Add shadow radius and corner radius crop to sf and transaction trace
Bug: 136561771
Test: capture sf and transaction trace and check in winscope
Test: atest SurfaceFlinger_test
Change-Id: Ie2dce153ad8614657b6a2db43cbf7dd4912d8ddf
diff --git a/services/surfaceflinger/SurfaceInterceptor.cpp b/services/surfaceflinger/SurfaceInterceptor.cpp
index 7e6c472..5e8910a 100644
--- a/services/surfaceflinger/SurfaceInterceptor.cpp
+++ b/services/surfaceflinger/SurfaceInterceptor.cpp
@@ -124,6 +124,7 @@
addRelativeParentLocked(transaction, layerId,
getLayerIdFromWeakRef(layer->mCurrentState.zOrderRelativeOf),
layer->mCurrentState.z);
+ addShadowRadiusLocked(transaction, layerId, layer->mCurrentState.shadowRadius);
}
void SurfaceInterceptor::addInitialDisplayStateLocked(Increment* increment,
@@ -368,6 +369,13 @@
overrideChange->set_z(z);
}
+void SurfaceInterceptor::addShadowRadiusLocked(Transaction* transaction, int32_t layerId,
+ float shadowRadius) {
+ SurfaceChange* change(createSurfaceChangeLocked(transaction, layerId));
+ ShadowRadiusChange* overrideChange(change->mutable_shadow_radius());
+ overrideChange->set_radius(shadowRadius);
+}
+
void SurfaceInterceptor::addSurfaceChangesLocked(Transaction* transaction,
const layer_state_t& state)
{
@@ -441,6 +449,9 @@
addRelativeParentLocked(transaction, layerId,
getLayerIdFromHandle(state.relativeLayerHandle), state.z);
}
+ if (state.what & layer_state_t::eShadowRadiusChanged) {
+ addShadowRadiusLocked(transaction, layerId, state.shadowRadius);
+ }
}
void SurfaceInterceptor::addDisplayChangesLocked(Transaction* transaction,