Merge "[frameworks][native][opengl] fix -Wimplicit-int-float-conversion" am: 62f8e3510d am: 4fd60fc0a0
am: 1503b663bb
Change-Id: I7ac9b55e21210c2e8abf9037d23b50ec4295d253
diff --git a/opengl/tests/gl_perf/fill_common.cpp b/opengl/tests/gl_perf/fill_common.cpp
index fefedc0..613f1c6 100644
--- a/opengl/tests/gl_perf/fill_common.cpp
+++ b/opengl/tests/gl_perf/fill_common.cpp
@@ -191,10 +191,10 @@
static void randUniform(int pgm, const char *var) {
GLint loc = glGetUniformLocation(pgm, var);
if (loc >= 0) {
- float x = ((float)rand()) / RAND_MAX;
- float y = ((float)rand()) / RAND_MAX;
- float z = ((float)rand()) / RAND_MAX;
- float w = ((float)rand()) / RAND_MAX;
+ float x = ((float)rand()) / (float)RAND_MAX;
+ float y = ((float)rand()) / (float)RAND_MAX;
+ float z = ((float)rand()) / (float)RAND_MAX;
+ float w = ((float)rand()) / (float)RAND_MAX;
glUniform4f(loc, x, y, z, w);
}
}