Add shadow radius and corner radius crop to sf and transaction trace
Bug: 136561771
Test: capture sf and transaction trace and check in winscope
Test: atest SurfaceFlinger_test
Change-Id: Ie2dce153ad8614657b6a2db43cbf7dd4912d8ddf
diff --git a/cmds/surfacereplayer/proto/src/trace.proto b/cmds/surfacereplayer/proto/src/trace.proto
index 792ff91..7f2f949 100644
--- a/cmds/surfacereplayer/proto/src/trace.proto
+++ b/cmds/surfacereplayer/proto/src/trace.proto
@@ -51,6 +51,7 @@
RelativeParentChange relative_parent = 18;
DetachChildrenChange detach_children = 19;
ReparentChildrenChange reparent_children = 20;
+ ShadowRadiusChange shadow_radius = 22;
}
}
@@ -199,3 +200,7 @@
message DetachChildrenChange {
required bool detach_children = 1;
}
+
+message ShadowRadiusChange {
+ required float radius = 1;
+}
\ No newline at end of file
diff --git a/cmds/surfacereplayer/replayer/Replayer.cpp b/cmds/surfacereplayer/replayer/Replayer.cpp
index a4a9b6a..0d6c31e 100644
--- a/cmds/surfacereplayer/replayer/Replayer.cpp
+++ b/cmds/surfacereplayer/replayer/Replayer.cpp
@@ -424,6 +424,9 @@
case SurfaceChange::SurfaceChangeCase::kDetachChildren:
setDetachChildrenChange(transaction, change.id(), change.detach_children());
break;
+ case SurfaceChange::SurfaceChangeCase::kShadowRadius:
+ setShadowRadiusChange(transaction, change.id(), change.shadow_radius());
+ break;
default:
status = 1;
break;
@@ -724,3 +727,8 @@
}
t.reparentChildren(mLayers[id], mLayers[c.parent_id()]->getHandle());
}
+
+void Replayer::setShadowRadiusChange(SurfaceComposerClient::Transaction& t,
+ layer_id id, const ShadowRadiusChange& c) {
+ t.setShadowRadius(mLayers[id], c.radius());
+}
diff --git a/cmds/surfacereplayer/replayer/Replayer.h b/cmds/surfacereplayer/replayer/Replayer.h
index 3b94618..b547834 100644
--- a/cmds/surfacereplayer/replayer/Replayer.h
+++ b/cmds/surfacereplayer/replayer/Replayer.h
@@ -118,6 +118,8 @@
layer_id id, const DetachChildrenChange& c);
void setReparentChildrenChange(SurfaceComposerClient::Transaction& t,
layer_id id, const ReparentChildrenChange& c);
+ void setShadowRadiusChange(SurfaceComposerClient::Transaction& t,
+ layer_id id, const ShadowRadiusChange& c);
void setDisplaySurface(SurfaceComposerClient::Transaction& t,
display_id id, const DispSurfaceChange& dsc);