Increase performance for screenshots by pre-loading the buffer
When running with a threaded renderer the output buffer will now be
added to the cache when it is created to avoid any stalls putting
the buffer into an SkSurface.
Test: perfetto tracing and librenderengine_test
Bug: 181028875
Change-Id: Ie5f3f61b9cab2411a86841ca87010b3b78853690
diff --git a/libs/renderengine/skia/AutoBackendTexture.cpp b/libs/renderengine/skia/AutoBackendTexture.cpp
index c535597..ae3d88a 100644
--- a/libs/renderengine/skia/AutoBackendTexture.cpp
+++ b/libs/renderengine/skia/AutoBackendTexture.cpp
@@ -28,19 +28,19 @@
namespace renderengine {
namespace skia {
-AutoBackendTexture::AutoBackendTexture(GrDirectContext* context, AHardwareBuffer* buffer,
- bool isRender) {
+AutoBackendTexture::AutoBackendTexture(GrDirectContext* context, AHardwareBuffer* buffer) {
ATRACE_CALL();
AHardwareBuffer_Desc desc;
AHardwareBuffer_describe(buffer, &desc);
- bool createProtectedImage = 0 != (desc.usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT);
+ const bool createProtectedImage = 0 != (desc.usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT);
+ const bool isRenderable = 0 != (desc.usage & AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER);
GrBackendFormat backendFormat =
GrAHardwareBufferUtils::GetBackendFormat(context, buffer, desc.format, false);
mBackendTexture =
GrAHardwareBufferUtils::MakeBackendTexture(context, buffer, desc.width, desc.height,
&mDeleteProc, &mUpdateProc, &mImageCtx,
createProtectedImage, backendFormat,
- isRender);
+ isRenderable);
mColorType = GrAHardwareBufferUtils::GetSkColorTypeFromBufferFormat(desc.format);
}