surfaceflinger/layerproto/layers.proto b/services/surfaceflinger/layerproto/layers.proto
index c7fbff3..9ad9b91 100644
--- a/services/surfaceflinger/layerproto/layers.proto
+++ b/services/surfaceflinger/layerproto/layers.proto
@@ -94,6 +94,13 @@
   FloatRectProto screen_bounds = 46;
 
   InputWindowInfoProto input_window_info = 47;
+
+  // Crop used to draw the rounded corner.
+  FloatRectProto corner_radius_crop = 48;
+
+  // length of the shadow to draw around the layer, it may be set on the
+  // layer or set by a parent layer.
+  float shadow_radius = 49;
 }
 
 message PositionProto {