Fix the sim build.
diff --git a/libs/audioflinger/AudioFlinger.cpp b/libs/audioflinger/AudioFlinger.cpp
index c05ab77..bc0854e 100644
--- a/libs/audioflinger/AudioFlinger.cpp
+++ b/libs/audioflinger/AudioFlinger.cpp
@@ -781,9 +781,8 @@
AudioFlinger::PlaybackThread::PlaybackThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output)
: ThreadBase(audioFlinger),
- mOutput(output),
- mLastWriteTime(0), mNumWrites(0), mNumDelayedWrites(0),
- mInWrite(false), mMixBuffer(0), mSuspended(false), mBytesWritten(0)
+ mMixBuffer(0), mSuspended(false), mBytesWritten(0), mOutput(output),
+ mLastWriteTime(0), mNumWrites(0), mNumDelayedWrites(0), mInWrite(false)
{
readOutputParameters();
@@ -1007,7 +1006,7 @@
sp<Track> t = mActiveTracks[i].promote();
if (t == 0) continue;
Track* const track = t.get();
- if (t->mStreamType == AudioSystem::MUSIC)
+ if (t->type() == AudioSystem::MUSIC)
return true;
}
return false;